Ted Selker
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Ted Selker's AcademicInfluence.com Rankings
Ted Selkerpsychology Degrees
Psychology
#4173
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#4660
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Cognitive Science
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#243
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Ted Selkercomputer-science Degrees
Computer Science
#11377
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#12048
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Artificial Intelligence
#5616
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#5698
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Database
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#8786
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Psychology Computer Science
Ted Selker's Degrees
- Bachelors Computer Science University of California, Berkeley
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(Suggest an Edit or Addition)Ted Selker's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- A model of textual affect sensing using real-world knowledge (2003) (639)
- Out of context: Computer systems that adapt to, and learn from, context (2000) (341)
- Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop (2006) (258)
- Design Principles for Tools to Support Creative Thinking (2005) (252)
- Waterbot: exploring feedback and persuasive techniques at the sink (2005) (238)
- COACH: a teaching agent that learns (1994) (221)
- Usability tool for analysis of web designs using mouse tracks (2006) (177)
- Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks (1997) (141)
- Lover's cups: drinking interfaces as new communication channels (2006) (131)
- SUITOR: an attentive information system (2000) (129)
- A Look at Human Interaction with Pervasive Computers (1999) (117)
- Context-aware design and interaction in computer systems (2000) (108)
- The uniform memory hierarchy model of computation (2005) (102)
- Attention-based design of augmented reality interfaces (2005) (98)
- Context-aware office assistant (2000) (95)
- GOOSE: A Goal-Oriented Search Engine with Commonsense (2002) (90)
- Force-to-motion functions for pointing (1990) (88)
- Interacting with groups of computers (2003) (83)
- Visualizing the affective structure of a text document (2003) (81)
- Interruptions as multimodal outputs: which are the less disruptive? (2002) (78)
- Fostering motivation and creativity for computer users (2005) (67)
- CounterIntelligence: Augmented Reality Kitchen (2005) (63)
- Eye-R, a glasses-mounted eye motion detection interface (2001) (61)
- Visual Attentive Interfaces (2004) (57)
- Multi-finger chords for hand-held tablets: recognizable and memorable (2014) (52)
- Representation Matters: The Effect of 3D Objects and a Spatial Metaphor in a Graphical User Interface (1998) (51)
- CarCoach: a polite and effective driving coach (2006) (47)
- In Search of the 'Magic Carpet': Design and Experimentation of a Bimanual 3D Navigation Interface (1999) (45)
- Agents for the User Interface (2003) (42)
- Residual Votes Attributable to Technology: An Assessment of the Reliability of Existing Voting Equipment (2001) (39)
- Attention and Intention Goals Can Mediate Disruption in Human-Computer Interaction (2011) (37)
- Self-adaptive multimodal-interruption interfaces (2003) (36)
- Augmenting kitchen appliances with a shared context using knowledge about daily events (2006) (36)
- Human-Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions (2016) (35)
- Creativity and Interface (2002) (32)
- Exploring feedback and persuasive techniques at the sink (2005) (30)
- Online health communities (2007) (29)
- Peripheral Interaction (2016) (29)
- A methodology for testing voting systems (2006) (28)
- Touching the future (2008) (26)
- Smart sinks: real-world opportunities for context-aware interaction (2005) (26)
- Graphical Means of Directing User's Attention in the Visual Interface (1997) (25)
- Emotionally reactive television (2007) (24)
- Task Load Estimation and Mediation Using Psycho-physiological Measures (2016) (24)
- An architecture for developing attentive information systems (2001) (24)
- Automatic Affective Feedback in an Email Browser (2002) (22)
- Fixing the vote. (2004) (21)
- Visualizing computer memory architectures (1990) (21)
- The SAVE System — Secure Architecture for Voting Electronically (2004) (20)
- Security Vulnerabilities and Problems with VVPT (2004) (20)
- A zero-input interface for leveraging group experience in web browsing (2003) (20)
- Visualizing and Understanding Large-Scale Bayesian Networks (2011) (19)
- Dual stream input for pointing and scrolling (1997) (19)
- Online health communities (2006) (18)
- Elements of visual language (1988) (18)
- New paradigms for using computers (1996) (17)
- What you said about where you shook your head: a hands-free implementation of a location-based notification system (2007) (16)
- Attention meter: a vision-based input toolkit for interaction designers (2006) (16)
- Chameleon tables: using context information in everyday objects (2002) (16)
- Sensing and Effecting Environment with Extremity Computing Devices (2006) (15)
- An Active Approach to Voting Verification (2005) (15)
- Peripheral interaction: shaping the research and design space (2014) (15)
- CarCoach: a generalized layered architecture for educational car systems (2005) (15)
- TravelRole: A carpooling / physical social network creator (2010) (14)
- Cooking with the Elements: Intuitive Immersive Interfaces for Augmented Reality Environments (2005) (13)
- Improving security and usability of passphrases with guided word choice (2018) (13)
- iSphere: A Free-Hand 3D Modeling Interface (2006) (12)
- Eye Pattern Analysis in Intelligent Virtual Agents (2001) (12)
- MIME: Teaching Mid-Air Pose-Command Mappings (2015) (12)
- Introduction:framing peripheral interaction (2016) (11)
- Enhancing interface design using attentive interaction design toolkit (2006) (11)
- Understanding considerate systems — UCS (pronounced: You see us) (2010) (10)
- Synesthetic recipes: foraging for food with the family, in taste-space (2005) (10)
- E-windshield: a study of using (2002) (10)
- A framework for designing intelligent task-oriented augmented reality user interfaces (2005) (9)
- Mr.Web: an automated interactive webmaster (2003) (9)
- Orienting Graphical User Interfaces Reduces Errors: The Low Error Voting Interface (2005) (8)
- Multi-focus and multi-level techniques for visualization and analysis of networks with thematic data (2013) (8)
- Understanding Considerate Systems - UCS (Pronounced: You See Us) (2011) (7)
- An Optical Scan E-Voting System based on N-Version Programming (2008) (7)
- Teaching User Interface Design using a web-based Usability Tool (2006) (7)
- Multi-Fisheye for Interactive Visualization of Large Graphs (2011) (7)
- Searching the Web with a Little Help from your Friends (2002) (7)
- Processes Can Improve Electronic Voting: A Case Study of An Election (2004) (7)
- Election Auditing Is an End-to-End Procedure (2005) (7)
- Multi-focus and multi-window techniques for interactive network exploration (2013) (7)
- Cognitive Adaptive Computer Help (COACH): A Case Study (1998) (7)
- Considerate Audio MEdiating Oracle (CAMEO): improving human-to-human communications in conference calls (2012) (6)
- DriftCatcher: The Implicit Social Context of Email (2003) (6)
- ( smt ) Real Time Mouse Tracking Registration and Visualization Tool for Usability Evaluation on Websites (2007) (6)
- iSphere: a proximity-based 3D input device (2004) (6)
- Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding (2015) (6)
- A test-bed for intelligent eye research (2002) (6)
- What will happen in the next 50 years? (1997) (6)
- Augmented reality kitchen: enhancing human sensibility in domestic life (2005) (5)
- Who Does Better with a Big Interface? Improving Voting Performance of Reading for Disabled Voters (2005) (5)
- A Cognitive Systems Analysis of Personality and Conversational Style (2017) (5)
- Canopy climb: a rope interface (2003) (5)
- Dishmaker : Personal Fabrication Interface (2005) (4)
- Improving voting technology is hard: the trust-legitimacy-participation loop and related problems (2018) (4)
- Technology of Access: Allowing People of Age to Vote for Themselves, The (2006) (4)
- Who said what when?: capturing the important moments of a meeting (2010) (4)
- Beyond Rhetoric to Poetics in IT Invention (2013) (4)
- An Infrastructure Supporting Considerate Sensor Service Provisioning (2013) (4)
- "Roger that!" - The Value of Adding Social Feedback in Audio-Mediated Communications (2013) (4)
- A mindset for user-centered spatial applications (2006) (4)
- A FRAMEWORK FOR COMPARING SYSTEMS WITH VISUAL INTERFACES (1987) (4)
- Room With A View ( RWAV ) : A Metaphor For Interactive Computing (1990) (4)
- The Voter Verifiable Audio Audit Transcript Trail (VVAATT) (2004) (3)
- Origami Voting: A Non-cryptographic Approach to Transparent Ballot Verification (2020) (3)
- Designing for Peripheral Interaction: seamlessly integrating interactive technology in everyday life (2015) (3)
- Effects of Mediating Notifications Based on Task Load (2016) (3)
- Leveraging Persuasive Feedback Mechanism for Problem Solving (2013) (3)
- Psychosocial Indicators via Hand Tremor (2011) (3)
- Mediating disruption in human-computer interaction from implicit metrics of attention (2007) (3)
- placeMap: building community through active context mapping (2005) (2)
- Testimony on Voter Verification (2005) (2)
- Style and Function of Graphic Tools (1999) (2)
- Moving to Client-Side Hashing for Online Authentication (2019) (2)
- TESTIMONY ON VOTER VERIFICATION: PRESENTATION TO SENATE COMMITTEE ON RULES AND ADMINISTRATION (2005) (2)
- Components on the Internet (panel) (1996) (2)
- Considerate supervisor: an audio-only facilitator for multiparty conference calls (2012) (2)
- Reflexive Memory Authenticator: A Proposal for Effortless Renewable Biometrics (2019) (2)
- Voting: user experience, technology and practice (2003) (2)
- Reply to comment on: The Methodology for Testing Voting Systems by Whitney Quesenbery, John Cugini, Dana Chisnell, Bill Killam, and Ginny Redish (2007) (2)
- Boardroom Voting: Verifiable Voting with Ballot Privacy Using Low-Tech Cryptography in a Single Room (2020) (2)
- Study Shows Ballot Design and Voter Preparation Could Have Eliminated Sarasota Florida Voting Errors (2008) (2)
- Meeting Essence II: Capturing the important moments of a meeting (2010) (1)
- New paradigms for computing (1996) (1)
- SweetBuildingGreeter: A Demonstration of Persuasive Technology for Public Space (2015) (1)
- Image-Based Focusing (1983) (1)
- Smart boxes: A design study (2000) (1)
- Abbrevicons: Efficient Feedback for Audio Interfaces (2005) (1)
- MobileEssence: meeting capture on smartphones (2006) (1)
- Computer in a wallet (1996) (1)
- Affecting humanity (2001) (1)
- A sense of spatial semantics (2006) (1)
- New paradigms for using computers : Creating new computer-use scenarios : New paradigms for computing (1996) (1)
- Remote track point (1997) (1)
- Consonant-Vowel-Consonants for Error-Free Code Entry (2019) (1)
- Removable keyboards for portables (1997) (1)
- IUI and agents for the new millennium (panel II) (1998) (0)
- New Paradigms for Computing (Introduction to the Special Section). (1996) (0)
- Smartphones can Recognize Stress Induced Hand Tremor (2013) (0)
- iSphere : A freehand 3 D modeling interface (2005) (0)
- Certification and Voting Software: Position Statement (2004) (0)
- Components on the Internet (Panel Session) (1996) (0)
- Knowledge-Guided Interpretation and Generation of Task-Oriented Dialogue (2014) (0)
- CHI2002: creative computing workshop (2002) (0)
- Track point science (1997) (0)
- An Adaptive Mediating Agent for Teleconferences (2016) (0)
- Low-distraction Interaction (2019) (0)
- Chapter 1 Introduction : Framing Peripheral Interaction (2016) (0)
- Industrial Design Intelligence A Cognitive Approach to Engineering (PDF) (2003) (0)
- 25 Graphics as visual language (1993) (0)
- Reports of the AAAI 2011 Conference Workshops (2012) (0)
- Improving Write-In Candidate Text Entry for Audio-Only Voting Interfaces (2014) (0)
- Polling Place Support Tool; User Interface to Plan and Run Polling Places (2015) (0)
- Design ideas to improve the usability and security of mail-in ballots (2020) (0)
- Improving the usability and security of mail-in ballots (2022) (0)
- Phrase-verified voting: Verifiable low-tech remote boardroom voting (2021) (0)
- CHI Work Shop Position Paper (0)
- Developmental Entrepreneurship (PDF) (2003) (0)
- The sweetfeedback: the platform for persuasive technology (2014) (0)
- Solution: A tangible reward delivering machine as extrinsic motivators for improving people's sense of community and energy reducing behaviors. (2007) (0)
- Towards an Empirical Cost Model for Mental Password Algorithms (2020) (0)
- Cue-Pin-Select, a Secure Mental Password Manager (2020) (0)
- Visual attention techniques in the graphical user interface (1997) (0)
- Context-Aware Work Surfaces (2004) (0)
- CarCoach : approaches to recognizing and giving feedback to a driver (2002) (0)
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