Ronald Baecker
American computer scientist
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Computer Science
Why Is Ronald Baecker Influential?
(Suggest an Edit or Addition)According to Wikipedia, Ronald Baecker is an Emeritus Professor of Computer Science and Bell Chair in Human-Computer Interaction at the University of Toronto , and Adjunct Professor of Computer Science at Columbia University. He was the co-founder of the Dynamic Graphics Project , and the founder of the Knowledge Media Design Institute and the Technologies for Aging Gracefully Lab at UofT. He was the founder of Canada's research network on collaboration technologies , a founding researcher of AGE-WELL, Canada's Technology and Agine research network, the founder of Springer Nature's Synthesis Lectures on Technology and Health, and the founder of computers-society.org. He also started five software companies between 1976 and 2015. He is currently an ACM Distinguished Speaker.
Ronald Baecker's Published Works
Published Works
- ACM SIGCHI Curricula for Human-Computer Interaction (1992) (823)
- A Principled Taxonomy of Software Visualization (1993) (577)
- Design and evaluation (1995) (512)
- Readings in human-computer interaction : toward the year 2000 (1995) (479)
- Readings in Groupware and Computer-Supported Cooperative Work: Assisting Human-Human Collaboration (1992) (380)
- Experiences in the use of a media space (1991) (379)
- Information archiving with bookmarks: personal Web space construction and organization (1998) (378)
- Readings in human-computer interaction : a multidisciplinary approach (1988) (270)
- Getting the right design and the design right (2006) (232)
- The user-centered iterative design of collaborative writing software (1993) (213)
- An evaluation of a multiple interface design solution for bloated software (2002) (212)
- How People Write Together (1992) (207)
- Human-computer interaction: toward the year 2000 (1995) (201)
- Can Digital Technology Enhance Social Connectedness Among Older Adults? A Feasibility Study (2019) (181)
- Human factors and typography for more readable programs (1990) (173)
- Using participatory activities with seniors to critique, build, and evaluate mobile phones (2007) (143)
- Bringing icons to life (1991) (130)
- A death in the family: opportunities for designing technologies for the bereaved (2010) (119)
- Animation at the interface (1990) (109)
- "My Hand Doesn't Listen to Me!": Adoption and Evaluation of a Communication Technology for the 'Oldest Old' (2015) (108)
- A taxonomy of software visualization (1992) (100)
- Software visualization for debugging (1997) (100)
- Technology to reduce social isolation and loneliness (2014) (98)
- Reconstructing the Past: Personal Memory Technologies Are Not Just Personal and Not Just for Memory (2012) (95)
- User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback (2006) (92)
- Dealing with death in design: developing systems for the bereaved (2011) (87)
- The psychosocial impacts of multimedia biographies on persons with cognitive impairments. (2010) (83)
- The user-centred iterative design of collaborative writing software (1995) (82)
- The effect of speech recognition accuracy rates on the usefulness and usability of webcast archives (2006) (81)
- Participatory design of an orientation aid for amnesics (2005) (80)
- How people write together (groupware) (1992) (66)
- A multimedia system for authoring motion pictures (1997) (66)
- Participatory design with individuals who have amnesia (2004) (65)
- Designing video annotation and analysis systems (1992) (65)
- Timelines: An Interactive System for the Collection and Visualization of Temporal Data (1994) (64)
- An exploratory case study of the impact of ambient biographical displays on identity in a patient with Alzheimer's disease (2008) (64)
- Learning to write together using groupware (1995) (63)
- Two systems which produce animated representations of the execution of computer programs (1975) (63)
- Web-based language modelling for automatic lecture transcription (2007) (60)
- Human-computer interaction: a multidisciplinary approach (1987) (59)
- A field evaluation of an adaptable two-interface design for feature-rich software (2007) (57)
- Design principles for the enhanced presentation of computer program source text (1986) (55)
- Designing interactive life story multimedia for a family affected by alzheimer's disease: a case study (2005) (54)
- Multimedia Biographies: A Reminiscence and Social Stimulus Tool for Persons with Cognitive Impairment (2009) (53)
- Adoption and feasibility of a communication app to enhance social connectedness amongst frail institutionalized oldest old: an embedded case study (2017) (51)
- Reducing the gap between what users know and what they need to know (2000) (50)
- The Use of Hierarchy and Instance in a Data Structure for Computer Music (1978) (49)
- A principled design for scalable internet visual communications with rich media, interactivity, and structured archives (2003) (49)
- Technologies for aging gracefully (2012) (46)
- Development tools (1995) (46)
- Program auralization: sound enhancements to the programming environment (1992) (45)
- A Time-Based Interface for Electronic Mail and Task Management (1997) (43)
- Enhancing program readability and comprehensibility with tools for program visualization (1988) (43)
- Collaborating to remember: a distributed cognition account of families coping with memory impairments (2008) (40)
- Automatic speech recognition for webcasts: how good is good enough and what to do when it isn't (2006) (38)
- Reinventing the Lecture: Webcasting Made Interactive 1 (2003) (36)
- TableTalk Poker: an online social gaming environment for seniors (2010) (35)
- SASSE: the collaborative editor (1994) (35)
- Showing instead of telling (2002) (33)
- A historical and intellectual perspective (1995) (33)
- INTERACTIVE COMPUTER-MEDIATED ANIMATION (1969) (33)
- Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain (2011) (33)
- LogoMedia: a sound-enhanced programming environment for monitoring program behavior (1993) (32)
- Connecting Grandparents and Grandchildren (2013) (31)
- Memories of a Life : A Design Case Study for Alzheimer ' s Disease (2006) (30)
- Impression management work: how seniors with chronic pain address disruptions in their interactions (2012) (30)
- Collaborative editing for improved usefulness and usability of transcript-enhanced webcasts (2008) (29)
- A "communication skills for computer scientists" course (2009) (28)
- How people use WWW bookmarks (1997) (26)
- A Taxonomy of Internet Communication Tools (1997) (25)
- Digital video display systems and dynamic graphics (1979) (25)
- Structuring and supporting persistent chat conversations (2006) (24)
- Touch, gesture, and marking (1995) (24)
- Towards providing just-in-time vocabulary support for assistive and augmentative communication (2012) (24)
- Time to Retire Old Methodologies? Reflecting on Conducting Usability Evaluations with Older Adults (2015) (22)
- The ePresence Interactive Webcasting and Archiving System: Technology Overview and Current Research Issues (2004) (22)
- User strategies for handling information tasks in webcasts (2005) (22)
- Augmentative and alternative communication devices for aphasia: the emerging role of “smart” mobile devices (2015) (21)
- A conversational extensible system for the animation of shaded images (1976) (20)
- A Microcomputer-Based Conducting System (1980) (20)
- TIMELINESThemes in the early history of HCI---some unanswered questions (2008) (19)
- Communication technology adoption among older adult veterans: the interplay of social and cognitive factors (2018) (18)
- "OBJED" and the Design of Timbral Resources (1982) (17)
- Measuring the acceptable word error rate of machine-generated webcast transcripts (2006) (16)
- A programmer's interface: a visually enhanced and animated programming environment (1990) (16)
- Designing technology for people with cognitive impairments (2006) (16)
- A framework for the online evaluation of serious games (2010) (15)
- Highly Interactive Webcasting with Structured Archives (2002) (15)
- Field evaluation of a collaborative memory aid for persons with amnesia and their family members (2010) (15)
- Assessing tools for use with webcasts (2005) (14)
- Timelines, a tool for the gathering, coding and analysis of usability data (1994) (14)
- Scope in Interactive Score Editors (1981) (13)
- Groupware and computer-supported cooperative work (1995) (13)
- MARCOPOLO: CONTEXT-SENSITIVE MOBILE COMMUNICATION SUPPORT (2011) (13)
- Interaction at Lincoln laboratory in the 1960's: looking forward -- looking back (2005) (12)
- "InTouch" with seniors: Exploring adoption of a simplified interface for social communication and related socioemotional outcomes (2017) (12)
- “I knew that, I was just testing you” (2018) (12)
- ePresence: An Open Source Interactive Webcasting and Archiving System for eLearning (2004) (12)
- Media spaces: past visions, current realities, future promise (2008) (11)
- A system for the collaborative reading of digital books with the partially sighted: project proposal (2010) (11)
- On enhancing the interface to the source code of computer programs (1983) (10)
- An accessible, large-print, listening and talking e-book to support families reading together (2013) (10)
- Graphic design of program text (1982) (10)
- An Empirical Study of Seniors‟ Perceptions of Mobile Phones as Memory Aids (2007) (10)
- Human-computer interactive systems: A state-of-the-art review (1980) (10)
- New Paradigms for Computing in the Nineties (1991) (9)
- Ludwig: an Example of Interactive Computer Graphics in a Score Editor (1978) (9)
- Attention by proxy? issues in audience awareness for webcasts to distributed groups (2008) (8)
- Enhancing interactivity in webcasts with VoIP (2006) (8)
- The Evolution of the SSSP Score Editing Tools (2016) (7)
- Proceedings of the 1992 ACM conference on Computer-supported cooperative work (1992) (7)
- Why and How Think-Alouds with Older Adults Fail: Recommendations from a Study and Expert Interviews (2019) (7)
- Speech, language, and audition (1995) (7)
- Exploring User Interaction with Digital Videos (2004) (7)
- A vision of education in user-centered system and interface design (1989) (7)
- Reading together as a Leisure Activity: Implications for E-reading (2013) (7)
- Mixing Methods and Sciences: A Longitudinal Cross-Disciplinary Mixed Methods Study on Technology to Address Social Isolation and Loneliness in Later Life (2020) (7)
- From customizable systems to intelligent agents (1995) (7)
- A Field Study of Older Adults with Cognitive Impairment using Tablets for Communication at Home: Closing Technology Adoption Gaps using InTouch (2018) (7)
- Webcasting Made Interactive: Persistent Chat for Text Dialogue During and About Learning Events (2007) (6)
- Towards facilitating graphical interaction: some examples from computer-aided musical composition (1979) (6)
- MAD: a movie authoring and design system (1996) (6)
- Webcasting Made Interactive: Integrating Real-Time Videoconferencing in Distributed Learning Spaces (2007) (6)
- Children as digital motion picture authors (1998) (6)
- PLANAR REPRESENTATIONS OF COMPLEX GRAPHS (1967) (6)
- Towards a laboratory instrument for motion analysis (1981) (6)
- Towards a Video Collaboratory (2006) (6)
- Designing to fit human capabilities (1995) (6)
- Bimodal text and speech conversation during on-line lectures (2005) (6)
- Modularity and Hierarchical Structure in the Digital Video Lifecycle (2003) (6)
- Cell phone software aiding name recall (2009) (6)
- Designing Electronic Memory Aids: A Research Framework (2006) (6)
- Human information processing (1995) (5)
- Computers and Society (2019) (5)
- ePresence Interactive Media and Webforum 2001: An Accidental Case Study on the Use of Webcasting as a VLE for Early Child Development (2006) (5)
- ‘Serious’ online gaming environments to enhance brain fitness in senior citizens (2010) (5)
- Interactive Event: Enabling Vocabulary Acquisition while Providing Mobile Communication Support (2013) (5)
- Cross-disciplinary research methods to study technology use, family, and life course dynamics: lessons from an action research project on social isolation and loneliness in later life (2018) (4)
- Multimedia for Authoring Motion Pictures (1994) (4)
- Children Learning Filmmaking Using Multimedia Tools (1997) (4)
- Designing technology to aid cognition (2008) (4)
- Wiki-like Editing of Imperfect Computer-Generated Webcast Transcripts (2006) (4)
- Accessible, large-print, listening & talking e-book (ALIT) (2012) (4)
- COMPUTER-ANIMATED SIMULATION MODELS: A TOOL FOR TRANSPORTATION PLANNING (1975) (4)
- MAD: a movie authoring and design system making classroom process visible (1996) (3)
- Out of Site, Still in Mind? A Case Study in Video Mediated Communication (1992) (3)
- A Computer-Based System for the Performance of Electroacoustic Music (1979) (3)
- COMPUTER-ANIMATED SIMULATION OF TAXI-DISPATCHING STRATEGIES (1977) (3)
- Getting the Design Right and the Right Design: Testing Many is Better than One (2006) (3)
- A study of automated information processing systems in drug reaction surveillance and reaction prevention. (1974) (3)
- Hypertext and multimedia (1995) (3)
- A Microprocessor-based Conducting System (1980) (3)
- A TAXONOMY OF TECHNOLOGY FOR COGNITION — PRODUCT AND PROCESS (2007) (3)
- GameSoup: a two-stage game development environment (2010) (3)
- Building Bridges: Combining Webcasting and Videoconferencing in a Multi-Campus University Course (2011) (3)
- Towards Technologically Assisted Mindfulness Meditation Practice in Older Adults: An Analysis of Difficulties Faced and Design Suggestions for Neurofeedback (2017) (3)
- Open-source webcasting and media archiving software for e-learning (2005) (2)
- An Overview of the Structured Sound Synthesis Project (1978) (2)
- Considering work contexts in design (1995) (2)
- Research frontiers in human-computer interaction (1995) (2)
- What can user experience learn from food design? (2009) (2)
- Open Source Strategies for Educational Multimedia (2005) (2)
- Agora: Shaping Social Space from Information Space (1997) (2)
- Testing the Usability, Usefulness, and User Experience of TableTalk Poker, a Social Game for Seniors (2016) (1)
- Software vi for Debugging (1997) (1)
- The use of logo in a "computers and society" course (1972) (1)
- Reinventing the Lecture: Web Casting Made Interactive (2016) (1)
- The Knowledge Media Design Institute: An Adventure in Interdisciplinarity (2006) (1)
- Automation, work, and jobs (2019) (1)
- On the Specification of Scope in Interactive Score Editors (1980) (1)
- Vision, graphic design, and visual display (1995) (1)
- Predictable Modelling Interaction Using High-Level Constraints: Making Objects Behave As They Would In Our Environment (1991) (1)
- A multimedia communication system (1995) (1)
- Digital dreams have become nightmares (2022) (1)
- Computers in education and learning (2019) (1)
- Towards a characterization of graphical interaction (1987) (1)
- [Therapeutic experiences with a new fluorine preparation, colpan]. (1950) (0)
- Network for Effective Collaboration Technologies through Advanced Research NSERC Research Network Proposal 20 March 2003 (2003) (0)
- Enriching Courses on Computers and Society and Computer Ethics (2019) (0)
- Video Panel Session on Interactive Systems (1981) (0)
- Free speech, politics, and government (2019) (0)
- Visible Languages for Program Visualization (1986) (0)
- UNDERSTANDING AND REDUCING ISOLATION DUE TO CHRONIC PAIN (2011) (0)
- P-139 Multimedia biographies to enhance AD or MCI quality of life (2007) (0)
- Multi-dimensional interfaces for software design (1990) (0)
- Objedandthe Designof TimbralResources (2003) (0)
- Digital inclusion (2019) (0)
- The process of developing interactive systems (1995) (0)
- A Microcomputer- basedConducting System (2003) (0)
- Psychology and human factors (1995) (0)
- Safety (2019) (0)
- Artificial intelligence, explanations, trust, responsibility, and justice (2019) (0)
- Law and order, war and peace (2019) (0)
- Employing Adaptive Mobile Phone Applications for Scaffolding the Communication and Vocabulary Acquis (2012) (0)
- Lifestyle (2019) (0)
- SIGCHI Social Impact Award Talk: A Call to Action (2020) (0)
- A digital video athoring and publishing system designed for the Internet (1999) (0)
- Epilogue (2019) (0)
- .animation at the 'lnterface (0)
- W.Buxton, S. Patel, W.Reeves, and (0)
- Evaluating REAL Users, Using REAL Software, Performing REAL Tasks, in REAL Contexts (1997) (0)
- The University of Toronto dynamic graphics project (1991) (0)
- Context-aware mobile phones to aid seniors with word recall and production (2010) (0)
- Sharing Personal Identities in Family Contexts (2008) (0)
- Sizing and Positioning Rectangles (1982) (0)
- Constitution and Reform in Eighteenth Century Poland. The Constitution of 3rd May 1791. Edited by Samuel Fiszman (2000) (0)
- Afterword: Developments in autumn 2018 (2019) (0)
- AS A VEHICLE FOR THE ENHANCEMENT OF HUMAN CREATIVITY (2015) (0)
- Security (2019) (0)
- Ethical Tech Startup Guide (2023) (0)
- Evolution of an Open Source Strategy (2007) (0)
- 444 BRINGING ICONS TO LIFE (2006) (0)
- A call to action (2022) (0)
- Forty years of human-computer interaction and knowledge media design: twelve challenges to meet in fewer than the next forty years (2005) (0)
- Computers in medicine and health care (2019) (0)
- 6.3 Contributions 6.2 Summary and Conclusions (0)
- Digital media and intellectual property (2019) (0)
- Privacy (2019) (0)
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