Peter Vorderer
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Most Influential Person Now
German media scholar
Peter Vorderer's AcademicInfluence.com Rankings
Peter Vordererphilosophy Degrees
Philosophy
#9167
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#12685
Historical Rank
Logic
#7480
World Rank
#9255
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Philosophy
Peter Vorderer's Degrees
- PhD Communication Studies University of Mannheim
- Masters Communication Studies University of Mannheim
- Bachelors Communication Studies University of Mannheim
Why Is Peter Vorderer Influential?
(Suggest an Edit or Addition)According to Wikipedia, Peter Vorderer, Prof. Dr. phil. is a German professor of media and Communication studies at the University of Mannheim focusing on the area of media psychology, entertainment research, and the social change related to the use of new media. He made major contributions to the field of mass communication, primarily in the area of media effects research. From May 2014 until May 2015, he was president of the International Communication Association .
Peter Vorderer's Published Works
Published Works
- Enjoyment: At the Heart of Media Entertainment (2004) (779)
- A Process Model of the Formation of Spatial Presence Experiences (2007) (660)
- Media entertainment: The psychology of its appeal. (2000) (624)
- Serious games : mechanisms and effects (2009) (601)
- Explaining the enjoyment of playing video games: the role of competition (2003) (470)
- Playing video games: Motives, responses, and consequences. (2012) (406)
- The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self‐Perception (2009) (356)
- Psychology of entertainment (2006) (261)
- It’s okay to shoot a character: Moral disengagement in violent video games (2010) (241)
- Permanently online - Permanently connected: Explorations into university students' use of social media and mobile smart devices (2016) (196)
- Identification with the Player Character as Determinant of Video Game Enjoyment (2007) (193)
- Video Games and the Pleasures of Control (2000) (183)
- Psychological Escapism: Predicting the Amount of Television Viewing by Need for Cognition (2001) (177)
- Interactive entertainment and beyond (2000) (171)
- Media Psychology is not yet there: Introducing Theories on Media Entertainment to the Presence Debate (2003) (159)
- Identification With Video Game Characters as Automatic Shift of Self-Perceptions (2010) (158)
- Measuring the experience of digital game enjoyment (2008) (153)
- Appraisal of Emotions in Media Use: Toward a Process Model of Meta-Emotion and Emotion Regulation (2008) (140)
- Suspense : Conceptualizations, Theoretical Analyses, and Empirical Explorations (2009) (136)
- The Spatial Presence Experience Scale (SPES) (2016) (135)
- Entertainment 2.0? The Role of Intrinsic and Extrinsic Need Satisfaction for the Enjoyment of Facebook Use (2014) (130)
- Does Entertainment Suffer From Interactivity? The Impact of Watching an Interactive TV Movie on Viewers' Experience of Entertainment (2001) (130)
- It's all entertainment—sure. But what exactly is entertainment? Communication research, media psychology, and the explanation of entertainment experiences (2001) (128)
- Self-transcendent Media Experiences: Taking Meaningful Media to a Higher Level (2018) (119)
- Emotional effects of reading excerpts from short stories by James Joyce (1998) (115)
- Player Performance, Satisfaction, and Video Game Enjoyment (2009) (99)
- Experimental Evidence for Suspense as Determinant of Video Game Enjoyment (2009) (96)
- A New Framework for Entertainment Computing: From Passive to Active Experience (2005) (91)
- How players manage moral concerns to make video game violence enjoyable (2006) (89)
- Children's likes and dislikes in entertainment programs. (2000) (84)
- "I know you've seen it!" Individual and social factors for users' chatting behavior on Facebook (2015) (83)
- Feeling interrupted—Being responsive: How online messages relate to affect at work (2018) (76)
- Social media ostracism: The effects of being excluded online (2017) (74)
- Music and Music Videos (2000) (72)
- Playing Video Games: Motives, Responses, and Consequences (Lea's Communication Series) (2006) (72)
- From mood to meaning: : The changing model of the user in entertainment research (2015) (67)
- Permanently Online: A Challenge for Media and Communication Research (2013) (62)
- Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being (2012) (60)
- Permanently online and permanently connected: Development and validation of the Online Vigilance Scale (2018) (55)
- The Coming of Media Entertainment (2000) (54)
- Rules? Role Model? Relationship? The Impact of Parents on Their Children’s Problematic Mobile Phone Involvement (2019) (54)
- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool (2010) (53)
- Spatial Presence Theory: State of the Art and Challenges Ahead (2015) (51)
- Audience involvement and program loyalty (1993) (48)
- Sports on the Screen (2000) (48)
- Realism, Imagination, and Narrative Video Games (2012) (48)
- Conflict and Suspense in Drama (2000) (47)
- Seriously Entertained: Antecedents and Consequences of Hedonic and Eudaimonic Entertainment Experiences With Political Talk Shows on TV (2014) (46)
- Emotional gratifications during media use – An integrative approach (2006) (45)
- The Respondent Gender Gap (2000) (45)
- Entertainment and enjoyment as media effects (2009) (44)
- Forecasting the Experience of Future Entertainment Technology (2012) (39)
- Permanently Online Permanently Connected Living and Communicating in a POPC World 1st Edition (2017) (37)
- Hate Beneath the Counter Speech? A Qualitative Content Analysis of User Comments on YouTube Related to Counter Speech Videos (2017) (37)
- Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions (2016) (36)
- Video Game Uses and Gratifications as Predicators of Use and Game Preference (2012) (36)
- Personality and Entertainment Preferences (2000) (36)
- What's Next? (2011) (35)
- Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactions (2016) (33)
- The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience (2009) (32)
- The Permanently Online and Permanently Connected Mind (2017) (30)
- The IRIS Network of Excellence: Integrating Research in Interactive Storytelling (2008) (29)
- Political Learning Through Entertainment - Only an Illusion? (2013) (29)
- The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade" (2011) (28)
- Mobile recovery? The impact of smartphone use on recovery experiences in waiting situations (2017) (28)
- Think science!: entertainment education in interactive theaters (2004) (28)
- Telepresence and media entertainment (2010) (28)
- Interactivity and Generalizability: New Media, New Challenges (2007) (27)
- Moral management: Dealing with moral concerns to maintain enjoyment of violent video games (2008) (27)
- Multitasking, Presence & Self-Presence on the Wii (2007) (27)
- What Determines Video Game Use? (2012) (26)
- Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story (2012) (26)
- Sex on Entertainment Television (2000) (25)
- Social Media and Ostracism (2016) (24)
- Always on? Explicating impulsive influences on media use (2018) (23)
- (8) Constructing Presence: Towards a two-level model of the formation of Spatial Presence experiences (2003) (21)
- Communication and the Good Life: Why and How Our Discipline Should Make a Difference (2016) (20)
- Communication and the Good Life: Why and How Our Discipline Should Make a Difference (2016) (20)
- Digital Stress: Permanent Connectedness and Multitasking (2016) (19)
- The Aesthetics of Media Fare (2000) (19)
- Individual Differences in Need to Belong in Users of Social Networking Sites (2012) (19)
- Theoretical and empirical support for distinctions between components and conditions of Spatial Presence (2004) (18)
- Exploring the Book Problem: Text Design, Mental Representations of Space, and Spatial Presence in Readers (2004) (17)
- The Oxford Handbook of Entertainment Theory (2021) (17)
- The Impact of Users’ Habits, Addictive Tendencies, and Intentions to Play (2012) (16)
- Toward a Psychological Theory of Suspense (2013) (16)
- On the downside of mobile communication: An experimental study about the influence of setting-inconsistent pressure on employees' emotional well-being (2020) (15)
- Curving Entertainment: The Curvilinear Relationship Between Hedonic and Eudaimonic Entertainment Experiences While Watching a Political Talk Show and Its Implications for Information Processing (2018) (15)
- Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling (2012) (14)
- The Effects of a Narrative Audiotape on Preschoolers' Entertainment Experience and Attention (2005) (14)
- “I Wanna be in the Loop!” – The Role of Fear of Missing Out (FoMO) for the Quantity and Quality of Young Adolescents’ Mobile Phone Use (2018) (13)
- A Normative Perspective for Political Entertainment Research: Connecting Deliberative Democracy and Entertainment Theory (2018) (12)
- Media choice despite multitasking (2009) (12)
- Permanently Online—Always Stressed Out? The Effects of Permanent Connectedness on Stress Experiences (2020) (12)
- The socio-emotional dimension of using screen media. Current perspectives in German media ssychology (1997) (11)
- Affect-Talk and Its Kin (2000) (11)
- Measuring the user experience in narrative-rich games: Towards a concept-based assessment for interactive stories (2010) (11)
- The value of reaction-time measures for presence research: Empirical findings and future perspectives (2005) (11)
- Approaching science by watching TV: what do entertainment programs contribute to viewers’ competence in genetic engineering? (2013) (11)
- THE EMPIRICAL ASSESSMENT OF THE USER EXPERIENCE IN INTERACTIVE STORYTELLING: CONSTRUCT VALIDATION OF CANDIDATE EVALUATION MEASURES (2010) (9)
- Audience research: What the humanistic and the social science approaches could learn from each other (1992) (8)
- Cognitive Processes Involved in Video Game Identification (2012) (8)
- Trait mindfulness and problematic smartphone use (2018) (7)
- Getting the Discipline in Communication with Itself (2016) (6)
- Making the Implicit Explicit: Embedded Measurement in Serious Games (2009) (6)
- “I Don’t Care About Politics, I Just Like That Guy!” Affective Disposition and Political Attributes in Information Processing of Political Talk Shows (2017) (6)
- What Makes Preschoolers Listen to Narrative Audio Tapes? (2006) (6)
- Testing Measurement Invariance of Hedonic and Eudaimonic Entertainment Experiences Across Media Formats (2016) (6)
- About Entertainment=Emotion (2011) (5)
- Identification With Media Characters as Temporary Alteration of Media Users Self-Concept (2007) (5)
- Why do we entertain ourselves with media narratives? A theory of resonance perspective on entertainment experiences (2019) (5)
- Motivation and Consequences of Blogging in Social Life (2007) (5)
- Theorizing Entertainment-Education: A Complemen tary Perspective to the Development of Entertainment Theory (2021) (4)
- POPC and the Good Life (2019) (4)
- How do we entertain ourselves with literary texts (2011) (4)
- Exploring the Complex Relationships Between Player Performance, Self-Esteem Processes, and Video Game Enjoyment (2008) (4)
- Deliberative Democracy and Entertainment: Bridging Two Separate Theoretical Traditions (2015) (4)
- Reading and literary landscapes: Experience and action from self-oriented and spectator perspectives (1997) (3)
- Reviving Action-Oriented Research on Media Choice (2009) (3)
- Online Games, Player Experiences in (2015) (3)
- Telepresence and entertainment (2010) (3)
- Spatial Presence Experience Scale (2016) (2)
- A History of Media Effects Research Traditions (2019) (2)
- What Do People Do With Political Talk Shows on German TV (2012) (1)
- The Mobile User’s Mindset in a Permanently Online, Permanently Connected Society (2020) (1)
- Intrinsic Need Satisfaction on Facebook Scale (2016) (1)
- Franziska ' ' Interactive Storytelling ' ' and Media Enjoyment Forecasting the Experience of Future Entertainment Technology : (2012) (1)
- Same same but different: Testing the invariance of measurements of entertainment experiences across media formats (2016) (1)
- A Brief Analysis of The State of Entertainment Theory (2021) (1)
- Editorial (2004) (0)
- Violence, Mayhem, and Horror (2000) (0)
- Moving On (2006) (0)
- How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience (2011) (0)
- Summer School 2015 "Living with Media": Preliminary Program (2015) (0)
- Editorial (2005) (0)
- Editorial (2003) (0)
- Exposure to communication content (2008) (0)
- General information Organizers Hosts (2015) (0)
- Editorial (2003) (0)
- Online Vigilance Scale (2020) (0)
- Many Roads to Rome? The Differential Relationships Between Entertainment Experiences, Knowledge, and Behavioral Intentions (2015) (0)
- Perceived Social Pressure to Use Facebook Measure (2016) (0)
- The attractiveness of narratives: Understanding rich media experiences (2009) (0)
- Political Talk Show Viewing Motivation Measure (2014) (0)
- Entertainment and Resonance (2021) (0)
- Ostracism in the online world: Applying the Ostracism Online paradigm to investigate social media effects (2016) (0)
- I don’t care about politics, I just like that guy! (2016) (0)
- Model of complex entertainment experiences (2019) (0)
- Subjective Information Measure (2014) (0)
- Editorial (2004) (0)
- Voluntary and involuntary mechanisms of video game use (2011) (0)
- Editorial (2004) (0)
- Permanent connections around the globe : cross-cultural differences and intercultural linkages in POPC (2017) (0)
- The User Experience of Interactive Digital Storytelling: Theory and Measurement (2011) (0)
- Message Characteristics and Receiver Processes (2003) (0)
- Keyword 'Media Entertainment' (2007) (0)
- Integrated Model of Media Enjoyment (2020) (0)
- Editorial (2004) (0)
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What Schools Are Affiliated With Peter Vorderer?
Peter Vorderer is affiliated with the following schools: