Peter William McOwan
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British computer scientist
Peter William McOwan's AcademicInfluence.com Rankings
Peter William McOwancomputer-science Degrees
Computer Science
#10863
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#11451
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#9151
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Computer Science
Peter William McOwan's Degrees
- PhD Computer Science Queen Mary University of London
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Why Is Peter William McOwan Influential?
(Suggest an Edit or Addition)According to Wikipedia, Peter William McOwan was a Professor of Computer Science in the School of Electronic Engineering and Computer Science at Queen Mary, University of London. His research interests were in visual perception, mathematical models for visual processing, in particular motion, cognitive science and biologically inspired hardware and software and science outreach.
Peter William McOwan's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Facial expression recognition based on Local Binary Patterns: A comprehensive study (2009) (2124)
- Robust facial expression recognition using local binary patterns (2005) (439)
- A real-time automated system for the recognition of human facial expressions (2006) (331)
- Automatic analysis of affective postures and body motion to detect engagement with a game companion (2011) (261)
- Detecting user engagement with a robot companion using task and social interaction-based features (2009) (172)
- Beyond Facial Expressions: Learning Human Emotion from Body Gestures (2007) (113)
- Affect recognition for interactive companions: challenges and design in real world scenarios (2009) (96)
- FReD: The Floral Reflectance Database — A Web Portal for Analyses of Flower Colour (2010) (93)
- Appearance Manifold of Facial Expression (2005) (91)
- Robust velocity computation from a biologically motivated model of motion perception (1999) (83)
- Java-Based Internet Biometric Authentication System (2003) (78)
- Introducing teachers to computational thinking using unplugged storytelling (2014) (73)
- Dynamic Facial Expression Recognition Using A Bayesian Temporal Manifold Model (2006) (71)
- Fusing gait and face cues for human gender recognition (2008) (69)
- A Comprehensive Empirical Study on Linear Subspace Methods for Facial Expression Analysis (2006) (56)
- Conditional Mutual Information Based Boosting for Facial Expression Recognition (2005) (55)
- The Power of Computational Thinking:Games, Magic and Puzzles to Help You Become a Computational Thinker (2017) (54)
- Conditional Mutual Infomation Based Boosting for Facial Expression Recognition (2005) (52)
- Multimodal Affect Modeling and Recognition for Empathic Robot Companions (2013) (52)
- Expressive Copying Behavior for Social Agents: A Perceptual Analysis (2012) (51)
- Detecting Engagement in HRI: An Exploration of Social and Task-Based Context (2012) (50)
- Model of a predatory stealth behaviour camouflaging motion. (2003) (50)
- It's all in the game: Towards an affect sensitive and context aware game companion (2009) (49)
- Making computing interesting to school students: teachers' perspectives (2013) (48)
- Engaging with computer science through magic shows (2008) (48)
- Learning gender from human gaits and faces (2007) (48)
- Enthusing & inspiring with reusable kinaesthetic activities (2009) (47)
- Long-term affect sensitive and socially interactive companions (2008) (34)
- Robust real-time face tracker for cluttered environments (2004) (32)
- Improving the performance of liquid-crystal-over-silicon spatial light modulators: issues and achievements. (1994) (30)
- Induced motion at texture–defined motion boundaries (1999) (30)
- A study in engaging female students in computer science using role models (2011) (29)
- Humans deceived by predatory stealth strategy camouflaging motion (2003) (29)
- Context-Sensitive Affect Recognition for a Robotic Game Companion (2014) (28)
- Motion transparency arises from perceptual grouping: evidence from luminance and contrast modulation motion displays (1996) (26)
- A switchable liquid crystal binary Gabor lens (1993) (24)
- Magic in the machine: a computational magician's assistant (2014) (22)
- A Multi-Differential Neuromorphic Approach to Motion Detection (1999) (20)
- Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots (2010) (19)
- Identifying regions that carry the best information about global facial configurations. (2010) (17)
- Generating customised experimental stimuli for visual search using Genetic Algorithms shows evidence for a continuum of search efficiency (2009) (17)
- Computational modelling of interleaved first- and second-order motion sequences and translating 3f+4f beat patterns (2000) (16)
- A semi-automated approach to balancing of bottom-up salience for predicting change detection performance. (2010) (15)
- cs4fn: a flexible model for computer science outreach (2012) (15)
- Real-time binary phase holograms on a reflective ferroelectric liquid-crystal spatial light modulator. (1994) (15)
- Recognizing facial expressions at low resolution (2005) (14)
- Teaching Formal Methods Using Magic Tricks (2013) (13)
- An adaptive methodology for synthesising mobile phone games using genetic algorithms (2005) (13)
- Affect Recognition for Interactive Companions (2008) (12)
- Motion-induced position shifts in global dynamic Gabor arrays. (2009) (12)
- Motion integration fields are dynamically elongated in the direction of motion (2010) (12)
- Two optimisation approaches to COHOE design (1989) (11)
- Computer generated optical fan-out element (1988) (11)
- Face the Music and Glance: How Nonverbal Behaviour Aids Human Robot Relationships Based in Music (2015) (11)
- Evaluating the Communication of Emotion via Expressive Gesture Copying Behaviour in an Embodied Humanoid Agent (2011) (10)
- Designing a game companion for long-term social interaction (2009) (10)
- Biologically inspired framework for spatial and spectral velocity estimations. (2011) (10)
- The biological significance of color constancy: an agent-based model with bees foraging from flowers under varied illumination. (2013) (9)
- Sodarace: Adventures in Artificial Life (2005) (9)
- A specialised receiver coil for NMR imaging of female breasts. (1987) (9)
- Time-multiplexed optical Hadamard image transforms with ferroelectric-liquid-crystal-over-silicon spatial light modulators. (1993) (9)
- Relative faces: encoding of family resemblance relative to gender means in face space. (2011) (9)
- The algorithms of natural vision: the multi-channel gradient model (1995) (8)
- Towards an affect sensitive interactive companion (2013) (8)
- Three-dimensional stereoscopic display using ray traced computer generated holograms (1991) (8)
- Capturing Correlations Among Facial Parts for Facial Expression Analysis (2007) (7)
- Seeing the Wood and the Trees (2017) (7)
- Judging Political Affiliation from Faces of UK MPs (2011) (7)
- Automatic image enhancement using intrinsic geometrical information (2012) (7)
- Shut up and play: A musical approach to engagement and social presence in Human Robot Interaction (2014) (5)
- Real-Time Emotion Recognition Using Biologically Inspired Models (2003) (5)
- Teaching HCI through magic (2012) (5)
- Analysis of affective cues in human-robot interaction: A multi-level approach (2009) (5)
- Manufacturing Magic and Computational Creativity (2016) (4)
- Techniques for Mimicry and Identity Blending Using Morph Space PCA (2012) (4)
- The Melody Triangle: Exploring Pattern and Predictability in Music (2012) (4)
- Optical engineering aspects of ferroelectric-liquid-crystal-over-silicon spatial light modulators (1992) (4)
- Asymmetric global motion integration in drifting Gabor arrays. (2014) (4)
- An iterative algorithm for connected structure computer generated holograms (1994) (4)
- Illumination robust face representation based on intrinsic geometrical information (2012) (4)
- Magic in Pieces: An Analysis of Magic Trick Construction Using Artificial Intelligence as a Design Aid (2016) (4)
- The magic of HCI: Enthusing kids in playful ways to help solve the Computer Science recruitment problem (2009) (3)
- Robot neuroscience: a cybernetic approach (1998) (3)
- Gameful Systems: Play in the digital age for young and old. (2013) (3)
- The magic words: Using computers to uncover mental associations for use in magic trick design (2017) (3)
- Towards Affect Sensitive and Socially Perceptive Companions (2013) (3)
- Interactivity and User Engagement in Art Presentation Interfaces (2016) (2)
- Ubiquitous social perception abilities for interaction initiation in human-robot interaction (2010) (2)
- Extending Human–Robot Relationships Based in Music With Virtual Presence (2018) (2)
- Computational modeling of non Fourier motion (2010) (2)
- Computer generated holograms: iterative and Coordinate transform interconnects (1988) (2)
- Brain MR Image Denoising for Rician Noise Using Intrinsic Geometrical Information (2015) (2)
- A color neuromorphic approach for motion estimation (2009) (2)
- Holographic labeling for automated identification (1991) (1)
- TEACHING INQUIRY WITH MYSTERIES INCORPORATED (2015) (1)
- How Predictable Do We Like Our Music? Eliciting Aesthetic Preferences With The Melody Triangle Mobile App (2013) (1)
- Spatial location of critical facial motion information for PCA-based performance-driven mimicry (2007) (1)
- Testing the rectification hypothesis for second-order motion perception (1996) (1)
- Microwave Racing: An Interactive Activity to Enthuse Students About HCI (2012) (1)
- cs4fn Final Evaluation Executive Summary (2013) (1)
- Computational modelling of second-order motion (1999) (0)
- Puzzles, Logic and Patterns (2017) (0)
- Programme and Module Approval Board (2010) (0)
- Towards a real-time implementation of a biologically motivated model of human motion detection (2000) (0)
- Judgments of direction in'third-order'motion stimuli (1996) (0)
- A dynamic photorealistic average avatar - separating form and motion (2011) (0)
- Computers vs Your Brain (2017) (0)
- Investigating Design and Evaluation Guidelines for Interactive Presentation of Visual Art (2014) (0)
- Uses of iterative constraint satisfaction for binary phase detour digital holograms (1991) (0)
- Understanding the Cortical Motion Pathway; the Multiple Channel Gradient Model for Motion Perception (1996) (0)
- Magic and Algorithms (2017) (0)
- Eye Tracking as Interface for Parametric Design (2013) (0)
- Build a Brain (2017) (0)
- Bot Building for Human Beginners (2017) (0)
- Biological computation of motion by flows over boundaries (2003) (0)
- Function over form: an identity-free dynamic facial avatar (2010) (0)
- Lightness estimation errors in a 3D context (2010) (0)
- So What is Computational Thinking (2017) (0)
- Why correlation, energy and gradient motion models are not equivalent (2010) (0)
- Lightness estimation errors in a 3D context (2010) (0)
- A computational model of the motion aftereffect (2009) (0)
- Conference on Applied Optics and Optoelectronics (1992) (0)
- Effects of delay and distractors in temporal search on clips of fire (2014) (0)
- Medical Marvels Inside Out (2017) (0)
- Teachers' perceptions of the value of research-based school lectures (2012) (0)
- Do we need a special nonlinear channel to see second-order motion? (1998) (0)
- Perception of the dynamic form of flames in hearth fire (2013) (0)
- Conjuring with Computation (2022) (0)
- Computing motion in the presence of static pattern (1998) (0)
- Was also ist Computational Thinking (2018) (0)
- Hadamard Transforms with Ferroelectric-Liquid-Crystal-over-Silicon Spatial Light Modulators (1993) (0)
- Searching to Speak (2017) (0)
- Computational modelling of interleaved first-order motion sequences and translating sf+4f beat patterns (1999) (0)
- Eye Tracking as Interface for the Design of Generative Visual Forms and Patterns (2012) (0)
- Building a Scam Bot (2017) (0)
- Vulnerability: Participatory Design, Older People and Researchers (2013) (0)
- Grids, Graphics and Games (2017) (0)
- Generation of motion stimuli with prescribed Fourier energy distributions (1994) (0)
- Optical Distributed Inference Network (ODIN) (1991) (0)
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