Sebastian Möller
German electrical engineer
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Why Is Sebastian Möller Influential?
(Suggest an Edit or Addition)According to Wikipedia, Sebastian Möller is an expert for quality of experience and speech technology. Biography Sebastian Möller studied electrical engineering at the universities in Bochum , Orléans and Bologna . From 1994 to 2005, he was a scientific researcher and later lecturer at the Institute of Communication Acoustics at Ruhr Universität Bochum specializing in speech transmission, speech technology and communication acoustics, as well as the quality of speech-based systems. Möller earned his habilitation at the Faculty of Electrical Engineering and Information Technology at Ruhr Universität Bochum in 2004 with a book discussing the quality of telephone-based speech dialog systems. He joined Telekom Innovation Laboratories in June 2005. In April 2007, he was appointed to a professorship at Technische Universität Berlin, and at Telekom Innovation Laboratories he was the head of the Quality and Usability Lab. From 2015 to 2017, he served as a Vice Dean for Research at the Factulty for Electrical Engineering and Computer Science at Technische Universität Berlin, and from 2017 to 2019 as the Dean of this faculty. He also leads the research department Speech and Language Technology at the German Research Center for Artificial Intelligence, DFKI, as a Scientific Director since 2017. In September 2008, Möller was a visiting fellow at the Marcs Institute , University of Western Sydney in Australia, specializing in the evaluation of avatars. In November 2011, he was Visiting Professor at the Universidad de Granada , from February to April 2012 and from May to July 2014 Visiting Professor at the Ben Gurion University of the Negev in Be'er Sheva , in October 2013 Visiting Professor at NTNU in Trondheim , from 2012 to 2018 he was Adjunct Professor at the University of Canberra , and since 2018, he is Adjunct Professor at the University of Technology Sydney . His book on "Quality Engineering" was published in 2010.
Sebastian Möller's Published Works
Published Works
- Qualinet White Paper on Definitions of Quality of Experience (2013) (758)
- Assessment and Prediction of Speech Quality in Telecommunications (2000) (200)
- I'm home: Defining and evaluating a gesture set for smart-home control (2011) (176)
- On the need for different security methods on mobile phones (2011) (151)
- Speech Quality Estimation: Models and Trends (2011) (135)
- Quality of Telephone-Based Spoken Dialogue Systems (2005) (109)
- Automatically Assessing Personality from Speech (2010) (85)
- Identity theft, computers and behavioral biometrics (2009) (84)
- Impairment Factor Framework for Wide-Band Speech Codecs (2006) (81)
- T-V-model: Parameter-based prediction of IPTV quality (2008) (76)
- Evaluating spoken dialogue systems according to de-facto standards: A case study (2007) (76)
- Memo: towards automatic usability evaluation of spoken dialogue services by user error simulations (2006) (71)
- Analyzing Speech Quality Perception Using Electroencephalography (2012) (67)
- Modeling User Satisfaction with Hidden Markov Models (2009) (66)
- Predicting the quality and usability of spoken dialogue services (2008) (62)
- Quality of Experience (2014) (59)
- Developers Deserve Security Warnings, Too: On the Effect of Integrated Security Advice on Cryptographic API Misuse (2018) (57)
- NISQA: A Deep CNN-Self-Attention Model for Multidimensional Speech Quality Prediction with Crowdsourced Datasets (2021) (57)
- Quality Dimensions of Narrowband and Wideband Speech Transmission (2010) (56)
- Towards a comprehensive framework for QOE and user behavior modelling (2015) (54)
- Analysis of infant cries for the early detection of hearing impairment (1997) (49)
- Using Electroencephalography to Measure Perceived Video Quality (2014) (48)
- Proceedings of the 6th International Conference on Language Resources and Evaluation (2008) (45)
- Comparison of approaches for instrumentally predicting the quality of text-to-speech systems (2010) (45)
- Measuring the Quality of Service and Quality of Experience of multimodal human–machine interaction (2012) (44)
- All Users Are (Not) Equal - The Influence of User Characteristics on Perceived Quality, Modality Choice and Performance (2011) (43)
- INSPIRE: Evaluation of a Smart-Home System for Infotainment Management and Device Control (2004) (43)
- Crowdsourcing Versus the Laboratory: Towards Human-Centered Experiments Using the Crowd (2017) (43)
- Single-trial analysis of the neural correlates of speech quality perception (2013) (43)
- An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming (2018) (42)
- Non-intrusive Speech Quality Assessment for Super-wideband Speech Communication Networks (2019) (41)
- Assessing the Relationship between Technical Affinity, Stress and Notifications on Smartphones (2015) (41)
- GamingVideoSET: A Dataset for Gaming Video Streaming Applications (2018) (40)
- Modeling the behavior of users who are confronted with security mechanisms (2011) (39)
- Towards Signal-Based Instrumental Quality Diagnosis for Text-to-Speech Systems (2008) (38)
- Too tired for calling? A physiological measure of fatigue caused by bandwidth limitations (2012) (38)
- Underlying quality dimensions of modern telephone connections (2006) (37)
- Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE (2013) (36)
- A new Taxonomy for the Quality of Telephone Services Based on Spoken Dialogue Systems (2002) (36)
- Effect of trapping questions on the reliability of speech quality judgments in a crowdsourcing paradigm (2015) (36)
- Speech Quality While Roaming in Next Generation Networks (2009) (36)
- Corpus Analysis of Spoken Smart-Home Interactions with Older Users (2008) (34)
- Evaluating the speech output component of a smart-home system (2006) (34)
- Audiovisual quality integration for interactive communications (2013) (33)
- Telephone speech quality prediction: Towards network planning and monitoring models for modern network scenarios (2002) (33)
- Deep Learning Based Assessment of Synthetic Speech Naturalness (2020) (32)
- Perception of low-quality videos analyzed by means of electroencephalography (2012) (31)
- A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos (2018) (31)
- QUALINET White Paper on Definitions of Immersive Media Experience (IMEx) (2020) (31)
- Perceptual Quality Dimensions of Text-to-Speech Systems (2011) (31)
- Review on using physiology in quality of experience (2016) (30)
- Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE (2015) (30)
- Evaluating embodied conversational agents in multimodal interfaces (2015) (29)
- Audio and video channel impact on perceived audio-visual quality in different interactive contexts (2009) (29)
- Modeling Call Quality for Time-Varying Transmission Characteristics Using Simulated Conversational Structures (2009) (29)
- An Evaluation Protocol for the Subjective Assessment of Text-to-Speech in Audiobook Reading Tasks (2011) (29)
- Multimedia Quality Assessment Standards in ITU-T SG12 (2011) (28)
- Google now is for the extraverted, cortana for the introverted: investigating the influence of personality on IPA preference (2017) (28)
- Towards the delay sensitivity of games: There is more than genres (2017) (28)
- Temporal Development of Quality of Experience (2014) (27)
- Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming (2018) (26)
- NR-GVQM: A No Reference Gaming Video Quality Metric (2018) (26)
- Towards understanding the relationship between game type and network traffic for cloud gaming (2014) (26)
- Thin-film gas sensors with organically modified silicates for the measurement of SO2 (1991) (25)
- Neurophysiological experimental facility for Quality of Experience (QoE) assessment (2013) (25)
- Extension of the E-model towards super-wideband speech transmission (2010) (25)
- Estimation of the quality dimension "directness/frequency content" for the instrumental assessment of speech quality (2006) (24)
- Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience (2020) (24)
- A Technique for Seamless VoIP-Codec Switching in Next Generation Networks (2008) (23)
- A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity (2018) (23)
- Using Statistical Information to Communicate Android Permission Risks to Users (2014) (23)
- An Experimental System for Studying the Tradeoff between Usability and Security (2009) (23)
- Improving Instrumental Quality Prediction Performance for the Blizzard Challenge (2008) (23)
- Analysis of a new simulation approach to dialog system evaluation (2009) (23)
- Brain Activity Correlates of Quality of Experience (2014) (23)
- A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience (2020) (22)
- Human speaker identification of known voices transmitted through different user interfaces and transmission channels (2013) (22)
- A Physiological Approach to Determine Video Quality (2011) (22)
- Two-dimensional and three-dimensional interdigital capacitors as basic elements for chemical sensors (1991) (22)
- Subjective Listening Tests and Neural Correlates of Speech Degradation in Case of Signal-Correlated Noise (2010) (21)
- Crowdsourcing Quality of Experience Experiments (2017) (21)
- Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience (2018) (21)
- Is intelligibility still the main problem? a review of perceptual quality dimensions of synthetic speech (2013) (21)
- Study of a Speech-based Smart Home System with Older Users (2008) (21)
- Quantifying the impact of system characteristics on perceived quality dimensions of a spoken dialogue service (2003) (20)
- Using eye-tracking and correlates of brain activity to predict quality scores (2014) (20)
- Parameters for Quantifying the Interaction with Spoken Dialogue Telephone Services (2005) (20)
- Estimating the Quality of Synthesized and Natural Speech Transmitted Through Telephone Networks Using Single-ended Prediction Models (2008) (20)
- Towards Perceptual Quality Modeling of Synthesized Audiobooks – Blizzard Challenge 2012 (2012) (20)
- New ITU-T Standards for Gaming QoE Evaluation and Management (2018) (20)
- A Framework for Model-based Evaluation of Spoken Dialog Systems (2008) (19)
- Poster: User preferences for biometric authentication methods and graded security on mobile phones (2010) (19)
- An Approach for Modeling the Effects of Video Resolution and Size on the Perceived Visual Quality (2011) (19)
- Mobisense testbed: merging user perception and network performance (2008) (19)
- Chapter 14 – Evaluation of Multimodal Interfaces for Ambient Intelligence (2010) (19)
- Multimedia Quality Assessment [DSP Forum] (2011) (19)
- Psychological needs as motivators for security and privacy actions on smartphones (2017) (19)
- Quality estimation models for gaming video streaming services using perceptual video quality dimensions (2020) (19)
- Evaluating multimodal systems: a comparison of established questionnaires and interaction parameters (2010) (19)
- I-vector Speaker Verification for Speech Degraded by Narrowband and Wideband Channels (2014) (18)
- Speech Quality Assessment in Wireless Communications With MIMO Systems Using a Parametric Model (2019) (18)
- Factors Influencing Modality Choice in Multimodal Applications (2008) (18)
- On the way to high-quality video calls in future mobile networks (2011) (18)
- Effect of being observed on the reliability of responses in crowdsourcing micro-task platforms (2015) (18)
- On Speaker-Independent Personality Perception and Prediction from Speech (2012) (18)
- Memo workbench for semi-automated usability testing (2008) (18)
- Quality prediction of synthesized speech based on perceptual quality dimensions (2015) (18)
- Making it easier for older people to talk to smart homes: the effect of early help prompts (2010) (17)
- Using electroencephalography to analyze sleepiness due to low-quality audiovisual stimuli (2016) (17)
- The effects of text-to-speech system quality on emotional states and frontal alpha band power (2013) (17)
- NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction (2020) (17)
- Influence of Number of Stimuli for Subjective Speech Quality Assessment in Crowdsourcing (2018) (17)
- Delay sensitivity classification of cloud gaming content (2020) (17)
- Subjective Assessment of Text Complexity: A Dataset for German Language (2019) (17)
- Reliable Evaluation of Multimodal Dialogue Systems (2009) (17)
- Impact of Virtual Environments on Motivation and Engagement During Exergames (2018) (17)
- Estimation of ‘quality per call’ in modelled telephone conversations (2008) (17)
- From Single-Call to Multi-Call Quality: A Study on Long-Term Quality Integration in Audio-Visual Speech Communication (2011) (17)
- Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience (2019) (17)
- An objective and subjective quality assessment study of passive gaming video streaming (2018) (17)
- Features of Quality of Experience (2014) (16)
- Automatically assessing acoustic manifestations of personality in speech (2010) (16)
- Analysis of communication failures for spoken dialogue systems (2007) (16)
- Web-QOE under real-world distractions: Two test cases (2014) (16)
- Robustness in speech quality assessment and temporal training expiry in mobile crowdsourcing environments (2015) (16)
- Factors Influencing Gaming QoE: Lessons Learned from the Evaluation of Cloud Gaming Services (2017) (16)
- Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming (2015) (15)
- Quality of talking heads in different interaction and media contexts (2010) (15)
- Modeling Speaker Personality Using Voice (2011) (15)
- Modeling input modality choice in mobile graphical and speech interfaces (2015) (15)
- Speech quality prediction for artificial bandwidth extension algorithms (2013) (15)
- Changes of vigilance caused by varying bit rate conditions (2013) (14)
- What makes this voice sound so bad? A multidimensional analysis of state-of-the-art text-to-speech systems (2012) (14)
- Comparison of Human Speaker Identification of Known Voices Transmitted Through Narrowband and Wideband Communication Systems (2012) (14)
- Pragmatic Usage of Linear Regression Models for the Prediction of User Judgments (2007) (14)
- Influence of Loudness Level on the Overall Quality of Transmitted Speech (2007) (14)
- Parameters describing multimodal interaction - definitions and three usage scenarios (2010) (14)
- Instrumental Assessment of Prosodic Quality for Text-to-Speech Signals (2012) (14)
- Towards speech quality assessment using a crowdsourcing approach: evaluation of standardized methods (2020) (13)
- An instrumental measure for end-to-end speech transmission quality based on perceptual dimensions: framework and realization (2008) (13)
- Modality Preferences of Different User Groups (2012) (13)
- Subjective quality ratings and physiological correlates of synthesized speech (2013) (13)
- Crowdee: mobile crowdsourcing micro-task platform for celebrating the diversity of languages (2014) (13)
- Communication failures in the speech-based control of smart home systems (2007) (13)
- User Experience of Reading in Virtual Reality — Finding Values for Text Distance, Size and Contrast (2020) (13)
- Using fNIRS to Characterize Human Perception of TTS System Quality, Comprehension, and Fluency: Preliminary Findings (2013) (13)
- Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments (2019) (13)
- Influence of primacy, recency and peak effects on the game experience questionnaire (2019) (13)
- Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters (2021) (13)
- Smartphone Notifications in Context: a Case Study on Receptivity by the Example of an Advertising Service (2016) (13)
- Assessing the Impact of Game Type, Display Size and Network Delay on Mobile Gaming QoE (2014) (13)
- Gender differences in the perception of security of mobile phones (2012) (13)
- Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen (2020) (12)
- Neural correlates of speech quality dimensions analyzed using electroencephalography (EEG) (2019) (12)
- Objective Estimation of Speech Quality for Communication Systems (2013) (12)
- On the Use of Emojis in Mobile Authentication (2017) (12)
- Estimation of the Quality of Experience During Video Streaming From Facial Expression and Gaze Direction (2020) (12)
- Subjective quality of webpage loading: The impact of delayed and missing elements on quality ratings and task completion time (2015) (12)
- Call Quality Prediction for Audiovisual Time-Varying Impairments Using Simulated Conversational Structures (2013) (12)
- Describing Telephone Speech Codec Quality Degradations by Means of Impairment Factors (2002) (12)
- Towards generic quality prediction models for spoken dialogue systems - a case study (2005) (12)
- Assessing the impact of display size, game type, and usage context on mobile gaming QOE (2014) (11)
- Automated Text Readability Assessment for German Language: A Quality of Experience Approach (2019) (11)
- Spectral Sub-band Analysis of Speaker Verification Employing Narrowband and Wideband Speech (2014) (11)
- Instrumental Estimation of E-Model Parameters for Wideband Speech Codecs (2010) (11)
- Development of a reactance scale for human–computer interaction (2018) (11)
- Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Task (2020) (11)
- Investigating the Social Facilitation Effect in Human-Robot Interaction (2012) (11)
- Development and Validation of Extrinsic Motivation Scale for Crowdsourcing Micro-task Platforms (2014) (11)
- Speech Quality Parametric Model that Considers Wireless Network Characteristics (2019) (11)
- Exploring attitudes of healthcare professionals towards ICT-based interventions for nursing home residents with dementia: a mixed-methods approach (2018) (11)
- Cognitive, affective, and experience correlates of speech quality perception in complex listening conditions (2013) (11)
- P300 indicates context-dependent change in speech quality beyond phonological change (2019) (10)
- DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions (2020) (10)
- Predicting the quality of multimodal systems based on judgments of single modalities (2009) (10)
- Quality-of-user-experience: a position paper (2018) (10)
- Investigating modality selection strategies (2010) (10)
- Understanding Signal-Based Speech Quality Prediction in Future Mobile Communications (2010) (10)
- Usability Evaluation of Multimodal Interfaces: Is the Whole the Sum of Its Parts? (2009) (10)
- Sequential classifiers for the prediction of user judgments about spoken dialog systems (2010) (10)
- Evaluating talking heads for smart home systems (2008) (10)
- Usable Security und Privacy (2010) (10)
- PERCEPTUAL QUALITY DIMENSIONS OF SPOKEN DIALOGUE SYSTEMS : A REVIEW AND NEW EXPERIMENTAL RESULTS (2005) (10)
- Advantages of wideband over narrowband channels for speaker verification employing MFCCs and LFCCs (2014) (10)
- Psychological reactance in HCI: a method towards improving acceptance of devices and services (2016) (9)
- Preliminary findings on image preference characterization based on neurophysiological signal analysis: Towards objective QoE modeling (2012) (9)
- Implications of different feedback types on error perception and psychological reactance (2016) (9)
- The Relationship Between User Errors and Perceived Usability of a Spoken Dialogue System (2006) (9)
- Perceptual references for independent dimensions of speech quality as measured by electroencephalography (2017) (9)
- Predicting Automatic Speech Recognition Performance Over Communication Channels from Instrumental Speech Quality and Intelligibility Scores (2017) (9)
- Predicting the quality of synthesized speech using reference-based prediction measures (2011) (9)
- Quantifying Quality Degradation of the EVS Super-Wideband Speech Codec (2018) (9)
- Quality of Transmitted Speech for Humans and Machines (2005) (9)
- A Comparison of Privacy and Security Knowledge and Privacy Concern as Influencing Factors for Mobile Protection Behavior (2014) (9)
- User Experience of Web Browsing - The Relationship of Usability and Quality of Experience (2018) (9)
- Analyzing End-Users ’ Knowledge and Feelings Surrounding Smartphone Security and Privacy (2015) (9)
- Quality prediction for synthesized speech: Comparison of approaches (2009) (9)
- I-vector speaker verification based on phonetic information under transmission channel effects (2014) (9)
- Influence of UI Complexity and Positioning on User Experience During VR Exergames (2019) (9)
- Estimation model for the speech-quality dimension ``Noisiness.'' (2008) (8)
- Full-Reference Speech Quality Estimation with Attentional Siamese Neural Networks (2020) (8)
- Quantifying the Quality Improvement of MIMO Transmission Systems in VoIP Communication (2018) (8)
- Wizard-of-Oz tests for a dialog system in smart homes (2004) (8)
- Analysis of a Quality Prediction Model for Wideband Speech Quality , the WB-PESQ (2006) (8)
- Towards a Reliable and Robust Methodology for Crowd-Based Subjective Quality Assessment of Query-Based Extractive Text Summarization (2020) (8)
- FlashPolling privacy: the discrepancy of intention and action in location-based poll participation (2015) (8)
- Speech Quality Assessment in Crowdsourcing: Influence of Environmental Noise (2018) (8)
- An intrusive super-wideband speech quality model: DIAL (2010) (8)
- Transformation of Mean Opinion Scores to Avoid Misleading of Ranked Based Statistical Techniques (2020) (8)
- Incorporating Wireless Communication Parameters Into the E-Model Algorithm (2021) (8)
- Predicting task execution times by deriving enhanced cognitive models from user interface development models (2014) (8)
- FOR ASSESSING THE QUALITY OF TRANSMITTED SPEECH AND OF SPEECH COMMUNICATION SERVICES (2014) (8)
- Impact of the Number of Votes on the Reliability and Validity of Subjective Speech Quality Assessment in the Crowdsourcing Approach (2020) (8)
- Affective quality of audio feedback in different contexts (2012) (7)
- ReTiCo: An open-source framework for modeling real-time conversations in spoken dialogue systems (2019) (7)
- Quality Analysis of Macroprosodic F0 Dynamics in Text-to-Speech Signals (2012) (7)
- Characterization of human emotions and preferences for text-to-speech systems using multimodal neuroimaging methods (2014) (7)
- Auditory BCIs for Visually Impaired Users : Should Developers Worry About the Quality of Text-to-Speech Readers ? (2013) (7)
- Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games (2020) (7)
- Weighting the Coefficients in PARADISE Models to Increase Their Generalizability (2008) (7)
- Modality Selection and Perceived Mental Effort in a Mobile Application (2011) (7)
- Reliability of Human Evaluation for Text Summarization: Lessons Learned and Challenges Ahead (2021) (7)
- Quality of life in people with dementia living in nursing homes: validation of an eight-item version of the QUALIDEM for intensive longitudinal assessment (2020) (7)
- Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality (2021) (7)
- Development and validation of the conversational agents scale (CAS) (2013) (7)
- Perceptual Dimensions of Wideband-transmitted Speech (2006) (7)
- Predicting the quality of text-to-speech systems from a large-scale feature set (2013) (7)
- Introduction to the Special Issue on New Subjective and Objective Methodologies for Audio and Visual Signal Processing (2012) (7)
- Quality Degradation Diagnosis for Voice Networks - Estimating the Perceived Noisiness, Coloration, and Discontinuity of Transmitted Speech (2019) (7)
- Improving a Parametric Model for Speech Quality Assessment in Wireless Communication Systems (2018) (7)
- Perceptual Ratings of Voice Likability Collected Through In-Lab Listening Tests vs. Mobile-Based Crowdsourcing (2017) (7)
- Analyzing perceptual dimensions of conversational speech quality (2014) (6)
- A Comparison of Interactive and Passive Quality Assessment for Gaming Research (2018) (6)
- Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality (2020) (6)
- Advances in Perceptual Modeling of Speech Quality in Telecommunications (2014) (6)
- The Sound Character Space of Spectrally Distorted Telephone Speech and Its Impact on Quality (2008) (6)
- A method for seamless codec changeover during active video calls (2011) (6)
- Usability Engineering for Spoken Dialogue Systems via Statistical User Models (2009) (6)
- Investigating the affective impression of tactile feedback on mobile devices (2013) (6)
- Estimation of TTS Quality in Telephone Environments Using a Reference-free Quality Prediction Model (2006) (6)
- Quality of Experiencing Multi-Modal Interaction (2011) (6)
- Best Practices for Crowd-based Evaluation of German Summarization: Comparing Crowd, Expert and Automatic Evaluation (2020) (6)
- Set-up of a Unit-Selection Synthesis with a Prominent Voice (2006) (6)
- A Cross-University Massive Open Online Course on Communication Acoustics (2017) (6)
- A new dimension-based framework model for the quality of speech communication services (2011) (6)
- Non-intrusive Estimation of Noisiness as a Perceptual Quality Dimension of Transmitted Speech (2016) (6)
- Perceptual speech quality dimensions in a conversational situation (2015) (6)
- Direct Scaling & Quality Prediction for perceptual Video Quality Dimensions (2018) (6)
- SINGLE-ENDED PACKET LOSS RATE ESTIMATION OF TRANSMITTED SPEECH SIGNALS (2018) (6)
- New ITG Guideline for the Usability Evaluation of Smart Home Environments (2014) (6)
- A testbed for QoE-based multimedia streaming optimization in heterogeneous wireless networks (2011) (6)
- Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? (2019) (6)
- Auditory assessment of synthesized speech in application scenarios: Two case studies (2001) (6)
- Direct Quantification of Latent Speech Quality Dimensions (2012) (6)
- TIDE : A Testbed for Interactive Spoken Dialogue System Evaluation (2007) (6)
- A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content (2020) (5)
- Investigation of the flow around the Ahmed body using RANS and URANS with various turbulence models (2008) (5)
- Security and usability research using a microworld environment (2009) (5)
- Testing a Quality of Experience (QoE) Model of Loudspeaker-Based Spatial Speech Reproduction (2020) (5)
- Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations (2018) (5)
- Talking heads for interacting with spoken dialog smart-home systems (2009) (5)
- Scoring voice likability using pair-comparison: Laboratory vs. crowdsourcing approach (2017) (5)
- Analyzing Technical Causes and Perceptual Dimensions for Diagnosing the Quality of Transmitted Speech (2015) (5)
- User Experience in Authentication Research: A Survey (2016) (5)
- Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming (2020) (5)
- How context determines perceived quality and modality choice. Secondary task paradigm applied to the evaluation of multimodal interfaces (2011) (5)
- The Influence of the Usage Mode on Subjectively Perceived Quality (2010) (5)
- Objective characterization of human behavioural characteristics for QoE assessment: A pilot study on the use of electroencephalography features (2013) (5)
- Analytical assessment and distance modeling of speech transmission quality (2010) (5)
- Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets (2021) (5)
- Influence of a voice on the quality of synthesized speech (2014) (5)
- Modeling the overall quality of experience on the basis of underlying quality dimensions (2017) (5)
- Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition (2019) (5)
- Towards a MATLAB Toolbox for Imposing Speech Signal Impairments Following the P.TCA Schema (2015) (5)
- Locate! - When do Users Disclose Location? (2014) (5)
- "About your smartphone usage" — Privacy in location-based mobile participation (2015) (5)
- Position paper: Quality-of-experience of cyber-physical system applications (2017) (5)
- Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery (2020) (5)
- Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach (2020) (5)
- Is low quality media affecting the level of fatigue? (2014) (5)
- Duration Neglect in Multi-episodic Perceived Quality (2016) (5)
- Defining the relevant perceptual quality space for video and video-telephony (2017) (5)
- Text-To-Speech Synthesis (2014) (5)
- A closer look at quality judgments of spoken dialog systems (2009) (5)
- Real-time telephone transmission simulation for speech recognizer and dialogue system evaluation and improvement (2000) (5)
- Finding critical features for predicting quality of life in tablet-based serious games for dementia (2019) (5)
- Assessment of the speech-quality dimension "noisiness" for the instrumental estimation and analysis of telephone-band speech quality (2008) (4)
- A User Model to Predict User Satisfaction with Spoken Dialog Systems (2010) (4)
- Non-intrusive Estimation of the Perceptual Dimension Coloration (2016) (4)
- MoCCha: a mobile campus app for analyzing user behavior in the field (2012) (4)
- Evaluating Interactions with Spoken Dialogue Telephone Services (2008) (4)
- Motivation and Introduction (2014) (4)
- Analysis of Automatic Speaker Verification Performance over Different Narrowband and Wideband Telephone Channels (2012) (4)
- Non-intrusive Estimation of Packet Loss Rates in Speech Communication Systems Using Convolutional Neural Networks (2018) (4)
- Multi-episodic perceived quality for one session of consecutive usage episodes with a speech telephony service (2017) (4)
- Models for Predicting Speech Communication Quality and Service-Related Models (2000) (4)
- Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames (2018) (4)
- Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services (2021) (4)
- Predicting user error for ambient systems by integrating model-based UI development and cognitive modeling (2016) (4)
- Analytic assessment of telephone transmission impact on ASR performance using a simulation model (2002) (4)
- Detecting Packet-Loss Concealment Using Formant Features and Decision Tree Learning (2018) (4)
- Working With Environmental Noise and Noise-Cancelation: A Workload Assessment With EEG and Subjective Measures (2021) (4)
- A New ITU-T Recommendation on the Evaluation of Telephone-Based Spoken Dialogue Systems (2004) (4)
- Modelling multi-episodic quality perception for different telecommunication services: First insights (2014) (4)
- Quality of Experience: Terminology, Methods and Applications (2014) (4)
- Towards degradation decomposition for voice communication system assessment (2017) (4)
- Effect of Environmental Noise in Speech Quality Assessment Studies using Crowdsourcing (2020) (4)
- Reference Units for the Comparison of Speech Quality Test Results (2009) (4)
- Enhancing the Flexibility of a Multimodal Smart-Home Environment (2006) (4)
- Diving Into Perceptual Space : Quality Relevant Dimensions for Video Telephony (2016) (4)
- Know your Game: A Bottom-Up Approach for Gaming Research (2018) (4)
- New models predicting conversational effects of telephone transmission on speech communication quality (2000) (4)
- Evaluating Telephone-Based Interactive Systems (2005) (4)
- Poster: An Improved Approach to Gesture-Based Authentication for Mobile Devices (2010) (3)
- Background Environment Characteristics of Crowd-Workers from German Speaking Countries Experimental Survey on User Environment Characteristics (2019) (3)
- Aperiodicity Analysis for Quality Estimation of Text-to-Speech Signals (2011) (3)
- Development of Basic Structures for Integrated Chemical Sensors for SO2 and NH3 (1990) (3)
- Impact of Spatial Audio Presentation on the Quality of Experience of Computer Games (2017) (3)
- Influence of corpus size and content on the perceptual quality of a unit selection MaryTTS voice (2016) (3)
- Warn if Secure or How to Deal with Security by Default in Software Development? (2018) (3)
- Evaluation of a Voice-Based Internet Browser with Untrained and Trained Users (2009) (3)
- Non-Intrusive Estimation Model for the Speech-Quality Dimension Loudness (2016) (3)
- Multimodal HCI: exploratory studies on effects of first impression and single modality ratings in retrospective evaluation (2017) (3)
- A comparison of German talking heads in a smart home environment (2008) (3)
- Modelling speech service quality: From conversational phases to communication quality and service quality (2017) (3)
- Performance of Instrumental Speech Quality Measures for Next Generation Wireless Networks (2009) (3)
- The influence of expertise and efficiency on modality selection strategies and perceived mental effort (2010) (3)
- Towards improving visual attention models using influencing factors in a video gaming context (2017) (3)
- Konzeption eines MOOC der TU9 zum Thema Communication Acoustics (2016) (3)
- Towards a Perception-Based Evaluation Model for Spoken Dialogue Systems (2008) (3)
- Evaluating an adaptive dialog system for the public (2013) (3)
- Research on Mobile HCI: Taken Out of Context? (2014) (3)
- Run-time model based framework for automatic evaluation of multimodal interfaces (2014) (3)
- Review of recent standardization activities in speech quality of experience (2017) (3)
- Variable Voice Likability Affecting Subjective Speech Quality Assessments (2018) (3)
- Outliers Detection vs. Control Questions to Ensure Reliable Results in Crowdsourcing.: A Speech Quality Assessment Case Study (2018) (3)
- A Crowdsourcing Approach to Evaluate the Quality of Query-based Extractive Text Summaries (2019) (3)
- Towards Prediction of User Experience from Touch Interactions with Mobile Applications (2017) (3)
- Analysis of call-quality prediction performance for speech-only and audio-visual telephony (2014) (3)
- Speech quality and the E‐model (1999) (3)
- Analyzing the Fullband E-Model and Extending it for Predicting Bursty Packet Loss (2020) (3)
- Intra- and Inter-rater Agreement in a Subjective Speech Quality Assessment Task in Crowdsourcing (2019) (3)
- Evaluating system metaphors via the speech output of a smart home system (2004) (3)
- Using Quality Ratings to Predict Modality Choice in Multimodal Systems (2012) (3)
- Assessment and Evaluation of Speech-Based Interactive Systems: From Manual Annotation to Automatic Usability Evaluation (2010) (3)
- Diagnostic Instrumental Speech Quality Assessment in a Super-Wideband Context (2010) (3)
- Methods for Multimedia Service Adaptation in Next Generation Networks (2008) (3)
- User Experience in 4G Networks (2010) (3)
- Sustainable mobility: how to overcome mobility behavior routines (2014) (2)
- Scenarios for economic conversation tests in telephone speech quality assessment (1999) (2)
- Classification of the Context of Use for Smart Phones (2014) (2)
- Affective Quality of Audio Feedback on Mobile Devices in Different Contexts (2014) (2)
- Parametric quality prediction for IP‐based audio (2008) (2)
- High- vs. Low-quality Video Lectures - Don't Worry, Just Put them Online! (2013) (2)
- Correlation Between Model-based Approximations of Grounding-related Cognition and User Judgments (2012) (2)
- Location-Based Applications - Benefits, Risks, and Concerns as Usage Predictors (2015) (2)
- Importance of intelligible phonemes for human speaker recognition in different channel bandwidths (2015) (2)
- Assessing the impact of inaccurate decision support systems on experts' behavior and decisions (2017) (2)
- Quality Enhancement of Gaming Content using Generative Adversarial Networks (2020) (2)
- Simulating Turn-Taking in Conversations with Delayed Transmission (2020) (2)
- Emotion visualization in Virtual Reality: An integrative review (2020) (2)
- Using device models for analyzing user interaction problems (2011) (2)
- Crowdsourcing versus the laboratory: Towards crowd-based linguistic text quality assessment of query-based extractive summarization (2020) (2)
- Introducing a new Test-Method for Diagnostic Speech Quality Assessment in a Conversational Situation (2016) (2)
- Perception of Social Speaker Characteristics in Synthetic Speech (2021) (2)
- Perception of Quality Changes in Wireless Networks (2014) (2)
- Modeling Worker Performance Based on Intra-rater Reliability in Crowdsourcing : A Case Study of Speech Quality Assessment (2019) (2)
- Design of a mobile app for interspeech conferences: towards an open tool for the spoken language community (2013) (2)
- Extending the E-Model Towards Super-Wideband and Fullband Speech Communication Scenarios (2019) (2)
- Experiments in Creating Online Course Content for Signal Processing Education (2020) (2)
- Comparison of EWPSNR and MOS on an Eye-tracking Labelled Video Dataset (2016) (2)
- Expectation in quality assessment of Internet telephony (1999) (2)
- Subjective Evaluation Method for Speech-Based Uni- and Multimodal Applications (2008) (2)
- Web-Based Evaluation of Talking Heads: How Valid Is It? (2009) (2)
- Implications of the Use of Emojis in Mobile Authentication (2016) (2)
- Extending the E-Model for Capturing Noise Reduction and Echo Canceller Impairments (2012) (2)
- Towards the Influence of Audio Quality on Gaming Quality of Experience (2021) (2)
- INFORMATION AND COMMUNICATIONS TECHNOLOGY IN DEMENTIA CARE: ACCEPTANCE AMONG PROFESSIONAL CAREGIVERS (2017) (2)
- Multi-Episodic Perceived Quality of an Audio-on-Demand Service (2020) (2)
- Models and trends ) (2011) (2)
- Impact of FEC codes on speech communication quality using WB E-model algorithm (2019) (2)
- Erratum to: Crowdsourcing Versus the Laboratory: Towards Human-Centered Experiments Using the Crowd (2017) (2)
- Comparison of Different Talking Heads in Non-Interactive Settings (2009) (2)
- Towards the need satisfaction in gaming: A comparison of different gaming platforms (2017) (2)
- Identifying Speech Quality Dimensions in a Telephone Conversation (2017) (1)
- Considerations on Quality (2000) (1)
- Did you notice?: neuronal processing of multimodal mobile phone feedback (2013) (1)
- Quality Aspects of Multimodal Dialog Systems: Identity, Stimulation and Success (2011) (1)
- Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography (2018) (1)
- Performance of speech recognition and synthesis in packet-based networks (2004) (1)
- Interactivity-Based Quality Prediction of Conversations with Transmission Delay (2020) (1)
- Evaluation of the speech output of a smart-home system in a car environment (2004) (1)
- Multimedia Quality Assessment Ieee Signal Processing Magazine (1)
- Towards Hybrid Human-Machine Workflow for Natural Language Generation (2021) (1)
- Describing Multimodal Human-Computer Interaction (2012) (1)
- Audiovisual quality integration for interactive communications (2013) (1)
- Analyzing the Relation Between Overall Quality and the Quality of Individual Phases in a Telephone Conversation (2016) (1)
- Speech Quality Assessment in Crowdsourcing: Comparison Category Rating Method (2021) (1)
- Contextual Sidebar: Effect of Context Information Quality on the Usability of a Context-aware Application (2016) (1)
- Designing New Experiences in the Smart Home: Multi-camera Person Localization Framework to Document Predefined Situations (2015) (1)
- Poster : Towards an Instrument to Measure Everyday Privacy and Security Knowledge (2014) (1)
- Quantifying wideband speech codec degradations via impairment factors: the new ITU-t p.834.1 methodology and its application to the g.711.1 codec (2009) (1)
- The Story time Dataset: Simulated Videotelephony Clips for Quality Perception Research (2022) (1)
- An analysis of quality prediction models for telephone-based spoken dialogue services (2004) (1)
- Influence of Language Differences in Crowdsourcing Speech Quality Assessment Studies (2021) (1)
- Quality Estimation of Noisy Speech Using Spectral Entropy Distance (2019) (1)
- Investigation of Video Quality Dimensions for Different Type of Video Content (2018) (1)
- Towards a universal value scale for quantifying the quality of speech communication across services (2016) (1)
- Dimension-based Diagnostic Prediction of Speech Quality (2012) (1)
- Performance of an Ad-hoc User Simulation in a Formative Evaluation of a Spoken Dialog System (2011) (1)
- Evaluating the performance of multimedia presentations in communicating radiological findings (2012) (1)
- Quality Assessment in Telecommunications (2000) (1)
- Removing the Bias in Speech Quality Scores Collected in Noisy Crowdsourcing Environments (2021) (1)
- A next step towards measuring perceived quality of speech through physiology (2014) (1)
- Diagnostic Assessment of Telephone Transmission Impact on ASR Performance and Human-to-Human Speech Quality (2002) (1)
- Natural vs. Synthesized Speech in Spoken Dialog Systems Research ?? Comparing the Performance of Recognition Results (2012) (1)
- Predicting video call quality in future mobile networks (2012) (1)
- Effect of Number of Stimuli on Users Perception of Different Speech Degradations. A Crowdsourcing Case Study (2018) (1)
- Estimating Quality Ratings from Touch Interactions in Mobile Games (2018) (1)
- Analyzing the Usability and User Experience of an Adaptive Geographic Information System (2016) (1)
- Influence of environmental background noise on speech quality assessments task in crowdsourcing microtask platform (2017) (1)
- On the Impact of Self-efficacy on Assessment of User Experience in Customer Service Chatbot Conversations (2021) (1)
- Towards an integrated view on QoE and UX: adding the Eudaimonic Dimension (2019) (1)
- Prediction of Turn-wise User Judgments from Acoustic Features of User Utterances (2009) (1)
- UI-Dressing to Detect Phishing (2014) (1)
- Pair-Comparison for Collecting Voice Likability Ratings : Laboratory vs . Crowdsourcing (2017) (0)
- 9-2010 Automatically Assessing Personality from Speech (2015) (0)
- Motivating New Interaction Experiences Involving Implicit Interaction, Body Sensors, Adaptive, and Persuasive Interfaces (2015) (0)
- Run-time model based framework for automatic evaluation of multimodal interfaces (2014) (0)
- Non-Intrusive Diagnostic Monitoring of Fullband Speech Quality (2020) (0)
- Neural correlates of speech degradation – Subjective ratings and brain activation in case of signal-correlated noise (2017) (0)
- Factors Influencing the Quality of Service (2000) (0)
- Design of video quality metrics with multi-way data analysis (2016) (0)
- Workbench for Semi-Automated Usability Testing (2008) (0)
- Finding Patterns in User Quality Judgements (2010) (0)
- Final Discussion and Conclusions (2021) (0)
- "Help Me, I Need More User Tests!" User Simulations as Supportive Tool in the Development Process of Spoken Dialogue Systems (2012) (0)
- INTERSPEECH 2006-ICSLP ctness / Frequency Content ” for the of Speech Quality (2006) (0)
- Multi-episodic perceived quality for one session of consecutive usage episodes with a speech telephony service (2017) (0)
- Underlying Quality Dimensions of M (2006) (0)
- Speech perception in telephone situations under ambient noise conditions (1999) (0)
- A comparison between two methods for speech transmission quality assessment with noise simulation at receiver's side (2008) (0)
- Audio-visual quality as combination of unimodal qualities : environmental effects on talking heads (2010) (0)
- Audiovisual quality integration for interactive (2013) (0)
- Towards standardized metrics and tools for spoken and multimodal dialog system evaluation: position paper (2012) (0)
- Test Series on the Influence of Talking Heads on the Quality of a Smart Home System – Experimental Outline and First Results (2008) (0)
- Quality of Prediction Models (2000) (0)
- Quality prediction models for telephone-based spoken dialogue systems (2004) (0)
- SPRACHQUALITÄT IN DRAHTLOSEN NEXT GENERATION NETWORKS: EINFLÜSSE (2019) (0)
- Monitoring Speech Quality in Telephone Networks : An Overview (2002) (0)
- Evaluating the Robustness of Speech Evaluation Standards for the Crowd (2022) (0)
- International Workshop on Intelligent User Interfaces for Ambient Assisted Living (2008) (0)
- Identification of interactivity sequences in interactions with spoken dialog systems (2017) (0)
- RELATIONSHIP BETWEEN ROOT CAUSES OF IMPAIRMENTS AND PERCEPTUAL QUALITY DIMENSIONS OF SUPER-WIDEBAND TRANSMITTED SPEECH (2020) (0)
- Standards for diagnosing the quality of transmitted speech and their improvements (2014) (0)
- FOR THE Q UALITY P REDICTION OF S YNTHETIC S PEECH (2012) (0)
- A Dataset for Subjective Assessment of German Text Complexity (2019) (0)
- Quality Estimation Based on Regular Perception (2017) (0)
- Speech input and output module assessment for remote access to a smart-home spoken dialog system (2004) (0)
- MULTIMEDIA COMMUNICATIONS TECHNICAL COMMITTEE IEEE COMMUNICATIONS SOCIETY (2011) (0)
- Extending the Fullband E-Model Towards Background Noise, Bursty Packet Loss, and Conversational Degradations (2021) (0)
- Instrumental derivation of equipment impairment factors for describing telephone speech codec degradations (2001) (0)
- Environmental Noise Recording as a Quality Control for Crowdsourcing Speech Quality Assessments (2018) (0)
- Assessment of Different Loudness Models for Perceived Speech Quality (2009) (0)
- Say it as you mean it - analyzing free user comments in the VOICE awards corpus (2010) (0)
- Extending the E-Model to Better Capture Terminal Effects (2017) (0)
- Towards training naïve participants for a perceptual annotation task designed for experts (2016) (0)
- Transmission channel effects on human speaker identification in multiparty conference calls (2013) (0)
- Multimodal HCI: exploratory studies on effects of first impression and single modality ratings in retrospective evaluation (2016) (0)
- Position Paper: Towards Standardized Metrics and Tools for Spoken and Multimodal Dialog System Evaluation (2012) (0)
- Improving cross database prediction of dialogue quality using mixture of experts (2010) (0)
- Collecting Subjective Ratings of Voice Likability : Laboratory vs . Crowdsourcing (2017) (0)
- Auditory Quality of Communication Systems (2008) (0)
- Exploring User Behavior and Preferences in the Wild with Mobile Apps: Lessons Learned from Four Case Studies (2014) (0)
- Instrumental Evaluation of Synthesized Speech Quality (2010) (0)
- Memory of AMR coded speech distorted by packet loss (2014) (0)
- Development of a reactance scale for human–computer interaction (2018) (0)
- A Model of Shortcut Usage in Multimodal Human-Computer Interaction (2011) (0)
- Measuring the Quality of Service and Quality of Experience of multimodal human–machine interaction (2012) (0)
- 7 Quality of Transmitted Speech for Humans and Machines (0)
- A new Testbed for Semi-Automatic Usability Evaluation and Optimization of Spoken Dialogue Systems (2008) (0)
- Quantifying the Quality Difference between Narrow-Band and Wideband Speech Codecs (2005) (0)
- Diagnostic Prediction of Transmitted Speech Quality: A New Framework for Signal-based and Parametric Models (2012) (0)
- Exploring Visualisations for Financial Statements in Virtual Reality (2020) (0)
- Predicting speech quality under noise in wideband speech transmission (2008) (0)
- Towards the prediction of human speaker identification performance from measured speech quality (2015) (0)
- Towards degradation decomposition for voice communication system assessment (2017) (0)
- Relations between Factors Governing the Quality of Service (2000) (0)
- Experiences with and new application ideas for the interspeech app (2015) (0)
- MeMo : Towards Automatic Spoken Dialogue Services by (2006) (0)
- How can we model a quality event? Some considerations on describing quality judgment and prediction processes (2008) (0)
- Semantic Labeling of Quality Impairments in Speech Spectrograms with Deep Convolutional Networks (2019) (0)
- Chapter 9 QUALITY OF EXPERIENCING MULTI-MODAL INTERACTION (0)
- Review of recent standardization activities in speech quality of experience (2017) (0)
- Can latent speech quality dimensions be quantified directly? (2017) (0)
- Multimodal Communication (2019) (0)
- On incorporating social speaker characteristics in synthetic speech (2022) (0)
- REFERENCE-BASED PREDICTION MEASURES (2011) (0)
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