Ralf P. Steinmetz
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Computer Science
Ralf P. Steinmetz's Degrees
- PhD Computer Science Karlsruhe Institute of Technology
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(Suggest an Edit or Addition)Ralf P. Steinmetz's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- i-LAND: an interactive landscape for creativity and innovation (1999) (767)
- Human Perception of Jitter and Media Synchronization (1996) (500)
- Peer-to-Peer Systems and Applications (2005) (473)
- A Media Synchronization Survey: Reference Model, Specification, and Case Studies (1996) (473)
- Synchronization Properties in Multimedia Systems (1990) (428)
- Multimedia: Computing, Communications and Applications (1994) (306)
- Heuristics for QoS-aware Web Service Composition (2006) (280)
- Connectables: dynamic coupling of displays for the flexible creation of shared workspaces (2001) (234)
- On the accuracy of appliance identification based on distributed load metering data (2012) (227)
- Resource Management in Networked Multimedia Systems (1995) (207)
- Serious games for health: personalized exergames (2010) (202)
- Wireless Sensor Networks and the Internet of Things: Selected Challenges (2009) (180)
- Subjective impression of variations in layer encoded videos (2003) (148)
- An interactive Landscape for Creativity and Innovation (1999) (147)
- Ontology enrichment with texts from the WWW (2002) (144)
- Analyzing The Multimedia Operating System (1995) (127)
- Research challenges in QoS routing (2006) (120)
- Peer-to-Peer Systems and Applications (Lecture Notes in Computer Science) (2005) (114)
- Threat as a Service?: Virtualization's Impact on Cloud Security (2012) (102)
- LifeSocial.KOM: A secure and P2P-based solution for online social networks (2011) (98)
- Multimedia communication (1997) (98)
- On realistic network topologies for simulation (2003) (94)
- Towards a Generic Governance Model for Service Oriented Architectures (2008) (92)
- PeerfactSim.KOM: A simulation framework for Peer-to-Peer systems (2011) (90)
- Implementing HeiTS: Architecture and Implementation Strategy of the Heidelberg High-Speed Transport System (1991) (87)
- Issues ofReserving Resources in Advance (1995) (87)
- Layer-encoded video in scalable adaptive streaming (2005) (84)
- Modelling the Internet Delay Space Based on Geographical Locations (2009) (82)
- What Is This "Peer-to-Peer" About? (2005) (77)
- Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects (2010) (74)
- Concepts for Resource Reservation in Advance (1997) (70)
- Designing collaborative multiplayer serious games (2013) (69)
- Management of Service-oriented Architecture (SoA)-based Application Systems (2005) (68)
- On the effect of node misbehavior in ad hoc networks (2004) (67)
- Metadata Standards for Web-Based Resources (2001) (63)
- Simonstrator: simulation and prototyping platform for distributed mobile applications (2015) (60)
- Real-time body tracking in virtual reality using a Vive tracker (2018) (59)
- Multipath QUIC: A Deployable Multipath Transport Protocol (2018) (58)
- Unraveling BitTorrent's File Unavailability: Measurements and Analysis (2010) (56)
- LifeSocial.KOM: A P2P-Based Platform for Secure Online Social Networks (2010) (56)
- Globase.KOM - A P2P Overlay for Fully Retrievable Location-based Search (2007) (55)
- The personal electronic program guide—towards the pre-selection of individual TV programs (1996) (51)
- Maximizing Cloud Provider Profit from Equilibrium Price Auctions (2012) (51)
- Practical security in p2p-based social networks (2009) (50)
- On the impact of quality adaptation in SVC-based P2P video-on-demand systems (2011) (50)
- Dynamically Generated Tables of Contents as Guided Tours in Adaptive Hypermedia Systems (1999) (49)
- Reusable Multimedia Content in Web-Based Learning Systems (2001) (48)
- Benchmarking Platform for Peer-to-Peer Systems (2007) (48)
- Plug-and-Play Virtual Factories (2012) (47)
- Multimedia File Systems Survey: Approaches for Continuous Media Disk Scheduling (1995) (47)
- Framework for personalized and adaptive game-based training programs in health sport (2015) (47)
- Combined video and audio watermarking: embedding content information in multimedia data (2000) (46)
- Enabling resilient P2P video streaming: survey and analysis (2011) (46)
- A Distributed Platform for Multimedia Communities (2008) (45)
- Peer-to-Peer-Networking & -Computing (2004) (45)
- A programming model for application-defined multipath TCP scheduling (2017) (43)
- A survey on real world and emulation testbeds for mobile ad hoc networks (2006) (43)
- Implementation and evaluation of the KOM RSVP engine (2001) (43)
- Cost-Driven Optimization of Complex Service-Based Workflows for Stochastic QoS Parameters (2012) (42)
- JiST/MobNet: combined simulation, emulation, and real-world testbed for ad hoc networks (2007) (42)
- Multimedia Synchronization Techniques: Experiences Based on Different System Structures (1992) (41)
- Video compression techniques (1998) (41)
- Multimedia: Advanced Teleservices and High-Speed Communication Architectures (1994) (40)
- Token-based accounting and distributed pricing to introduce market mechanisms in a peer-to-peer file sharing scenario (2003) (40)
- Human perception of media synchronization (2001) (39)
- Quality of Service: Where are We ? (1997) (39)
- Reusability and adaptability of interactive resources in Web-based educational systems (2001) (39)
- Monitoring and management of structured peer-to-peer systems (2009) (38)
- Blockchain and Smart Contracts: Disruptive Technologies for the Insurance Market (2017) (38)
- QoS in Wireless Mesh Networks : Challenges, Pitfalls, and Roadmap to its Realization (2007) (38)
- Electric appliance classification based on distributed high resolution current sensing (2012) (38)
- Dynamic Replanning of Web Service Workflows (2007) (37)
- Automatic creation of exercises in adaptive hypermedia learning systems (2000) (37)
- A Cross-Layer Approach to Performance Monitoring of Web Services (2006) (37)
- Network Assisted Content Distribution for Adaptive Bitrate Video Streaming (2017) (37)
- Evolution of temporal multimedia synchronization principles: A historical viewpoint (2013) (36)
- Multigranularity reuse of learning resources (2011) (36)
- Narrative Game-based Learning Objects for Story-based Digital Educational Games (2009) (35)
- How to auto-configure your smart home?: high-resolution power measurements to the rescue (2013) (35)
- Concurrent Negotiations in Cloud-Based Systems (2011) (35)
- Overlay Design Mechanisms for Heterogeneous, Large-Scale, Dynamic P2P Systems (2004) (34)
- The Group Formation Problem: An Algorithmic Approach to Learning Group Formation (2014) (34)
- Generating realistic ISP-level network topologies (2003) (34)
- AntSec, WatchAnt, and AntRep: Innovative Security Mechanisms for Wireless Mesh Networks (2007) (34)
- The eDonkey File-Sharing Network (2004) (33)
- P4-CoDel: Active Queue Management in Programmable Data Planes (2018) (33)
- Towards a P2P Cloud: Reliable Resource Reservations in Unreliable P2P Systems (2010) (33)
- SMARTENERGY.KOM: An intelligent system for energy saving in smart home (2014) (33)
- Learning Analytics and Serious Games: Trends and Considerations (2014) (33)
- Load balancing for multimedia streaming in heterogeneous peer-to-peer systems (2008) (33)
- Taxonomy of technological IT outsourcing risks: support for risk identification and quantification (2011) (33)
- Detection of Colluding Misbehaving Nodes in Mobile Ad Hoc and Wireless Mesh Networks (2007) (32)
- Designing Collaborative Multiplayer Serious Games for Collaborative Learning - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams (2012) (32)
- SmartMeter.KOM: A low-cost wireless sensor for distributed power metering (2011) (32)
- Quality Adaptive Peer-to-Peer Streaming Using Scalable Video Coding (2009) (31)
- Token-Based Accounting for P2P-Systems (2005) (31)
- The effectiveness of realistic replication strategies on quality of availability for peer-to-peer systems (2003) (31)
- Challenges of governance approaches for service-oriented architectures (2009) (31)
- SkyEye.KOM: An Information Management Over-Overlay for Getting the Oracle View on Structured P2P Systems (2008) (30)
- CBFR: Bloom filter routing with gradual forgetting for tree-structured wireless sensor networks with mobile nodes (2012) (29)
- PBL-protocols: Guiding and Controlling Problem Based Learning Processes in Virtual Learning Environments (2000) (29)
- Quality of availability: replica placement for widely distributed systems (2003) (29)
- ResourceCenter : a digital learning object repository with an integrated authoring tool set. (2005) (29)
- A policy-based service specification for resource reservation in advance (1999) (29)
- Where are the Sweet Spots?: A Systematic Approach to Reproducible DASH Player Comparisons (2017) (29)
- Per-flow guarantees under class-based priority queueing (2003) (28)
- JASMINE: A Java Tool for Multimedia Collaboration on the Internet (2003) (27)
- Overlay Bandwidth Management: Scheduling and Active Queue Management of Overlay Flows (2007) (27)
- Tune to Lambda patching (2000) (27)
- Woodment: Web-Based Collaborative Multiplayer Serious Game (2010) (27)
- LOG4SWS.KOM: Self-Adapting Semantic Web Service Discovery for SAWSDL (2010) (27)
- Bypassing the cloud: Peer-assisted event dissemination for augmented reality games (2014) (26)
- Adaptive matchmaking for RESTful services based on hRESTS and MicroWSMO (2010) (26)
- Cost-Driven Optimization of Cloud Resource Allocation for Elastic Processes (2013) (26)
- Benchmarking Platform for Peer-to-Peer Systems (Benchmarking Plattform für Peer-to-Peer Systeme) (2007) (26)
- Multimedia systems : computing, communication and applications (1995) (25)
- LC-RTP (loss collection RTP): reliability for video caching in the Internet (2000) (25)
- Extended Explicit Semantic Analysis for Calculating Semantic Relatedness of Web Resources (2010) (25)
- Adaptation Model for Indoor Exergames (2012) (25)
- Stream-oriented Lossless Packet Compression in Wireless Sensor Networks (2009) (25)
- Metadata for smart multimedia learning objects (2000) (25)
- Underlay awareness in P2P systems: Techniques and challenges (2009) (25)
- Context aware serious games framework for sport and health (2011) (24)
- Peer-to-peer-networking and -computing (2004) (24)
- Presence detection, identification and tracking in smart homes utilizing bluetooth enabled smartphones (2014) (24)
- MediBook: Combining Semantic Networks with Metadata for Learning Resources To Build a Web Based Learning System. (2001) (23)
- Geodata Classification for Automatic Content Creation in Location-Based Games (2017) (23)
- Performance Analysis of the Real-time Capabilities of Coordinated Centralized Scheduling in 802.16 Mesh Mode (2006) (23)
- Resource Management in Multimedia Networked Systems (1994) (23)
- Abstractions for continuous-media programming (1991) (23)
- Towards Benchmarking of Structured Peer-to-Peer Overlays for Network Virtual Environments (2008) (23)
- Geodemlia: A robust peer-to-peer overlay supporting location-based search (2012) (22)
- Conducting a Large-scale Field Test of a Smartphone-based Communication Network for Emergency Response (2018) (22)
- A Graph-based Simple Mobility Model (2011) (22)
- Structuring SOA Governance (2010) (22)
- Cellular Bandwidth Prediction for Highly Automated Driving - Evaluation of Machine Learning Approaches based on Real-World Data (2018) (22)
- Comparison and retrieval of process models using related cluster pairs (2012) (22)
- Multimedia Applications (2004) (21)
- A security framework for wireless mesh networks (2011) (21)
- Network calculus meets queueing theory -a simulation based approach to bounded queues (2004) (21)
- Quality Adaptation in P2P Video Streaming Based on Objective QoE Metrics (2012) (21)
- The Seeder Promotion Problem: Measurements, Analysis and Solution Space (2010) (21)
- Modeling mobility and workload for wireless metropolitan area networks (2004) (21)
- A Method for File Valuation in Information Lifecycle Management (2007) (20)
- Editorial note and call for nominations: Nicolas D. Georganas best paper award (2012) (20)
- Extracting Human Behavior Patterns from Appliance-level Power Consumption Data (2015) (20)
- On the energy efficiency of lossless data compression in wireless sensor networks (2009) (20)
- On Availability QoS for Replicated Multimedia Service and Content (2002) (20)
- Evaluating and improving firewalls for IP-telephony environments (2000) (20)
- Adaptive Monitoring for Mobile Networks in Challenging Environments (2015) (19)
- Vulnerabilities and Security Limitations of current IP Telephony Systems (2001) (19)
- Towards the Description and Execution of Transitions in Networked Systems (2015) (19)
- KOM player-a platform for experimental VoD research (2001) (19)
- An Adaptable, Role-Based Simulator for P2P Networks (2004) (19)
- Requirements and an Architecture for a Multimedia Content Re-purposing Framework (2006) (19)
- QoS-Aware Service Composition for Complex Workflows (2010) (18)
- TOPT: Supporting flash crowd events in hybrid overlay-based live streaming (2015) (18)
- Game Mastering in Collaborative Multiplayer Serious Games (2012) (18)
- Transitions: A Protocol-Independent View of the Future Internet (2019) (18)
- Multicast for savings in cache-based video distribution (1999) (18)
- Designing A Collaborative Serious Game For Team Building Using Minecraft (2013) (18)
- The Impact of the P2P Paradigm on the New Media Industries (2007) (18)
- An architecture for a QoS driven compostion of web service based workflows (2005) (17)
- Adaptive task-oriented message template for in-network processing (2017) (17)
- Game Design Patterns for Collaborative Player Interactions (2014) (17)
- A Generic Metamodel for IT Security Attack Modeling for Distributed Systems (2010) (17)
- Multimedia Fundamentals Vol. 1—Media Coding And Content Processing (2003) (17)
- Data compression in multimedia computing — principles and techniques (1994) (17)
- Integrated Mobile Operations Support for the Construction Industry: The COSMOS Solution (2001) (17)
- SABR: Network-Assisted Content Distribution for QoE-Driven ABR Video Streaming (2018) (17)
- The Ad Hoc On-Demand Distance Vector Protocol: An Analytical Model of the Route Acquisition Process (2004) (16)
- Quality of Service — IWQoS 2001 (2001) (16)
- Location Awareness—Improving Distributed Multimedia Communication (2008) (16)
- Advanced prefetching and upload strategies for P2P video-on-demand (2010) (16)
- Cooperation in P2P Systems through Sociological Incentive Patterns (2008) (16)
- Multimedia fundamentals. Volume 1 (2002) (16)
- Cost and Price Calculation for Internet Integrated Services (1999) (16)
- Activity Recognition in Multi-User Environments Using Techniques of Multi-label Classification (2016) (16)
- Retransmission scheduling in layered video caches (2002) (16)
- Towards Integrated Multimedia Systems: Why and How (1991) (16)
- Charging in Peer-to-Peer Systems Based on a Token Accounting System (2006) (16)
- Evaluation of Different Video Encryption Methods for a Secure Multimedia Conferencing Gateway (1997) (16)
- Collaborative authoring of serious games for health (2011) (16)
- OpenBNG: Central office network functions on programmable data plane hardware (2020) (16)
- QoS-Aware, Cost-Efficient Selection of Cloud Data Centers (2013) (16)
- Resource Planning Heuristics for Service-Oriented Workflows (2008) (16)
- Building the Semantic Utility with Standards and Semantic Web Services (2008) (15)
- Context-aware communication services a framework for building enhanced IP telephony services (2004) (15)
- A QoE-Aware P2P Streaming System Using Scalable Video Coding (2010) (15)
- Asymmetric Incentives in Peer-to-Peer Systems (2005) (15)
- BlockTree: Location-aware decentralized monitoring in mobile ad hoc networks (2013) (15)
- Cross-Lingual Recommendations in a Resource-Based Learning Scenario (2011) (15)
- Future Trends in Game Authoring Tools (2012) (15)
- Role-Based Templates for Cloud Monitoring (2014) (15)
- Assessing Latency in Cloud Gaming (2013) (15)
- Meta-information for Multimedia eLearning (2003) (15)
- QoS-Based Optimization of Service Compositions for Complex Workflows (2010) (15)
- Collaborative Semantic Tagging of Web Resources on the Basis of Individual Knowledge Networks (2009) (15)
- Improving Retrieval of Reusable Learning Resources by Estimating Adaptation Effort (2007) (15)
- Proceedings of the 13th annual ACM international conference on Multimedia (2005) (15)
- Building Structures of Reusable Educational Content Based on LOM (2003) (14)
- The Implementation of Service-Oriented Architectures in the German Banking Industry - A Case Study (2009) (14)
- DistTM: Collaborative traffic matrix estimation in distributed SDN control planes (2016) (14)
- Enabling cost-efficient Software Service Distribution in infrastructure clouds at run time (2011) (14)
- Reduce the Number of Sensors: Sensing Acoustic Emissions to Estimate Appliance Energy Usage (2013) (14)
- Capture, Management, and Utilization of Lifecycle Information for Learning Resources (2008) (14)
- Going all the way - Detecting and transmitting events with wireless sensor networks in logistics (2013) (14)
- Multiplayer Adventures for Collaborative Learning Serious Games (2012) (14)
- Negotiating about shared knowledge in a cooperative learning environment (1999) (14)
- Process reliability in service oriented architectures (2009) (14)
- Collaborative Learning by Means of Multiplayer Serious Games (2010) (14)
- WS-Re2Policy: A Policy Language for Distributed SLA Monitoring and Enforcement (2008) (14)
- A transform for network calculus and its application to multimedia networking (2006) (14)
- Do you hear what I hear? Using acoustic probing to detect smartphone locations (2014) (14)
- Bat Cave: A Testing and Evaluation Platform for Digital Educational Games (2010) (14)
- A formal approach to Information Lifecycle Management. (2006) (14)
- Automatic Detection of Local Reuse (2010) (14)
- TrustCEP: Adopting a Trust-Based Approach for Distributed Complex Event Processing (2017) (13)
- A new QoE model and evaluation method for broadcast audio contribution over IP (2010) (13)
- Let the Clouds Compute: Cost-Efficient Workload Distribution in Infrastructure Clouds (2012) (13)
- Ontology Enrichment Evaluation (2004) (13)
- User Interfaces of Mobile Exergames (2014) (13)
- P4-BNG: Central Office Network Functions on Programmable Packet Pipelines (2019) (13)
- PeerfactSim.KOM: Take it back to the streets (2013) (13)
- Categorizing Learning Objects Based On Wikipedia as Substitute Corpus (2007) (13)
- Adaptive server allocation for peer-assisted Video-on-Demand (2010) (13)
- StreamSocial: A P2P streaming system with social incentives (2010) (13)
- Implementation and Evaluation of a Tool for Setting Goals in Self-regulated Learning with Web Resources (2009) (13)
- Productizing humanitarian telecommunications research: A case study of the Serval Mesh Extender (2017) (13)
- Worst-Case Workflow Performance Optimization (2008) (13)
- Trimming the Tree: Tailoring Adaptive Huffman Coding to Wireless Sensor Networks (2010) (13)
- Multi-Period Resource Allocation at System Edges (2002) (13)
- A component-based construction kit for algorithmic visualization (1999) (13)
- Scalable TCP-friendly Video Distribution for Heterogeneous Clients (2003) (13)
- Guest Editorial Synchronization Issues in Multimedia Communications (1996) (13)
- Comparative analysis of quality of service routing in wireless metropolitan area networks (2003) (12)
- Towards Ranking in Folksonomies for Personalized Recommender Systems in E-Learning (2011) (12)
- The Impact of Service Pricing Models on Service Selection (2009) (12)
- Precision and Recall for Ontology Enrichment (2004) (12)
- JASMINE: Java Application Sharing in Multiuser INteractive Environments (2000) (12)
- Editorials from the Past and Current Editors-in-Chief (2016) (12)
- Evaluating Distributed Computer-Supported Cooperative Learning (D-CSCL): A Framework and Some Data (1999) (12)
- Readiness and maturity of service-oriented architectures in the German banking industry (2010) (12)
- Exploiting Platform Heterogeneity in Wireless Sensor Networks for Cooperative Data Processing ( Extended (2009) (12)
- Operator Migration for Distributed Complex Event Processing in Device-to-Device Based Networks (2016) (12)
- An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes (2013) (12)
- Object-Oriented Communication Structures for Multimedia Data Transport (1996) (12)
- Analysing communication requirements for crowd sourced backend generation of HD Maps used in automated driving (2018) (12)
- Individual tables of contents in Web-based learning systems (1999) (12)
- A Peer-to-Peer Recommender System with Privacy Constraints (2009) (12)
- To Frag or to Be Fragged - An Empirical Assessment of Latency in Cloud Gaming (2013) (12)
- Worst-Case Performance Analysis of Web Service Workflows (2007) (12)
- An Authoring Tool for Adaptive Digital Educational Games (2012) (12)
- Unraveling BitTorrent's File Unavailability: Measurements, Analysis and Solution Exploration (2009) (12)
- Switching Push and Pull: An Energy Efficient Notification Approach (2014) (12)
- Quality of experience of voice communication in large-scale mobile ad hoc networks (2009) (12)
- Adapting the User Context in Realtime: Tailoring Online Machine Learning Algorithms to Ambient Computing (2008) (12)
- RSVP as firewall signalling protocol (2001) (12)
- Authoring of Serious Adventure Games in StoryTec (2012) (12)
- Decoupling different time scales of network QoS systems (2002) (11)
- Introducing Component-Based Templates into a game Authoring Tool (2011) (11)
- On the aggregation of deterministic service flows (2001) (11)
- Applying TOGAF to Define and Govern a Service-oriented Architecture in a Large-scale Research Project (2010) (11)
- How to use Topology Generators to create realistic Topologies (2002) (11)
- Adaptable and personalized game-based training system for fall prevention (2013) (11)
- Incorporating spatial reuse into algorithms for bandwidth management and scheduling in IEEE 802.16j relay networks (2009) (11)
- MIRA: Proactive Music Video Caching Using ConvNet-Based Classification and Multivariate Popularity Prediction (2018) (11)
- Empirical investigation of the effect of the door's state on received signal strength in indoor environments at 2.4 GHz (2014) (11)
- Authoring Enviroment for Story-based Digital Educational Games (2009) (11)
- Web-based multimedia tools for sharing educational resources (2001) (11)
- EnerSim: An energy consumption model for large-scale overlay simulators (2013) (11)
- Extraction of Address Data from Unstructured Text using Free Knowledge Resources (2013) (11)
- Media coding and content processing (2002) (11)
- Service-Oriented Architecture Paradigm: Major Trend or Hype for the German Banking Industry? (2007) (11)
- Environmental Monitoring Using Low-Cost Hardware and Infrastructureless Wireless Communication (2018) (11)
- Invoking Web Services Based on Energy Consumption Models (2012) (11)
- What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training (2014) (11)
- Towards a comparative performance evaluation of overlays for Networked Virtual Environments (2011) (11)
- Automatic classification of didactic functions of e-learning resources (2007) (11)
- PEDALE - A Peer Education Diagnostic and Learning Environment (2012) (11)
- Will Mobile Cloud Gaming Work? Findings on Latency, Energy, and Cost (2013) (11)
- Much Ado about Security Appeal: Cloud Provider Collaborations and Their Risks (2012) (11)
- A Survey on Security in Mobile Peer-to-Peer Architectures - Overlay-Based vs. Underlay-Based Approaches (2010) (10)
- An Approach for Capacity Planning of Web Service Workflows (2007) (10)
- SmartFace: Efficient face detection on smartphones for wireless on-demand emergency networks (2017) (10)
- An Approach for Replanning of Web Service Workflows (2006) (10)
- Balancing the Online Life: Mobile Usage Scenarios and Strategies for a New Communication Paradigm (2014) (10)
- Design and Implementation of a QoS-Aware Replication Mechanism for a Distributed Multimedia System (2001) (10)
- ITBeankit: An Educational Middleware Framework for Bridging Software Technology and Education (2000) (10)
- RATS: adaptive 360-degree live streaming (2019) (10)
- MoVeNet: Mobility Management for Vehicular Networking (2016) (10)
- Deployment oft Wireless Sensor Networks in Logistics-Potential, Requirements and a Testbed (2010) (10)
- Exploiting User Behaviour in Prefetching WWW Documents (1998) (10)
- Electricity-Metering in a Connected World: Virtual Sensors for Estimating the Electricity Consumption of IoT Appliances (2015) (10)
- A Case for Joint Routing, Scheduling, and Network Coding in TDMA-based Wireless Mesh Networks: A Cross-layer Approach (2007) (10)
- Process Model Analysis Using Related Cluster Pairs (2010) (10)
- Study and Comparison of Adaptation Mechanisms for Performance Enhancements of Mobile Web Service Consumption (2010) (10)
- GeoSec: quarantine zones for mobile ad hoc networks (2009) (10)
- Exploiting Platform Heterogeneity in Wireless Sensor Networks for Cooperative Processing (2009) (10)
- Cross-Organizational Security - The Service-Oriented Difference (2009) (10)
- Security Information and Event Monitoring as a Service: a Survey on Current Concerns and Solutions (2014) (10)
- Category-aware hierarchical caching for video-on-demand content on youtube (2018) (10)
- Automatic Taxonomy Extraction in Different Languages Using Wikipedia and Minimal Language-Specific Information (2012) (10)
- Buddies, not enemies: Fairness and performance in cellular offloading (2016) (10)
- Towards Heuristic Optimization of Complex Service-Based Workflows for Stochastic QoS Attributes (2014) (10)
- Virtual context based services for support of interaction in virtual worlds (2007) (10)
- Decision support for Web service adaptation (2014) (10)
- Seamless Transitions between Filter Schemes for Location-Based Mobile Applications (2016) (10)
- Transition-enabled event dissemination for pervasive mobile multiplayer games (2015) (10)
- Where is that car parked? A wireless sensor network-based approach to detect car positions (2014) (9)
- On energy-awareness for peer-assisted streaming with set-top boxes (2010) (9)
- Enhancing the Caching of Web Service Responses on Wireless Clients (2011) (9)
- Enhancing Availability with Self-Organization Extensions in a SOA Platform (2010) (9)
- Self-Organization Mechanisms for Information Systems - A Survey (2008) (9)
- Self-protection in P2P Networks: Choosing the Right Neighbourhood (2006) (9)
- Hybrid communication architecture for emergency response — An implementation in firefighter's use case (2015) (9)
- Sampling cluster endurance for peer-to-peer based content distribution networks (2007) (9)
- Towards Social Serious Games (2012) (9)
- The rise and fall of the AODV protocol: A testbed study on practical routing attacks (2010) (9)
- Replication with QoS support for a distributed multimedia system (2001) (9)
- Mobi-G: Gossip-based monitoring in MANETs (2014) (9)
- Design and implementation of a flexible, QoS-aware IP/ATM adaptation module (2000) (9)
- The human factor: A simulation environment for networked mobile social applications (2017) (9)
- Impact of Imperfect Communication on Cooperative Vehicular Maneuvering at Intersections (2020) (9)
- KOM ScenGen The Swiss Army Knife for Simulation and Emulation Experiments (2003) (9)
- WSQoSX - A QoS Architecture for Web Service Workflows (2007) (9)
- Multi-period resource allocation at system edges - capacity management in a multi-provider multi-service Internet (2001) (9)
- Benchmarking decentralized monitoring mechanisms in peer-to-peer systems (2012) (9)
- Verifying the Availability of Cloud Applications (2013) (9)
- Learning Analytics for and in Serious Games (2014) (9)
- An Introduction to HeiMAT: The Heidelberg Multimedia Application Toolkit (1992) (9)
- Capturing, Management and Utilization of Lifecycle Information for Learning Resources (2007) (9)
- An open source H.323-SIP gateway as basis for supplementary service interworking (2001) (9)
- Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games (2011) (9)
- An Analytical Model of Routing, Misbehavior, and Countermeasures in Mobile Ad Hoc Networks (2009) (9)
- Caching Indices for Efficient Lookup in Structured Overlay Networks (2005) (9)
- Coherence in Modularly Composed Adaptive Learning Documents (2000) (9)
- Introducing Nature 4.0: A sensor network for environmental monitoring in the Marburg Open Forest (2019) (8)
- CBA: Contextual Quality Adaptation for Adaptive Bitrate Video Streaming (2019) (8)
- Exploiting the fair share to smoothly transport layered encoded video into proxy caches (2001) (8)
- Where's Pikachu: Route Optimization in Location-Based Games (2018) (8)
- Serious Games zur Prävention und Rehabilitation (2011) (8)
- Automatic Identification of Tag Types in a Resource-Based Learning Scenario (2011) (8)
- A cluster-based locality-aware mobile peer-to-peer architecture (2012) (8)
- Distributed bandwidth reservation strategies to support efficient bandwidth utilization and QoS on a per-link basis in IEEE 802.16 Mesh Networks (2009) (8)
- A Survey of Requirements and Standardization Efforts for IP-Telephony-Security (2000) (8)
- CORE: centrally optimized routing extensions for the IEEE 802.16 MeSH mode (2008) (8)
- A Distributed Firewall for Multimedia Applications (2000) (8)
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- Representation of Knowledge as Support for Authors of Reusable Educational Content (2003) (1)
- Improving Authoring-by-Aggregation and Using Aggregation Context for Query Expansion (2007) (1)
- On interconnection models and strategies (2003) (1)
- Automatic Detection and Visualisation of Overlap for Tracking of Information Flow (2010) (1)
- A Security Model for Multicast Group Integrity Management (2001) (1)
- Broadband European Networks and Multimedia Services (1998) (1)
- Security Goals for Service Discovery in Ad-hoc Environments (2001) (1)
- A Reflective Media Server Design to Speedup TCP-Friendly Media Transmission at Start-Up (2003) (1)
- Simulation of Information Lifecycle Management (2007) (1)
- On the Incremental Reconfiguration of Time-sensitive Networks at Runtime (2022) (1)
- Equation-based approach to TCP-compatible multicast congestion control for layered transmission in low-multiplexing environments (2003) (1)
- Composition of Cloud Collaborations under Consideration of Non-functional Attributes (2014) (1)
- Lane Accurate Detection of Map Changes based on Low Cost Smartphone Data (2019) (1)
- Short Run: Heuristic Approaches for Cloud Resource Selection (2016) (1)
- Media-aware networking for SVC-based P2P streaming (2011) (1)
- Decentralized Resource Allocation in Mobile Networks (2017) (1)
- The Digital Call Assistant: Determine Optimal Time Slots for Calls (2004) (1)
- Video Compression Techniques : An Introduction (1998) (1)
- Building a Distributed Trust Anchor in P2P Systems – Creating Trustworthy System Signatures without a Trusted Third Party (2011) (1)
- An Evaluation of Cooperative Decisions in Peer-to-Peer Systems - Mathematics vs. Testbed Studies (2009) (1)
- On Optimizing Collaborative Manufacturing Processes in Virtual Factories (2015) (1)
- WiMAX Mesh Architectures and Network Coding (2009) (1)
- Rapid Prototyping for Multiülayer Serious Games (2014) (1)
- Decentralized Collaborative Flow Monitoring in Distributed SDN Control-Planes (2019) (1)
- Exploring the Applicability of Participatory Sensing in Emergency Scenarios ( Extended Abstract ) (2010) (1)
- Supporting peer learning with ad-hoc communities (2011) (1)
- Implications of Services-oriented Architectures in the German Banking Industry Case Study (2009) (1)
- CPaaS: Context Processing as a Service (2013) (1)
- Attacks on the Internet of Services (2010) (1)
- Layered network QoS signalling-motivation, implementation and measurements (2000) (1)
- Modeling static and dynamic behavior of routes in mobile ad hoc networks (2006) (1)
- Generating Multiplayer Games for Interaction Learning using Game Design Patterns (2016) (1)
- Statistical Profiles of Words for Ontology Enrichment (2002) (1)
- Context Not Content: A Novel Approach to Real-Time User-Generated Video Composition (2016) (1)
- A Modular Approach to Mobile QoS Signaling— Motivation, Design & Implementation (2004) (1)
- Improving XPath Query Execution in P 2 P XML Storage by Using a Decentralized Index (2007) (1)
- ProbSense.KOM: A Probabilistic Sensing Approach for Gathering Vehicular Sensed Data (2016) (1)
- Adaption and Perception of Cloud Computing in German Banks (2012) (0)
- Switching Push - Pull: An Energy Effcient Notification Approach (2014) (0)
- Crossing the Chasm with Ad hoc Networks - The Provider-mediated Communication Paradigm (Extended Abstract and Post) (2006) (0)
- Why are you Stressed? Analyzing Methods for Mobile Stress Management (2017) (0)
- A Graphical Evaluation Tool for Semantic Web Service Matchmaking (2010) (0)
- TowardsBenchmarkingofStructuredPeer-to-PeerOverlaysfor NetworkVirtualEnvironments (2008) (0)
- Quality of Service-IWQoS 2001 : 9th International Workshop, Karlsruhe, Germany, June 6-8, 2001 : proceedings (2001) (0)
- Challenges of multimedia system development (in Japanese) (1996) (0)
- Interactive distributed multimedia systems and telecommunication services: Proceedings of the IDMS'97 Workshop (1997) (0)
- Knowledge Sharing in the Classroom (2011) (0)
- Guest editorial: Introduction to special issue on IDMS'97 (1998) (0)
- An Approach towards Adaptive Payload Commpression in Wireless Sensor Networks (2008) (0)
- Software for: Category-aware Hierarchical Caching for Video-on-Demand Content on YouTube (2017) (0)
- A Cluster-Based Locality-Aware Peer-to-Peer Architecture (2012) (0)
- The Next Generation of Distributed Multimedia Systems (1994) (0)
- Session details: Keynote 3 (2014) (0)
- Adaptivity and Adaptability in Personal and Community Knowledge Networks (2011) (0)
- On the Accuracy of Applicane Identification Based Distributed Load Metering Data (2012) (0)
- POSTER: Leveraging PIFO Queues for Scheduling in Time-Sensitive Networks (2021) (0)
- Transport Issues for Wide-area Distribution Infrastuctures based on Patching (2001) (0)
- Router Virtualization as an Enabler for Future Internet Multimedia Applications (2010) (0)
- can be minimized when the geographical location of end users is known. (2008) (0)
- Pattern-based process description and process support: a tool to support processes for the adaptation of e-learning material (2009) (0)
- A Proportionally Fair Centralized Scheduler Supporting Spatial Minislot Reuse for IEEE 802.16 Mesh Networks (2009) (0)
- iVu.KOM: A Framework for Viewer-centric Mobile Location-based Services (2010) (0)
- Pattern-based process description and process support: a tool to support processes for the adaptation of e-learning material (2009) (0)
- Special issue: When social media meets physical world (2015) (0)
- Role Specialization to Support Peer-to-Peer Heterogeneity (2005) (0)
- 04201 Summary - Content Distribution Infrastructures (2004) (0)
- Blockhain and Smart Contracts: Disruptive Technologys for the Insurance Market (2017) (0)
- Assessing Structured Peer-to-Peer Overlays for Network Virtual Environments (2008) (0)
- Enabling In-Network Processing utilizing Nearby Device-to-Device Communication (2020) (0)
- Towards Optimal Placement of Monitoring Units in Time-Varying Networks Under Centralized Control (2018) (0)
- 2010 16th International Conference on Parallel and Distributed Systems (2010) (0)
- TAND - Testbed for Advanced Networking Darmstadt (2000) (0)
- Intelligent Offloading Distribution of High Definition Street Maps for Highly Automated Vehicles (2017) (0)
- E-Learning Repository : ResourceCenter (2005) (0)
- Presence Detection, Indentification and Tracking in Smart Homes Utilizing Bluetooth Enabled (2014) (0)
- KOM : A Framework for Viewer-centric Mobile Location-based Services (2010) (0)
- Multibook: making web based learning resources personal (2000) (0)
- Study and Comparison of Adaption mechanisms for Performance Enhancements of Mobile Web Service (2010) (0)
- Manuscript : CL 2002-1133 Generating Realistic ISP-Level Network Topologies (2002) (0)
- Curricula and resources for courses about multimedia (panel session) (2000) (0)
- Proceedings P2P'08, Eighth International Conference on Peer-to-Peer Computing, 8-11 September 2008, Aachen, Germany (2008) (0)
- Interoperabilität und IT-Integration (2006) (0)
- The Two-Step P 2 P Simulation Approach A Framework for Message-and Packet-Level Simulation (2005) (0)
- Enterprise Systems Workshop Submission (2008) (0)
- Analytical Model For Patching VoD Cache Hierarchies (2007) (0)
- Varying audio quality for networked multimedia services and tools (1997) (0)
- Improving XPath Query in P2P XML Storage by Using a Decentralized Index (2007) (0)
- Choosing efficient feature sets for video classification (1998) (0)
- RAVINDRAN AND STEINMETZ OBJECT-ORIENTED COMMUNICATION STRUCTURES FOR MULTIMEDIA DATA TRANSPORT 1361 Transport level abstractions (2004) (0)
- Interdependencies of document management and ontology-maintenance (2000) (0)
- Multimedia and Telecommunications Track (2003) (0)
- Session details: Full - F6/applications/human-centered multimedia track/user-adapted media access (2010) (0)
- DeLFI 2006, 4. e-Learning Fachtagung Informatik, 11.-14. September 2006, Darmstadt, Germany (2006) (0)
- Obituary to our dear friend professor Dr. Nicolas D. Georganas, PhD. (2010) (0)
- Multibook: from learning stratgies to adaptive documents (1999) (0)
- Adaptive Task-Oriented Message for In-Network Processing (2017) (0)
- Rechnernetze = Computer networks (2002) (0)
- Americas Conference on Information Systems ( AMCIS ) 1-1-2008 Towards a Generic Governance Model for Service Oriented Architectures (2013) (0)
- Industrial Process and System Communications (kom) Mediaservers (1998) (0)
- 06131 Abstracts Collection -- Peer-to -Peer -Systems and -Applications (2006) (0)
- M/sup 2/DR: a near-optimal multiclass minimum-delay routing algorithm for smart radio access networks (2005) (0)
- Proceedings of the 4th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services (1997) (0)
- Balancing the Online Life (2014) (0)
- A method for establishing a data connection between a first and a second processor and means for exchanging data (2000) (0)
- Pro Match.KOM: Tool Support for Process Model Analysis and Improvement (2010) (0)
- A QoE-Aware P 2 P Streaming System using Scalable Video Coding (2016) (0)
- User Space Packet Schedulers: Towards Rapid Prototyping of Queue-Management Algorithms (2021) (0)
- Adaptive Heterogeneous V2X Communication for Cooperative Vehicular Maneuvering (2021) (0)
- Adaptive and Scalable Communication Networks [Scanning the Issue] (2019) (0)
- Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets (2015) (0)
- Globase.KOM-AP2POverlayforFullyRetrievableLocation-basedSearch (2007) (0)
- Multimedia communication : Global information infrastructure (1997) (0)
- Exploring the Applicability of Particpatory Sensing in Emeregency Scenarios (2010) (0)
- i-Period Resource Allocation at Sys (2001) (0)
- Solving resource planning problems: a heuristical solution (2009) (0)
- Rule-based Automatic Adaptation of Collaborative Multiplayer Serious Games - Supporting Instructors in Game-based Learning Scenarios (2013) (0)
- ACM International Conference Proceeding Series: Preface (2011) (0)
- i-Period Resource Allocation at Sys (2001) (0)
- An Evaluation of Cooperative Decisions Peer-to-Peer Systems - Mathematics vs. T (2009) (0)
- Virtual Sports Teacher: A 3D Serious Game for Physical Education with Game Master Support (2011) (0)
- From QoS models and specifications to QoS mechanisms and implementations-do users care about network QoS? (1997) (0)
- Sorting the wheat from the chaff: Adaptive sensor selection for context-aware applications (2010) (0)
- An Approach towards Adaptive Payload Compression in Wireless Sensor Networks (Extended Abstract) (2008) (0)
- On Routing in a Two-Tier Overlay Network based on de Bruijn Digraphs (2006) (0)
- Benchmarking Peer-to-Peer Systems (2013) (0)
- Making Social Serious Games: Enabling Knowledge Exchange with a Peer Education approach (2011) (0)
- Energy-efficient Mobile Sensor Data Offloading via WiFi using LoRa-based Connectivity Estimations (2021) (0)
- Stat-of-the-Art IT Architecture Paradigms and their Impact on the German Finance Industry (2010) (0)
- A Decentralized System for Privacy-Preserving Context Exchange: Facilitating a Better Work-Life Balance (2014) (0)
- Expert Knowledge of Adaptions of E-Learning Material Available with Patterns (2007) (0)
- EnerSim: KOM: An Energy Consumption Model for Overlay Networks Simulation (2013) (0)
- How to Autoconfigure Your Smart Home? High Resulotion Power Measurement to the Resurce (2013) (0)
- A method for automatic situation recognition in collaborative multiplayer Serious Games (2014) (0)
- Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior (2017) (0)
- Increasing the Quality of 360° Video Streaming by Transitioning between Viewport Quality Adaptation Mechanisms (2019) (0)
- The Two-Step P2P Simulation Approach (2017) (0)
- Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game 'Woodment' (2014) (0)
- Keep it small and smart (2001) (0)
- Data Center Selection for QoS-Aware Service Provision (2013) (0)
- On Developing Fair and Orderly Cloud Markets (2019) (0)
- Method and apparatus for transmission and adaptation of data, computer program, software product, and digital storage medium (2014) (0)
- Adaptivity and Adaptability and Community Knowledge Networks (2011) (0)
- Multiple sensorial (MulSeMedia) multimodal media: advances and applications (2014) (0)
- Documents, Hypertext, and Hypermedia (2004) (0)
- HyNode Consortium: Personalised News on Demand: The "HyNoDe" Service (1997) (0)
- Towards A Lightweight Incentive Scheme for Peer-to-Peer Systems (2008) (0)
- Content Distribution Infrastructures (2006) (0)
- Distributed Quality of Information-Aware Decision-Making in Vehicular Networks (2018) (0)
- Looking for Charizard: applying the orienteering problem to location-based games (2019) (0)
- Exploring Transitions in Mobile Network Monitoring in Highly Dynamic Environments (2016) (0)
- Sampling cluster stability for peer-to-peer based content distribution networks (2006) (0)
- Describing Packet Payload Structures using Lightweight Semantic Data Type Annotations ( Extended Abstract ) (2010) (0)
- Conceptual Approach Towards Recursive Hardware Abstraction Layers (2017) (0)
- 2 Basics and Related Work 2 . 1 Communication Appliances (2007) (0)
- Multimedia Gateway Architecture for Adaptive Content Distribution-Work in Progress (2006) (0)
- Innovative Technologie fuer mobile Fahrgastinformationssysteme (2011) (0)
- Enabling Interactive Multimedia-Based Collaborative Learning (1999) (0)
- Innovative Technologie für mobile Fahrgastinformationen (2011) (0)
- 06131 Executive Summary -- Peer-to-Peer-Systems and -Applications (2006) (0)
- SkyEye.KOM:AnInformationManagementOver-Overlayfor GettingtheOracleViewonStructuredP2PSystems (2008) (0)
- On Developing Fair and Orderly Cloud Markets: QoS- and Security-Aware Optimization of Cloud Collaboration (2014) (0)
- Dynamic Monitoring Area Allocation for Aerial Post-Disaster Situation Monitoring (2021) (0)
- 2012 IEEE First International Conference on Mobile Services, MS 2012, 24-29 June, 2012, Honolulu, Hawaii, USA (2012) (0)
- An Efficient Heat-Map-Based Wireless Communication Simulation Model for Omnet++ (2017) (0)
- Interactive Distributed Multimedia Systems and Telecommunication Services (1997) (0)
- FromCellstoOrganisms: LongTermGuaranteeson ServiceProvisioninginPeertoPeerNetworks (2008) (0)
- Descriping Packet payload Structures using Lightweight Semantic Data Type Annotations (2010) (0)
- Does Proactive Secret Sharing Perform in Peer-to-Peer Systems? (2011) (0)
- Special issue: When social media meets physical world (2015) (0)
- Modeling IP-Based Mobility Management (2001) (0)
- Bridging Diagnosis and Learning for Mathematics Education in Classroom Settings (2011) (0)
- Approximating Balance in collaborative Multiplayer Games (2015) (0)
- Simulations, models, and testbeds: A mutual catalysis (2011) (0)
- Multimedia fundamentals. Vol. 3, Documents, security & applications (2002) (0)
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