Steve Howard
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Computer scientist
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Steve Howardcomputer-science Degrees
Computer Science
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Computer Science
Steve Howard's Degrees
- PhD Computer Science Stanford University
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(Suggest an Edit or Addition)Steve Howard's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Mediating intimacy: designing technologies to support strong-tie relationships (2005) (971)
- Just what do the youth of today want? Technology appropriation by young people (2002) (244)
- Methods & tools: the rich picture: a tool for reasoning about work context (1998) (218)
- The ebb and flow of online learning (2005) (217)
- Hug over a distance (2005) (207)
- A Field Study of Perceptions and Use of Mobile Telephones by 16 to 22 Year Olds (2002) (184)
- A systematic examination of the use of Online social networking sites for sexual health promotion (2011) (175)
- Evaluating the usability of a mobile guide: The influence of location, participants and resources (2005) (150)
- The Magic Box and Collage: Responding to the challenge of distributed intergenerational play (2009) (144)
- Human-Computer Interaction INTERACT ’97 (2013) (141)
- Developing Health Promotion Interventions on Social Networking Sites: Recommendations from The FaceSpace Project (2012) (138)
- From Adoption to Use: the process of appropriating a mobile phone (2003) (130)
- Randomness as a resource for design (2006) (117)
- IDENTITY, POWER AND FRAGMENTATION IN CYBERSPACE: TECHNOLOGY APPROPRIATION BY YOUNG PEOPLE (2001) (110)
- Using Cultural Probes to Explore Mediated Intimacy (2004) (95)
- Queer as F**k: Reaching and Engaging Gay Men in Sexual Health Promotion through Social Networking Sites (2013) (91)
- Using 'endowed props' in scenario-based design (2002) (88)
- Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap (2004) (76)
- Sexual health promotion on social networking sites: a process evaluation of The FaceSpace Project. (2013) (71)
- Designing for- and with- vulnerable people (2013) (55)
- SynchroMate: a phatic technology for mediating intimacy (2005) (54)
- Putting Yourself in the Picture: An Evaluation of Virtual Model Technology as an Online Shopping Tool (2011) (50)
- “I Wish We Could Get Together”: Exploring Intergenerational Play Across a Distance via a ‘Magic Box’ (2008) (49)
- The serendipity shuffle (2005) (48)
- Engineering the social: The role of shared artifacts (2009) (46)
- Being online, living offline: the influence of social ties over the appropriation of social network sites (2008) (44)
- Pervasive computing in the domestic space (2007) (44)
- Out on the town: A socio-physical approach to the design of a context-aware urban guide (2009) (43)
- Tools for participation: intergenerational technology design for the home (2014) (41)
- Factors associated with use of automated smoking cessation interventions: findings from the eQuit study. (2013) (39)
- Negotiating presence-in-absence: contact, content and context (2006) (38)
- Patterns of support in an online community for smoking cessation (2013) (37)
- A magic box for understanding intergenerational play (2006) (36)
- Provoking Innovation: Acting-out in Contextual Scenarios (2002) (36)
- Designing TramMateña context-aware mobile system supporting use of public transportation (2003) (36)
- Understanding socially oriented roles and goals through motivational modelling (2012) (35)
- Choice: abidcating or exercising? (2008) (34)
- "heh - keeps me off the smokes...": probing technology support for personal change (2006) (34)
- Collaboration on Social Network Sites: Amateurs, Professionals and Celebrities (2010) (34)
- Identity crisis: user perspectives on multiplicity and control in federated identity management (2011) (30)
- Walking through mobile use: Novel heuristics and their application (2003) (28)
- Designing for Flow in a Complex Activity (2004) (28)
- "Hey World, Take a Look at Me!": Appreciating the Human Body on Social Network Sites (2008) (26)
- Abdicating choice: the rewards of letting go (2008) (26)
- Phatic Technologies: Sustaining Sociability through Ubiquitous Computing (2005) (25)
- Understanding experience using dialogical methods: the case of serendipity (2010) (25)
- Knowing our users: scoping interviews in design research with ageing participants (2012) (24)
- Knowing me, knowing you: end user perceptions of identity management systems (2006) (23)
- A TAXONOMY OF EVALUATION TECHNIQUES FOR HCI (1987) (23)
- Audience experience in social videogaming: effects of turn expectation and game physicality (2014) (23)
- Vicarious experience in retail e-commerce: An inductive taxonomy of product evaluation support features (2005) (21)
- Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design (2005) (19)
- Things you don't want to know about yourself: ambivalence about tracking and sharing personal information for behaviour change (2012) (18)
- FEATURETake a chance on me: using randomness for the design of digital devices (2008) (17)
- The individual in multiple interacting activity systems: IT-supported diabetes management (2014) (16)
- Experiencing coincidence during digital music listening (2012) (16)
- Mediating Intimacy: Digital Kisses and Cut and Paste Hugs (2004) (15)
- Teachers' involvement in usability testing with children (2006) (14)
- Socially-Oriented Requirements Engineering: Software Engineering Meets Ethnography (2014) (13)
- Measuring audience experience in social videogaming (2013) (13)
- Prior knowledge and redundant multimedia (2000) (13)
- Introducing the ambivalent socialiser (2012) (12)
- 'No' to a free mobile: when adoption is not enough (2002) (12)
- Child-Centered Evaluation: Broadening the Child/Designer Dyad (2008) (12)
- Having fun at home: interleaving fieldwork and goal models (2009) (12)
- Young People, Mobile Technology and the Task Artefact Cycle (2001) (12)
- Beyond security: implications for the future of federated digital identity management systems (2006) (11)
- User interface design and HCI: identifying the training needs of practitioners (1995) (11)
- Paraplay: Exploring Playfulness Around Physical Console Gaming (2013) (10)
- Revisiting the relationship between reunion and technology-mediated separation in periodically transitioning families (2013) (10)
- A process of engagement: engaging with the process (2012) (9)
- Information Systems and Healthcare XXVIII: The Information Needs of Family Carers in Collaborative Healthcare (2008) (8)
- Envisioning Mobile Information Services: Combining User- and Technology-Centered Design (2004) (8)
- Virtual models in online shopping: do they help or hinder customers? (2006) (8)
- The converged appliance: "I love it... but I hate it" (2005) (8)
- Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well (2013) (8)
- Introduction to the Special Issue on Temporal Aspects of Usability (1998) (8)
- Poets and blacksmiths: implications for global memorialization using digital technology (2011) (7)
- Location, Location, Location: Challenges of Outsourced Usability Evaluation (2004) (7)
- The Benefit of Ambiguity in Understanding Goals in Requirements Modelling (2011) (6)
- Redundancy Effects in Instructional Multimedia Systems (1999) (6)
- The converged appliance: I love it... but I hate it (2005) (5)
- Designing in sensitive settings: workshops to design a technology to commemorate black saturday (2013) (5)
- Bridging the intergenerational divide: implications of employing cultural probes in distributed homes (2005) (5)
- 'Was it Good for you Darling?' – Intimacy, Sex and Critical Technical Practice (2006) (4)
- A Multimedia Interaction Space (1997) (4)
- Shared artefacts as participatory Babel fish (2010) (4)
- When the whole is less than the sum of the parts: humanising convergence in iInteractive systems design (2004) (4)
- STRUCTURING ENVISIONMENT : USING UNDERSTANDING OF CURRENT PRACTICES TO DESIGN FOR FUTURE USE (2001) (4)
- Layering a Minimal Interface (2003) (4)
- Managing Innovation in Scenario-Based Design (2002) (4)
- Substantiating agent-based quality goals for understanding socio-technical systems (2011) (3)
- Consumer Health ICT And The Patient In The Middle: Adopter And/Or Influencer? (2011) (3)
- Managing Multiple Influences: Self-Monitoring and Social Comparison at the Same Time and Context (2013) (3)
- The secret life of domestic objects (2005) (2)
- Appropriation of mobile telephones by 16 to 22 year olds: a field study 1 (2002) (2)
- Negotiating Presence in Absence (2016) (2)
- Trust in mobile guide design: Exploiting interaction paradigms (2004) (2)
- Designing the Temporal Aspects of the User Interface: View from the Coal Face (2001) (2)
- Designing time at the user interface (2000) (2)
- Supporting Intimacy: Mediating Strong-Tie Relationships (2004) (2)
- Human-Computer Interaction, INTERACT '97, IFIP TC13 Interantional Conference on Human-Computer Interaction, 14th-18th July 1997, Sydney, Australia (1997) (2)
- Harmony through Working Together: Editorial to the Australasian Special Issue (1995) (1)
- The personal information environment beyond the personal computer (2011) (1)
- A special kind of intimacy: sustaining sociability with ubiquitous computing for the inter-generational family (2005) (1)
- Playing Away From Home: Usability Testing in a Global World (2005) (1)
- CHI in Australia (1992) (1)
- Interdisciplinary Design Teams Translating Ethnographic Field Data Into Design Models: Communicating Ambiguous Concepts Using Quality Goals (2018) (1)
- Exploring intergenerational Play Across a Distance Using Cultural Probes (2006) (1)
- The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context (2008) (1)
- FEATURENo pain, no gain (2009) (0)
- Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction (1997) (0)
- Multi-Media Support for Up-Stream User Interface Design Activities (1993) (0)
- From pre-conception to post-partum: envisaging ICT support for women with Type 1 Diabetes (2009) (0)
- Interdisciplinary Design Teams Translating Ethnographic Field Data Into Design Models (2021) (0)
- Using QFD to Tame Wicked Information System's Requirements (1999) (0)
- DESIGNERLY ANALYSIS OF A SOCIO- PHYSICAL DESIGN ACTIVITY (2012) (0)
- Aalborg Universitet Pervasive Computing in the Domestic Space (2016) (0)
- Directing Creativity in Contextual Scenario- Based Design (2002) (0)
- Aalborg Universitet Mediating Intimacy : Digital Kisses and Cut and Paste (2004) (0)
- Altered Images: the relations between design representation and design practice (2005) (0)
- The information needs of family carers in collaborative healthcare understanding the use of online social networks by patients (2009) (0)
- Aalborg Universitet Evaluating the Usability of a Mobile Guide : The influence of Location , Participants and (2004) (0)
- Smartpumps: A Negotiated Relative Advantage? (2010) (0)
- Substantiating quality goals with field data for socially-oriented requirements engineering (2011) (0)
- Randomness as a resource for design 1 (2006) (0)
- Intimacy, Sex, and Critical Technical Practice (2006) (0)
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