Shumin Zhai
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Shumin Zhaicomputer-science Degrees
Computer Science
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Computer Science
Shumin Zhai's Degrees
- Bachelors Computer Science Peking University
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(Suggest an Edit or Addition)Shumin Zhai's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Manual and gaze input cascaded (MAGIC) pointing (1999) (745)
- Beyond Fitts' law: models for trajectory-based HCI tasks (1997) (647)
- SHARK2: a large vocabulary shorthand writing system for pen-based computers (2004) (352)
- High precision touch screen interaction (2003) (344)
- More than dotting the i's --- foundations for crossing-based interfaces (2002) (319)
- Shorthand writing on stylus keyboard (2003) (295)
- The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design (2000) (269)
- Performance evaluation of input devices in trajectory-based tasks: an application of the steering law (1999) (260)
- Speed-accuracy tradeoff in Fitts' law tasks-on the equivalency of actual and nominal pointing precision (2004) (250)
- Performance Optimization of Virtual Keyboards (2002) (243)
- Manual and cognitive benefits of two-handed input: an experimental study (1998) (237)
- The performance of touch screen soft buttons (2009) (231)
- Human Performance in Six Degree of Freedom Input Control (2002) (230)
- The influence of muscle groups on performance of multiple degree-of-freedom input (1996) (227)
- Refining Fitts' law models for bivariate pointing (2003) (221)
- FFitts law: modeling finger touch with fitts' law (2013) (217)
- The “Silk Cursor”: investigating transparency for 3D target acquisition (1994) (212)
- Quantifying coordination in multiple DOF movement and its application to evaluating 6 DOF input devices (1998) (211)
- Applications of augmented reality for human-robot communication (1993) (210)
- Characterizing computer input with Fitts' law parameters-the information and non-information aspects of pointing (2004) (201)
- User performance in relation to 3D input device design (1998) (200)
- Touch behavior with different postures on soft smartphone keyboards (2012) (194)
- Conversing with the user based on eye-gaze patterns (2005) (178)
- Using strokes as command shortcuts: cognitive benefits and toolkit support (2009) (175)
- Camera phone based motion sensing: interaction techniques, applications and performance study (2006) (171)
- Scale effects in steering law tasks (2001) (165)
- Virtual reality for palmtop computers (1993) (161)
- The word-gesture keyboard: reimagining keyboard interaction (2012) (152)
- Human on-line response to target expansion (2003) (149)
- Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks (1997) (141)
- Human performance evaluation of manipulation schemes in virtual environments (1993) (135)
- Gaze and Speech in Attentive User Interfaces (2000) (134)
- Modeling human performance of pen stroke gestures (2007) (122)
- The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction (1996) (114)
- Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review (2012) (113)
- Quasi-qwerty soft keyboard optimization (2010) (110)
- An isometric tongue pointing device (1997) (104)
- WatchWriter: Tap and Gesture Typing on a Smartwatch Miniature Keyboard with Statistical Decoding (2016) (93)
- Relaxing stylus typing precision by geometric pattern matching (2005) (93)
- Shapewriter on the iphone: from the laboratory to the real world (2009) (91)
- Movement model, hits distribution and learning in virtual keyboarding (2002) (88)
- Human Action Laws in Electronic Virtual Worlds: An Empirical Study of Path Steering Performance in VR (2004) (87)
- Keeping an eye for HCI (1999) (83)
- In search of effective text input interfaces for off the desktop computing (2005) (80)
- Bayesian touch: a statistical criterion of target selection with finger touch (2013) (77)
- What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint (1999) (76)
- Smart phone use by non-mobile business users (2011) (75)
- Making touchscreen keyboards adaptive to keys, hand postures, and individuals: a hierarchical spatial backoff model approach (2013) (74)
- Hand eye coordination patterns in target selection (2000) (74)
- Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild (2015) (73)
- Multilingual Touchscreen Keyboard Design and Optimization (2012) (69)
- A comparative evaluation of finger and pen stroke gestures (2012) (69)
- Command strokes with and without preview: using pen gestures on keyboard for command selection (2007) (68)
- What's in the eyes for attentive input (2003) (67)
- Chinese input with keyboard and eye-tracking: an anatomical study (2001) (66)
- Hard lessons: effort-inducing interfaces benefit spatial learning (2007) (65)
- A Cost-Benefit Study of Text Entry Suggestion Interaction (2016) (65)
- TNT: a numeric keypad based text input method (2004) (65)
- Effects of Language Modeling and its Personalization on Touchscreen Typing Performance (2015) (64)
- Telepresence under Exceptional Circumstances: Enriching the Connection to School for Sick Children (2001) (63)
- ARGOS: a display system for augmenting reality (1993) (61)
- Beyond Fitts' law: models for trajectory-based HCI tasks (1997) (60)
- Investigation of Feel for 6DOF Inputs: Isometric and Elastic Rate Control for Manipulation in 3D Environments (1993) (60)
- Typing on an Invisible Keyboard (2018) (58)
- Collaboration Meets Fitts' Law: Passing Virtual Objects with and without Haptic Force Feedback (2003) (58)
- Personalized Digital Television (2004) (55)
- Representation Matters: The Effect of 3D Objects and a Spatial Metaphor in a Graphical User Interface (1998) (51)
- Bimanual gesture keyboard (2012) (50)
- Both complete and correct?: multi-objective optimization of touchscreen keyboard (2014) (50)
- IJQwerty: What Difference Does One Key Change Make? Gesture Typing Keyboard Optimization Bounded by One Key Position Change from Qwerty (2016) (48)
- View size and pointing difficulty in multi-scale navigation (2004) (47)
- Anisotropic human performance in six degree-of-freedom tracking: an evaluation of three-dimensional display and control interfaces (1997) (46)
- In Search of the 'Magic Carpet': Design and Experimentation of a Bimanual 3D Navigation Interface (1999) (45)
- Foundations for designing and evaluating user interfaces based on the crossing paradigm (2010) (44)
- Optimizing Touchscreen Keyboards for Gesture Typing (2015) (43)
- RealTourist - A Study of Augmenting Human-Human and Human-Computer Dialogue with Eye-Gaze Overlay (2005) (43)
- Mobile Phones Will Become The Primary Personal Computing Devices (2006) (42)
- Long short term memory neural network for keyboard gesture decoding (2015) (39)
- HUMAN PERFORMANCE EVALUATION OF ISOMETRIC AND ELASTIC RATE CONTROLLERS IN A 6 DOF TRACKING TASK (1993) (38)
- Understanding the Uncertainty in 1D Unidirectional Moving Target Selection (2018) (38)
- Alphabetically biased virtual keyboards are easier to use: layout does matter (2001) (37)
- Optimised Virtual Keyboards with and without Alphabetical Ordering - A Novice User Study (2001) (35)
- Editorial: TOCHI turns twenty (2014) (35)
- The benefits of augmenting telephone voice menu navigation with visual browsing and search (2006) (34)
- On the Validity of Throughput as a Characteristic of Computer Input (2002) (33)
- “Writing with music”: Exploring the use of auditory feedback in gesture interfaces (2008) (33)
- Differences and Similarities between Finger and Pen Stroke Gestures on Stationary and Mobile devices (2015) (33)
- Modeling Gesture-Typing Movements (2018) (32)
- Octopus: evaluating touchscreen keyboard correction and recognition algorithms via (2013) (32)
- Human movement performance in relation to path constraint - the law of steering in locomotion (2003) (32)
- Predicting Finger-Touch Accuracy Based on the Dual Gaussian Distribution Model (2016) (31)
- M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction (2018) (31)
- Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing (2008) (31)
- Telerobotic virtual control system (1992) (30)
- Top-down learning strategies: can they facilitate stylus keyboard learning? (2004) (26)
- Graphical Means of Directing User's Attention in the Visual Interface (1997) (25)
- Physics-based graphical keyboard design (2000) (23)
- From Icons to Interface Models: Designing Hypermedia from the Bottom Up (1993) (23)
- Introduction to sensing-based interaction (2005) (23)
- Investigating Coordination in Multidegree of Freedom Control I: Time-On-Target Analysis of 6 DOF Tracking (1997) (22)
- i'sFree: Eyes-Free Gesture Typing via a Touch-Enabled Remote Control (2019) (22)
- Beyond the Desktop Metaphor in Seven Dimensions (2006) (21)
- Learning shape writing by game playing (2007) (19)
- An evaluation of four 6 degree-of-freedom input techniques (1993) (19)
- Multistream Input: An Experimental Study of Document Scrolling Methods (1999) (19)
- Dual stream input for pointing and scrolling (1997) (19)
- Dial and see: tackling the voice menu navigation problem with cross-device user experience integration (2005) (18)
- Active Edge: Designing Squeeze Gestures for the Google Pixel 2 (2019) (17)
- Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric (2019) (17)
- SHRIMP: solving collision and out of vocabulary problems in mobile predictive input with motion gesture (2010) (16)
- CHAPTER 7 – Introduction to Shape Writing (2007) (16)
- Modeling Two Dimensional Touch Pointing (2020) (16)
- Asymmetrical Spatial Accuracy in 3D Tracking (1994) (16)
- Investigating Coordination in Multidegree of Freedom Control II: Correlation Analysis in 6 DOF Tracking (1997) (13)
- Input techniques for HCI in 3D environments (1994) (13)
- Pen pressure control in trajectory-based interaction (2010) (12)
- Touchscreen Haptic Augmentation Effects on Tapping, Drag and Drop, and Path Following (2019) (12)
- Human performance evaluation of isometric and elastic rate controllers in a six-degree-of-freedom tracking task (1993) (10)
- Human Robot Synergism and Virtual Telerobotic Control (1992) (10)
- An investigation of the relationship between texture and human performance in steering tasks (2012) (9)
- Technology Transfer of HCI Research Innovations: Challenges and Opportunities (2015) (8)
- PhraseFlow: Designs and Empirical Studies of Phrase-Level Input (2021) (7)
- Improving word-recognizers using an interactive lexicon with active and passive words (2008) (6)
- Candidate Display Styles in Japanese Input (2003) (6)
- On the ease and efficiency of human-computer interfaces (2008) (5)
- An information structural model of vehicle navigation and its implications (1991) (5)
- Gaze-Aided Human-Computer and Human-Human Dialogue (2009) (4)
- Designing Feedback for an Attentive Office (2001) (4)
- TOCHI Editor-in-Chief Transition: Farewell from Shumin Zhai, Welcome Ken Hinckley (2015) (4)
- EyeSayCorrect: Eye Gaze and Voice Based Hands-free Text Correction for Mobile Devices (2022) (4)
- Anisotropic Human Performance in Six Degree-of-Freedom Tracking: An Evaluation of 3D Display and Control Interfaces (1997) (4)
- Modern Touchscreen Keyboards as Intelligent User Interfaces: A Research Review (2017) (3)
- Modeling Touch Point Distribution with Rotational Dual Gaussian Model (2021) (3)
- The word-gesture keyboard: reimagining keyboard interaction (CACM Research Highlight) (2012) (3)
- The impact of candidate display styles for Japanese and Chinese characters on input efficiency (2013) (3)
- TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input (2021) (3)
- TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing (2022) (3)
- Understanding information preview in mobile email processing (2011) (3)
- The Computer Mouse and Related Input Devices (2004) (2)
- Rigor, Relevance and Impact: The Tensions and Trade-Offs Between Research in the Lab and in the Wild (2019) (2)
- C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes (2022) (2)
- The “silk cursor”: investigating (1994) (2)
- Connection Time for Strange Devices (2006) (2)
- Voice and Touch Based Error-tolerant Multimodal Text Editing and Correction for Smartphones (2021) (2)
- The future of HCI publishing in journals and books (2013) (2)
- Principles, Techniques and Perspectives on Optimization and HCI (2015) (2)
- Explorations and Experiments on the Use of Auditory and Visual Feedback in Pen-Gesture Interfaces (2004) (2)
- Semi-Transparent "Silk" User Interface Objects: Supporting Focused and Divided Attention (2001) (2)
- CHI 2005 : technology, safety, community : conference proceedings : Conference on Human Factors in Computing Systems : Portland, Oregon, USA, April 2-7 (2005) (1)
- Soft Keyboard Performance Optimization (2018) (1)
- Phone N ’ Computer ( PnC ) Teaming up an Information Appliance with a PC (2010) (0)
- SHARK : Fast High-Accuracy Text Entry and Command Input on Pen-based Computers (2005) (0)
- Erasure with visual feedback (2013) (0)
- A deletion method with visual feedback (2013) (0)
- Visual attention techniques in the graphical user interface (1997) (0)
- Error correction in strings containing a word delimiter (2013) (0)
- Deep Touch: Sensing Press Gestures from Touch Image Sequences (2021) (0)
- A predictive text method (2013) (0)
- DETECTING ATTRIBUTES OF USER INPUTS UTILIZING MOTION SENSOR DATA AND MACHINE LEARNING (2019) (0)
- Acknowledgment to reviewers (1997) (0)
- WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network (2023) (0)
- DETECTING GESTURES UTILIZING MOTION SENSOR DATA AND MACHINE LEARNING (2019) (0)
- Disambiguating a touch input based on a change in a parameter, such as speed or pressure, along a contact track (2012) (0)
- Blank forecast for text input (2013) (0)
- Issues Related to Using Finger-Fitts law to Model One-Dimensional Touch Pointing Tasks (2021) (0)
- TACTILE TEXTURES FOR BACK OF SCREEN GESTURE DETECTION USING MOTION SENSOR DATA AND MACHINE LEARNING (2019) (0)
- Phone n’ Computer: teaming up an information appliance with a PC (2010) (0)
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