Scott Klemmer
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American computer scientist
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Scott Klemmercomputer-science Degrees
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Computer Science
Scott Klemmer's Degrees
- PhD Computer Science University of California, Berkeley
- Masters Computer Science University of California, Berkeley
- Bachelors Symbolic Systems Stanford University
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Why Is Scott Klemmer Influential?
(Suggest an Edit or Addition)According to Wikipedia, Scott Klemmer is a human-computer interaction, user-centered design, usability, and computer science researcher and educator. He co-founded the Design Lab with Don Norman and Jim Hollan at the University of California San Diego in 2013. Klemmer is a professor in the Departments of Cognitive Science and Computer Science and Engineering, and formerly at Stanford University. His former advisees include the founders of the unicorn startups Instagram and Instabase.
Scott Klemmer's Published Works
Published Works
- How bodies matter: five themes for interaction design (2006) (658)
- Two studies of opportunistic programming: interleaving web foraging, learning, and writing code (2009) (420)
- Peer and self assessment in massive online classes (2013) (403)
- Reflective physical prototyping through integrated design, test, and analysis (2006) (359)
- Shepherding the crowd yields better work (2012) (343)
- Example-centric programming: integrating web search into the development environment (2010) (329)
- Parallel prototyping leads to better design results, more divergence, and increased self-efficacy (2010) (326)
- What would other programmers do: suggesting solutions to error messages (2010) (280)
- ButterflyNet: a mobile capture and access system for field biology research (2006) (264)
- Suede: a Wizard of Oz prototyping tool for speech user interfaces (2000) (256)
- The designers' outpost: a tangible interface for collaborative web site (2001) (254)
- Papier-Mache: toolkit support for tangible input (2004) (240)
- The efficacy of prototyping under time constraints (2009) (200)
- Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition (2007) (183)
- Where do web sites come from?: capturing and interacting with design history (2002) (180)
- PeerStudio: Rapid Peer Feedback Emphasizes Revision and Improves Performance (2015) (170)
- Hacking, Mashing, Gluing: Understanding Opportunistic Design (2008) (169)
- Bricolage: example-based retargeting for web design (2011) (165)
- Designing with interactive example galleries (2010) (160)
- Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results (2011) (153)
- Range: exploring implicit interaction through electronic whiteboard design (2008) (144)
- Design as exploration: creating interface alternatives through parallel authoring and runtime tuning (2008) (141)
- Webzeitgeist: design mining the web (2013) (137)
- Programming by a sample: rapidly creating web applications with d.mix (2007) (135)
- Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration (2003) (131)
- Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology (2011) (119)
- Talkabout: Making Distance Matter with Small Groups in Massive Classes (2015) (112)
- Exiting the Cleanroom: On Ecological Validity and Ubiquitous Computing (2008) (109)
- txt 4 l8r: lowering the burden for diary studies under mobile conditions (2007) (101)
- Supporting children's collaboration across handheld computers (2001) (99)
- Books with voices: paper transcripts as a physical interface to oral histories (2003) (95)
- Scaling short-answer grading by combining peer assessment with algorithmic scoring (2014) (93)
- Opportunistic programming: how rapid ideation and prototyping occur in practice (2008) (88)
- Early and Repeated Exposure to Examples Improves Creative Work (2012) (63)
- Writing Code to Prototype, Ideate, and Discover (2009) (61)
- Iterative design and evaluation of an event architecture for pen-and-paper interfaces (2008) (61)
- d.tour: style-based exploration of design example galleries (2011) (61)
- Shepherding the crowd: managing and providing feedback to crowd workers (2011) (59)
- Coordinating tasks on the commons: designing for personal goals, expertise and serendipity (2009) (59)
- Power to the peers: authority of source effects for a voice-based agricultural information service in rural India (2012) (58)
- Books with Voices: Paper Transcripts as a Tangible Interface to Oral Histories (2002) (51)
- TaskGenies: Automatically Providing Action Plans Helps People Complete Tasks (2012) (48)
- EmailValet: managing email overload through private, accountable crowdsourcing (2013) (45)
- Sharing the Studio: How Creative Livestreaming can Inspire, Educate, and Engage (2019) (43)
- Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection (2018) (42)
- Structure and messaging techniques for online peer learning systems that increase stickiness (2015) (40)
- Framing Feedback: Choosing Review Environment Features that Support High Quality Peer Assessment (2016) (40)
- Interactive Guidance Techniques for Improving Creative Feedback (2018) (38)
- Will massive online open courses (moocs) change education? (2013) (37)
- Opportunistic Programming: Writing Code to Prototype, Ideate, and Discover end-us e r soft war e e ngine e ring (2009) (35)
- Integrating Physical and Digital Interactions on Walls for Fluid Design Collaboration (2008) (35)
- Reimagining Human Research Protections for 21st Century Science (2016) (33)
- The Effect of Parallel Prototyping on Design Performance, Learning, and Self-Efficacy (2009) (33)
- d . tools : Visually Prototyping Physical UIs through Statecharts (2005) (32)
- Teaching embodied interaction design practice (2005) (32)
- Pair Programming: When and Why it Works (2005) (31)
- Hacking , Mashing , Gluing : A Study of Opportunistic Design and Development (2006) (31)
- Supporting crisis response with dynamic procedure aids (2014) (31)
- groupTime: preference based group scheduling (2006) (29)
- d.note: revising user interfaces through change tracking, annotations, and alternatives (2010) (29)
- Toolkit Support for Integrating Physical and Digital Interactions (2009) (28)
- Gut Instinct: Creating Scientific Theories with Online Learners (2017) (28)
- RePlay: Contextually Presenting Learning Videos Across Software Applications (2019) (26)
- Patterns of collaboration in design courses: team dynamics affect technology appropriation, artifact creation, and course performance (2007) (26)
- Talkabout: small-group discussions in massive global classes (2014) (24)
- Tools for predicting drop-off in large online classes (2013) (24)
- “It Feels Like I am Talking into a Void”: Understanding Interaction Gaps in Synchronous Online Classrooms (2021) (23)
- Technology for design education: a case study (2006) (23)
- Range: exploring proxemics in collaborative whiteboard interaction (2007) (23)
- Flexible Tree Matching (2011) (21)
- DiscoverySpace: Suggesting Actions in Complex Software (2016) (21)
- When is collaborating with friends a good idea? insights from design education (2009) (19)
- An asymmetric communications platform for knowledge sharing with low-end mobile phones (2011) (19)
- Maintaining shared mental models in anesthesia crisis care with nurse tablet input and large-screen displays (2011) (19)
- Informal PUIs: No Recognition Required (2002) (19)
- The future of user interface design tools (2005) (16)
- Visually Prototyping Physical UIs through Statecharts (2005) (16)
- Learning design wisdom by augmenting physical studio critique with online self-assessment (2012) (15)
- The designer's outpost: a task-centered tangible interface for web site information design (2000) (14)
- Papier-Mâché: Toolkit support for tangible interaction (2003) (14)
- Embarking on Spoken-Language NL Interface Design (2002) (13)
- d . tools : Integrated Prototyping for Physical Interaction Design (2005) (13)
- An HCI View of Configuration Problems (2016) (13)
- Automatic retargeting of web page content (2009) (12)
- Escaping the Echo Chamber: Ideologically and Geographically Diverse Discussions about Politics (2017) (11)
- Automatically adapting web pages to heterogeneous devices (2011) (11)
- A Tangible Evolution: System Architecture and Participatory Design (2002) (11)
- Docent: transforming personal intuitions to scientific hypotheses through content learning and process training (2018) (11)
- Programming by a Sample : Rapidly Prototyping Web Applications with d . mix (2007) (11)
- Tangible user interface input: tools and techniques (2004) (11)
- Introduction to Online Learning at Scale (2015) (10)
- SUEDE: iterative, informal prototyping for speech interfaces (2001) (10)
- Exploring a New Interaction Paradigm for Collaborating on Handheld (2002) (10)
- Interactive Gigapixel Prints : Large , Paper-Based Interfaces for Visual Context and Collaboration (2006) (10)
- Shepherding the Crowd: An Approach to More Creative Crowd Work (2011) (9)
- Community TAs scale high-touch learning, provide student-staff brokering, and build esprit de corps (2014) (9)
- Interactive Gigapixel Prints : Large Paper Interfaces for Visual Context , Mobility , and Collaboration (2006) (9)
- Design and Evaluation of an Event Architecture for Paper UIs: Developers Create by Copying and Combining (2007) (8)
- CritiqueKit: A Mixed-Initiative, Real-Time Interface For Improving Feedback (2017) (8)
- Head-mounted and multi-surface displays support emergency medical teams (2013) (8)
- Rehearse : Helping Programmers Adapt Examples by Visualizing Execution and Highlighting Related Code (2010) (8)
- Data-driven Web Design (2012) (8)
- ReMap: Lowering the Barrier to Help-Seeking with Multimodal Search (2020) (8)
- Long-Term Peer Reviewing Effort is Anti-Reciprocal (2017) (8)
- Integrating Physical and Digital Interactions (2005) (8)
- Aesthetics matter: leveraging design heuristics to synthesize visually satisfying handheld interfaces (2009) (7)
- Iterative Design of a Paper + Digital Toolkit: Supporting Designing, Developing, and Debugging (2007) (7)
- Towards responsive retargeting of existing websites (2014) (7)
- HCI at Stanford University (2005) (7)
- Learning innovation at scale (2014) (6)
- Do Numeric Ratings Impact Peer Reviewers? (2015) (6)
- ButterflyNet: Mobile Capture and Access for Biologists (2005) (6)
- DiscoverySpace: Crowdsourced Suggestions Onboard Novices in Complex Software (2016) (6)
- Field Notes on Field Notes: Informing Technology Support for Biologists (2004) (6)
- MyriadHub: Efficiently Scaling Personalized Email Conversations with Valet Crowdsourcing (2017) (6)
- How live streaming does (and doesn't) change creative practices (2019) (6)
- Rehearse: Coding Interactively while Prototyping (2008) (6)
- Introduction to This Special Issue on Understanding Design Thinking (2014) (5)
- Learning Structural Semantics for the Web (2012) (5)
- Evaluating Augmented Idea Logs for Design Education (2006) (5)
- Shöwn: Adaptive Conceptual Guidance Aids Example Use in Creative Tasks (2021) (5)
- Lash-Ups: A Toolkit for Location-Aware Mash-Ups (2006) (5)
- A Tangible Difference : Participatory Design Studies Informing a Designers ’ Outpost (2000) (4)
- Longitudinal Studies of Augmented Notebook Usage Informing the Design of Sharing Mechanisms (2006) (4)
- Supporting Peer Instruction with Evidence-Based Online Instructional Templates (2016) (4)
- RapidRead: step-at-a-glance crisis checklists (2014) (4)
- Redprint: integrating API specific "instant example" and "instant documentation" display interface in IDEs (2011) (4)
- Bridging physical and electronic media for distributed design collaboration (2002) (4)
- Classroom Studies of Augmented Notebook Usage Informing the Design of Sharing Mechanisms (2007) (3)
- Adaptive Interfaces for Supporting Design by Example (2007) (3)
- Tools for Rapidly Prototyping Mobile Interactions (2008) (3)
- Docent (2018) (3)
- Bridging the gap: fluidly connecting paper notecards with digital representations for story/task-based planning (2006) (3)
- Galileo: Citizen-led Experimentation Using a Social Computing System (2021) (3)
- Bricolage : A Structured-Prediction Algorithm for Example-Based Web Design (2010) (3)
- Adjacent Display of Relevant Discussion Helps Resolve Confusion (2021) (3)
- Mobile Graphics (2008) (3)
- ReMap: Multimodal Help-Seeking (2019) (2)
- Skintroducing the future (2011) (2)
- Toolkit support for vision-based tangible interfaces (2003) (2)
- An Empirical Analysis of TinyOS RF Networking ( and Beyond ... ) (2000) (2)
- A platform for large-scale machine learning on web design (2012) (2)
- Providing action plans helps people complete tasks (2011) (2)
- Designing Scalable and Sustainable Peer Interactions Online (2016) (2)
- Connecting Stories and Pedagogy Increases Participant Engagement in Discussions (2015) (2)
- Adaptive Interfaces for Declarative Presentation of Heterogeneous Content (2006) (1)
- An Empirical Investigation of Opportunistic Programming : Interleaving Web Foraging , Learning , and Writing Code (2008) (1)
- Standing on the Shoulders of Peers: Tournament-Style Remixing in Project Courses (2017) (1)
- RePlay (2019) (1)
- Trading design spaces: exchanging ideas on physical design environments (2004) (1)
- TeleTorchlight: remote pointing and annotation using a mobile camera projector (2012) (1)
- Representing visual aesthetic tastes for web pages in computable form (2011) (1)
- Experiment Reconstruction Reduces Fixation on Surface Details of Explanations (2019) (1)
- Beliefs About Learning: Critical for Success in Online Courses (2009) (1)
- The Dark Side of Satisficing: Setting the Temperature of Creative Thinking (2019) (1)
- Session details: Display and input technologies (2008) (0)
- Remap (1996) (0)
- Maintaining Healthy Behavior Change Through Ubiquitous Sensing and Persuasive Feedback – A Pilot Study (2010) (0)
- Can Presenting Examples Improve Designers’ Work? Creating Better Interfaces through Adaptive Display (2008) (0)
- Interaction Design for Active Bodies : Two Themes (2006) (0)
- Interactive cognitive aids in medicine (2013) (0)
- The Desmgners A Tangmble Interface for Collab eb Site Design (2001) (0)
- 2007 Reviewers (2007) (0)
- Acknowledgment to reviewers (1997) (0)
- Hacking in the Wild and in the Lab Writing Code to Prototype, Ideate, and Discover End-user Software Engineering (2009) (0)
- Integrating citizen science with online learning to ask better questions (2016) (0)
- Programming by a sample: Leveraging Web sites to program their underlying services (2010) (0)
- How the Web helps people turn ideas into code (2010) (0)
- I N V I S I B L E C O M P U T I N G Designers' Outpost Dual Media Representations Papier-mâché Toolkit Integrating Physical and Digital Interactions (0)
- Chapter XXI Tools for Rapidly Prototyping Mobile Interactions (2019) (0)
- Remixing the Web : Tailoring Applications using Programmable Proxies inside Web Browsers (2007) (0)
- Designing Interface Alternatives with Parallel Exploration and Runtime Tuning (2007) (0)
- Data Heritage in the Biologist ’ s Field Notebook (2005) (0)
- Session details: Session 5A: Statistics and Interactive Machine Learning (2019) (0)
- MyriadHub (2017) (0)
- Design at large (2013) (0)
- Score-Group Framing Negatively Impacts Peer Evaluations (2018) (0)
- Will Massive Open Online Courses (MOOCs) Change Education (2013) (0)
- Reducing medical errors through operating room cognitive aids (2011) (0)
- REMAP (1995) (0)
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