Oliver Grau
German art historian and media theoretician
Oliver Grau's AcademicInfluence.com Rankings
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Education Philosophy
Oliver Grau's Degrees
- PhD Art History University of Vienna
- Masters Art History University of Vienna
Why Is Oliver Grau Influential?
(Suggest an Edit or Addition)According to Wikipedia, Oliver Grau is a German art historian and media theoretician with a focus on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance. Main Areas of Research are: Digital Art, Media Art History, immersion, digital humanities, documentation and conservation strategies of born-digital media art. He is founder and director of the Archive for Digital Art and founder and head of the Society for MediaArtHistories and its biennial conference series . His monograph "Virtual Art: From Illusion to Immersion" is among the most cited works in recent art history, with over 2700 citations, and with translations of his texts in 15 languages to date and over 300 invited lectures in 44 countries, he is one of the most internationally renowned contemporary art and media scholars.
Oliver Grau's Published Works
Published Works
- Virtual Art: From Illusion to Immersion (2003) (668)
- VConv-DAE: Deep Volumetric Shape Learning Without Object Labels (2016) (257)
- How Not to Be Seen — Object Removal from Videos of Crowded Scenes (2012) (77)
- A combined studio production system for 3-D capturing of live action and immersive actor feedback (2004) (73)
- A scene analysis system for the generation of 3-D models (1997) (56)
- Tracking football player movement from a single moving camera using particle filters (2006) (47)
- Media Art Histories (2007) (44)
- A Robust Free-Viewpoint Video System for Sport Scenes (2007) (36)
- A Free-Viewpoint Video System for Visualization of Sport Scenes (2007) (35)
- Use of 3D techniques for virtual production (2000) (34)
- Into the Belly of the Image: Historical Aspects of Virtual Reality (1999) (32)
- 3D-TV Production From Conventional Cameras for Sports Broadcast (2011) (31)
- When Computers Decide: European Recommendations on Machine-Learned Automated Decision Making (2018) (31)
- Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (2015) (28)
- Display-Independent 3D-TV Production and Delivery Using the Layered Depth Video Format (2011) (26)
- Imagery in the 21st century (2011) (23)
- A Bayesian Framework for Simultaneous Matting and 3D Reconstruction (2007) (21)
- Use of Explicit Knowledge for the Reconstruction of 3-D Object Geometry (1995) (21)
- Real-Time Production and Delivery of 3D Media (2002) (20)
- Dual-Mode Deformable Models for Free-Viewpoint Video of Sports Events (2007) (20)
- Museum and Archive on the Move: Changing Cultural Institutions in the Digital Era (2017) (20)
- 3D image sequence acquisition for TV & film production (2002) (19)
- RECOVERING 3-D OBJECT GEOMETRY USING A GENERIC CONSTRAINT DESCRIPTION (1996) (16)
- Discrete Light Source Estimation from Light Probes for Photorealistic Rendering (2015) (14)
- How Not to Be Seen - Inpainting Dynamic Objects in Crowded Scenes (2011) (14)
- Studio production system for dynamic 3D content (2003) (14)
- 3D-TV R&D Activities in Europe (2011) (10)
- 3D sequence generation from multiple cameras (2004) (9)
- High quality, low latency in-home streaming of multimedia applications for mobile devices (2014) (9)
- Virtual Art: From Illusion to Immersion (Leonardo Books) (2004) (8)
- Using astigmatism in wide angle HMDs to improve rendering (2015) (8)
- Intuitive virtual production tools for set and light editing (2015) (8)
- A 3D production pipeline for special effects in TV and film (2005) (7)
- Knowledge Based Modelling of Natural Scenes (1995) (7)
- Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field (2016) (7)
- Free-Viewpoint Video for TV Sport Production (2010) (7)
- The ORIGAMI Project: Advanced tools for creating and mixing real and virtual content in film and TV production (2005) (7)
- Learning models of camera control for imitation in football matches (2007) (6)
- A FAST AND ACCURATE METHOD FOR 3D SURFACE RECONSTRUCTION FROM IMAGE SILHOUETTES (2003) (6)
- Stereoscopic 3D Sports Content without Stereo Rigs (2010) (6)
- The Complex and Multifarious Expressions of Digital Art and Its Impact on Archives and Humanities (2016) (6)
- Immersion and Interaction (2007) (6)
- Virtual Production (2015) (6)
- Applications of Face Analysis and Modeling in Media Production (2013) (6)
- Digital Art through the Looking Glass: New strategies for archiving, collecting and preserving in digital humanities (2019) (6)
- 3-D modelling of buildings using high-level knowledge (1998) (5)
- Multi-camera Radiometric Surface Modelling for Image-Based Re-lighting (2006) (5)
- Motion and velocity estimation of rolling shutter cameras (2012) (5)
- The History of telepresence: automata, illusion, and rejecting the body (2000) (5)
- Tools for 3D-TV programme production (2011) (4)
- Cultural Data Possibilities and Limitations of Working with Historical Cultural Data (2017) (4)
- Digital Art’s Complex Expression and Its Impact on Archives and Humanities For a Concerted Museum-Network of Expertise and Preservation (2017) (4)
- Robust Estimation of Camera Parameters Pan, Tilt and Zoom for Integration of Virtual Objects into Vi (1999) (4)
- The next generation of in-home streaming: Light fields, 5K, 10 GbE, and foveated compression (2017) (4)
- New methods of image capture to support advanced post-production (2004) (4)
- The ORIGAMI project: advanced tools and techniques for high-end mixing and interaction between real and virtual content (2002) (4)
- From Archives to Collections Digital Art In/Out of Institutions (2017) (3)
- A ROBUST FREE-VIEWPOINT SYSTEM VIDEO FOR SPORT SCENES (2007) (3)
- Visual media production (2005) (3)
- A Baysian Framework for Simultaneous Reconstruction and Matting (2007) (3)
- Advantages of Physically Based Rendering forAutonomous Driving Validation (2019) (3)
- DNN Analysis through Synthetic Data Variation (2020) (3)
- Immersion und Interaktion (2007) (3)
- Effects of camera aperture correction on keying of broadcast video (2008) (3)
- A System for Distributed Multi-camera Capture and Processing (2010) (3)
- Presentation and communication of visual artworks in an interactive virtual environment (2013) (3)
- Advanced In-Home Streaming To Mobile Devices and Wearables (2015) (3)
- Improved Sensor Model for Realistic Synthetic Data Generation (2021) (3)
- Archives in Motion Motion as Meaning (2017) (3)
- A client-server architecture for real-time view-dependent streaming of free-viewpoint video (2017) (3)
- Dual Mode Deformable Models for Free-Viewpoint Video of Outdoor Sports Events (2007) (3)
- 1 Introduction: Imagery in the 21st Century (2011) (2)
- The Digital Collection of the Rijksmuseum Open Content and the Commercialization of a National Museum (2017) (2)
- 3D in Content Creation and Post‐Production (2006) (2)
- Integrating Media Art into Our Culture-Art History as Image Science (2006) (2)
- A 3D studio production system with immersive actor feedback (2003) (2)
- Proceedings of the 9th European Conference on Visual Media Production (2012) (2)
- Object Disambiguation for Augmented Reality Applications (2014) (2)
- New production tools for the planning and the on -set visualisation of virtual and real scenes (2003) (2)
- Dreamspace: A Platform and Tools for Collaborative Virtual Production (2017) (2)
- R&D White Paper (2003) (2)
- New Media Art (2016) (1)
- RE@CT - Immersive Production and Delivery of Interactive 3D Content (2012) (1)
- Fast volumetric visual hull computation (2011) (1)
- Multi-view 4D Reconstruction of Human Action for Entertainment Applications (2011) (1)
- Renewing knowledge structures for Media Art (2010) (1)
- Media Art’s Challenge to Our Societies (2011) (1)
- Example-based Reflectance Estimation for Capturing Relightable Models of People (2008) (1)
- The Death of the African Archive and the Birth of the Museum Considering Meschac Gaba’s Museum of Contemporary African Art (2017) (1)
- Mutual Illumination Correction for Compositing and Material Editing (2009) (1)
- Museum and Archive on the Move Introduction (2017) (1)
- Images (R)-Evolution: Media Arts Complex Imagery Challenging Humanities and Our Institutions of Cultural Memory (2014) (1)
- Concept for content-aware, automatic shifting for spherical panoramas (2016) (1)
- The Art of the Interface in Mixed Realities: Predessors and Visions (2002) (1)
- Stereoscopic 3d Sports Content without Stereo Rigs Stereoscopic 3d Sports Content without Stereo Rigs Stereoscopic 3d Sports Content without Stereo Rigs (2009) (1)
- A Knowledge Based Scene Analysis System for the Generation of 3-D Models (1996) (1)
- Representation of Temporal Changes of Flexible 3-D Objects (1997) (1)
- Validation of Pedestrian Detectors by Classification of Visual Detection Impairing Factors (2022) (0)
- Increasing pedestrian detection performance through weighting of detection impairing factors (2022) (0)
- CT-IMMERSIVE PRODUCTION AND DELIVERY OF INTERACTIVE 3 D CONTENT (2012) (0)
- Museum of Art and Science A Language for the Great Fusion (2017) (0)
- Learning to Select Long-Track Features for Structure-From-Motion and Visual SLAM (2016) (0)
- Facial Capture and Animation in Visual Effects (2015) (0)
- Will we ever become used to immersion? Art History and Image Science (2011) (0)
- “Weltregal” or the World on a Shelf A Utopia for 21st Century Libraries (2017) (0)
- Resisting a Total Loss of Digital Heritage Web 2.0 – Archiving & Bridging Thesaurus for Media Art Histories (2018) (0)
- Reflectance Transfer for Material Editing and Relighting (2010) (0)
- The Phantoms of Multimedia About the Increasing Loss of Digital Cultural Heritage and Some Challenges for Museums and Archives (2017) (0)
- Image Science & MediaArtHistories (2011) (0)
- Reconstruction: Data Processing Techniques (2015) (0)
- SECOND INTERNATIONAL CONFERENCE ON TRANSDISCIPLINARY IMAGING AT THE INTERSECTION BETWEEN ART, SCIENCE AND CULTURE (2012) (0)
- Acquiring the Real World (2015) (0)
- Documenting Media Art: An Archive and Bridging Thesaurus for MediaArtHistories (2017) (0)
- Revisiting the Network of “Les Immatériaux” The Exhibition as Manifestation and Interdisciplinary Research Platform (2017) (0)
- Guest Editorial Special Issue on 3D-TV Horizon: Contents, Systems, and Visual Perception (2011) (0)
- Multimodal Interaction with Internet Data (2009) (0)
- Generation of an image from a selected viewpoint using real scene image source data (2003) (0)
- Camera position determination (2004) (0)
- Real-world Visual Computing Edited in Cooperation with Felix Klose (2014) (0)
- Definition of 3D Model Objects (1996) (0)
- Effects of camera aperture correction on keying and compositing of broadcast video (2010) (0)
- The Museum, Public Space and the Internet Environments for Presenting Interactive Film (2017) (0)
- Free-viewpoint Video for Sports TV Production (2010) (0)
- Papers Reviewers (2018) (0)
- Museum in Motion? Movement as Category of Museum Analysis (2017) (0)
- Asia as a Methodology The Asian Culture Complex in Gwangju as an “Arcades Project” for Asia (2017) (0)
- Real-World Visual Computing (Dagstuhl Seminar 13431) (2013) (0)
- Modifying estimated positions in images of real scenes (2003) (0)
- Authentic Rendering, Display, and Perception (2015) (0)
- Museum on Mars Re-define, Re-auratize, Re-territorialize (2017) (0)
- Image Science & MediaArtHistories New Infrastructures for 21st Century Digital Humanities (2011) (0)
- Parameterised texture mapping (2002) (0)
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