Stacy C. Marsella
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Stacy C. Marsellacomputer-science Degrees
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Artificial Intelligence
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Psychology Computer Science
Stacy C. Marsella's Degrees
- PhD Computer Science University of Southern California
- Masters Computer Science University of Southern California
- Bachelors Computer Science University of Southern California
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Why Is Stacy C. Marsella Influential?
(Suggest an Edit or Addition)Stacy C. Marsella's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- A domain-independent framework for modeling emotion (2004) (790)
- Emotional Expressions Reconsidered: Challenges to Inferring Emotion From Human Facial Movements (2019) (703)
- SimSensei kiosk: a virtual human interviewer for healthcare decision support (2014) (482)
- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language (2006) (462)
- EMA: A process model of appraisal dynamics (2009) (445)
- Taming Decentralized POMDPs: Towards Efficient Policy Computation for Multiagent Settings (2003) (427)
- The Distress Analysis Interview Corpus of human and computer interviews (2014) (310)
- SmartBody: behavior realization for embodied conversational agents (2008) (305)
- Toward the holodeck: integrating graphics, sound, character and story (2001) (285)
- The Behavior Markup Language: Recent Developments and Challenges (2007) (264)
- Toward Virtual Humans (2006) (264)
- Interactive pedagogical drama (2000) (257)
- Tears and fears: modeling emotions and emotional behaviors in synthetic agents (2001) (253)
- Toward a New Generation of Virtual Humans for Interactive Experiences (2002) (243)
- Nonverbal Behavior Generator for Embodied Conversational Agents (2006) (236)
- Serious Games for Language Learning: How Much Game, How Much AI? (2005) (214)
- PsychSim: Modeling Theory of Mind with Decision-Theoretic Agents (2005) (205)
- All Together Now - Introducing the Virtual Human Toolkit (2013) (187)
- ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison (2011) (174)
- Evaluating a Computational Model of Emotion (2005) (171)
- Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents (2008) (170)
- BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context (2009) (169)
- Interactive Pedagogical Drama for Health Interventions (2003) (168)
- Modeling coping behavior in virtual humans: don't worry, be happy (2003) (163)
- Negotiation over tasks in hybrid human-agent teams for simulation-based training (2003) (155)
- Building Interactive Virtual Humans for Training Environments (2007) (150)
- Natural Behavior of a Listening Agent (2005) (146)
- Virtual Humans in the Mission Rehearsal Exercise System (2003) (146)
- A step toward irrationality: using emotion to change belief (2002) (138)
- Teaching Negotiation Skills through Practice and Reflection with Virtual Humans (2006) (136)
- Virtual character performance from speech (2013) (135)
- Building Agent Teams Using an Explicit Teamwork Model and Learning (1999) (129)
- When the going gets tough: Grit predicts costly perseverance (2015) (125)
- Role allocation and reallocation in multiagent teams: towards a practical analysis (2003) (111)
- Computationally modeling human emotion (2014) (109)
- Thespian: using multi-agent fitting to craft interactive drama (2005) (108)
- Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized controlled trial. (2017) (100)
- LESSONS FROM EMOTION PSYCHOLOGY FOR THE DESIGN OF LIFELIKE CHARACTERS (2005) (97)
- Task Allocation in the RoboCup Rescue Simulation Domain: A Short Note (2001) (95)
- Steve Goes to Bosnia: Towards a New Generation of Virtual Humans for Interactive Experiences (2001) (90)
- Tactical Language Training System: An Interim Report (2004) (87)
- The Rickel Gaze Model: A Window on the Mind of a Virtual Human (2007) (86)
- The Next Step towards a Function Markup Language (2008) (83)
- The DARWARS Tactical Language Training System (2004) (80)
- Reducing shame in a game that predicts HIV risk reduction for young adult men who have sex with men: a randomized trial delivered nationally over the web (2013) (79)
- THESPIAN: An Architecture for Interactive Pedagogical Drama (2005) (79)
- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis (2005) (79)
- Perception Markup Language: Towards a Standardized Representation of Perceived Nonverbal Behaviors (2012) (75)
- Modeling the cognitive antecedents and consequences of emotion (2009) (72)
- How to Train Your Avatar: A Data Driven Approach to Gesture Generation (2011) (71)
- Predicting Co-verbal Gestures: A Deep and Temporal Modeling Approach (2015) (67)
- Modeling appraisal in theory of mind reasoning (2008) (66)
- Expressive Behaviors for Virtual Worlds (2004) (66)
- Tactical Language Training System: Supporting the Rapid Acquisition of Foreign Language and Cultural Skills (2004) (65)
- EMA: A computational model of appraisal dynamics (2006) (65)
- A Virtual Human Dialogue Model for Non-Team Interaction (2008) (63)
- Negotiation as a Challenge Problem for Virtual Humans (2015) (59)
- Emotionally Expressive Head and Body Movement During Gaze Shifts (2007) (59)
- Empirical Evaluation of Computational Emotional Contagion Models (2011) (59)
- Assessing the validity of appraisal-based models of emotion (2009) (59)
- On being a teammate: experiences acquired in the design of RoboCup teams (1999) (58)
- Automated assistants to aid humans in understanding team behaviors (2000) (58)
- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework (2006) (58)
- Evaluating the modeling and use of emotion in virtual humans (2004) (58)
- Minimal Mental Models (2007) (54)
- Expressing Emotion Through Posture and Gesture (2015) (49)
- Automated Assistants for Analyzing Team Behaviors (2004) (48)
- Affective interactions: the computer in the affective loop (2005) (47)
- Social Emotions in Nature and Artifact (2013) (47)
- Empirical evaluation of computational fear contagion models in crowd dispersions (2013) (46)
- Team Formation for Reformation in Multiagent Domains Like RoboCupRescue (2002) (46)
- A Study of Emotional Contagion with Virtual Characters (2012) (46)
- Incremental Dialogue Understanding and Feedback for Multiparty, Multimodal Conversation (2012) (45)
- A model of gaze for the purpose of emotional expression in virtual embodied agents (2008) (45)
- Fight the Way You Train:The Role and Limits of Emotions in Training for Combat (2003) (44)
- Gesture generation with low-dimensional embeddings (2014) (43)
- Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations - eScholarship (2001) (43)
- Modeling Social Emotions and Social Attributions (2005) (41)
- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans (2005) (41)
- A Practical and Configurable Lip Sync Method for Games (2013) (40)
- Towards More Comprehensive Listening Behavior: Beyond the Bobble Head (2011) (39)
- Fitting and compilation of multiagent models through piecewise linear functions (2004) (38)
- Virtual Humans for non-team interaction training (2005) (37)
- Introducing EVG: An Emotion Evoking Game (2006) (37)
- Technical Details of a Domain-independent Framework for Modeling Emotion (2004) (36)
- Rejection of Empathy in Negotiation (2007) (36)
- Socially Optimized Learning in Virtual Environments (SOLVE) (2011) (35)
- Predicting Speaker Head Nods and the Effects of Affective Information (2010) (34)
- Real-time expressive gaze animation for virtual humans (2009) (33)
- Task oriented software understanding (1998) (33)
- SimSensei Demonstration: A Perceptive Virtual Human Interviewer for Healthcare Applications (2015) (32)
- Challenges in Computational Modeling of Affective Processes (2013) (32)
- Directorial Control in a Decision-Theoretic Framework for Interactive Narrative (2009) (31)
- Gesture with Meaning (2013) (30)
- The Role of Emotions in Multiagent Teamwork (2005) (30)
- Virtual Humans: A New Toolkit for Cognitive Science Research (2013) (30)
- The Expressive Gaze Model: Using Gaze to Express Emotion (2010) (29)
- People Do Not Feel Guilty About Exploiting Machines (2016) (28)
- Glances, glares, and glowering: how should a virtual human express emotion through gaze? (2009) (28)
- Detection and Computational Analysis of Psychological Signals Using a Virtual Human Interviewing Agent (2014) (28)
- Human Cooperation When Acting Through Autonomous Machines (2019) (28)
- Compound Gesture Generation: A Model Based on Ideational Units (2014) (26)
- The Architectural Role of Emotion in Cognitive Systems (2007) (26)
- An Exploration of Delsarte's Structural Acting System (2006) (26)
- Modeling Speaker Behavior: A Comparison of Two Approaches (2012) (25)
- Learning a model of speaker head nods using gesture corpora (2009) (25)
- Two Fielded Teams and Two Experts: A RoboCup Challenge Response from the Trenches (1999) (25)
- Negotiations in the Context of AIDS Prevention: An Agent-Based Model Using Theory of Mind (2011) (25)
- Simulation Meets Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulation (2005) (24)
- Modeling Side Participants and Bystanders: The Importance of Being a Laugh Track (2011) (24)
- Social decisions and fairness change when people’s interests are represented by autonomous agents (2018) (24)
- Automating the Production of Communicative Gestures in Embodied Characters (2018) (24)
- Mitigation Theory: An Integrated Approach (2005) (23)
- Team Formation for Reformation (2002) (23)
- Modeling Emotions in the Mission Rehearsal Exercise (2001) (22)
- Evaluating a General Model of Emotional Appraisal and Coping (2004) (22)
- Reinforcement Learning for Adaptive Theory of Mind in the Sigma Cognitive Architecture (2014) (22)
- Towards a Validated Model of "Emotional Intelligence" (2006) (21)
- Assessing the validity of a computational model of emotional coping (2009) (21)
- Workshop on Social and Emotional Intelligence in Learning Environments (2004) (21)
- Causal Inference in Generalizable Environments: Systematic Representative Design (2019) (20)
- Social Performance Framework (2005) (20)
- The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study (2008) (20)
- An Instructor's Assistant for Team-Training in Dynamic Mulit-Agent Vitual Worlds (1998) (19)
- Cerebella: Automatic Generation of Nonverbal Behavior for Virtual Humans (2015) (19)
- Experiences Acquired in the Design of RoboCup Teams: A Comparison of Two Fielded Teams (2001) (19)
- Modeling self-deception within a decision-theoretic framework (2008) (19)
- Proactive Authoring for Interactive Drama: An Author's Assistant (2007) (19)
- Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning (2017) (17)
- Modeling Two-Player Games in the Sigma Graphical Cognitive Architecture (2013) (17)
- Emotion and Dialogue in the MRE Virtual Humans (2004) (17)
- Modeling the influence of emotion on belief for virtual training simulations (2002) (17)
- Using an Explicit Model of Teamwork in RoboCup-97 (1997) (16)
- Evaluating directorial control in a character-centric interactive narrative framework (2010) (16)
- A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews (2015) (16)
- How virtual reality training can win friends and influence people (2013) (16)
- Learning models of speaker head nods with affective information (2009) (15)
- Felt emotion and social context determine the intensity of smiles in a competitive video game (2013) (15)
- A style controller for generating virtual human behaviors (2011) (15)
- Thoughts on FML: Behavior Generation in the Virtual Human Communication Architecture (2008) (14)
- Balanced Perception and Action in the Tactical Language Training System (2004) (14)
- A Recommender System for Healthy and Personalized Recipes Recommendations (2020) (13)
- Towards Virtual Humans (2004) (13)
- The Effect of Affect: Modeling the Impact of Emotional State on the Behavior of Interactive Virtual Humans (2001) (13)
- Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative (2014) (13)
- A Socially-Aware Conversational Recommender System for Personalized Recipe Recommendations (2020) (13)
- "Do As I Say, Not As I Do": Challenges in Delegating Decisions to Automated Agents (2016) (13)
- Multi-party, multi-role comprehensive listening behavior (2013) (12)
- "Is It Just Me?": Evaluating Attribution of Negative Feedback as a Function of Virtual Instructor's Gender and Proxemics (2017) (12)
- Towards Expressive Gaze Manner in Embodied Virtual Agents (2004) (12)
- Evaluating models of speaker head nods for virtual agents (2010) (12)
- Metaphoric Gestures: Towards Grounded Mental Spaces (2014) (11)
- Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity (2008) (11)
- Thespian: a decision-theoretic framework for interactive narratives (2010) (11)
- Exploring augmented reality for worker assistance versus training (2021) (11)
- Individual differences in expressive response: a challenge for ECA design (2008) (11)
- Pedagogical Soap: Socially Intelligent Agents for Interactive Drama (2002) (11)
- Modeling Theory of Mind and Cognitive Appraisal with Decision-Theoretic Agents (2011) (11)
- Interactive Pedagogical Drama: Carmen's Bright IDEAS Assessed (2003) (10)
- Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama (2008) (10)
- A Method for Biasing the Learning of Nonterminal Reduction Rules (1993) (10)
- Acting the part: the role of gesture on avatar identity (2014) (10)
- Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models (2020) (10)
- Are You Thinking What I'm Thinking? An Evaluation of a Simplified Theory of Mind (2013) (10)
- Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking (2022) (10)
- A Decision-Theoretic Approach to Evaluating Posterior Probabilities of Mental Models (2007) (10)
- Virtual interactive interventions for reducing risky sex: Adaptations, integrations, and innovations (2012) (10)
- Reactive planning using a 'situation space' (1989) (9)
- From embodied metaphors to metaphoric gestures (2016) (9)
- 04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans (2004) (9)
- Contextually-Based Utility: An Appraisal-Based Approach at Modeling Framing and Decisions (2011) (9)
- The appraisal equivalence hypothesis: Verifying the domain-independence of a computational model of emotion dynamics (2015) (8)
- SOCRATES: from SOCial Relation to ATtitude ExpressionS (2016) (8)
- Simulation Meets Hollywood (2005) (8)
- Being Bullied in Virtual Environments: Experiences and Reactions of Male and Female Students to a Male or Female Oppressor (2018) (8)
- Embodied Autonomous Agents (2014) (8)
- Modeling influence and theory of mind (8)
- Emotional contagion with virtual characters (2012) (8)
- Effects of trust-based decision making in disrupted supply chains (2020) (8)
- A Platform for Building Mobile Virtual Humans (2015) (7)
- Intelligent Virtual Agents (2014) (7)
- A framework to co-optimize task and social dialogue policies using Reinforcement Learning (2020) (7)
- Dealing with Doctors: A Virtual Human for Non-team Interaction (2005) (7)
- Using an Explicit Teamwork Model and Learning in RoboCup: An Extended Abstract (1998) (7)
- Towards modeling agent negotiators by analyzing human negotiation behavior (2017) (6)
- An Active Analysis and Crowd Sourced Approach to Social Training (2016) (6)
- Toward Automatic Verification of Multiagent Systems for Training Simulations (2012) (6)
- Learning Generative Models of Social Interactions with Humans-in-the-Loop (2018) (6)
- Rejection of empathy and its linguistic manifestations (2005) (6)
- Deriving Priority Intelligence Requirements for Synthetic Command Entities (1999) (5)
- Emotional perception for updating agents' beliefs (2015) (5)
- Increasing Fairness by Delegating Decisions to Autonomous Agents (2017) (5)
- The role of emotions in multiagent teamwork: A preliminary investigation (2003) (5)
- Towards Computing Optimal Policies for Decentralized POMDPs (2002) (5)
- Assessing personality through objective behavioral sensing (2017) (5)
- Towards Automated Team Analysis : A Machine Learning Approach (1999) (5)
- Self-deceptive decision making: normative and descriptive insights (2009) (5)
- Interactive Stories for Health Interventions (2010) (5)
- Responsive Behavior of a Listening Agent (2005) (5)
- Sympathy for the Agent: Controlling an agent's nonverbal repertoire (2000) (4)
- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation (2010) (4)
- Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools (2021) (4)
- Agent Assistants for Team Analysis (2000) (4)
- Modeling Rich Characters in Interactive Narrative Games (2010) (4)
- Systematic Representative Design: A Reply to Commentaries (2019) (4)
- Towards higher quality character performance in previz (2013) (4)
- Computational Models of Moral Perception , Conflict and Elevation (2013) (4)
- Modeling Emotional Contagion (2011) (4)
- Corrigendum: Emotional Expressions Reconsidered: Challenges to Inferring Emotion From Human Facial Movements (2019) (4)
- SOLVE-IT: Socially Optimized Learning in Virtual Environments: A Web-Delivered HIV Prevention 3D Game Intervention for Young At-Risk MSM (2012) (4)
- Integrating Belief-Desire-Intention Approaches with POMDPs: The Case of Team-Oriented Programs (2003) (4)
- Data-Driven Coherence Models (2010) (4)
- Modeling Emotion and Its Expression in Virtual Humans (2010) (3)
- Subjective Perceptions in Wartime Negotiation (2013) (3)
- Socio-Cultural Modeling through Decision-Theoretic Agents with Theory of Mind (2012) (3)
- The More the Merrier: Multi-Party Negotiation with Virtual Humans (2007) (3)
- Computational Models of Human Behavior in Wartime Negotiations (2013) (3)
- Wishful thinking in effective decision making (2010) (3)
- AN INTEGRATED SIMULATION FRAMEWORK FOR EXAMINING RESILIENCY IN PHARMACEUTICAL SUPPLY CHAINS CONSIDERING HUMAN BEHAVIORS (2018) (3)
- A Computational Model of Coping for Simulating Human Behavior in High-Stress Situations (2021) (3)
- Intelligent Virtual Agents: 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014, Proceedings (2014) (3)
- Exploring Improvisational Approaches to Social Knowledge Acquisition (2019) (3)
- Computational Models for Multiagent Coordination Analysis: Extending Distributed POMDP Models (2002) (3)
- Towards a Validated Model of the Influence of Emotion on Human Performance (2004) (2)
- Experiences authoring interactive pedagogical dramas (2008) (2)
- Examining Older Adults' Information Exposure, Wellbeing, and Adherence to Protective Measures During the COVID-19 Pandemic (2021) (2)
- Constraints on Training: Informativeness and Breadth in Procedural Skill Learning (1988) (2)
- Do You Want to Talk About It?: A First Step towards Emotion Integrated Dialogue (2004) (2)
- Integrating Model-Based Prediction and Facial Expressions in the Perception of Emotion (2016) (2)
- User and Task Tailored Software Explanations (2009) (2)
- UBeBot: voice-driven, personalized, avatar-based communicative video content in A/R (2019) (2)
- Subjective Optimization (2012) (2)
- Socially Optimized Learning in Virtual Environments (SOLVE): Developing, Evaluating, and Disseminating A Game HIV Prevention Intervention Nationally Over the Web (2014) (2)
- R-COM-MTDP: Comparing and Forming Plans for Team Formation in Multiagent Systems (2002) (2)
- A Domain-independent Framework for Modeling a (2004) (2)
- Understanding Human Social Kinematics Using Virtual Agents (2018) (2)
- Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples (2021) (1)
- Requirements for a Process Model of Appraisal From a Social Functional Perspective (2013) (1)
- A Computational Model of Coping and Decision Making in High-stress, Uncertain Situations: an Application to Hurricane Evacuation Decisions (2022) (1)
- On the use of problem reduction search for automated music composition (1992) (1)
- PESCE: a visual generator for software understanding (1998) (1)
- To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages (2022) (1)
- Context Dependent Utility: Modeling Decision Behavior Across Contexts (2013) (1)
- Preliminary Exploration of Agent-Human Emotional Contagion via Static Expressions (2012) (1)
- Special Section: Intelligent Virtual Agents Guest Editors' Introduction (2011) (1)
- A Shared, Modular Architecture for Developing Virtual Humans (2014) (1)
- Procedural animation of emotionally expressive gaze shifts in virtual embodied characters (2008) (1)
- Disaster world (2022) (1)
- ISIS: An Explicit Model of Teamwork at RobotCup-97 (1998) (1)
- Risk of Injury in Moral Dilemmas With Autonomous Vehicles (2021) (1)
- Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, Singapore, May 9-13, 2016 (2016) (1)
- Analyzing Human Negotiation using Automated Cognitive Behavior Analysis: The Effect of Personality (2018) (1)
- Modeling Human Communication Dynamics for Virtual Human (2013) (1)
- EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs (2022) (1)
- Operationalizing Theories of Theory of Mind: A Survey (2021) (1)
- Automated Team Analysis (1999) (1)
- Appears in AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment , March 2001 (0)
- Nonverbal behavior in multimodal performances (2019) (0)
- Modeling Emotion and Its Expression (2010) (0)
- Representations for Multimodal Generation (2006) (0)
- Modeling and Evaluating Emotions Impact on Cognition (2013) (0)
- Intelligent Interaction ( ACII ) Assessing Personality through Objective Behavioral Sensing (2017) (0)
- Mind Minding Agents (2012) (0)
- Preference for and transfer of problem-solving methods (1986) (0)
- Susana Maria Halpine and Yolanda Retter: An Appreciation (2008) (0)
- A Supervised Topic Model Approach to Learning Effective Styles within Human-Agent Negotiation (2020) (0)
- Fight the Way You Train: and Limits of Emotions in Training for (2003) (0)
- Social decisions and fairness change when people’s interests are represented by autonomous agents (2017) (0)
- A Proposal and Preliminary Experiences (2006) (0)
- Reasoning in Uncertain Adversarial Environments in Agent / Multiagent Systems (2006) (0)
- Behavior Dynamic : Virtual Human Animation (2017) (0)
- Editorial for special issue on intelligent virtual agents (2013) (0)
- Senior Program Committee Members (2004) (0)
- Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars (2022) (0)
- Emotional Cognition in the Real World (2007) (0)
- Social Media Use and COVID-19 Vaccination Intent: An Exploratory Study on the Mediating Role of Information Exposure (2023) (0)
- Modeling nonverbal behaviors for virtual agents (2012) (0)
- MediaDoc: automated generation of multimedia explanatory presentations (2000) (0)
- Emotional Contagion with Virtual Characters (Extended Abstract) (2012) (0)
- Rationalisation of Profiles of Abstract Argumentation Frameworks (2016) (0)
- Theme Preface: Mind Minding Agents (2005) (0)
- A Computational Model of Hurricane Evacuation Decision (2020) (0)
- Using Virtual Humans to Understand Real Ones (2016) (0)
- Model for Team Formation for Reformation in Multiagent Systems (2002) (0)
- Modeling Emotion-Focused Coping as a Decision Process (2022) (0)
- Social Functions of Machine Emotional Expressions (2023) (0)
- Derivation of Minimal Mental Models (2007) (0)
- Representations for Multimodal Generation: A Workshop Report (2006) (0)
- Doctoral Mentoring Program AAMAS 2009 Eighth International Conference on Autonomous Agents and Multi-Agent Systems (2009) (0)
- Managing Through Technology: The Future of Organizations (2016) (0)
- Modeling Framing Effects: Comparing an Appraisal-Based Model with Existing Models (2013) (0)
- Context dependent utility: an appraisal-based approach to modeling context, framing, and decisions (2013) (0)
- Wishful Thinking In Effective Decision Making (Extended Abstract) (2010) (0)
- Organising Committee Program Committee Developing Self-regulated Learning in Ict-based Narrative Environments 32 Affect Detection and Metaphor in E- Drama: the First Stage Introduction and Relationship to Other Work 1. a Preliminary Approach to Affect Detection and Responding towards Improving Recal (2005) (0)
- The Workshops at the Twentieth National Conference on Artificial Intelligence (2005) (0)
- Teamwork Reasoning and Multi-Satellite Missions (2002) (0)
- Modeling Human Decision-Making during Hurricanes: From Model to Data Collection to Prediction (2019) (0)
- An Improvisational Approach to Acquire Social Interactions (2020) (0)
- Computational models of appraisal to understand the person-situation relation (2021) (0)
- Empirical evaluation of computational fear contagion models in crowd dispersions (2013) (0)
- Thought Bubbles: A Proxy into Players’ Mental Model Development (2023) (0)
- Editorial for special issue on intelligent virtual agents (2013) (0)
- Modeling the Cognitive A ntecedents and Consequences of E motion (2009) (0)
- Proceedings of the 10th international conference on Intelligent virtual agents (2009) (0)
- PESCE : a Search-based System to Automate the Generation of Visual Presentations (2007) (0)
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