Paul Booth
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Most Influential Person Now
American media scholar
Paul Booth 's AcademicInfluence.com Rankings
Paul Booth philosophy Degrees
Philosophy
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#16472
Historical Rank
Logic
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#11219
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Philosophy
Paul Booth 's Degrees
- PhD Communication Studies University of Iowa
- Masters Communication Studies University of Iowa
- Bachelors Communication Studies University of Iowa
Why Is Paul Booth Influential?
(Suggest an Edit or Addition)According to Wikipedia, Paul Booth is an American media scholar and a professor of Digital Communication and Media Arts at DePaul University in Chicago, Illinois. He serves on the editorial board of a number of journals, including Transformative Works and Cultures and the Journal of Fandom Studies. He also oversees the annual DePaul Pop Culture Conference.
Paul Booth 's Published Works
Published Works
- Spreadable Media: Creating Value and Meaning in a Networked Culture (2013) (1195)
- Digital Fandom: New Media Studies (2010) (160)
- An Introduction To Human-Computer Interaction (1989) (151)
- Playing Fans: Negotiating Fandom and Media in the Digital Age (2015) (110)
- Rereading Fandom: MySpace Character Personas and Narrative Identification (2008) (55)
- Augmenting fan/academic dialogue: New directions in fan research (2013) (37)
- Entrepreneurship in island contexts: A systematic review of the tourism and hospitality literature (2020) (37)
- Crowdfunding: A Spimatic application of digital fandom (2015) (35)
- Memories, Temporalities, Fictions: Temporal Displacement in Contemporary Television (2011) (33)
- Game Play: Paratextuality in Contemporary Board Games (2015) (30)
- Errors and theory in human-computer interaction (1991) (28)
- Lessons down a rabbit hole: Alternate reality gaming in the classroom (2014) (28)
- An Introduction to Human-Computer Interaction (Psychology Revivals) (2014) (24)
- Restricted Play (2006) (20)
- The Television Social Network: Exploring TV Characters (2012) (16)
- Narractivity and the narrative database: Media-based wikis as interactive fan fiction (2009) (15)
- Periodising Doctor Who (2014) (11)
- Fandom: The classroom of the future (2014) (10)
- Reifying the Fan: Inspector Spacetime as Fan Practice (2013) (10)
- The Sand/wo/man: The Unstable Worlds of Gender in Neil Gaiman's Sandman Series (2013) (10)
- Time on TV: Temporal Displacement and Mashup Television (2012) (9)
- Students as Producers: An ‘X’ Disciplinary Client-Based Approach to Collaborative Art, Design and Media Pedagogy (2015) (9)
- Slash and porn: media subversion, hyper-articulation, and parody (2014) (8)
- Intertextuality, Parody, and Polyphony in Pepsi’s® 2009 Presidential Inauguration Campaign (2010) (8)
- Performance and performativity in fandom (2015) (7)
- Board, game, and media (2016) (6)
- Identifying and interpreting design errors (1990) (6)
- Mashup as temporal amalgam: Time, taste, and textuality (2012) (6)
- Board Games as Media (2021) (6)
- Intermediality in Film and Internet: Donnie Darko and Issues of Narrative Substantiality (2009) (6)
- Fandom studies: Fan studies re-written, re-read, re-produced. (2011) (5)
- Using errors to direct design (1990) (5)
- The Impact of Motivation Factors on Spending at a Public Sector Festivals Programme (2016) (5)
- Visualizing the Rhetorical Situation of Hurricane Katrina : Photography , Popular Culture , and Meaning in Images (2011) (5)
- L1 – L2 semantic and syntactic processing: The influence of language proximity (2018) (5)
- AN INVESTIGATION INTO BUSINESS INFORMATION PRESENTATION AT HUMAN-COMPUTER INTERFACES (1987) (5)
- Written reflection in NHS appraisal: time for an alternative. (2018) (5)
- Communication in the void and communication avoided: a case study of on-line language teaching (2001) (5)
- Seeing fans: representations of fandom in media and popular culture (2016) (5)
- The variance of lexical diversity profiles and its relationship to learning style (2014) (4)
- Predicting social and personal attraction in task groups (2013) (4)
- Playing Dead: Transmedia Pathos and Plot in The Walking Dead Board Games (2014) (4)
- The development of vocabulary proficiency in relation to learning style (2009) (4)
- ECM: A scheme for analysing user-system errors (1990) (4)
- Vocabulary knowledge in relation to memory and analysis: An approximate replication of Milton's (2007) study on lexical profiles and learning style (2013) (3)
- The perceptions of a situated learning experience mediated by novice teachers’ autonomy (2017) (3)
- Exploratory Talk and Task-based Learning: A Case Study of a Student’s Learning Journey on an MA (Education) English Language Teaching Course (2018) (3)
- Designing research education in information systems: toward a global view (1993) (2)
- Playing by the rules: Storium, Star Wars and ludic fandom (2017) (2)
- Transmedia Fandom and Participation (2018) (2)
- Missing a Piece: (The Lack of) Board Game Scholarship in Media Studies (2018) (2)
- Ten Rules of the Road - Career Development Events (2001) (2)
- Social media within business: Furthering the maturity model discussion (2015) (2)
- The interplay between lexis and learning: a study of second language vocabulary profiles and learning style (2011) (1)
- Book Review: Time-Travel Television: The Past From the Present, the Future From the Past (2017) (1)
- Watching Doctor Who (2020) (1)
- Board gamers as fans (2017) (1)
- Between fan and player (2020) (1)
- The Sacred and the Secular: The Variable Significance of Accounting in a Religious Organization (1992) (1)
- Exploring fandom and the performance paradigm: An interview with Kurt Lancaster, author of 'Interacting with "Babylon 5"' (2014) (1)
- Time and relative dimensions on line: Doctor Who, wikis and the production of narrative/history (2011) (1)
- Converging experiences, converging audiences: An analysis of doctor who on Twitch (2020) (1)
- First Language Influences on Multilingual Lexicons (2020) (1)
- Human-computer interaction : from classifying users to classifying users' misunderstandings (1989) (0)
- Mediating New Technology: the Realization of a Digital Intellect. (2008) (0)
- A comparative study of curricular models in English teacher training in international contexts (2019) (0)
- Chapter 3 L 1 – L 2 semantic and syntactic processing : the influence of language proximity (2019) (0)
- Introduction (2020) (0)
- The Vocabulary Performance of Native and Non-Native Speakers and Its Relationship to Learning Style (2016) (0)
- Conclusion : Vocabulary and the four skills – pedagogy and practice (2020) (0)
- Audiences and Fan Studies (2018) (0)
- Introduction : first language influences on multilingual lexicons : pulling apart the threads (2020) (0)
- Fan studies pedagogies (2021) (0)
- Supernatural Fandom: The Fandom Business (2016) (0)
- Introduction (2020) (0)
- Crossing over the Atlantic (2019) (0)
- What is the relationship between second language learners' and tutor's beliefs about writing in an academic environment? (2003) (0)
- Transcultural fan studies in practice: A conversation (2021) (0)
- Pop-up republics (2014) (0)
- When Tourism Comes to You (But You Still Have to Go Get It, Dawg): The Rickmobile and Transmedia Tourism/Fandom (2019) (0)
- Introduction : Vocabulary and the four skills – current issues and future concerns (2020) (0)
- Sherlock Fandom: The Fandom Is Afoot (2016) (0)
- Translating the hyperreal (or how The Office came to America, made us laugh, and tricked us into accepting hegemonic beaurocracy) (2011) (0)
- Conclusion (2020) (0)
- Determining the extent to which L1 learner choices influence the L2 : exploring semantic and syntactic choices (2016) (0)
- L1–L2 Semantic and Syntactic Processing (2020) (0)
- Data for: L1 - L2 semantic and syntactic processing: the influence of language proximity (2018) (0)
- Rogue Archives: Digital Cultural Memory and Media Fandom by Abigail De Kosnik (review) (2017) (0)
- Conclusion (2020) (0)
- From simulated online language learning and teaching to the real world (2014) (0)
- Practice design and planning: hear from the expert and case study discussion (2018) (0)
- Convergence Culture: Science Fiction Fandom Today (2019) (0)
- Exploratory talk and task-based learning : a case study of a student’s learning journey on the MA English Language Teaching (2018) (0)
- ‘No one’s a fan of anything anymore, like, this isn’t 2002’: Surveying 7‐17-year-olds on being a fan and contemplating the future of fandom (2021) (0)
- Lexical trajectories and learning style (2008) (0)
- Conclusion : first language backgrounds and multilingual lexicons : drawing the threads together (2020) (0)
- Book Review: Time on TV: Narrative Time, Time Travel and Time Travellers in Popular Television Culture (2018) (0)
- The variability of lexical diversity and its relationship to learning style (2012) (0)
- Collaborative pedagogies: online learning and classroom talk (2015) (0)
- Design and Beyond (2016) (0)
- Dispersed assessment: A novel approach to enhancing student engagement during and beyond Covid-19 (2023) (0)
- Lexical development paths in relation to academic writing (2020) (0)
- The Transcultural Fan (2019) (0)
- Conclusion: SuperWhoLock Fandom: Cross Fandoms (2016) (0)
- Rethinking Resistance: Nonparticipation, Consumption, and the Recruitment of Affirmation in Internet Fandom (2013) (0)
- Doctor Who Fandom: Bigger on the Inside (2016) (0)
- Introduction: SuperWhoLock Fandom: Fandoms Crossed (2016) (0)
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Paul Booth is affiliated with the following schools: