Thomas A. Funkhouser
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Thomas A. Funkhousercomputer-science Degrees
Computer Science
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Computer Graphics
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Computer Science
Thomas A. Funkhouser's Degrees
- PhD Computer Science Stanford University
- Masters Computer Science Stanford University
- Bachelors Computer Science Stanford University
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(Suggest an Edit or Addition)Thomas A. Funkhouser's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- ShapeNet: An Information-Rich 3D Model Repository (2015) (3399)
- ScanNet: Richly-Annotated 3D Reconstructions of Indoor Scenes (2017) (2031)
- Shape distributions (2002) (1745)
- The Princeton Shape Benchmark (2004) (1622)
- Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors (2003) (1477)
- Dilated Residual Networks (2017) (1219)
- Matterport3D: Learning from RGB-D Data in Indoor Environments (2017) (1098)
- A search engine for 3D models (2003) (1074)
- Semantic Scene Completion from a Single Depth Image (2016) (941)
- Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments (1993) (799)
- A benchmark for 3D mesh segmentation (2009) (714)
- Matching 3D models with shape distributions (2001) (687)
- 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions (2016) (601)
- Modeling by example (2004) (588)
- Blended intrinsic maps (2011) (466)
- Shape-based recognition of 3D point clouds in urban environments (2009) (460)
- Robotic pick-and-place of novel objects in clutter with multi-affordance grasping and cross-domain image matching (2017) (442)
- Learning Synergies Between Pushing and Grasping with Self-Supervised Deep Reinforcement Learning (2018) (381)
- Möbius voting for surface correspondence (2009) (371)
- A planar-reflective symmetry transform for 3D shapes (2006) (364)
- Predicting Protein Ligand Binding Sites by Combining Evolutionary Sequence Conservation and 3D Structure (2009) (357)
- RING: a client-server system for multi-user virtual environments (1995) (350)
- Example-based synthesis of 3D object arrangements (2012) (323)
- IBRNet: Learning Multi-View Image-Based Rendering (2021) (321)
- Local Implicit Grid Representations for 3D Scenes (2020) (317)
- Min-cut based segmentation of point clouds (2009) (295)
- Deep Depth Completion of a Single RGB-D Image (2018) (281)
- A beam tracing approach to acoustic modeling for interactive virtual environments (1998) (280)
- Local Deep Implicit Functions for 3D Shape (2019) (275)
- Modeling acoustics in virtual environments using the uniform theory of diffraction (2001) (264)
- Learning Shape Templates With Structured Implicit Functions (2019) (262)
- Randomized cuts for 3D mesh analysis (2008) (258)
- TossingBot: Learning to Throw Arbitrary Objects With Residual Physics (2019) (252)
- Management of large amounts of data in interactive building walkthroughs (1992) (248)
- Building and Using A Scalable Display Wall System (2000) (237)
- A Reflective Symmetry Descriptor for 3D Models (2003) (237)
- Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks (2016) (232)
- Learning part-based templates from large collections of 3D shapes (2013) (226)
- MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments (2017) (214)
- A beam tracing method for interactive architectural acoustics. (2004) (208)
- How well do line drawings depict shape? (2009) (197)
- Consistent segmentation of 3D models (2009) (190)
- Symmetry descriptors and 3D shape matching (2004) (187)
- Biharmonic distance (2010) (181)
- Extracting roads from dense point clouds in large scale urban environment (2011) (174)
- Partial matching of 3D shapes with priority-driven search (2006) (172)
- Where do people draw lines? (2008) (169)
- Algorithms to automatically quantify the geometric similarity of anatomical surfaces (2011) (169)
- Exploring collections of 3D models using fuzzy correspondences (2012) (165)
- Load balancing for multi-projector rendering systems (1999) (162)
- The Princeton Shape Benchmark (Figures 1 and 2) (2004) (152)
- Hybrid sort-first and sort-last parallel rendering with a cluster of PCs (2000) (152)
- Distinctive regions of 3D surfaces (2007) (150)
- Real-time acoustic modeling for distributed virtual environments (1999) (146)
- Network topologies for scalable multi-user virtual environments (1996) (144)
- A Reflective Symmetry Descriptor (2002) (133)
- Consistent solid and boundary representations from arbitrary polygonal data (1997) (125)
- Attribit: content creation with semantic attributes (2013) (123)
- Symmetry factored embedding and distance (2010) (122)
- Pillar-based Object Detection for Autonomous Driving (2020) (120)
- Where do people draw lines? (2008) (118)
- Shape2Pose: human-centric shape analysis (2014) (118)
- Schelling points on 3D surface meshes (2012) (116)
- Shape-based retrieval and analysis of 3d models (2005) (115)
- Text2Shape: Generating Shapes from Natural Language by Learning Joint Embeddings (2018) (114)
- Non-photorealistic virtual environments (2000) (113)
- A statistical model for synthesis of detailed facial geometry (2006) (111)
- Grasping in the Wild: Learning 6DoF Closed-Loop Grasping From Low-Cost Demonstrations (2019) (110)
- Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval (2006) (98)
- Partitioning and ordering large radiosity computations (1994) (96)
- Style compatibility for 3D furniture models (2015) (92)
- Sketch-based search and composition of 3D models (2008) (88)
- A Comparison of Text and Shape Matching for Retrieval of Online 3D Models (2004) (88)
- Shape matching and anisotropy (2004) (87)
- Möbius Transformations For Global Intrinsic Symmetry Analysis (2010) (86)
- Tools and applications for large-scale display walls (2005) (85)
- Neural Illumination: Lighting Prediction for Indoor Environments (2019) (84)
- The UC Berkeley System for Interactive Visualization of Large Architectural Models (1996) (83)
- Virtual Multi-view Fusion for 3D Semantic Segmentation (2020) (83)
- Complete & Label: A Domain Adaptation Approach to Semantic Segmentation of LiDAR Point Clouds (2020) (83)
- Parallel rendering with K-way replication (2001) (79)
- TextureNet: Consistent Local Parametrizations for Learning From High-Resolution Signals on Meshes (2018) (78)
- Early experiences with a 3D model search engine (2003) (77)
- Interactive 3D Modeling with a Generative Adversarial Network (2017) (77)
- ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems (2018) (77)
- Database Management for Interactive Display of Large Architectural Models (1996) (73)
- Sea of images (2002) (72)
- Multi-feature matching of fresco fragments (2010) (70)
- Harmonic 3D shape matching (2002) (69)
- A 2D sketch interface for a 3D model search engine (2002) (68)
- Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View (2017) (68)
- Survey of Methods for Modeling Sound Propagation in Interactive Virtual Environment Systems (2003) (65)
- Coarse-grained parallelism for hierarchical radiosity using group iterative methods (1996) (63)
- Object-Centric Neural Scene Rendering (2020) (60)
- Semantic alignment of LiDAR data at city scale (2015) (59)
- Urban Radiance Fields (2021) (59)
- Learning how to match fresco fragments (2011) (58)
- Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55 (2017) (58)
- Large-format displays (2000) (57)
- Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation (2022) (54)
- How well do line drawings depict shape (2009) (54)
- State of the Art in Methods and Representations for Fabrication‐Aware Design (2017) (52)
- An LSTM Approach to Temporal 3D Object Detection in LiDAR Point Clouds (2020) (52)
- Interior Distance Using Barycentric Coordinates (2009) (49)
- Data distribution strategies for high-resolution displays (2001) (49)
- Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations (2021) (49)
- Fine-to-Coarse Global Registration of RGB-D Scans (2016) (48)
- Database and display algorithms for interactive visualization of architectural models (1993) (47)
- A painting interface for interactive surface deformations (2003) (43)
- SIGGRAPH 2002 Course Notes "Sounds Good to Me!" Computational Sound for Graphics, Virtual Reality, and Interactive Systems (2002) (43)
- Spatial Action Maps for Mobile Manipulation (2020) (41)
- Symmetry-Aware Mesh Processing (2009) (39)
- P4Contrast: Contrastive Learning with Pairs of Point-Pixel Pairs for RGB-D Scene Understanding (2020) (39)
- Deep Structured Implicit Functions (2019) (39)
- DOPS: Learning to Detect 3D Objects and Predict Their 3D Shapes (2020) (37)
- Adversarial Texture Optimization From RGB-D Scans (2020) (36)
- Validating Acoustical Simulations in Bell Labs Box (2002) (36)
- Priority‐Driven Acoustic Modeling for Virtual Environments (2000) (35)
- Learning Hierarchical Semantic Segmentations of LIDAR Data (2015) (35)
- Contrastive Multimodal Fusion with TupleInfoNCE (2021) (32)
- PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction (2018) (32)
- MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures (2022) (32)
- FrameNet: Learning Local Canonical Frames of 3D Surfaces From a Single RGB Image (2019) (30)
- Sort-First Parallel Rendering with a Cluster of PCs (2000) (29)
- Global Consistency in the Automatic Assembly of Fragmented Artefacts (2011) (29)
- Validation of Acoustical Simulations in the ”Bell Labs Box” (2002) (27)
- Finding Surface Correspondences Using Symmetry Axis Curves (2012) (27)
- Multiresolution Deep Implicit Functions for 3D Shape Representation (2021) (27)
- Symmetry-guided texture synthesis and manipulation (2012) (25)
- Wall Painting Reconstruction Using a Genetic Algorithm (2016) (24)
- Fuzzy Geodesics and Consistent Sparse Correspondences For: eformable Shapes (2010) (24)
- Simple formulas for quasiconformal plane deformations (2012) (23)
- Shape representations and algorithms for three-dimensional model retrieval (2004) (22)
- Design, Representations, and Processing for Additive Manufacturing (2018) (22)
- Integration of edge-diffraction calculations and geometrical-acoustics modeling (2005) (21)
- Experiences with Scalability of Display Walls (2002) (20)
- Analyzing Fracture Patterns in TheranWall Paintings (2010) (20)
- Structured Global Registration of RGB-D Scans in Indoor Environments (2016) (19)
- Analyzing and simulating fracture patterns of theran wall paintings (2012) (19)
- Learning 3D Semantic Segmentation with only 2D Image Supervision (2021) (17)
- Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing (2002) (17)
- Learning A Stroke‐Based Representation for Fonts (2018) (16)
- Interactive image-based rendering using feature globalization (2003) (15)
- Cheaper by the dozen: group annotation of 3D data (2014) (15)
- Advances in edge-diffraction modeling for virtual-acoustic simulations (2009) (15)
- Shape-based retrieval and analysis of 3D models (2004) (15)
- Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor Environments (2020) (14)
- Neural dual contouring (2022) (13)
- Structure-Aware Shape Synthesis (2018) (12)
- Non-parametric Texture Transfer Using MeshMatch (2012) (12)
- Interactive acoustic modeling of complex environments (1999) (11)
- OpenScene: 3D Scene Understanding with Open Vocabularies (2022) (11)
- Rescan: Inductive Instance Segmentation for Indoor RGBD Scans (2019) (11)
- A visibility algorithm for hybrid geometry- and image-based modeling and rendering (1999) (11)
- Shape2Pose (2014) (9)
- ACM SIGGRAPH 2009 papers (2009) (9)
- Multi-Frame to Single-Frame: Knowledge Distillation for 3D Object Detection (2020) (8)
- Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes (2017) (8)
- Geometric modeling for computer graphics (2000) (8)
- Spatial Intention Maps for Multi-Agent Mobile Manipulation (2021) (8)
- Forecasting Characteristic 3D Poses of Human Actions (2020) (8)
- Revisiting 3D Object Detection From an Egocentric Perspective (2021) (6)
- Composition‐Aware Scene Optimization for Product Images (2015) (6)
- Learning to Infer Semantic Parameters for 3D Shape Editing (2020) (5)
- Database and Display Algorithms for Interactive Visualization (1993) (4)
- Learning Pneumatic Non-Prehensile Manipulation With a Mobile Blower (2022) (3)
- Sketch Interface for a 3 D Model Search Engine (3)
- BeSS: storage support for interactive visualization systems (1996) (3)
- Validating Acoustical Simulations in the (2002) (3)
- Corridor One: An Integrated Distance Visualization Environment for SSI and ASCI Applications (1999) (2)
- A three-dimensional model search engine (2004) (2)
- Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision (2023) (2)
- Understanding the structure of large, diverse collections of shapes (2013) (2)
- Learning Object-Centric Neural Scattering Functions for Free-viewpoint Relighting and Scene Composition (2023) (1)
- ActiveStereoNet: Unsupervised End-to-End Learning for Active Stereo Systems (2018) (1)
- Dynamic Algorithms for Sorting Primitives Among Screen-Space Tiles in a Parallel Rendering System (2008) (1)
- Shape-based classification of bound ligands (1)
- Protein Function Prediction by Matching Volumetric Models of Active Sites (2006) (1)
- Tangent Convolutions for Dense Prediction in 3 D : Supplementary Material 1 (2018) (1)
- Commodity graphics accelerators for scientific visualization (2001) (1)
- Session details: Understanding shapes (2011) (0)
- Session details: Sketching 3D shapes (2007) (0)
- Normal Estimation Color Image Sensor Depth = 0 A x Global Optimization Surface Normal Output Depth Boundary Detection (2018) (0)
- ACM Transactions on Graphics: Preface (2009) (0)
- High-performance parallel rendering on commodity clusters (2002) (0)
- Geometric modeling (2020) (0)
- No . 2012-2 Non-parametric Texture Transfer Using MeshMatch (2012) (0)
- We developed the Bell Labs Box to compare the result of acoustical simulations with measured data in simple and controlled settings (0)
- Interactive and aliasing‐free acoustic modeling of reflections and diffractions in architectural environments (2001) (0)
- Method and device for voice message transmission within multiuser interactive virtual environment (1996) (0)
- Sort-Twice Algorithms for Polygon Rendering with PC Clusters (2002) (0)
- IBRNet: Learning Multi-View Image-Based Rendering —Supplementary Material— (2021) (0)
- Curved surfaces (2020) (0)
- Risk-Based Collision Avoidance in Semi-Autonomous Vehicles (2016) (0)
- Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting (2023) (0)
- Session details: Understanding shapes (2011) (0)
- Matching Volumetric Models of Protein Active Sites (0)
- Piecewise Anisotropic Scaling Results (2020) (0)
- COm " deSCription " Globe hOme Dade " Children (2017) (0)
- Shape-based Retr Analysis of 3d M (0)
- Analysis of global properties of shapes (2010) (0)
- UltraFast 3D Sensing, Reconstruction and Understanding of People, Objects, and Environments (2018) (0)
- Forecasting Actions and Characteristic 3D Poses (2022) (0)
- Color Image Sensor Depth Using Render GT Using Raw GT Using Observed Using Unobserved Using Depth Using Color + DepthGround Truth (2018) (0)
- Yankee Bonds and Cross‐Border Private Placements (1997) (0)
- Editorial (2006) (0)
- I Managing Tiled Displays Scalable Automatic Geometric Alignment Tools and Applications for Large-scale Display Walls 2 (2005) (0)
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