Paul Booth
#94,113
Most Influential Person Now
American media scholar
Paul Booth 's AcademicInfluence.com Rankings
Paul Booth philosophy Degrees
Philosophy
#11914
World Rank
#16472
Historical Rank
Logic
#8912
World Rank
#11219
Historical Rank

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Philosophy
Paul Booth 's Degrees
- PhD Communication Studies University of Iowa
- Masters Communication Studies University of Iowa
- Bachelors Communication Studies University of Iowa
Why Is Paul Booth Influential?
(Suggest an Edit or Addition)According to Wikipedia, Paul Booth is an American media scholar and a professor of Digital Communication and Media Arts at DePaul University in Chicago, Illinois. He serves on the editorial board of a number of journals, including Transformative Works and Cultures and the Journal of Fandom Studies. He also oversees the annual DePaul Pop Culture Conference.
Paul Booth 's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Spreadable Media: Creating Value and Meaning in a Networked Culture (2013) (1195)
- Digital Fandom: New Media Studies (2010) (160)
- An Introduction To Human-Computer Interaction (1989) (151)
- Playing Fans: Negotiating Fandom and Media in the Digital Age (2015) (110)
- Rereading Fandom: MySpace Character Personas and Narrative Identification (2008) (55)
- Augmenting fan/academic dialogue: New directions in fan research (2013) (37)
- Entrepreneurship in island contexts: A systematic review of the tourism and hospitality literature (2020) (37)
- Crowdfunding: A Spimatic application of digital fandom (2015) (35)
- Memories, Temporalities, Fictions: Temporal Displacement in Contemporary Television (2011) (33)
- Game Play: Paratextuality in Contemporary Board Games (2015) (30)
- Errors and theory in human-computer interaction (1991) (28)
- Lessons down a rabbit hole: Alternate reality gaming in the classroom (2014) (28)
- An Introduction to Human-Computer Interaction (Psychology Revivals) (2014) (24)
- Restricted Play (2006) (20)
- The Television Social Network: Exploring TV Characters (2012) (16)
- Narractivity and the narrative database: Media-based wikis as interactive fan fiction (2009) (15)
- Periodising Doctor Who (2014) (11)
- Fandom: The classroom of the future (2014) (10)
- Reifying the Fan: Inspector Spacetime as Fan Practice (2013) (10)
- The Sand/wo/man: The Unstable Worlds of Gender in Neil Gaiman's Sandman Series (2013) (10)
- Time on TV: Temporal Displacement and Mashup Television (2012) (9)
- Students as Producers: An ‘X’ Disciplinary Client-Based Approach to Collaborative Art, Design and Media Pedagogy (2015) (9)
- Slash and porn: media subversion, hyper-articulation, and parody (2014) (8)
- Intertextuality, Parody, and Polyphony in Pepsi’s® 2009 Presidential Inauguration Campaign (2010) (8)
- Performance and performativity in fandom (2015) (7)
- Board, game, and media (2016) (6)
- Identifying and interpreting design errors (1990) (6)
- Mashup as temporal amalgam: Time, taste, and textuality (2012) (6)
- Board Games as Media (2021) (6)
- Intermediality in Film and Internet: Donnie Darko and Issues of Narrative Substantiality (2009) (6)
- Fandom studies: Fan studies re-written, re-read, re-produced. (2011) (5)
- Using errors to direct design (1990) (5)
- The Impact of Motivation Factors on Spending at a Public Sector Festivals Programme (2016) (5)
- Visualizing the Rhetorical Situation of Hurricane Katrina : Photography , Popular Culture , and Meaning in Images (2011) (5)
- L1 – L2 semantic and syntactic processing: The influence of language proximity (2018) (5)
- AN INVESTIGATION INTO BUSINESS INFORMATION PRESENTATION AT HUMAN-COMPUTER INTERFACES (1987) (5)
- Written reflection in NHS appraisal: time for an alternative. (2018) (5)
- Communication in the void and communication avoided: a case study of on-line language teaching (2001) (5)
- Seeing fans: representations of fandom in media and popular culture (2016) (5)
- The variance of lexical diversity profiles and its relationship to learning style (2014) (4)
- Predicting social and personal attraction in task groups (2013) (4)
- Playing Dead: Transmedia Pathos and Plot in The Walking Dead Board Games (2014) (4)
- The development of vocabulary proficiency in relation to learning style (2009) (4)
- ECM: A scheme for analysing user-system errors (1990) (4)
- Vocabulary knowledge in relation to memory and analysis: An approximate replication of Milton's (2007) study on lexical profiles and learning style (2013) (3)
- The perceptions of a situated learning experience mediated by novice teachers’ autonomy (2017) (3)
- Exploratory Talk and Task-based Learning: A Case Study of a Student’s Learning Journey on an MA (Education) English Language Teaching Course (2018) (3)
- Designing research education in information systems: toward a global view (1993) (2)
- Playing by the rules: Storium, Star Wars and ludic fandom (2017) (2)
- Transmedia Fandom and Participation (2018) (2)
- Missing a Piece: (The Lack of) Board Game Scholarship in Media Studies (2018) (2)
- Ten Rules of the Road - Career Development Events (2001) (2)
- Social media within business: Furthering the maturity model discussion (2015) (2)
- The interplay between lexis and learning: a study of second language vocabulary profiles and learning style (2011) (1)
- Book Review: Time-Travel Television: The Past From the Present, the Future From the Past (2017) (1)
- Watching Doctor Who (2020) (1)
- Board gamers as fans (2017) (1)
- Between fan and player (2020) (1)
- The Sacred and the Secular: The Variable Significance of Accounting in a Religious Organization (1992) (1)
- Exploring fandom and the performance paradigm: An interview with Kurt Lancaster, author of 'Interacting with "Babylon 5"' (2014) (1)
- Time and relative dimensions on line: Doctor Who, wikis and the production of narrative/history (2011) (1)
- Converging experiences, converging audiences: An analysis of doctor who on Twitch (2020) (1)
- First Language Influences on Multilingual Lexicons (2020) (1)
- Human-computer interaction : from classifying users to classifying users' misunderstandings (1989) (0)
- Mediating New Technology: the Realization of a Digital Intellect. (2008) (0)
- A comparative study of curricular models in English teacher training in international contexts (2019) (0)
- Chapter 3 L 1 – L 2 semantic and syntactic processing : the influence of language proximity (2019) (0)
- Introduction (2020) (0)
- The Vocabulary Performance of Native and Non-Native Speakers and Its Relationship to Learning Style (2016) (0)
- Conclusion : Vocabulary and the four skills – pedagogy and practice (2020) (0)
- Audiences and Fan Studies (2018) (0)
- Introduction : first language influences on multilingual lexicons : pulling apart the threads (2020) (0)
- Fan studies pedagogies (2021) (0)
- Supernatural Fandom: The Fandom Business (2016) (0)
- Introduction (2020) (0)
- Crossing over the Atlantic (2019) (0)
- What is the relationship between second language learners' and tutor's beliefs about writing in an academic environment? (2003) (0)
- Transcultural fan studies in practice: A conversation (2021) (0)
- Pop-up republics (2014) (0)
- When Tourism Comes to You (But You Still Have to Go Get It, Dawg): The Rickmobile and Transmedia Tourism/Fandom (2019) (0)
- Introduction : Vocabulary and the four skills – current issues and future concerns (2020) (0)
- Sherlock Fandom: The Fandom Is Afoot (2016) (0)
- Translating the hyperreal (or how The Office came to America, made us laugh, and tricked us into accepting hegemonic beaurocracy) (2011) (0)
- Conclusion (2020) (0)
- Determining the extent to which L1 learner choices influence the L2 : exploring semantic and syntactic choices (2016) (0)
- L1–L2 Semantic and Syntactic Processing (2020) (0)
- Data for: L1 - L2 semantic and syntactic processing: the influence of language proximity (2018) (0)
- Rogue Archives: Digital Cultural Memory and Media Fandom by Abigail De Kosnik (review) (2017) (0)
- Conclusion (2020) (0)
- From simulated online language learning and teaching to the real world (2014) (0)
- Practice design and planning: hear from the expert and case study discussion (2018) (0)
- Convergence Culture: Science Fiction Fandom Today (2019) (0)
- Exploratory talk and task-based learning : a case study of a student’s learning journey on the MA English Language Teaching (2018) (0)
- ‘No one’s a fan of anything anymore, like, this isn’t 2002’: Surveying 7‐17-year-olds on being a fan and contemplating the future of fandom (2021) (0)
- Lexical trajectories and learning style (2008) (0)
- Conclusion : first language backgrounds and multilingual lexicons : drawing the threads together (2020) (0)
- Book Review: Time on TV: Narrative Time, Time Travel and Time Travellers in Popular Television Culture (2018) (0)
- The variability of lexical diversity and its relationship to learning style (2012) (0)
- Collaborative pedagogies: online learning and classroom talk (2015) (0)
- Design and Beyond (2016) (0)
- Dispersed assessment: A novel approach to enhancing student engagement during and beyond Covid-19 (2023) (0)
- Lexical development paths in relation to academic writing (2020) (0)
- The Transcultural Fan (2019) (0)
- Conclusion: SuperWhoLock Fandom: Cross Fandoms (2016) (0)
- Rethinking Resistance: Nonparticipation, Consumption, and the Recruitment of Affirmation in Internet Fandom (2013) (0)
- Doctor Who Fandom: Bigger on the Inside (2016) (0)
- Introduction: SuperWhoLock Fandom: Fandoms Crossed (2016) (0)
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What Schools Are Affiliated With Paul Booth ?
Paul Booth is affiliated with the following schools: