Ruth Aylett
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British computer scientist
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Why Is Ruth Aylett Influential?
(Suggest an Edit or Addition)According to Wikipedia, Ruth S. Aylett is a British author, computer scientist, professor, poet, and political activist. She is a professor of computer science at Heriot-Watt University in Edinburgh, where she specialises in affective computing, social computing, software agents, and human–robot interaction.
Ruth Aylett's Published Works
Published Works
- FearNot! - An Experiment in Emergent Narrative (2005) (312)
- Applying artificial intelligence to virtual reality: Intelligent virtual environments (2000) (251)
- Narrative in Virtual Environments - Towards Emergent Narrative (1999) (239)
- Caring for agents and agents that care: building empathic relations with synthetic agents (2004) (221)
- LEARNING BY FEELING: EVOKING EMPATHY WITH SYNTHETIC CHARACTERS (2005) (192)
- Socially Intelligent Agents - Creating Relationships with Computers and Robots (2003) (180)
- Unscripted narrative for affectively driven characters (2005) (150)
- But that was in another country: agents and intercultural empathy (2009) (120)
- Narrative theory and emergent interactive narrative (2004) (117)
- An Affectively Driven Planner for Synthetic Characters (2006) (112)
- FearNot! - An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education (2007) (112)
- Virtual learning intervention to reduce bullying victimization in primary school: a controlled trial. (2010) (105)
- Towards Empathic Virtual and Robotic Tutors (2013) (92)
- Solving the Narrative Paradox in VEs - Lessons from RPGs (2003) (92)
- Achieving Empathic Engagement Through Affective Interaction with Synthetic Characters (2005) (81)
- “FearNot!”: a computer-based anti-bullying-programme designed to foster peer intervention (2011) (79)
- Intelligent Virtual Environments - A State-of-the-art Report (2001) (76)
- Creating adaptive affective autonomous NPCs (2012) (68)
- Storytelling in virtual environments from a virtual guide perspective (2003) (54)
- An Integrated Graphical Tool to support Knowledge Engineering in AI Planning (2014) (50)
- An initial memory model for virtual and robot companions supporting migration and long-term interaction (2009) (49)
- Robots: Bringing Intelligent Machines to Life (2002) (47)
- Agent Systems and Applications (1998) (46)
- A Socially-Aware Memory for Companion Agents (2009) (46)
- Purposeful Authoring for Emergent Narrative (2008) (45)
- On the Use of Virtual Animals with Artificial Fear in Virtual Environments (2007) (44)
- Improving Adaptiveness in Autonomous Characters (2008) (44)
- Managing emergent character-based narrative (2008) (44)
- The Emergent Narrative theoretical investigation (2004) (39)
- The Emergent Narrative theoretical investigation (2004) (39)
- Feel the Difference: A Guide with Attitude! (2007) (39)
- Animating Expressive Characters for Social Interaction (2008) (39)
- Strategies for Effective Digital Games Development and Implementation (2013) (36)
- AI Planning in a Chemical Plant Domain (1998) (36)
- Long-term affect sensitive and socially interactive companions (2008) (34)
- Emergent Stories Facilitated (2008) (32)
- Culture–personality based affective model (2009) (31)
- If I were you: double appraisal in affective agents (2008) (30)
- Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes (2006) (30)
- Computational Modelling of Culture and Affect (2012) (30)
- Being There: Participants and Spectators in Interactive Narrative (2007) (29)
- FearNot's Appearance: Reflecting Children's Expectations and Perspectives (2006) (29)
- Many hands make light work? An investigation into behaviourally controlled co-operant autonomous mobile robots (1997) (28)
- Modeling culture in intelligent virtual agents (2016) (27)
- AND THEY BOTH LIVED HAPPILY EVER AFTER (2005) (27)
- How Do You Like Me in This: User Embodiment Preferences for Companion Agents (2012) (27)
- An Authoring Tool for an Emergent Narrative Storytelling System (2007) (27)
- Robots Meet IVAs: A Mind-Body Interface for Migrating Artificial Intelligent Agents (2011) (26)
- Interactive storytelling in virtual environments: building the “Holodeck” (2000) (26)
- Individual and social network predictors of the short-term stability of bullying victimization in the United Kingdom and Germany. (2012) (26)
- FearNot! Involving Children in the Design of a Virtual Learning Environment (2006) (25)
- Inter-cultural differences in response to a computer-based anti-bullying intervention (2010) (25)
- Expressive Characters in Anti-Bullying Education (2005) (25)
- Fighting bullying with the help of autonomous agents in a virtual school environment (2006) (25)
- Werewolves, cheats, and cultural sensitivity (2014) (23)
- Long-term socially perceptive and interactive robot companions: challenges and future perspectives (2011) (23)
- Emergent Narrative as a Novel Framework for Massively Collaborative Authoring (2008) (23)
- Technology-enhanced role-play for social and emotional learning context - Intercultural empathy (2011) (21)
- From Synthetic Characters to Virtual Actors (2007) (21)
- I Remember You!: Interaction with Memory for an Empathic Virtual Robotic Tutor (2016) (21)
- FearNot!: providing children with strategies to cope with bullying (2009) (21)
- Virtual Teletubbies: reapplying a robot architecture to virtual agents (1999) (21)
- Towards dialogue dimensions for a robotic tutor in collaborative learning scenarios (2014) (20)
- The Great Deceivers: Virtual Agents and Believable Lies (2013) (20)
- Distributed Drama Management: Beyond Double Appraisal in Emergent Narrative (2012) (20)
- Traveller: an intercultural training system with intelligent agents (2013) (20)
- Emergent Narrative , requirements and high-level architecture (2003) (20)
- Planning and Chemical Plant Operating Procedure Synthesis: A Case Study (1997) (19)
- Research in Interactive Drama Environments, Role-Play and Story-Telling (2011) (19)
- Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach (2014) (19)
- Agents and Affect: Why Embodied Agents Need Affective Systems (2004) (18)
- AN EMERGENT EMOTION MODEL FOR AN AFFECTIVE MOBILE GUIDE WITH ATTITUDE (2009) (18)
- Building Synthetic Actors for Interactive Dramas (2007) (18)
- Emergent Stories Facilitated An architecture to generate stories using intelligent synthetic characters (2008) (18)
- Emergent Affective and Personality Model (2005) (18)
- I'm the mayor: a robot tutor in enercities-2 (2014) (18)
- Shaping Emergent Narratives for a Pedagogical Application (2007) (17)
- ORIENT: interactive agents for stage-based role-play (2009) (17)
- Modeling game master-based story facilitation in multi-player role-playing games (2009) (17)
- Human-like memory retrieval mechanisms for social companions (2011) (17)
- Endowing a Robotic Tutor with Empathic Qualities: Design and Pilot Evaluation (2018) (17)
- Narrative Construction in a Mobile Tour Guide (2007) (17)
- AI planning: solutions for real world problems (2000) (16)
- Towards empathic artificial tutors (2013) (16)
- Approaches to Verbal Persuasion in Intelligent User Interfaces (2011) (16)
- Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures (2015) (15)
- So tell me what happened: turning agent-based interactive drama into comics (2008) (15)
- How expressiveness of a robotic tutor is perceived by children in a learning environment (2016) (15)
- Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach (2015) (15)
- Affective Agents for Education Against Bullying (2009) (15)
- To Forget or Not to Forget : Towards a Roboethical Memory Control (2009) (15)
- Caring for agents that care: Building empathic relations with synthetic agents (2004) (15)
- FearNot! demo: a virtual environment with synthetic characters to help bullying (2007) (15)
- Affective Guide with Attitude (2005) (15)
- e-Motional Learning in Primary Schools: FearNot! An Anti-Bullying Intervention Based on Virtual Role-Play with Intelligent Synthetic Characters. (2008) (14)
- Emotion and action selection: regulating the collective behaviour of agents in virtual environments (2004) (14)
- Using Theory of Mind Methods to Investigate Empathic engagement with Synthetic Characters (2006) (14)
- On-board timeline validation and repair : a feasibility study (2006) (14)
- RUTH AYLETT AND THEY BOTH LIVED HAPPILY EVER AFTER ? Digital stories and learning (2006) (14)
- Let's run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones (2003) (14)
- Advocating an ethical memory model for artificial companions from a human-centred perspective (2011) (14)
- The Werewolf (2020) (14)
- Towards Intelligent Computer Assisted Educational Role-Play (2009) (13)
- Map reading with an empathic robot tutor (2016) (13)
- Intelligent NPCs for Educational Role Play Game (2009) (13)
- Towards Socially Constrained Power Management for Long-Term Operation of Mobile Robots (2010) (13)
- Speaking and acting - Interacting language and action for an expressive character (2004) (13)
- Affect Recognition for Interactive Companions (2008) (12)
- Theoretical Considerations towards Authoring Emergent Narrative (2013) (12)
- Managing a Non-linear Scenario - A Narrative Evolution (2005) (12)
- Crowd-Sourced AI Authoring with ENIGMA (2010) (11)
- I contain multitudes: creativity and emergent narrative (2013) (11)
- Empathic Characters in Computer-based Personal and Social Education (2004) (11)
- Traveller–Intercultural training with intelligent agents for young adults (2013) (11)
- Self-Reconfiguration of Industrial Mobile Robots (2010) (10)
- Technological roadmap on AI planning and scheduling (2003) (10)
- A Reusable Interaction Management Module: Use case for Empathic Robotic Tutoring (2015) (10)
- Agent-based Continuous Planning (2000) (10)
- Intelligent Virtual Environments (2005) (10)
- A New Approach to Emotion Generation and Expression (2007) (10)
- Double Appraisal for Synthetic Characters (2007) (10)
- Proceedings of the 6th international conference on Intelligent Virtual Agents (2006) (10)
- MY virtual graffiti system (2004) (9)
- An Empathic Robotic Tutor in a Map Application (2015) (9)
- Empathic Interaction with a Virtual Guide (2005) (9)
- Do I remember you? Memory and identity in multiple embodiments (2013) (9)
- 10. Expressive characters in anti-bullying education (2008) (9)
- Agents with No Aims: Motivation-Driven Continuous Planning (2003) (9)
- EMOTE: Embodied-perceptive tutors for empathy-based learning in a game environment (2013) (9)
- Communicating Emotion in Virtual Environments through Artificial Scents (2001) (9)
- Supervising multiple cooperating mobile robots (1997) (9)
- Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures (2013) (9)
- Planning plant operating procedures for chemical plant (2001) (9)
- What Does a Planner Need to Know About Execution? (1997) (8)
- ORIENT: An Inter-cultural role-play game (2008) (8)
- Do You Think I Approve of That? Designing Facial Expressions for a Robot (2017) (8)
- KA-Tool and domain construction for AI planning applications (2003) (8)
- Can models of agents be transferred between different areas? (2000) (8)
- Forgetting and Generalisation in Memory Modelling for Robot Companions : a Data Mining Approach (2010) (8)
- Planform: An open environment for building planners (2002) (8)
- Multi - Agent Planning: Modelling Execution Agents (1995) (7)
- Emotion as an integrative process between non-symbolic and symbolic systems in intelligent agents (2006) (7)
- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents (2003) (7)
- HELP - A Hierarchical Execution-Led Planner for Robotic Domains (1991) (7)
- Empathic Robotic Tutors: Map Guide (2015) (7)
- Serious game evaluation as a meta-game (2013) (7)
- Plan generation for Multiple Autonomous Agents: an evaluation (1996) (7)
- Games Robots Play: Once More, with Feeling (2016) (7)
- MPISTE: A Mobile, Personalised, Interactive Story Telling Environment (2010) (6)
- Guest editorial: Intelligent virtual environments (2000) (6)
- Virtual role-play in the classroom - experiences with FearNot! (2008) (6)
- Technology-Enhanced Role-Play for Intercultural Learning Contexts (2009) (6)
- Intelligent Virtual Agents, 6th International Conference, IVA 2006, Marina Del Rey, CA, USA, August 21-23, 2006, Proceedings (2006) (6)
- The Interaction Between Voice and Appearance in the Embodiment of a Robot Tutor (2017) (6)
- Memory and the design of migrating virtual agents (2013) (6)
- Affective Feedback for a Virtual Robot in a Real-World Treasure Hunt (2014) (6)
- Supporting serendipitous discovery (2012) (6)
- A mechanism for acting and speaking for Empathic Agents (2004) (6)
- Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment (2006) (6)
- A hybrid approach to supervising multiple co-operant autonomous mobile robots (1997) (6)
- Games based learning for Exploring Cultural Conflict (2011) (6)
- On the implications of the virtual storyteller’s point of view (2008) (5)
- Behavioural Virtual Agents (1999) (5)
- Don't You Escape! I'll Tell You My Story (2004) (5)
- ORIENT: The Intercultural Empathy Through Virtual Role-Play (2010) (5)
- Cultural Social Signal Interplay with an Expressive Robot (2018) (5)
- Can I trust you?: sharing information with artificial companions (2012) (5)
- Forgetting through generalisation: a companion with selective memory (2011) (5)
- Emotion and Agent Interaction (2001) (5)
- Supporting the Domain expert in planning domain construction (2002) (5)
- How can a robot signal its incapability to perform a certain task to humans in an acceptable manner? (2014) (5)
- Modeling Trust and Empathy for Socially Interactive Robots (2021) (5)
- Comics 2 D : Describing and Creating Comics from Story-Based Applications with Autonomous Characters (2017) (5)
- Demonstration of the EmoteWizard of Oz Interface for Empathic Robotic Tutors (2013) (5)
- Towards a Serious Game Playing Empathic Robotic Tutorial Dialogue System (2014) (4)
- Interactive Storytelling: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings: Preface (2010) (4)
- Fostering Empathic Behaviour in Children and Young People: Interaction with Intelligent Characters Embodying Culturally Specific Behaviour in Virtual World Simulations (2012) (4)
- A Case Study in Multimodal Interaction Design for Autonomous Game Characters (2010) (4)
- REMOTE: desk-top Virtual Reality for future command and control? (2005) (4)
- Combining predictive and reactive control strategies in multi-agent systems (1994) (4)
- An Architecture for Emotional Facial Expressions as Social Signals (2021) (4)
- SerenA: A Multi-site Pervasive Agent Environment That Supports Serendipitous Discovery in Research (2013) (4)
- Influencing the Learning Experience Through Affective Agent Feedback in a Real-World Treasure Hunt: (Extended Abstract) (2015) (4)
- Suitability of Modelling Context for Use within Emergent Narrative (2013) (4)
- PLANNING AND BEHAVIOURS - A HYBRID ARCHITECTURE FOR MOBILE ROBOTS (1995) (4)
- Engaging with virtual characters using a pictorial interaction language (2014) (4)
- Real-time simulation of virtual humans' emotional facial expressions, harnessing autonomic physiological and musculoskeletal control (2020) (4)
- Investigating social vulnerability in children using computer mediated role-play (2018) (4)
- Multiple Cooperating Robots - Combining Planning And Behaviours (1994) (4)
- Experiential AI (2019) (4)
- Transitivity and Foregrounding in News Articles: Experiments in Information Retrieval and Automatic Summarising (1996) (4)
- eCute: Difference is good (2012) (4)
- Towards autonomous characters for interactive media (2002) (4)
- Interactive Narrative and Story-telling (2022) (4)
- Managing social constraints on recharge behaviour for robot companions using memory (2011) (4)
- Socially constrained management of power resources for social mobile robots (2012) (3)
- I know how that feels — An empathic robot tutor (2015) (3)
- A Pilot Study: Deriving a Users' Goal Framework from a Corpus of Interviews and Diaries (2012) (3)
- Investigating the use of the iPad in heritage education for children: impact of technology on the 'history detective' in a victorian classroom role play activity (2011) (3)
- Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment (2013) (3)
- Generating Operating Procedures for Chemical Process Plants (1999) (3)
- From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters (2007) (3)
- Heterogeneous agents for multi-robot cooperation (1995) (3)
- Social Impact of Recharging Activity in Long-Term HRI and Verbal Strategies to Manage User Expectations During Recharge (2018) (3)
- An idea for modelling group dynamics in autonomous synthetic characters (2013) (3)
- Sarah: An ECA in the Wild (2010) (3)
- Understanding emotions in drama, a step towards interactive narratives (2006) (3)
- MMOPS: Assessing the Impact of On-Board Autonomy for Deep Space Robotic Missions (2006) (3)
- BAMUVA: A Robot Behaviour Based Architecture to Create Virtual Creatures (2000) (3)
- MMOPS: Assessing the Impact of On-Board Autonomy for Planetary Exploration Missions (2006) (3)
- MobComm: Using BDI-agents for the reconfiguration of mobile commissioning robots (2010) (3)
- An Embodied Empathic Tutor (2014) (2)
- Kinect-based RGB detection for 'smart' costume interaction. (2013) (2)
- Towards Robot-Assisted Social Skills Training for Adults with ASC (2019) (2)
- Can models of agents be transferred between areas (2000) (2)
- Let's Go for a Treasure Hunt (2014) (2)
- How does affective robot feedback influence learner experience in a real-world treasure hunt? (2015) (2)
- Traveller: Interacting with agents to deal with misunderstandings due to culture (2013) (2)
- Task planning in an uncertain world (1991) (2)
- Fear and the Behaviour of Virtual Flocking Animals (2007) (2)
- Developing Autonomous AI Planning and Scheduling Technologies for Remote Planetary Exploration (2003) (2)
- "Sorry to Disturb You": Autism and Robot Interruptions (2020) (2)
- Facilitating the Emergence of Educational Stories Using emergent stories for pedagogical purposes (2007) (2)
- Intelligent Virtual Agents: 5th International Working Conference (IVA). Kos, Greece. 12-14 September 2005 (2005) (2)
- Developing an autonomous timeline management capability for a robotic mars mission (2006) (2)
- Modeling Culture in Intelligent Virtual Agents - From Theory to Implementation (Extended Abstract) (2016) (2)
- Using Theory of Mind to investigate empathic engagement with synthetic characters (2007) (2)
- How motor speed of a robot face can influence the "older" user's perception of facial expression? (2015) (2)
- Ubiquitous social perception abilities for interaction initiation in human-robot interaction (2010) (2)
- Virtual odors to transmit emotions in virtual agents (2003) (2)
- Intelligent virtual agents : Third International Workshop, IVA 2001, Madrid, Spain, September 10-11, 2001 : proceedings (2001) (2)
- Emotion in Behavioural Architectures (2007) (2)
- Having it both ways - the impact of fear on eating and fleeing in virtual flocking animals (2005) (2)
- That's My Point! Telling Stories from a Virtual Guide Perspective (2003) (2)
- Inside Stories: A Narrative Journey (2008) (2)
- Robot Expressive Behaviour and Autistic Traits (2018) (2)
- Intelligent Mobile Tour Guide (2007) (2)
- The Empathic Robotic Tutor: Featuring the NAO Robot (2015) (2)
- Intelligent Virtual Agents, 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings (2005) (2)
- Increasing Planning Efficiency and Modelling Expressiveness through the Use of Pairs (1999) (2)
- Affective Adaptation of Synthetic Social Behaviour (2007) (1)
- Modelling Group Behaviour in Autonomous Synthetic Characters (2015) (1)
- Spotting Social Interaction by Using the Robot Energy Consumption (2014) (1)
- Exploring Socially Intelligent Recharge Behaviour for Human-Robot Interaction (2014) (1)
- Intelligent Virtual Agents: 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013, Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence) (2013) (1)
- Special issue on social impact of AI: killer robots or friendly fridges (2011) (1)
- WoZ Pilot Experiment for Empathic Robotic Tutors: Opportunities and Challenges (2013) (1)
- On-Board Planning and Scheduling for the ExoMars Mission (2006) (1)
- Living with Robots: What Every Anxious Human Needs to Know (2021) (1)
- Incorporating Multi-Modal Evaluation into a Technology Enhanced Learning Experience (2012) (1)
- Computational Models of Cultural Behavior for Human-Agent Interaction (Dagstuhl Seminar 14131) (2014) (1)
- Emergent Emotion Model (2005) (1)
- Investigating Narrative Modelling for Digital Games (2015) (1)
- Intelligent Virtual Agents (2003) (1)
- "Don't hit me!" - combining language and action in FearNot (2004) (1)
- Giving Embodied Agents a Grid-Boost (2004) (1)
- Evaluating robot facial expressions (2017) (1)
- Profiling Culture for Affective Synthetic Characters (2008) (1)
- An Immersive Approach to Evaluating Role Play (2009) (1)
- From Non-human to Human: Adult's and Children's Perceptions of Agents Varying in Humanness (2015) (1)
- Proceedings of the Third International Workshop on Intelligent Virtual Agents (2001) (1)
- E-Learning Environment Based on Intelligent Synthetic Characters (2005) (1)
- Demonstrating SerenA: Chance Encounters in the Space of Ideas (2013) (1)
- Proceedings of the Third joint conference on Interactive digital storytelling (2010) (1)
- Interactive Virtual Graffiti System (1)
- An Architecture for Responsible Agents (1994) (1)
- A Treasure Hunt With An Empathic Virtual Tutor: (Demonstration) (2016) (1)
- Welcome to MY Virtual Place (2004) (1)
- 8. Connecting Reflection and Action: A Heterogeneous Multi-Agent Model (2000) (1)
- A Step towards Modelling Group Behaviour in Autonomous Synthetic Characters (2014) (1)
- Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games (2009) (1)
- 1 WHY ARE WE SO SCARED OF ROBOTS (2021) (1)
- Session details: Virtual reality, digital media, and computer games (2002) (0)
- Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI (2019) (0)
- Beyond Emergence : From Emergent to Guided Narrative (2006) (0)
- Organising Committee Program Committee Let's Go for a Treasure Hunt (2014) (0)
- Guest editorial of the special issue on intelligent virtual agents (2009) (0)
- Paris Workshop Short Presentation Proposal : Emergent Model of Emotion (2005) (0)
- Remember You ! How Memory Can Have a Perceived Negative Effect on an Empathic Virtual Robotic Tutor (2016) (0)
- Reply to Comments by Bainbridge, Gratch, and Nishida (2012) (0)
- Remember You ! How Memory Can Have a Perceived Negative Effect on an Empathic Virtual Robotic Tutor (2016) (0)
- Sport participation and the drought: A case for synthetic turf grounds in the community (2010) (0)
- Migrating artificial companions (demonstration) (2012) (0)
- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach (2014) (0)
- Understanding Serendipity to Inform Novel Processes, Methods and Technologies for the Researcher (2011) (0)
- Mixer: Learning about differences (2013) (0)
- Linking Expressive Behavior and Intention for Robot-assisted Training for Adults with ASD (2017) (0)
- Intersection of Poetry and Science – Energy Futures (2019) (0)
- Building Blocks (2010) (0)
- AI PLANNING AND CHEMICAL PLANT OPERATING PROCEDURE SYNTHESIS (1998) (0)
- Towards Primate-Like Synthetic Sociability (2006) (0)
- Metadata of the chapter that will be visualized online Chapter Title Games Robots Play : Once More , with Feeling (2016) (0)
- MIXER: Why the Difference? (Demonstration) (2014) (0)
- Robot-assisted Social Skill Training for Adults with ASD (2018) (0)
- Location aware mobile interactive story telling for the severely motor impaired (2011) (0)
- High-level functional architecture for the virtual learning environment, EC Framework-V VICTEC technical report (2002) (0)
- Edinburgh Research Explorer Experiential (2019) (0)
- Caring agents make good teachers and friendly companions (2011) (0)
- 37 – Development environments (1991) (0)
- PLANFORM-KA tool : Towards a Methodology of Knowledge Acquisition in AI Planning (2001) (0)
- Cultural learning benchmarks and specifications for agent architectures (2012) (0)
- Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture (2007) (0)
- Planform: an Open Environment for Building Planners (fur- Ther Information) (2007) (0)
- Dealing with the unknown in a robot task planner (1991) (0)
- Proceedings of the Symposium Killer Robots vs Friendly Fridges The Social Understanding of Artificial Intelligence (2009) (0)
- Empathic virtual tour guide (2005) (0)
- A tools environment for developing planning domain models (2001) (0)
- A hybrid approach to supervising multiple cooperant cooperant cooperant autonomous mobile robots (1997) (0)
- Enabling Multiple Execution Agents (Extended Abstract) (1996) (0)
- 8 COULD ROBOTS LEARN TO DO THINGS FOR THEMSELVES (2021) (0)
- Shaping Character-Based Narrative (2009) (0)
- Keynote Speeches - Abstracts (2006) (0)
- Virtual learning environment toolkit in VICTEC, EC Framework-V VICTEC technical report (2002) (0)
- Organising Committee Program Committee Developing Self-regulated Learning in Ict-based Narrative Environments 32 Affect Detection and Metaphor in E- Drama: the First Stage Introduction and Relationship to Other Work 1. a Preliminary Approach to Affect Detection and Responding towards Improving Recal (2005) (0)
- Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures (2014) (0)
- 1 ORIENT : An Inter-Cultural Role-Play Game (2008) (0)
- The authors discuss designing unscripted ( emergent ) dramas with affectively driven intelligent autonomous characters based on the development of the FearNot ! system for education against bullying (0)
- Challenge Discussion on Socially Interactive Agents: Considerations on Social Interaction, Computational Architectures, Evaluation, and Ethics (2022) (0)
- Am I bovvered?: Fifteen years of Empathic Agents (2016) (0)
- Erratum to: “FearNot!”: a computer-based anti-bullying-programme designed to foster peer intervention (2013) (0)
- Emotive Tour Guide System (2005) (0)
- Modeling culture in intelligent virtual agents (2015) (0)
- MIXER: why the difference? (2014) (0)
- : An ECA in the wild (2010) (0)
- Emotion Signalling in Virtual Agents (0)
- Using Intelligent Synthetic Characters for Behavior Training in Primary Schools (2004) (0)
- Studying the Effects of Affective Feedback in Embodied Tutors (2014) (0)
- Figure 4. Test Bed: 3d View -a Hybrid Approach (1996) (0)
- Development of a Reusable Operator Library for Chemical Plant Domains (2007) (0)
- Contextual Drama Facilitation for Digital Games (2016) (0)
- Emotion and Story as Memory Organisers and Retrievers (2006) (0)
- Overview of artificial intelligence tools (1990) (0)
- UNVEILING THE COGNITIVE UNDERPINNINGS OF INSTRUMENTAL ACTIVITIES OF DAILY LIVING ACROSS AGE (2018) (0)
- Robots As Socially Intelligent Agents (2002) (0)
- Want to Know How to Play the Game? Ask the ORACLE! (2009) (0)
- Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI (2019) (0)
- User-Defined Body Gestures (2013) (0)
- Program Committee (2020) (0)
- Interactive drama in real and virtual worlds. (2013) (0)
- Workshop: Empathy in human computer interaction (2004) (0)
- Memory, Companion Agents and Aging Society * (2010) (0)
- Enabling Multiple Execution Agents (2002) (0)
- Applying AI to the nuclear industry (1993) (0)
- Robots As Socially Intelligent Agents (2002) (0)
- Edinburgh Research Explorer Experiential AI (2019) (0)
- Intelligent Virtual Agents (2013) (0)
- A Picture of the ‘ real ’ Teletubbies Towards Autonomous Characters for Interactive Media (2001) (0)
- Creating adaptive affective autonomous NPCs (2010) (0)
- co-operant autonomous mobile robots (1997) (0)
- Guest editorial — Applying agent technology to Virtual Reality: Intelligent virtual agents (2000) (0)
- Evaluation approaches for intelligent computer assisted role play (2009) (0)
- 1 WHAT DOES FEARNOT ! LOOK LIKE ? (2011) (0)
- The Partial Poker-Face - When Affective Characters Try to Hide Their True Emotions (2015) (0)
- Deliverable 3.2 eCute - Use cases for synthetic cultures – Scenarios for Traveller and MIXER (2012) (0)
- Erratum to: “FearNot!”: a computer-based anti-bullying-programme designed to foster peer intervention (2013) (0)
- Editorial message: special track on virtual reality, digital media, and computer games (2002) (0)
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