Ravi Ramamoorthi
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Ravi Ramamoorthicomputer-science Degrees
Computer Science
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Computer Graphics
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Computer Science
Ravi Ramamoorthi's Degrees
- PhD Computer Science Stanford University
- Masters Computer Science Stanford University
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(Suggest an Edit or Addition)Ravi Ramamoorthi's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis (2020) (2697)
- Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains (2020) (874)
- An efficient representation for irradiance environment maps (2001) (779)
- A signal-processing framework for inverse rendering (2001) (615)
- Learning-based view synthesis for light field cameras (2016) (531)
- Depth from Combining Defocus and Correspondence Using Light-Field Cameras (2013) (481)
- Efficiently combining positions and normals for precise 3D geometry (2005) (479)
- Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines (2019) (459)
- Image to Image Translation for Domain Adaptation (2017) (438)
- All-frequency shadows using non-linear wavelet lighting approximation (2003) (430)
- On the relationship between radiance and irradiance: determining the illumination from images of a convex Lambertian object. (2001) (421)
- Deep high dynamic range imaging of dynamic scenes (2017) (324)
- Occlusion-Aware Depth Estimation Using Light-Field Cameras (2015) (289)
- Analytic PCA Construction for Theoretical Analysis of Lighting Variability in Images of a Lambertian Object (2002) (265)
- Spacetime stereo: a unifying framework for depth from triangulation (2003) (263)
- Triple product wavelet integrals for all-frequency relighting (2004) (258)
- Pushing the Boundaries of View Extrapolation With Multiplane Images (2019) (239)
- Structured importance sampling of environment maps (2003) (224)
- Data-driven elastic models for cloth: modeling and measurement (2011) (220)
- Inverse shade trees for non-parametric material representation and editing (2006) (213)
- Frequency space environment map rendering (2002) (213)
- Searching the World's Herbaria: A System for Visual Identification of Plant Species (2008) (210)
- Moving gradients: a path-based method for plausible image interpolation (2009) (203)
- Spacetime stereo: a unifying framework for depth from triangulation (2005) (203)
- Efficient BRDF importance sampling using a factored representation (2004) (194)
- Learning to Synthesize a 4D RGBD Light Field from a Single Image (2017) (192)
- Learning to reconstruct shape and spatially-varying reflectance from a single image (2018) (182)
- Single image portrait relighting (2019) (174)
- Example-based wrinkle synthesis for clothing animation (2010) (170)
- A 4D Light-Field Dataset and CNN Architectures for Material Recognition (2016) (166)
- Compressive light transport sensing (2009) (165)
- Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering (2015) (159)
- A layered, heterogeneous reflectance model for acquiring and rendering human skin (2008) (156)
- Frequency domain normal map filtering (2007) (152)
- Acquiring scattering properties of participating media by dilution (2006) (151)
- Adaptive wavelet rendering (2009) (149)
- Frequency analysis and sheared reconstruction for rendering motion blur (2009) (148)
- Efficient image-based methods for rendering soft shadows (2000) (147)
- Depth Estimation with Occlusion Modeling Using Light-Field Cameras (2016) (143)
- Deep image-based relighting from optimal sparse samples (2018) (132)
- Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image (2019) (128)
- Multiscale texture synthesis (2008) (127)
- Depth from shading, defocus, and correspondence using light-field angular coherence (2015) (126)
- Deep Stereo Using Adaptive Thin Volume Representation With Uncertainty Awareness (2019) (126)
- City Forensics: Using Visual Elements to Predict Non-Visual City Attributes (2014) (126)
- Local light field fusion (2019) (125)
- On optimal, minimal BRDF sampling for reflectance acquisition (2015) (121)
- Compressive Structured Light for Recovering Inhomogeneous Participating Media (2008) (120)
- A first-order analysis of lighting, shading, and shadows (2007) (114)
- A signal-processing framework for reflection (2004) (111)
- Neural Reflectance Fields for Appearance Acquisition (2020) (110)
- Light field video capture using a learning-based hybrid imaging system (2017) (108)
- A Light Transport Framework for Lenslet Light Field Cameras (2015) (107)
- A practical analytic single scattering model for real time rendering (2005) (103)
- A compact factored representation of heterogeneous subsurface scattering (2006) (102)
- Real-time BRDF editing in complex lighting (2006) (100)
- Practical Rendering of Multiple Scattering Effects in Participating Media (2004) (100)
- Multi-resolution isotropic strain limiting (2010) (99)
- Rendering glints on high-resolution normal-mapped specular surfaces (2014) (92)
- Discrete stochastic microfacet models (2014) (91)
- Deep view synthesis from sparse photometric images (2019) (91)
- Viewpoint-Coded Structured Light (2007) (90)
- Frequency analysis and sheared filtering for shadow light fields of complex occluders (2011) (86)
- A differential theory of radiative transfer (2019) (84)
- Reflectance sharing: predicting appearance from a sparse set of images of a known shape (2006) (79)
- Removing image artifacts due to dirty camera lenses and thin occluders (2009) (79)
- Illumination decomposition for material recoloring with consistent interreflections (2011) (71)
- Time-varying surface appearance: acquisition, modeling and rendering (2006) (71)
- Time-varying surface appearance (2006) (71)
- Patch-based optimization for image-based texture mapping (2017) (71)
- Light field transfer: global illumination between real and synthetic objects (2008) (70)
- An empirical BSSRDF model (2009) (69)
- Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images (2020) (69)
- Modulated Periodic Activations for Generalizable Local Functional Representations (2021) (69)
- Shape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence (2017) (69)
- Depth Estimation and Specular Removal for Glossy Surfaces Using Point and Line Consistency with Light-Field Cameras (2016) (69)
- Axis-aligned filtering for interactive physically-based diffuse indirect lighting (2013) (66)
- Neural Light Transport for Relighting and View Synthesis (2020) (66)
- Fast construction of accurate quaternion splines (1997) (66)
- On Differential Photometric Reconstruction for Unknown, Isotropic BRDFs (2013) (65)
- Selectively de-animating video (2012) (64)
- Photometric Stereo in a Scattering Medium (2015) (62)
- Position-normal distributions for efficient rendering of specular microstructure (2016) (60)
- Using specularities for recognition (2003) (60)
- A precomputed polynomial representation for interactive BRDF editing with global illumination (2008) (60)
- A theory of monte carlo visibility sampling (2012) (58)
- A Real-time Beam Tracer with Application to Exact Soft Shadows (2007) (58)
- Downsampling scattering parameters for rendering anisotropic media (2016) (58)
- Large ray packets for real-time Whitted ray tracing (2008) (57)
- Axis-aligned filtering for interactive sampled soft shadows (2012) (56)
- Rendering specular microgeometry with wave optics (2018) (56)
- Linear Depth Estimation from an Uncalibrated, Monocular Polarisation Image (2016) (56)
- A Fourier theory for cast shadows (2004) (55)
- Minimal BRDF sampling for two-shot near-field reflectance acquisition (2016) (54)
- Creating generative models from range images (1999) (54)
- Probabilistic Connections for Bidirectional Path Tracing (2015) (54)
- A practical analytic single scattering model for real time rendering (2005) (54)
- A Dual Theory of Inverse and Forward Light Transport (2010) (52)
- Frequency-Space Decomposition and Acquisition of Light Transport under Spatially Varying Illumination (2012) (52)
- Deep 3D Capture: Geometry and Reflectance From Sparse Multi-View Images (2020) (49)
- Reflectance sharing: image-based rendering from a sparse set of images (2005) (49)
- SVBRDF-Invariant Shape and Reflectance Estimation from Light-Field Cameras (2018) (49)
- Time-Varying BRDFs (2006) (47)
- Light Field Blind Motion Deblurring (2017) (46)
- Anisotropic Gaussian mutations for metropolis light transport through Hessian-Hamiltonian dynamics (2015) (46)
- What an image reveals about material reflectance (2011) (44)
- Practical filtering for efficient ray-traced directional occlusion (2011) (44)
- Adaptive numerical cumulative distribution functions for efficient importance sampling (2005) (43)
- High-order similarity relations in radiative transfer (2014) (42)
- A theory of locally low dimensional light transport (2007) (41)
- Real-time rough refraction (2011) (40)
- Factored axis-aligned filtering for rendering multiple distribution effects (2014) (39)
- Deep HDR Video from Sequences with Alternating Exposures (2019) (39)
- Depth Estimation for Glossy Surfaces with Light-Field Cameras (2014) (39)
- Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects (2015) (37)
- A signal-processing framework for forward and inverse rendering (2002) (37)
- Modeling Illumination Variation with Spherical Harmonics (2005) (36)
- Learning generative models for rendering specular microgeometry (2019) (35)
- Learning Video Stabilization Using Optical Flow (2020) (35)
- Height-from-Polarisation with Unknown Lighting or Albedo (2019) (35)
- Interactive albedo editing in path-traced volumetric materials (2013) (35)
- 3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries (2019) (35)
- Robust Video Stabilization by Optimization in CNN Weight Space (2019) (34)
- A theory of differential photometric stereo for unknown isotropic BRDFs (2011) (34)
- Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation (2018) (34)
- A Theory Of Frequency Domain Invariants: Spherical Harmonic Identities for BRDF/Lighting Transfer and Image Consistency (2008) (32)
- Depth and Image Restoration from Light Field in a Scattering Medium (2017) (32)
- Optimizing Environment Maps for Material Depiction (2011) (31)
- Deep Adaptive Sampling for Low Sample Count Rendering (2018) (28)
- OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets (2020) (27)
- Antialiasing Complex Global Illumination Effects in Path-Space (2017) (27)
- Physically-accurate fur reflectance (2015) (27)
- Dirty Glass: Rendering Contamination on Transparent Surfaces (2007) (26)
- Automatic Cinemagraph Portraits (2013) (26)
- Accurate appearance preserving prefiltering for rendering displacement-mapped surfaces (2019) (25)
- Deep CG2Real: Synthetic-to-Real Translation via Image Disentanglement (2019) (25)
- Light Stage Super-Resolution: Continuous High-Frequency Relighting (2020) (25)
- Modular flux transfer (2013) (24)
- Learning to See Through Turbulent Water (2018) (24)
- Oriented Light-Field Windows for Scene Flow (2015) (24)
- Deep relightable appearance models for animatable faces (2021) (24)
- User‐Assisted Video Stabilization (2014) (24)
- Selfie Video Stabilization (2018) (24)
- NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting (2021) (23)
- OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets (2021) (23)
- Linear Differential Constraints for Photo-Polarimetric Height Estimation (2017) (23)
- Depth from Semi-Calibrated Stereo and Defocus (2016) (22)
- From the Rendering Equation to Stratified Light Transport Inversion (2011) (21)
- NeuMIP: Multi-Resolution Neural Materials (2021) (21)
- Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition (2018) (21)
- An Analysis of the In‐Out BRDF Factorization for View‐Dependent Relighting (2008) (20)
- Deep Multi Depth Panoramas for View Synthesis (2020) (20)
- SVBRDF-Invariant Shape and Reflectance Estimation from a Light-Field Camera (2016) (20)
- A BSSRDF model for efficient rendering of fur with global illumination (2017) (20)
- Gloss perception in painterly and cartoon rendering (2013) (19)
- Affine double- and triple-product wavelet integrals for rendering (2009) (19)
- Vision Transformer for NeRF-Based View Synthesis from a Single Input Image (2022) (18)
- Analysis of planar light fields from homogeneous convex curved surfaces under distant illumination (2001) (18)
- Analytic spherical harmonic coefficients for polygonal area lights (2018) (18)
- On the Duality of Forward and Inverse Light Transport (2011) (18)
- External Mask Based Depth and Light Field Camera (2013) (17)
- Efficient Shadows for Sampled Environment Maps (2006) (16)
- Analysis of Sample Correlations for Monte Carlo Rendering (2019) (16)
- Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights (2020) (16)
- What Object Motion Reveals about Shape with Unknown BRDF and Lighting (2013) (16)
- Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality (2015) (16)
- An efficient and practical near and far field fur reflectance model (2017) (16)
- Deep 3D Mask Volume for View Synthesis of Dynamic Scenes (2021) (15)
- Real-Time Rendering of Rough Refraction (2012) (15)
- Sparsely Precomputing The Light Transport Matrix for Real‐Time Rendering (2010) (14)
- Analytic Rendering of Multiple Scattering in Participating Media (2004) (14)
- A Theory of Spherical Harmonic Identities for BRDF/Lighting Transfer and Image Consistency (2006) (14)
- Light stage super-resolution (2020) (12)
- Image-based rendering from a sparse set of images (2005) (12)
- Exploiting temporal coherence for incremental all-frequency relighting (2006) (12)
- Deep Kernel Density Estimation for Photon Mapping (2020) (11)
- Robust Energy Minimization for BRDF-Invariant Shape from Light Fields (2017) (11)
- Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces (2012) (11)
- Vectorization for Fast, Analytic, and Differentiable Visibility (2021) (10)
- Gradient-Domain Vertex Connection and Merging (2017) (10)
- Human Hair Inverse Rendering using Multi-View Photometric data (2021) (10)
- Fast and Full-Resolution Light Field Deblurring using a Deep Neural Network (2019) (10)
- Sparse Sampling for Image-Based SVBRDF Acquisition (2016) (10)
- Kelvin transformations for simulations on infinite domains (2021) (10)
- A Theory of Photometric Reconstruction for Unknown Isotropic Reflectances (2010) (9)
- NeRF (2021) (9)
- Physically-Based Editing of Indoor Scene Lighting from a Single Image (2022) (9)
- Using specularities in comparing 3D models and 2D images (2008) (9)
- Time-varying textures: definition, acquisition, and synthesis (2005) (9)
- Dynamic Splines with Constraints for Animation (1997) (8)
- Blurring of Light Due to Multiple Scattering by the Medium: A Path Integral Approach (2004) (8)
- Real-Time Selfie Video Stabilization (2020) (7)
- 4D compression and relighting with high-resolution light transport matrices (2007) (7)
- A Level Set Theory for Neural Implicit Evolution under Explicit Flows (2022) (7)
- Deep Recurrent Network for Fast and Full-Resolution Light Field Deblurring (2019) (7)
- Multiple Axis‐Aligned Filters for Rendering of Combined Distribution Effects (2017) (6)
- Efficient BRDF importance sampling using a factored representation (2004) (6)
- NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion (2023) (6)
- Blurring of Light due to Multiple Scattering by Participating Medium : A Path Integral Approach (2004) (5)
- GAMer 2: A system for 3D mesh processing of cellular electron micrographs (2019) (5)
- Deep relightable appearance models for animatable faces (2021) (5)
- Differentiable time-gated rendering (2021) (4)
- Kelvin transformations for simulations on infinite domains (2021) (4)
- Antialiasing complex global illumination effects in path-space (2017) (3)
- Hierarchical neural reconstruction for path guiding using hybrid path and photon samples (2021) (3)
- Photon-Driven Neural Reconstruction for Path Guiding (2021) (3)
- Uncalibrated, Two Source Photo-Polarimetric Stereo (2021) (3)
- Importance Sampling of Reflections from Hair Fibers (2012) (3)
- Deep Photon Mapping (2020) (3)
- On Relating Visual Elements to City Statistics (2013) (2)
- Measurement, modeling, and synthesis of time-varying appearance of natural phenomena (2010) (1)
- Image-Based Rendering and Light Fields (2009) (1)
- Efficient complex shadows from environment maps (2004) (1)
- Time-Varying Textures (2005) (1)
- Sparse reconstruction of visual appearance for computer graphics and vision (2011) (1)
- Scalar Spatiotemporal Blue Noise Masks (2021) (1)
- Learning Neural Transmittance for Efficient Rendering of Reflectance Fields (2021) (1)
- Spatiotemporal Blue Noise Masks (2022) (1)
- Hierarchical neural reconstruction for path guiding using hybrid path and photon samples (2021) (1)
- Photon-Driven Neural Path Guiding (2020) (1)
- Recent Advances in Monte Carlo Oine Rendering (2009) (0)
- Workshop on Inverse Problems Workshop on Inverse Problems at Columbia University (2007) (0)
- Real-Time Radiance Fields for Single-Image Portrait View Synthesis (2023) (0)
- CS448C: Topics in Computer Graphics Lecture 1b Appearance Models for Computer Graphics and Vision (2007) (0)
- Session details: Light transport (2006) (0)
- A Generalized Ray Formulation For Wave-Optics Rendering (2023) (0)
- NeuMIP (2021) (0)
- Importance Sampling BRDF Derivatives (2023) (0)
- Decorrelating ReSTIR Samplers via MCMC Mutations (2022) (0)
- Real-Time Selfie Video Stabilization Supplementary Material (2021) (0)
- Rendering Neural Materials on Curved Surfaces (2022) (0)
- High-Order Similarity Relations in Radiative Transfer : Supplementary Document (2014) (0)
- Covector fluids (2022) (0)
- Proceedings of the Twenty-second Eurographics conference on Rendering (2011) (0)
- NeuMIP (2021) (0)
- Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation (2023) (0)
- Image Steganography Method to Improve the Stego Image Quality and Security using Reversible Texture Synthesis (2017) (0)
- Modeling Membrane Dynamics in 3D using Discrete Differential Geometry (2021) (0)
- AnAnalysisoftheIn-OutBRDFFactorizationfor View-DependentRelighting (2008) (0)
- Analytical, wavelet and frequency based mathematical models for real-time rendering (2008) (0)
- Precomputation-Based Real-Time Rendering (2009) (0)
- Recent Advances in Monte Carlo Offline Rendering (2009) (0)
- From the Rendering Equation to Stratified Light Transport Inversion (2011) (0)
- A Signal-Processing Framework for Reflection — Part 1 : Reflection as Convolution (2002) (0)
- A Fast Filter for Physically-Based Rendering (2013) (0)
- Computer Graphics (1975) (0)
- Measuring spatial variation with complex BRDFs (2002) (0)
- Light fields: from shape recovery to sparse reconstruction (Conference Presentation) (2019) (0)
- A Signal-Processing Framework for Reflection — Part 2 : Analytic Formulae for Common Lighting and BRDF Models (2002) (0)
- Monte Carlo Path Tracing (2009) (0)
- Compressive Light Transport Sensing Natural Illumination Relighting Reference Photograph Complex Illumination Relighting (2008) (0)
- View Synthesis of Dynamic Scenes based on Deep 3D Mask Volume (2021) (0)
- Shadow and Environment Maps (2009) (0)
- Domain Adaptation via Image to Image Translation (2020) (0)
- Shiny Vase, Translucent Candle and Metallic Sculpture (2012) (0)
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What Schools Are Affiliated With Ravi Ramamoorthi?
Ravi Ramamoorthi is affiliated with the following schools: