Ronald Fedkiw
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American computer graffics academic
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Ronald Fedkiwcomputer-science Degrees
Computer Science
#1499
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#1552
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#740
USA Rank
Computer Graphics
#46
World Rank
#48
Historical Rank
#26
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#2991
World Rank
#3119
Historical Rank
#585
USA Rank
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Computer Science
Ronald Fedkiw's Degrees
- PhD Computer Science University of California, Berkeley
- Masters Computer Science University of California, Berkeley
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Why Is Ronald Fedkiw Influential?
(Suggest an Edit or Addition)According to Wikipedia, Ronald Paul "Ron" Fedkiw is a full professor in the Stanford University department of computer science and a leading researcher in the field of computer graphics, focusing on topics relating to physically based simulation of natural phenomena and machine learning. His techniques have been employed in many motion pictures. He has earned recognition at the 80th Academy Awards and the 87th Academy Awards as well as from the National Academy of Sciences.
Ronald Fedkiw's Published Works
Published Works
- Level set methods and dynamic implicit surfaces (2002) (5932)
- A Non-oscillatory Eulerian Approach to Interfaces in Multimaterial Flows (the Ghost Fluid Method) (1999) (1969)
- Level set methods: an overview and some recent results (2001) (1767)
- A hybrid particle level set method for improved interface capturing (2002) (1136)
- Visual simulation of smoke (2001) (1030)
- Robust treatment of collisions, contact and friction for cloth animation (2002) (856)
- Practical animation of liquids (2001) (851)
- Simulating water and smoke with an octree data structure (2004) (720)
- A Boundary Condition Capturing Method for Multiphase Incompressible Flow (2000) (687)
- Animation and rendering of complex water surfaces (2002) (672)
- A Boundary Condition Capturing Method for Poisson's Equation on Irregular Domains (2000) (644)
- Simulation of clothing with folds and wrinkles (2003) (571)
- A second-order-accurate symmetric discretization of the Poisson equation on irregular domains (2002) (499)
- Fast surface reconstruction using the level set method (2001) (471)
- Invertible finite elements for robust simulation of large deformation (2004) (420)
- Automatic determination of facial muscle activations from sparse motion capture marker data (2005) (390)
- Physically based modeling and animation of fire (2002) (389)
- The immersed interface method. Numerical solutions of PDEs involving interfaces and irregular domains (2007) (372)
- Nonconvex rigid bodies with stacking (2003) (350)
- A vortex particle method for smoke, water and explosions (2005) (329)
- A fast and accurate semi-Lagrangian particle level set method (2005) (293)
- An Unconditionally Stable MacCormack Method (2008) (286)
- Coupling an Eulerian fluid calculation to a Lagrangian solid calculation with the ghost fluid method (2002) (284)
- Spatially adaptive techniques for level set methods and incompressible flow (2006) (282)
- A virtual node algorithm for changing mesh topology during simulation (2004) (272)
- Creating and simulating skeletal muscle from the visible human data set (2005) (270)
- Finite volume methods for the simulation of skeletal muscle (2003) (266)
- Two-Way Coupled SPH and Particle Level Set Fluid Simulation (2008) (261)
- Multiple interacting liquids (2006) (258)
- A fourth order accurate discretization for the Laplace and heat equations on arbitrary domains, with applications to the Stefan problem (2005) (257)
- A review of level-set methods and some recent applications (2018) (244)
- Robust quasistatic finite elements and flesh simulation (2005) (239)
- Coupling water and smoke to thin deformable and rigid shells (2005) (236)
- A mass spring model for hair simulation (2008) (228)
- Directable photorealistic liquids (2004) (207)
- A Level Set Approach for the Numerical Simulation of Dendritic Growth (2003) (182)
- Efficient simulation of large bodies of water by coupling two and three dimensional techniques (2006) (176)
- A Crystalline, Red Green Strategy for Meshing Highly Deformable Objects with Tetrahedra (2003) (176)
- Smoke simulation for large scale phenomena (2003) (173)
- A boundary condition capturing method for incompressible flame discontinuities (2001) (168)
- Two-way coupling of fluids to rigid and deformable solids and shells (2008) (165)
- Regular Article: The Ghost Fluid Method for Deflagration and Detonation Discontinuities (1999) (165)
- Arbitrary cutting of deformable tetrahedralized objects (2007) (156)
- Hybrid simulation of deformable solids (2007) (148)
- A numerical method for two-phase flow consisting of separate compressible and incompressible regions (2000) (147)
- Volume conserving finite element simulations of deformable models (2007) (133)
- Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction (2009) (129)
- USING THE PARTICLE LEVEL SET METHOD AND A SECOND ORDER ACCURATE PRESSURE BOUNDARY CONDITION FOR FREE SURFACE FLOWS (2003) (126)
- A method for avoiding the acoustic time step restriction in compressible flow (2009) (124)
- Simulating speech with a physics-based facial muscle model (2006) (118)
- A novel algorithm for incompressible flow using only a coarse grid projection (2010) (117)
- An Isobaric Fix for the Overheating Problem in Multimaterial Compressible Flows (1999) (113)
- High Accuracy Numerical Methods for Thermally Perfect Gas Flows with Chemistry (1997) (110)
- Melting and burning solids into liquids and gases (2006) (108)
- Fracturing Rigid Materials (2007) (106)
- Dynamic simulation of articulated rigid bodies with contact and collision (2006) (100)
- An unconditionally stable fully conservative semi-Lagrangian method (2010) (98)
- Two-way coupling of rigid and deformable bodies (2008) (87)
- A symmetric positive definite formulation for monolithic fluid structure interaction (2011) (82)
- Shock Capturing, Level Sets and PDE Based Methods in Computer Vision and Image Processing: A Review (2003) (82)
- The Ghost Fluid Method for de agration and detonation discontinuities (1998) (80)
- A level set method for thin film epitaxial growth (2001) (75)
- Numerical resolution of pulsating detonation waves (2000) (75)
- Adaptive physics based tetrahedral mesh generation using level sets (2005) (74)
- Tetrahedral and hexahedral invertible finite elements (2006) (64)
- Computational aspects of dynamic surfaces (2003) (62)
- Wrinkled flames and cellular patterns (2007) (62)
- Energy stability and fracture for frame rate rigid body simulations (2009) (61)
- Chimera grids for water simulation (2013) (57)
- Numerically stable fluid-structure interactions between compressible flow and solid structures (2011) (56)
- A new grid structure for domain extension (2013) (52)
- Simplified Discretization of Systems of Hyperbolic Conservation Laws Containing Advection Equations (2000) (51)
- Codimensional surface tension flow on simplicial complexes (2014) (50)
- A Pixel‐Based Framework for Data‐Driven Clothing (2018) (48)
- Sharp interface approaches and deep learning techniques for multiphase flows (2019) (47)
- Mass and momentum conservation for fluid simulation (2011) (45)
- A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics (2013) (44)
- Accurate tangential velocities for solid fluid coupling (2009) (43)
- Fully automatic generation of anatomical face simulation models (2015) (43)
- Robust treatment of collisions, contact and friction for cloth animation (2002) (41)
- Signed Distance Functions (2003) (39)
- Codimensional non-Newtonian fluids (2015) (39)
- Semi-implicit surface tension formulation with a Lagrangian surface mesh on an Eulerian simulation grid (2012) (38)
- Impulse-Based Control of Joints and Muscles (2008) (36)
- On Boundary Condition Capturing for Multiphase Interfaces (2007) (35)
- Art-directed muscle simulation for high-end facial animation (2016) (35)
- High Resolution Sharp Computational Methods for Elliptic and Parabolic Problems in Complex Geometries (2013) (34)
- A new incompressibility discretization for a hybrid particle MAC grid representation with surface tension (2013) (33)
- So real it'll make you wet (2006) (33)
- Fluid simulation: SIGGRAPH 2006 course notes (Fedkiw and Muller-Fischer presenation videos are available from the citation page) (2006) (31)
- The elements of nature: interactive and realistic techniques (2004) (31)
- Hamilton-Jacobi Equations (2003) (31)
- A General Technique for Eliminating Spurious Oscillations in Conservative Schemes for Multiphase and Multispecies Euler Equations (2000) (31)
- Energy Conservation for the Simulation of Deformable Bodies (2013) (30)
- The Ghost Fluid Method for Viscous Flows (2010) (28)
- Simulating free surface flow with very large time steps (2012) (28)
- Coercing Machine Learning to Output Physically Accurate Results (2019) (27)
- An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids (2013) (26)
- Tetrahedral Mesh Generation for Deformable Bodies (2003) (24)
- Two-way coupling of fluids to reduced deformable bodies (2016) (22)
- A monolithic mass tracking formulation for bubbles in incompressible flow (2013) (22)
- E cient characteristic projection in upwind dif-ference schemes for hyperbolic systems (1998) (21)
- Real-Time Interactive Tree Animation (2018) (19)
- Fully conservative leak-proof treatment of thin solid structures immersed in compressible fluids (2013) (19)
- High-Quality Face Capture Using Anatomical Muscles (2018) (18)
- PhysBAM: physically based simulation (2011) (18)
- Level Set (2000) (18)
- Practical animation of compressible flow for shock waves and related phenomena (2010) (17)
- Creature Control in a Fluid Environment (2011) (17)
- Inequality cloth (2017) (16)
- Numerical Methods for a One-Dimensional Interface Separating Compressible and Incompressible Flows (1998) (14)
- Level set and PDE methods for computer graphics (2004) (13)
- Use of the particle level set method for enhanced resolution of free surface flows (2002) (13)
- Robust Treatment of Interfaces for Fluid Flows and Computer Graphics (2003) (12)
- A unified approach to monolithic solid-fluid coupling of sub-grid and more resolved solids (2019) (12)
- The Penultimate Scheme for Systems of Conservation Laws: Finite Difference ENO with Marquina’s Flux Splitting1 (2010) (12)
- On thin gaps between rigid bodies two-way coupled to incompressible flow (2015) (12)
- A survey of chemicallyreacting, compressible flows (1996) (12)
- A Skinned Tetrahedral Mesh for Hair Animation and Hair-Water Interaction (2019) (11)
- Simulating Natural Phenomena for Computer Graphics (2002) (10)
- Simulation and Animation of Fire and Other Natural Phenomena in the Visual Effects Industry (2003) (10)
- FAST 3D MUSCLE SIMULATIONS USING A NEW QUASISTATIC INVERTIBLE FINITE-ELEMENT ALGORITHM (2005) (9)
- Lessons from the evolution of an anatomical facial muscle model (2017) (9)
- Asynchronous Evolution for Fully‐Implicit and Semi‐Implicit Time Integration (2011) (9)
- An adaptive discretization of compressible flow using a multitude of moving Cartesian grids (2016) (8)
- The Ghost Fluid Method for Numerical Treatment of Discontinuities and Interfaces (2001) (7)
- Muscle simulation for facial animation in Kong: Skull Island (2017) (7)
- A robust volume conserving method for character-water interaction (2019) (7)
- Melting a Terminatrix (2003) (7)
- Particle Level Set Method (2003) (6)
- Towards positivity preservation for monolithic two-way solid-fluid coupling (2016) (6)
- Interpenetration Free Simulation of Thin Shell Rigid Bodies (2013) (6)
- Fully momentum-conserving reduced deformable bodies with collision, contact, articulation, and skinning (2015) (6)
- Simulation of Coupled Rigid and Deformable Solids and Multiphase Fluids (2008) (5)
- A virtual node algorithm for changing mesh topology during simulation (2005) (5)
- Local Geometric Indexing of High Resolution Data for Facial Reconstruction from Sparse Markers (2019) (5)
- A Symmetric Method for Implicit Time Discretization of the Stefan Problem (2000) (5)
- Facial Muscle Activations from Motion Capture (2005) (5)
- Recovering Geometric Information with Learned Texture Perturbations (2020) (5)
- Simulating Natural Phenomena (2003) (4)
- Space battle pyromania. (2005) (4)
- Accurate simulation of wound healing and skin deformation (2016) (4)
- A Streaming Supercomputer (2001) (4)
- Pre-stabilization for rigid body articulation with contact and collision (2005) (3)
- Skinning a Parameterization of Three-Dimensional Space for Neural Network Cloth (2020) (3)
- Extrapolation in the Normal Direction (2003) (3)
- Muscle-based facial retargeting with anatomical constraints (2019) (3)
- Constructing Signed Distance Functions (2003) (3)
- A new sharp-crease bending element for folding and wrinkling surfaces and volumes (2015) (2)
- Efficient denting and bending of rigid bodies (2014) (2)
- Snakes, Active Contours, and Segmentation (2003) (2)
- A Mass Tracking Formulation for Bubbles in Incompressible Flow (2012) (2)
- Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry (2018) (2)
- Improved Search Strategies with Application to Estimating Facial Blendshape Parameters (2018) (2)
- Impulse-based PD control for joints and muscles (2006) (2)
- Motion in an Externally Generated Velocity Field (2003) (2)
- Collision Handling and its Applications (2006) (2)
- Motion Involving Mean Curvature (2003) (2)
- Motion in the Normal Direction (2003) (1)
- Space battle pyromania: Copyright restrictions prevent ACM from providing the full text for this work. (2005) (1)
- Improved Search Strategies for Determining Facial Expression (2018) (1)
- Deep Energies for Estimating Three-Dimensional Facial Pose and Expression (2018) (1)
- On obtaining sparse semantic solutions for inverse problems, control, and neural network training (2021) (1)
- Liquid-Gas Interactions (2003) (1)
- Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks (2022) (0)
- Shocks, Detonations, and Deflagrations (2003) (0)
- Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines (2022) (0)
- Codimension-Two Objects (2003) (0)
- Solid-Fluid Coupling (2003) (0)
- A Level Set Method for Thin Film Epitaxial Growth 1 (2001) (0)
- A Computing Cluster for Numerical Simulation (2006) (0)
- Reconstruction of Surfaces from Unorganized Data Points (2003) (0)
- Fracturing deformable and rigid materials (2006) (0)
- Novel finite element algorithms with applications to skeletal muscle simulation (2005) (0)
- Two-Phase Incompressible Flow (2003) (0)
- Hyperbolic Conservation Laws and Compressible Flow (2003) (0)
- A Robust Grid-Based Meshing Algorithm for Embedding Self-Intersecting Surfaces (2022) (0)
- Low-Speed Flames (2003) (0)
- High Resolution Sharp Computational Methods for Elliptic and Parabolic Problems in Complex Geometries (2012) (0)
- Physics based modeling of the human face (2005) (0)
- Algorithm Design for Computational Fluid Dynamics, Scientific Visualization, and Image Processing (2007) (0)
- Mesh generation and fracture for deformable bodies (2004) (0)
- Two-Phase Compressible Flow (2003) (0)
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