Olga Sorkine-Hornung
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Computer scientist and professor of the Swiss Federal Institute of Technology
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Olga Sorkine-Hornungcomputer-science Degrees
Computer Science
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Computer Science
Olga Sorkine-Hornung's Degrees
- PhD Computer Science Tel Aviv University
- Masters Computer Science Tel Aviv University
- Bachelors Computer Science Tel Aviv University
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Why Is Olga Sorkine-Hornung Influential?
(Suggest an Edit or Addition)According to Wikipedia, Olga Sorkine-Hornung is a professor of Computer Science at ETH Zurich working in the fields of computer graphics, geometric modeling and geometry processing. She has received multiple awards, including the ACM SIGGRAPH Significant New Researcher Award in 2011.
Olga Sorkine-Hornung's Published Works
Published Works
- Laplacian surface editing (2004) (1186)
- As-rigid-as-possible surface modeling (2007) (1048)
- Optimized scale-and-stretch for image resizing (2008) (644)
- On Linear Variational Surface Deformation Methods (2008) (598)
- A comparative study of image retargeting (2010) (458)
- Bounded biharmonic weights for real-time deformation (2011) (441)
- FiberMesh: designing freeform surfaces with 3D curves (2007) (417)
- Linear rotation-invariant coordinates for meshes (2005) (360)
- Color harmonization (2006) (354)
- Laplacian mesh optimization (2006) (321)
- Depth synthesis and local warps for plausible image-based navigation (2013) (319)
- Differential coordinates for interactive mesh editing (2004) (313)
- A sketch-based interface for detail-preserving mesh editing (2005) (279)
- iWIRES: an analyze-and-edit approach to shape manipulation (2009) (267)
- Instant field-aligned meshes (2015) (254)
- Bounded-distortion piecewise mesh parameterization (2002) (237)
- Least-squares meshes (2004) (220)
- Feature-aware texturing (2006) (208)
- Make it stand (2013) (208)
- A Fully Progressive Approach to Single-Image Super-Resolution (2018) (205)
- Differential Representations for Mesh Processing (2006) (190)
- High-Pass Quantization for Mesh Encoding (2003) (187)
- Visual media retargeting (2009) (180)
- Context‐Aware Skeletal Shape Deformation (2007) (174)
- Robust inside-outside segmentation using generalized winding numbers (2013) (164)
- Laplacian Mesh Processing (2005) (163)
- Patch-Based Progressive 3D Point Set Upsampling (2018) (161)
- Fast automatic skinning transformations (2012) (147)
- Locally Injective Mappings (2013) (141)
- Motion-based video retargeting with optimized crop-and-warp (2010) (137)
- Motion-aware temporal coherence for video resizing (2009) (130)
- Scalable locally injective mappings (2017) (129)
- Evaluation of reverse tone mapping through varying exposure conditions (2009) (119)
- Designing unreinforced masonry models (2013) (114)
- Elasticity-inspired deformers for character articulation (2012) (111)
- Confocal reference free traction force microscopy (2016) (105)
- Interactive hand pose estimation using a stretch-sensing soft glove (2019) (103)
- Spin-it (2014) (102)
- Assembling self-supporting structures (2014) (101)
- Object detection and classification from large‐scale cluttered indoor scans (2014) (101)
- Designing N‐PolyVector Fields with Complex Polynomials (2014) (100)
- Stretchable and Twistable Bones for Skeletal Shape Deformation (2011) (92)
- Robust Image Retargeting via Axis‐Aligned Deformation (2012) (91)
- Meta-representation of shape families (2014) (90)
- Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters (2014) (90)
- Geometric optimization via composite majorization (2017) (88)
- Silhouette‐Aware Warping for Image‐Based Rendering (2011) (85)
- Differentiable surface splatting for point-based geometry processing (2019) (83)
- Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction (2016) (81)
- Frame fields (2014) (78)
- Neural Cages for Detail-Preserving 3D Deformations (2019) (77)
- Geometry-aware bases for shape approximation (2005) (76)
- Skeleton-aware networks for deep motion retargeting (2020) (71)
- 3D collage: expressive non-realistic modeling (2007) (70)
- GeoBrush: Interactive Mesh Geometry Cloning (2011) (70)
- Weighted averages on surfaces (2013) (69)
- Mixed Finite Elements for Variational Surface Modeling (2010) (68)
- Sketch-based generation and editing of quad meshes (2013) (65)
- Scalable and coherent video resizing with per-frame optimization (2011) (65)
- Appearance-mimicking surfaces (2014) (64)
- Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction (2016) (63)
- Scalable Locally Injective Mappings (2017) (62)
- Computational thermoforming (2016) (60)
- Discrete Geodesic Nets for Modeling Developable Surfaces (2017) (60)
- Integrable PolyVector fields (2015) (58)
- Template-Based 3D Model Fitting Using Dual-Domain Relaxation (2011) (57)
- Volumetric modeling with diffusion surfaces (2010) (56)
- Blind image super-resolution with spatially variant degradations (2019) (56)
- Path‐space Motion Estimation and Decomposition for Robust Animation Filtering (2015) (54)
- Smooth Shape‐Aware Functions with Controlled Extrema (2012) (54)
- Autocuts: simultaneous distortion and cut optimization for UV mapping (2017) (54)
- Topology‐based Smoothing of 2D Scalar Fields with C1‐Continuity (2010) (53)
- Tangible and modular input device for character articulation (2014) (50)
- Interference-aware geometric modeling (2011) (50)
- Facial performance enhancement using dynamic shape space analysis (2014) (45)
- Transfusive image manipulation (2012) (41)
- Deformation Capture via Soft and Stretchable Sensor Arrays (2018) (41)
- Global parametrization of range image sets (2011) (40)
- Laplacian Framework for Interactive Mesh Editing (2005) (40)
- SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimization (2021) (36)
- Data-driven interactive quadrangulation (2015) (35)
- Synthesis of Complex Image Appearance from Limited Exemplars (2015) (34)
- Pattern‐Based Quadrangulation for N‐Sided Patches (2014) (32)
- Texture Mapping Real‐World Objects with Hydrographics (2015) (32)
- Sketch Based Image Deformation (2007) (32)
- Tangible and modular input device for character articulation (2014) (32)
- Fast and Memory-Efficienty Topological Denoising of 2D and 3D Scalar Fields (2014) (30)
- Finite Element Image Warping (2013) (30)
- Algebraic analysis of high-pass quantization (2005) (29)
- Spin-it (2017) (29)
- Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (2015) (28)
- Towards a living earth simulator (2012) (28)
- Rig animation with a tangible and modular input device (2016) (27)
- SHED: shape edit distance for fine-grained shape similarity (2015) (26)
- The shape space of discrete orthogonal geodesic nets (2018) (26)
- Shape representation by zippables (2018) (25)
- Statics Aware Grid Shells (2014) (25)
- Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields (2021) (25)
- Learning skeletal articulations with neural blend shapes (2021) (25)
- Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representations (2020) (24)
- Ray space factorization for from-region visibility (2003) (24)
- Large-scale painting of photographs by interactive optimization (2016) (22)
- Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation (2020) (20)
- Animation‐Aware Quadrangulation (2013) (20)
- Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency (2016) (20)
- Consistent Volumetric Discretizations Inside Self‐Intersecting Surfaces (2013) (20)
- Interactive Shape Modeling and Deformation (2009) (19)
- Modeling curved folding with freeform deformations (2019) (19)
- Shape approximation by developable wrapping (2020) (19)
- Depth from Gradients in Dense Light Fields for Object Reconstruction (2016) (19)
- A Cotangent Laplacian for Images as Surfaces (2012) (19)
- Balancing 3D Models with Movable Masses (2016) (18)
- A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting (2014) (16)
- Properties of Laplace Operators for Tetrahedral Meshes (2020) (16)
- A Vectorial Framework for Ray Traced Diffusion Curves (2015) (16)
- Content‐aware surface parameterization for interactive restoration of historical documents (2014) (16)
- Wallpaper pattern alignment along garment seams (2019) (15)
- Autocuts (2017) (15)
- Understanding Exposure for Reverse Tone Mapping (2008) (15)
- Best-fit thrust network analysis: rationalization of freeform meshes (2014) (15)
- Cosserat Rods with Projective Dynamics (2018) (14)
- Accurate and efficient lighting for skinned models (2014) (14)
- GANimator: Neural Motion Synthesis from a Single Sequence (2022) (13)
- Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures (2021) (13)
- Feature-Based Mesh Editing (2011) (13)
- Reconstruction of Articulated Objects from a Moving Camera (2015) (12)
- SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation (2022) (11)
- Transfusive Weights for Content-Aware Image Manipulation (2013) (10)
- Sparse cholesky updates for interactive mesh parameterization (2020) (9)
- Deformation Capture via Self-Sensing Capacitive Arrays (Video) (2018) (7)
- Rig animation with a tangible and modular input device (2017) (7)
- A stretch-sensing soft glove for interactive hand pose estimation (2019) (7)
- Tangible and modular input device for character articulation (2014) (7)
- Monster mash (2020) (7)
- Developable Approximation via Gauss Image Thinning (2021) (6)
- SHED (2015) (6)
- Efficient Salient Foreground Detection for Images and Video using Fiedler Vectors (2015) (6)
- 3D Custom Fit Garment Design with Body Movement (2021) (5)
- SIMOD: Making Freeform Deformation Size-Insensitive (2007) (5)
- Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces (2021) (5)
- Reflection Symmetry in Textured Sewing Patterns (2019) (5)
- MoDi: Unconditional Motion Synthesis from Diverse Data (2022) (5)
- Bounded biharmonic weights for real-time deformation (2011) (5)
- Packable Springs (2018) (4)
- Robust and Controllable Quadrangulation of Triangular and Rectangular Regions (2013) (4)
- Computational pattern making from 3D garment models (2022) (4)
- Sparsity-Specific Code Optimization using Expression Trees (2021) (4)
- Warped Textures for UV Mapping Encoding (2001) (4)
- Mobile Image Retargeting (2013) (3)
- Animato: 2D shape deformation and animation on mobile devices (2016) (3)
- Image Domain Warping for Stereoscopic 3D Applications (2013) (3)
- Rig Animation with a Tangible and Modular Input Device (2016) (3)
- Digitally reconstructing the Great Parchment Book: 3D recovery of fire-damaged historical documents (2016) (3)
- Mesh Draping: Parametrization‐Free Neural Mesh Transfer (2021) (2)
- Progressive Encoding for Neural Optimization (2021) (2)
- Smooth Non-Rigid Shape Matching via Effective Dirichlet Energy Optimization (2022) (2)
- Non-realistic expressive modeling (2006) (2)
- Self-Calibrated Multi-Sensor Wearable for Hand Tracking and Modeling (2021) (2)
- RodMesh: Two-handed 3D Surface Modeling in Virtual Reality (2019) (2)
- Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers (2014) (2)
- Tangible and modular input device for character articulation (2014) (1)
- Pacific Graphics 2017 - Short Papers: Frontmatter (2017) (1)
- Physically‐based Book Simulation with Freeform Developable Surfaces (2021) (1)
- Shape Representation by Zippable Ribbons (2017) (1)
- Scalable freeform deformation (2007) (1)
- Neural Document Unwarping using Coupled Grids (2023) (1)
- High Reliefs from 3 D Scenes (2015) (0)
- Smooth Interpolating Curves with Local Control and Monotone Alternating Curvature (2022) (0)
- Reconstruction: Data Processing Techniques (2015) (0)
- Beyond the basket case: A principled approach to the modelling of kagome weave patterns for the fabrication of interlaced lattice structures using straight strips (2018) (0)
- Acquiring the Real World (2015) (0)
- THIRTEEN Best-fi t thrust network analysis Rationalization of freeform meshes (2014) (0)
- Real-world Visual Computing Edited in Cooperation with Felix Klose (2014) (0)
- Laplace and Poisson (2015) (0)
- Significant New Researcher Award (2011) (0)
- Learning skeletal articulations with neural blend shapes (2021) (0)
- Designing Personalized Garments with Body Movement (2021) (0)
- Quality Assessment (QA) (2016) (0)
- Real-World Visual Computing (Dagstuhl Seminar 13431) (2013) (0)
- Authentic Rendering, Display, and Perception (2015) (0)
- Discrete developable surfaces: theory and fabrication of 3D shapes from 2D sheets (2018) (0)
- EUROGRAPHICS 2015: CGF 34-2 Frontmatter (2015) (0)
- Variational quadratic shape functions for polygons and polyhedra (2022) (0)
- Analytical Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . Olga Sorkine-Hornung and Daniel Cohen-Or (2015) (0)
- GANimator (2022) (0)
- Accurate and Efficient Lighting for Skinned Models Supplemental (2014) (0)
- Tone and Color Retargeting (2016) (0)
- PCA and SVD (2015) (0)
- SPAGHETTI (2022) (0)
- Session details: Surfaces, deformation and correspondence (2014) (0)
- Digitally reconstructing the Great Parchment Book (2017) (0)
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Olga Sorkine-Hornung is affiliated with the following schools: