Paul Marshall
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Paul Marshallcomputer-science Degrees
Computer Science
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Artificial Intelligence
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Computer Science
Paul Marshall's Degrees
- PhD Computer Science Stanford University
- Masters Artificial Intelligence University of California, Berkeley
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(Suggest an Edit or Addition)Paul Marshall's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Do tangible interfaces enhance learning? (2007) (499)
- Collaboration and interference: awareness with mice or touch input (2008) (261)
- Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? (2009) (215)
- Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design (2013) (200)
- Rethinking 'multi-user': an in-the-wild study of how groups approach a walk-up-and-use tabletop interface (2011) (197)
- Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change? (2010) (181)
- Activity tracking: barriers, workarounds and customisation (2015) (148)
- Using F-formations to analyse spatial patterns of interaction in physical environments (2011) (139)
- Actions speak loudly with words: unpacking collaboration around the table (2009) (134)
- Conceptualising tangibles to support learning (2003) (131)
- Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions (2009) (127)
- Beyond one-size-fits-all: how interactive tabletops support collaborative learning (2011) (113)
- A City in Common: A Framework to Orchestrate Large-scale Citizen Engagement around Urban Issues (2017) (111)
- Gestural interaction on the steering wheel: reducing the visual demand (2011) (111)
- Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays? (2009) (109)
- From entry to access: how shareability comes about (2007) (105)
- Quantifying the Body and Caring for the Mind: Self-Tracking in Multiple Sclerosis (2017) (100)
- When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface (2008) (98)
- Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation (2012) (94)
- Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals (2018) (90)
- Fighting for control: children's embodied interactions when using physical and digital representations (2009) (84)
- Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel (2009) (80)
- Gazemarks: gaze-based visual placeholders to ease attention switching (2010) (77)
- Understanding sustained community engagement: a case study in heritage preservation in rural argentina (2014) (74)
- Exploring the effects of space and place on engagement with an interactive installation (2013) (72)
- Are Tangible Interfaces Really Any Better Than Other Kinds of Interfaces (2007) (70)
- Display Blindness?: Looking Again at the Visibility of Situated Displays using Eye-tracking (2015) (63)
- Tracking physical activity: problems related to running longitudinal studies with commercial devices (2014) (59)
- Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions (2015) (55)
- Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD (2016) (50)
- IoT Community Technologies: Leaving Users to Their Own Devices or Orchestration of Engagement? (2015) (46)
- PUPPET: a virtual environment for children to act and direct interactive narratives (2002) (44)
- Reflections on 5 Years of Personal Informatics: Rising Concerns and Emerging Directions (2016) (42)
- Don't Kick the Habit: The Role of Dependency in Habit Formation Apps (2016) (41)
- Tangibles in the balance: a discovery learning task with physical or graphical materials (2010) (37)
- Research in the Wild (2017) (37)
- Running up Blueberry Hill: prototyping whole body interaction in harmony space (2009) (37)
- Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care (2020) (36)
- HawkEye - Deploying a Design Fiction Probe (2019) (35)
- Workshop on embodied interaction: theory and practice in HCI (2011) (34)
- Jokebox: Coordinating Shared Encounters in Public Spaces (2016) (32)
- FoodWorks: tackling fussy eating by digitally augmenting children's meals (2014) (30)
- Homes For Life: A Design Fiction Probe (2016) (30)
- Let's jam the reactable (2013) (30)
- Feel the force: Using tactile technologies to investigate the extended mind (2008) (30)
- Low-fi skin vision: a case study in rapid prototyping a sensory substitution system (2009) (28)
- Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP (2004) (27)
- Note on Business Model Analysis for the Entrepreneur (2002) (27)
- PUPPET: playing and learning in a virtual world (2004) (24)
- An assistive technology design framework for ADHD (2016) (22)
- The Role of Aesthetics and Design: Wearables in Situ (2018) (22)
- Let’s Jam the Reactable: Peer Learning during Musical Improvisation with a Tabletop Tangible Interface (2013) (21)
- Measuring environments for public displays: a space syntax approach (2010) (21)
- 'What lies behind the filter?' Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being (2022) (21)
- Theories of embodiment in HCI (2013) (20)
- Civically engaged HCI: tensions between novelty and social impact (2015) (20)
- The union makes us strong. (1989) (19)
- Bricolage and consultation: addressing new design challenges when building large-scale installations (2010) (19)
- Beyond boundaries: the home as city infrastructure for smart citizens (2014) (18)
- Más Tecnologia, Más Cambio?: Investigating an Educational Technology Project in Rural Peru (2015) (18)
- Contrasting lab-based and in-the-wild studies for evaluating multi-user technologies (2013) (17)
- Exploring Social Interaction With a Tangible Music Interface (2016) (16)
- Tangibles for children,: the challenges (2009) (16)
- Extending architectural theories of space syntax to understand the effect of environment on the salience of situated displays (2013) (16)
- Entry and access : how shareability comes about (2007) (16)
- Calming Children When Drawing Blood Using Breath-based Biofeedback (2017) (16)
- Crowdsourcing Safety Perceptions of People: Opportunities and Limitations (2015) (15)
- "...when you're a Stranger": Evaluating Safety Perceptions of (un)familiar Urban Places (2016) (15)
- LifeMosaic: co-design of a personal informatics tool for youth (2020) (14)
- A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families (2016) (14)
- When the fingers do the talking: A study of group participation for different kinds of shareable surfaces (2008) (13)
- Designing for learning with tangible technologies (2013) (12)
- Operations management: Text and cases (1975) (11)
- Research in the Wild: Synthesis Lectures on Human-Centered Informatics (2017) (10)
- Ar-CHI-Tecture: architecture and interaction (2012) (10)
- Running: A Flexible Situated Study (2016) (9)
- What do Teens Make of Personal Informatics?: Young People's Responses to Self-Tracking Practices for Self-Determined Motives (2021) (9)
- Connected sustainability: connecting sustainability-driven, grass-roots communities through technology (2015) (9)
- Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things (2018) (9)
- Quantified Data & Social Relationships (2017) (9)
- Children and embodied interaction: seeking common ground (2009) (9)
- Three dimensional Isovists for the Study of Public Displays (2015) (8)
- WeDRAW: using multisensory serious games to explore concepts in primary mathematics (2017) (8)
- Manifesting embodiment: designers' variations on a theme (2009) (8)
- Using eye tracking for interaction (2011) (8)
- Youth Concerns and Responses to Self-Tracking Tools and Personal Informatics Systems (2019) (7)
- The value of a virtual environment for learning about narrative (2002) (7)
- Research Methods for HCI: Understanding People Using Interactive Technologies (2016) (6)
- Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD (2022) (5)
- Machine Learning Explanations as Boundary Objects: How AI Researchers Explain and Non-Experts Perceive Machine Learning (2021) (5)
- Co-Designing Personal Health? Multidisciplinary Benefits and Challenges in Informing Diabetes Self-Care Technologies (2021) (5)
- Life-swap: how discussions around personal data can motivate desire for change (2020) (5)
- Analysing fluid interaction across multiple displays (2008) (4)
- Understanding People: A Course on Qualitative and Quantitative HCI Research Methods (2017) (4)
- Tangibles in the balance: a comparison of physical and screen versions of the balance beam task (2005) (4)
- AN IDEA WHOSE TIME HAS COME (2008) (4)
- Model-Based Reinforcement Learning for Type 1 Diabetes Blood Glucose Control (2020) (4)
- Trackly (2020) (3)
- Healthy shopping: a longitudinal study of a mobile app to encourage a balanced diet (2013) (3)
- How Contextual Constraints Shape Midcareer High School Teachers' Stress Management and Use of Digital Support Tools: Qualitative Study (2019) (3)
- Using mobile technology interventions to facilitate healthy sleep habits for children with ADHD (2017) (3)
- The Challenge of Maintaining Interest in a Large-Scale Public Floor Display (2013) (3)
- Kendle International Inc. (2000) (3)
- Managerial Economics: Text and Cases (1973) (3)
- Problems with fashion (2000) (3)
- Looking for bright spots: a bottom-up approach to encouraging urban exercise (2013) (2)
- On the Couch, in the Lab (2005) (2)
- Jamie Dimon and Bank One (A) (2003) (2)
- Incentive Contracts and Competitive Bidding: Comment (1974) (2)
- Prototyping Whole Body Navigation of Harmony Space (2009) (2)
- Infrastructure for Regional Development in Deep Water (1995) (2)
- Places for News: A Situated Study of Context in News Consumption (2019) (2)
- Blanchard Importing and Distribution Co., Inc., Teaching Note (1977) (1)
- Empirically Investigating the Distinction between Phenomenally Present and Phenomenally Transparent Tools (2010) (1)
- HawkEye – Deploying a Design Fiction Probe. In CHI 2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Association (2019) (0)
- “Just like meeting in person” - Examination of interdependencies in dementia-friendly virtual activities. (2022) (0)
- ’ s repository of research publications and other research outputs Around the table : Are multiple-touch surfaces better than single-touch for children ’ s collaborative interactions ? Conference or Workshop Item (2018) (0)
- A Note on Cost Reduction in Financially Troubled Organizations (2009) (0)
- Prototyping Whole Body Navigation of Musical Harmony (2009) (0)
- Circles: Series D Financing (2002) (0)
- Cable Data Systems (TN) (2012) (0)
- To JV or Not To JV? That Is the Question (for XTech in China) (2007) (0)
- Chantal Cookware Corp. (1998) (0)
- Fleet Managed Assets Division (A) (2004) (0)
- Chrysler Fiat 2009 (2012) (0)
- Three Jays Corporation, Spreadsheet for Instructors (Brief Case) (2014) (0)
- International Steel Group (TN) (2012) (0)
- Union Corrugating Company (A) (2002) (0)
- Merix Corporation (A) (1999) (0)
- Paradise Travel Advisory Service (2010) (0)
- Cable Data Systems (2003) (0)
- Blitz Co., Teaching Note (1977) (0)
- Jim Sharpe: Extrusion Technology, Inc. (2003) (0)
- FMC Crane and Excavator Division (1976) (0)
- Containers for the transport of frozen belongings (1977) (0)
- Bricolage and consultation: a case study to inform the development of large-scale prototypes for HCI research (2010) (0)
- ScreamingMedia Inc. TN (2001) (0)
- Norwegian Wood, Inc. (B) (1999) (0)
- PRG-Shultz International (TN) (2012) (0)
- Three Jays Corporation (2014) (0)
- Mind Beyond the Brain (2005) (0)
- Atherton Division of Litton Industries, Teaching Note (1977) (0)
- International Steel Group (2003) (0)
- PRG-Schultz International (2007) (0)
- IBM Corporation Turnaround (TN) (2012) (0)
- Chunghwa Telecom Co., Ltd. (A) (2008) (0)
- Adaptive standards for fracture control (2021) (0)
- SummerWinds Garden Centers (2000) (0)
- Colony Development Operation Oil Shale: Mining and Recovery of Oil (1975) (0)
- Parmalat Uruguay (A) & (B) (2007) (0)
- A Fall before Rising: The Story of Jai Jaikumar (TN) (A) and (B) (2006) (0)
- Medical Consultants Network, Inc. (1998) (0)
- Keurig and Green Mountain Coffee Roasters (2011) (0)
- Scholars Lock Horns (2005) (0)
- Jody Leleck at Broad Acres (TN) (A) & (B) (2012) (0)
- Lowell Steel Corp., Teaching Note (1977) (0)
- The heart as a gland. (1990) (0)
- Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation (2011) (0)
- Hexcel Turnaround - 2001 (A) (2012) (0)
- Keurig: Hostile Takeover (A) (2017) (0)
- Justifiable sabotage. (1989) (0)
- Extending Architectural theories of space syntax to understand the effect of environment on situated displays (2013) (0)
- Current management of acute meniscal injuries (1997) (0)
- Chuck's Wagon Inc. (TN) (2012) (0)
- Chuck's Wagon Inc. (2005) (0)
- DEEP WATER DEVELOPMENT CONCEPTS (1994) (0)
- Fashions, Failures, Prospects (2005) (0)
- The Quiet Man (1999) (0)
- Empty your Mind (2005) (0)
- Omni Industries: Going Public (2001) (0)
- P.T. Pertamina: Gulf Industrial Processing, Teaching Note (1976) (0)
- Hawthorne Plastics, Inc. TN (1998) (0)
- Newport Creamery (TN) (A) & (B) (2012) (0)
- Three Jays Corporation, Spreadsheet for Students (Brief Case) (2014) (0)
- What have artists ever done for UbiComp (2009) (0)
- Competitive bidding for incentive contracts (1972) (0)
- Relax (Boston): Innovating and Growing an Entrepreneurial Business (2018) (0)
- Irving Tanning (TN) (2012) (0)
- Newport Creamery (A) (2003) (0)
- Three Jays Corporation (Brief Case) (2014) (0)
- Analysing fluid interaction across multiple displays Conference or Workshop Item (2018) (0)
- Mickey Maurer: IBJ Corp. and MyStar Communications (1998) (0)
- The Open University ’ s repository of research publications and other research outputs Analysing fluid interaction across multiple displays Conference Item (2010) (0)
- Jody Leleck at Broad Acres (A) (2010) (0)
- (2020). Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20) (Proceedings of the SIGCHI Conference Human Factors in Computing Systems). (2020) (0)
- The Open University ’ s repository of research publications and other research outputs Do tangible interfaces enhance learning ? (2016) (0)
- Exploiting Physicality: linking action and effect (2003) (0)
- The Open University ’ s repository of research publications and other research outputs Feel the force : Using tactile technologies to investigate the extended mind Conference Item (2016) (0)
- Session details: Papers: visual perception (2013) (0)
- Demo hour (2019) (0)
- Digital Companion Choice to Support Teachers’ Stress Self-Management: A systematic approach through taxonomy creation (Preprint) (2021) (0)
- ’ s repository of research publications and other research outputs Collaboration and interference : Awareness with mice or touch input Conference or Workshop Item (2019) (0)
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