Per Ola Kristensson
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Per Ola Kristensson's Degrees
- Bachelors Computer Science Lund University
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(Suggest an Edit or Addition)Per Ola Kristensson's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Harnessing the Creative Potential among Users (2004) (517)
- Key strategies for the successful involvement of customers in the co‐creation of new technology‐based services (2008) (501)
- Value in use through service experience (2008) (498)
- Managing User Involvement in Service Innovation (2003) (453)
- SHARK2: a large vocabulary shorthand writing system for pen-based computers (2004) (352)
- Customer co‐creation in service innovation: a matter of communication? (2012) (329)
- Idea generation: customer co‐creation versus traditional market research techniques (2011) (322)
- Shorthand writing on stylus keyboard (2003) (295)
- Defining service innovation: A review and synthesis (2016) (272)
- Identifying categories of service innovation: A review and synthesis of the literature (2016) (250)
- Memorability of pre-designed and user-defined gesture sets (2013) (229)
- Customer Integration within Service Development : A review of methods and an analysis of insitu and exsitu contributions (2012) (217)
- Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR (2016) (208)
- Users as a Hidden Resource for Creativity: Findings from an Experimental Study on User Involvement (2002) (181)
- A Review of User Interface Design for Interactive Machine Learning (2018) (178)
- Developing successful technology‐based services: the issue of identifying and involving innovative users (2006) (169)
- The word-gesture keyboard: reimagining keyboard interaction (2012) (152)
- A versatile dataset for text entry evaluations based on genuine mobile emails (2011) (144)
- Involving Customers in New Service Development (2006) (125)
- Improving two-thumb text entry on touchscreen devices (2013) (125)
- I did that! Measuring users' experience of agency in their own actions (2012) (119)
- VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input (2015) (117)
- Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review (2012) (113)
- Linking service design to value creation and service research (2016) (107)
- Let the music play...or not: the influence of background music on consumer behaviour (2012) (106)
- Tuning Users' Innovativeness During Ideation (2010) (103)
- Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards (2018) (102)
- An Evaluation of Space Time Cube Representation of Spatiotemporal Patterns (2009) (95)
- Relaxing stylus typing precision by geometric pattern matching (2005) (93)
- Shapewriter on the iphone: from the laboratory to the real world (2009) (91)
- The potential of dwell-free eye-typing for fast assistive gaze communication (2012) (85)
- In search of effective text input interfaces for off the desktop computing (2005) (80)
- Uncertain text entry on mobile devices (2014) (79)
- Effects of Hand Representations for Typing in Virtual Reality (2018) (78)
- Supporting blind navigation using depth sensing and sonification (2013) (78)
- Observations on Typing from 136 Million Keystrokes (2018) (77)
- Discrete and Continuous Shape Writing for Text Entry and Control (2007) (76)
- Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild (2015) (73)
- Affective forecasting: predicting and experiencing satisfaction with public transport (2011) (72)
- How do People Type on Mobile Devices?: Observations from a Study with 37,000 Volunteers (2019) (70)
- Command strokes with and without preview: using pen gestures on keyboard for command selection (2007) (68)
- Service Innovation and Customer Co-development (2010) (68)
- Hard lessons: effort-inducing interfaces benefit spatial learning (2007) (65)
- Multi-touch rotation gestures: performance and ergonomics (2013) (63)
- Five Challenges for Intelligent Text Entry Methods (2009) (63)
- Continuous recognition of one-handed and two-handed gestures using 3D full-body motion tracking sensors (2012) (62)
- Neural Networks for Text Correction and Completion in Keyboard Decoding (2017) (60)
- SpiderEyes: designing attention- and proximity-aware collaborative interfaces for wall-sized displays (2014) (60)
- The Imagination of Crowds: Conversational AAC Language Modeling using Crowdsourcing and Large Data Sources (2011) (55)
- The Office of the Future: Virtual, Portable, and Global (2018) (53)
- Complementing text entry evaluations with a composition task (2014) (51)
- Parakeet: a continuous speech recognition system for mobile touch-screen devices (2009) (51)
- The role of predicted, on-line experienced and remembered satisfaction in current choice to use public transport services (2011) (50)
- Investigating Tilt-based Gesture Keyboard Entry for Single-Handed Text Entry on Large Devices (2017) (49)
- Subtle gaze-dependent techniques for visualising display changes in multi-display environments (2013) (49)
- None of a CHInd: relationship counselling for HCI and speech technology (2014) (48)
- Multi-touch pinch gestures: performance and ergonomics (2013) (46)
- A service ecosystem perspective on the diffusion of sustainability-oriented user innovations (2020) (45)
- Performance comparisons of phrase sets and presentation styles for text entry evaluations (2012) (44)
- Influencing consumers to choose environment friendly offerings: Evidence from field experiments (2017) (44)
- Re-placing place in marketing: A resource-exchange place perspective (2017) (43)
- Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion (2018) (40)
- Exploring dualities of service innovation: implications for service research (2015) (38)
- Continuous recognition and visualization of pen strokes and touch-screen gestures (2011) (38)
- Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality (2019) (38)
- Customers' experiences of co‐creation during service innovation (2012) (37)
- ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality (2019) (35)
- User-defined Interface Gestures: Dataset and Analysis (2014) (34)
- Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing (2008) (31)
- Text entry performance of state of the art unconstrained handwriting recognition: a longitudinal user study (2009) (31)
- The inviscid text entry rate and its application as a grand goal for mobile text entry (2014) (31)
- Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers (2020) (30)
- Customer Integration in Service Innovation (2010) (30)
- The Creative Product and the Creative Processes in Virtual Environments (2003) (29)
- Counteracting the focusing illusion: Effects of defocusing on car users’ predicted satisfaction with public transport (2012) (28)
- VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text (2019) (27)
- An evaluation of Dasher with a high-performance language model as a gaze communication method (2014) (27)
- Asynchronous Multimodal Text Entry Using Speech and Gesture Keyboards (2011) (27)
- The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance (2018) (25)
- How can we support users' preferential choice? (2011) (25)
- InfoTouch: an explorative multi-touch visualization interface for tagged photo collections (2008) (24)
- Team diversity and its management in a co-design team (2018) (24)
- Future service technologies and value creation (2019) (23)
- Crowdsourcing Interface Feature Design with Bayesian Optimization (2019) (22)
- On the benefits of confidence visualization in speech recognition (2008) (21)
- AeroVR: An immersive visualisation system for aerospace design and digital twinning in virtual reality (2020) (20)
- Pen-based Interaction with Spreadsheets in Mobile Virtual Reality (2020) (20)
- Bare-Handed 3D Drawing in Augmented Reality (2018) (20)
- Eystrokes (2018) (20)
- Too close for comfort? The impact of salesperson‐customer proximity on consumers' purchase behavior (2021) (20)
- Automatic selection of recognition errors by respeaking the intended text (2009) (19)
- AwToolkit: attention-aware user interface widgets (2014) (19)
- Multi-view proxemics: distance and position sensitive interaction (2013) (19)
- Learning shape writing by game playing (2007) (19)
- Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display (2019) (19)
- Effect of Critical Incidents on Car Users' Predicted Satisfaction with Public Transport (2011) (17)
- Crowdworker Economics in the Gig Economy (2019) (17)
- Involving users for incremental or radical innovation : A matter of tuning (2005) (17)
- Next-Generation Text Entry (2015) (16)
- Towards a Practical Virtual Office for Mobile Knowledge Workers (2020) (16)
- The effect of frontline employees’ personal self-disclosure on consumers’ encounter experience (2016) (16)
- Estimating and using absolute and relative viewing distance in interactive systems (2014) (16)
- Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays (2020) (15)
- Increased understanding of service experiences through involving users in service development (2009) (15)
- Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk (2021) (15)
- Exploring Parallel Coordinates Plots in Virtual Reality (2019) (14)
- Getting it right the second time: Recognition of spoken corrections (2010) (13)
- Creativity in applied enterprise - Bringing impetus to innovation, Department of Psychology, Göteborg University (avhandling) (2003) (13)
- Grand challenges in text entry (2013) (13)
- Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality (2020) (13)
- Exploring the ideation patterns of ordinary users: the case of mobile telecommunications services (2010) (13)
- Change Blindness in Proximity-Aware Mobile Interfaces (2018) (12)
- Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality (2018) (12)
- Customer integration in service development and innovation – methods and a new framework (2010) (12)
- Crowdsourcing a HIT: Measuring Workers' Pre-Task Interactions on Microtask Markets (2013) (12)
- Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications (2021) (12)
- Customer Integration within Service Development (2010) (12)
- The Trade-offs with Space Time Cube Representation of Spatiotemporal Patterns (2007) (11)
- Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays (2021) (11)
- Differentiation of online text-based advertising and the effect on users' click behavior (2015) (11)
- Designing and evaluating text entry methods (2012) (11)
- Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality (2021) (11)
- The feasibility of eyes-free touchscreen keyboard typing (2013) (11)
- iSCAN: a phoneme-based predictive communication aid for nonspeaking individuals (2012) (10)
- Collaboration with Customers - Understanding the Effect of Customer-Company Interaction in New Product Development (2011) (10)
- Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques (2022) (10)
- A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities (2020) (10)
- Intelligently Aiding Human-Guided Correction of Speech Recognition (2010) (10)
- Digital Twin Assessments in Virtual Reality: An Explorational Study with Aeroengines (2020) (9)
- Applying Prediction Techniques to Phoneme-based AAC Systems (2012) (9)
- Computational Modeling in Human-Computer Interaction (2019) (9)
- The effect of gaze on consumers’ encounter evaluation (2016) (9)
- IPCP: Immersive Parallel Coordinates Plots for Engineering Design Processes (2020) (9)
- Breaking the laws of action in the user interface (2005) (8)
- Quantifying the Effects of Working in VR for One Week (2022) (8)
- Understanding and supporting modality choices (2017) (7)
- Text Entry on the Edge (2015) (7)
- Mining, analyzing, and modeling text written on mobile devices (2019) (7)
- Recognition and correction of voice web search queries (2009) (7)
- Exploring Aerospace Design in Virtual Reality with Dimension Reduction (2019) (7)
- Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning (2021) (7)
- The Dimensions of Co-Creation and its Contribution to Market Success (2011) (7)
- Improving word-recognizers using an interactive lexicon with active and passive words (2008) (6)
- Exploring gestural input for engineering surveys of real-life structures in virtual reality using photogrammetric 3D models (2021) (6)
- Drawing on Paper Maps: Reliable On-line Symbol Recognition of Handwritten Symbols Using a Digital Pen and a Mobile Phone (2007) (6)
- Affective forecasting of value creation: professional nurses' ability to predict and remember the experienced value of a telemedicine diagnostics ICT service (2015) (6)
- The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition (2021) (6)
- Text blaster: a multi-player touchscreen typing game (2014) (6)
- Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing (2021) (6)
- Proceedings of the 25th International Conference on Intelligent User Interfaces (2015) (6)
- Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation (2021) (5)
- Supporting Decision Making in Engineering Design Using Parallel Coordinates in Virtual Reality (2021) (5)
- Ticker: An Adaptive Single-Switch Text Entry Method for Visually Impaired Users (2019) (5)
- Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics (2020) (5)
- Design Strategies for Efficient Access to Mobile Device Users via Amazon Mechanical Turk (2017) (5)
- Inviscid Text Entry and Beyond (2016) (5)
- The Creative Product and Process in Computer-Mediated Groups (2003) (5)
- Modeling the perception of user performance (2014) (5)
- KWickChat: A Multi-Turn Dialogue System for AAC Using Context-Aware Sentence Generation by Bag-of-Keywords (2022) (5)
- PoVRPoint: Authoring Presentations in Mobile Virtual Reality (2022) (4)
- New perspectives on consumer adoption and diffusion of innovations (2020) (4)
- Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality (2021) (4)
- Virtual Reality-Based Parallel Coordinates Plots Enhanced with Explainable AI and Data-Science Analytics for Decision-Making Processes (2021) (4)
- Prototyping to elicit user requirements for product development: Using head-mounted augmented reality when designing interactive devices (2023) (4)
- New service development from the perspective of value co-creation in a service system (2014) (4)
- Guest editorial: Emerging fields in service research (2020) (4)
- Measurement and Inspection of Photo-Realistic 3-D VR Models (2021) (4)
- Phoneme-based predictive text entry interface (2014) (4)
- PhotoTwinVR: An Immersive System for Manipulation, Inspection and Dimension Measurements of the 3D Photogrammetric Models of Real-Life Structures in Virtual Reality (2019) (4)
- An Evaluation of Discrete and Continuous Mid-Air Loop and Marking Menu Selection in Optical See-Through HMDs (2019) (4)
- Spelling as a Complementary Strategy for Speech Recognition (2012) (4)
- Elderly and care personnel’s user experiences of a robotic shower (2020) (4)
- The usability of text entry systems now and in the future (2014) (4)
- Managing Ideas That Are Unthinkable in Advance: A Matter of How and Where You Ask (2006) (4)
- Parakeet: a demonstration of speech recognition on a mobile touch-screen device (2009) (3)
- Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis (2021) (3)
- The word-gesture keyboard: reimagining keyboard interaction (CACM Research Highlight) (2012) (3)
- Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback Gloves (2021) (3)
- The potential of fusing computer vision and depth sensing for accurate distance estimation (2013) (3)
- An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality (2021) (3)
- ACE-LP: Augmenting Communication using Environmental Data to drive Language Prediction (2016) (3)
- Interaction Patterns: The Key to Unlocking Digital Exclusion Assessment? (2018) (3)
- Large Vocabulary Shorthand Writing on Stylus Keyboard (2004) (3)
- Augmented Workforce: contextual, cross-hierarchical enquiries on human-technology integration in industry (2021) (3)
- Studying Programmer Behaviour at Scale: A Case Study using Amazon Mechanical Turk (2021) (3)
- Service Encounter Analysis Based on Customer Retrospection (2006) (3)
- Gaze-based awareness in complex healthcare environments (2014) (3)
- De fi ning service innovation : A review and synthesis (2016) (2)
- Inattention-Management Middleware for Human-in-the-Loop Multi-Display Applications (2018) (2)
- Service Innovation for Sustainable Business (2018) (2)
- Crowdsourcing a HIT : Measuring Workers ’ Pre-Interactions on Microtask Markets (2013) (2)
- AeroVR: Immersive Visualization System for Aerospace Design (2019) (2)
- Principles, Techniques and Perspectives on Optimization and HCI (2015) (2)
- Understanding the effects of code presentation (2015) (2)
- Modelling Noise-Resilient Single-Switch Scanning Systems (2017) (2)
- Computational Interaction with Bayesian Methods (2019) (2)
- Aiding programmers using lightweight integrated code visualization (2015) (2)
- What's Hot in Intelligent User Interfaces (2016) (2)
- Using ensembles of decision trees to automate repetitive tasks in web applications (2010) (2)
- Proceedings of the 20th International Conference on Intelligent User Interfaces Companion (2015) (2)
- The Creative Process and Product in Virtual Environments (2003) (2)
- From wax tablets to touchscreens: an introduction to text-entry research (2014) (2)
- Usable intelligent interactive systems: CHI 2009 special interest group meeting (2009) (2)
- Exploring Ideation Patterns among Ordinary Users : The Case of Mobile Telecommunication Services (2007) (2)
- A Conceptual Design of an Inattention Management Middleware with Adaptive Target Saliency (2020) (1)
- Human-Computer Interaction in Industry: A Systematic Review on the Applicability and Value-added of Operator Assistance Systems (2022) (1)
- Interaction Design With Multi-Objective Bayesian Optimization (2023) (1)
- Design Dimensions of Intelligent Text Entry Tutors (2011) (1)
- Managing ideas that are unthinkable in advance (2006) (1)
- Next-Generation Text Entry: Allowing Users to Flexibly Combine Speech, Typing and Gesturing (2015) (1)
- The Statistical Model for Ticker, an Adaptive Single-Switch Text-Entry Method for Visually Impaired Users (2018) (1)
- Statistical Language Processing for Text Entry (2018) (1)
- Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets (2021) (1)
- Learning from and with customers in the development of new services a review of customer involvement methods (2008) (1)
- Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications (2022) (1)
- Involving users in the development of new service experiences (2011) (1)
- Extended Reality for Knowledge Work in Everyday Environments (2021) (1)
- Jarvis for Aeroengine Analytics: A Speech Enhanced Virtual Reality Demonstrator Based on Mining Knowledge Databases (2021) (1)
- Supporting Playful Rehabilitation in the Home using Virtual Reality Headsets and Force Feedback Gloves (2022) (1)
- Overcoming resistance to adopt innovations: softening innovation resistance through trusting beliefs (2017) (1)
- Pattern Matching on Stylus Keyboards : A Powerful Approach to Faster and Easier Pen-based Text Entry (2004) (0)
- The Influence of Users' Ideas on Radical versus Incremental New Product Ideation : The Role of Technology Awareness and Motivation (2007) (0)
- Service Development with IT-support. The Effects of Information Technology upon Creativity (2000) (0)
- Reluctance to Use Public Services: Effects of Defocusing Techniques (2011) (0)
- Public Transportation Satisfaction Questionnaire (2014) (0)
- Core dimensions in market oriented innovation : Involving users to innovate new technology-based services (2006) (0)
- Improving Potential Customers Predictions of Future Satisfaction with a Service Defocusing the Focusing Illusion (2009) (0)
- 2007 Reviewers (2007) (0)
- Acting as we were friends : the influence of contact employee self-disclosure on customer reciprocity (2012) (0)
- The effect of evaluation apprehension on creative performance at everyday workplaces. (2016) (0)
- Changing business models in manufacturing firms (2014) (0)
- Experimental assessment of lead users in future mobile information technology (2001) (0)
- The Effects of Customer Involvement on New Product Ideas in Comparison to Traditional Market Research Techniques (2007) (0)
- Session details: User-centered design (2014) (0)
- An Evaluation of Caret Navigation Methods for Text Editing in Augmented Reality (2022) (0)
- Selling by Telling: Effects of Self-disclosure on Reciprocity (2012) (0)
- Involve the naïve users to your next innovation (2007) (0)
- Employee attitudes and feelings toward customer co-creation during service innovation (2012) (0)
- A Demonstration of a Tinkerable Augmentative and Alternative Communication Keyboard (2023) (0)
- Service robots in health-care. Value-creation or cost-saving: either, neither or both? (2018) (0)
- The role of predicted, on-line and remembered satisfaction in current travel mode choice (2010) (0)
- Research data supporting "Crowdsourcing Interface Feature Design with Bayesian Optimization" (2019) (0)
- The effects of information technology on creativity (2001) (0)
- Research data supporting "Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality" (2020) (0)
- Proactive versus Reactive approaches to generate customer knowledge (2009) (0)
- Research data supporting "Crowdworker Economics in the Gig Economy" (2019) (0)
- Session details: Curves & mirages: gestures & interaction with nonplanar surfaces (2012) (0)
- Changing customer behavior towards the greener (2014) (0)
- Understanding Adoption Barriers to Dwell-Free Eye-Typing: Design Implications from a Qualitative Deployment Study and Computational Simulations (2023) (0)
- How friendship might create reciprocal effects in terms of purchases (2012) (0)
- Design Principles for AI-Assisted Attention Aware Systems in Human-in-the-Loop Safety Critical Applications (2021) (0)
- How Subjective Value Fluctuates Temporally : Effects of Framing Consumption as Materialistic or Experiential (2013) (0)
- SHARK : Fast High-Accuracy Text Entry and Command Input on Pen-based Computers (2005) (0)
- Effects of a Trial Passenger Project on Habitual Car Users' Capacity to make a Permanent Travel Mode Shift towards Public Transport Use (2009) (0)
- Computational Interaction: Theory and Practice (2018) (0)
- Understanding user performance of acquiring targets with motion-in-depth in virtual reality (2022) (0)
- Tapping users hidden needs : a key to service innovation (2011) (0)
- Efficient Special Character Entry on a Virtual Keyboard by Hand Gesture-Based Mode Switching (2022) (0)
- Dataset 2: Recommended Language Models (2019) (0)
- Introducing openness as part of innovation practice : How middle managers experience involvement of users and internal collaboration (2015) (0)
- CHI Course: Introduction to HCI (2023) (0)
- Bayesian Methods in Interaction Design (Tutorial) (2020) (0)
- Hardware is Hard—is it Worth it? (2023) (0)
- Personalization of a Mid-Air Gesture Keyboard using Multi-Objective Bayesian Optimization (2022) (0)
- The Effects of Information Technology on Creativity, Luleå University of Technology, Division of Engineering Psychology. Lic.uppsats, 01:05 (2001) (0)
- Computational Approaches to Interaction Design (2017) (0)
- I'll tell you something private and you'll buy from me : Effects of self-disclosure on reciprocity (2012) (0)
- Service marketing-Ahead of its times, industry and mainstream marketing (2013) (0)
- The effects of different market research techniques on the generation of new product ideas and discovery of expressed and latent needs (2007) (0)
- Prerequisites and critical processes in user involvement - towards a theory (2007) (0)
- From a closed innovation culture to an open (2011) (0)
- The effects of information technology and perceived usefulness on the creative performance by individuals in small groups (2004) (0)
- Customers' mixed emotions of co-creation during participation in new service development (2009) (0)
- Managing creative users early in the product development cycle (2005) (0)
- Changing the servicescape with music (2011) (0)
- New Service Development: A Matter of Finding Innovative Users (2006) (0)
- Session details: Machine learning and web interactions (2010) (0)
- Affective Forecasting: Improving Habitual Car Users' Predictions about Future Satisfaction with Public Transport (2009) (0)
- Service development on digital arenas : The effect on creativity (2003) (0)
- Technology in Services - Using Technology Readiness to Understand Internal Marketing Difficulties (2002) (0)
- Facilitating Sustainable Practice: Long-Term Effects of a Trial Passenger Project on Habitual Car Users' Frequency of Public Transport Use (2009) (0)
- Tuning user ideation towards radical or incremental ideas for technoogy-based services (2008) (0)
- The Effects of Information Technology on Creativi (2016) (0)
- Unlearning Innovation and Learning Service Innovation (2012) (0)
- Using Technology Readiness to Identify Lead Users (2003) (0)
- Implementing User Involvement for Radical or Incremental Innovation – the Role of Technology Restriction and Motivation (2005) (0)
- Research data supporting "Design Strategies for Efficient Access to Mobile Device Users via Amazon Mechanical Turk" (2019) (0)
- Proceedings of the 25th International Conference on Intelligent User Interfaces Companion (2015) (0)
- Why customers do and do not switch (2017) (0)
- Smart phones: it's now the age of the thumb (2013) (0)
- Servitization Goes to the Psychologist (2019) (0)
- Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices (2023) (0)
- Key Findings on the Merits of User Involvement - Inhouse vs. Experts (2003) (0)
- Reluctance to use public transport : Effects of a defocusing technique on car users' predicted satisfaction with public transport (2011) (0)
- Ordinary Users and Creativity: Fostering Radical or Incremental Innovation? (2009) (0)
- Background music as part of the servicescape : A study of the effect of music on the shopping experience (2011) (0)
- A Dataset of Noisy Typing on QWERTY Keyboards (2023) (0)
- COMPETETING CATEGORIES OF SERVICE INNOVATION (2014) (0)
- Consumers Reluctance to Use Public Services: Effects of a Defocusing Technique on Car Users Predictions of Future Satisfaction with Public Transport (2011) (0)
- Service innovation : a literature review (2013) (0)
- Service Teams and Understanding of Customer Value Creation (2019) (0)
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