Tomoyuki Nishita
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Japanese computer scientist
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Why Is Tomoyuki Nishita Influential?
(Suggest an Edit or Addition)According to Wikipedia, Tomoyuki Nishita is a professor at the University of Tokyo. Dr. Nishita received a research award for computer graphics from the Information Processing Society of Japan in 1987, and also received the Steven Anson Coons Award from the ACM SIGGRAPH in 2005.
Tomoyuki Nishita's Published Works
Published Works
- On pixel-based texture synthesis by non-parametric sampling (2006) (1038)
- A simple, efficient method for realistic animation of clouds (2000) (307)
- Ray tracing trimmed rational surface patches (1990) (263)
- Continuous tone representation of three-dimensional objects taking account of shadows and interreflection (1985) (260)
- Display of clouds taking into account multiple anisotropic scattering and sky light (1996) (215)
- A shading model for atmospheric scattering considering luminous intensity distribution of light sources (1987) (199)
- Display of the earth taking into account atmospheric scattering (1993) (183)
- A feature-driven approach to locating optimal viewpoints for volume visualization (2005) (169)
- Curve intersection using Bézier clipping (1990) (154)
- A montage method: the overlaying of the computer generated images onto a background photograph (1986) (117)
- Interactive rendering of atmospheric scattering effects using graphics hardware (2002) (117)
- A method for modeling clouds based on atmospheric fluid dynamics (2001) (116)
- Extracting depth and matte using a color-filtered aperture (2008) (115)
- A simple method for modeling wrinkles on human skin (2002) (112)
- Shading models for point and linear sources (1985) (111)
- A lighting model aiming at drive simulators (1990) (109)
- Continuous tone representation of three-dimensional objects illuminated by sky light (1986) (107)
- Method of displaying optical effects within water using accumulation buffer (1994) (105)
- Animating Hair with Loosely Connected Particles (2003) (89)
- Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics (2003) (85)
- A Method for Displaying Metaballs by using Bézier Clipping (1994) (77)
- Virtual sandbox (2003) (76)
- A Method for Creating Mosaic Images Using Voronoi Diagrams (2002) (75)
- A Modeling and Rendering Method for Snow by Using Metaballs (1997) (72)
- Feedback control of cumuliform cloud formation based on computational fluid dynamics (2008) (71)
- GPU‐based Fast Ray Casting for a Large Number of Metaballs (2008) (70)
- Display Method of the Sky Color Taking into Account Multiple Scattering (2000) (69)
- Three dimensional Terrain modeling and display for environmental assessment (1989) (65)
- Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media (2010) (60)
- Fast Particle‐based Visual Simulation of Ice Melting (2010) (55)
- Modeling of Skylight and Rendering of Outdoor Scenes (1993) (54)
- Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics (2002) (54)
- Implicit Formulation for SPH‐based Viscous Fluids (2015) (52)
- A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces (2003) (52)
- Legolization: optimizing LEGO designs (2015) (52)
- Using metaballs to modeling and animate clouds from satellite images (1999) (50)
- Geometric hermite approximation of surface patch intersection curves (1991) (50)
- An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware (2002) (49)
- Real‐time Animation of Sand‐Water Interaction (2008) (47)
- Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation (2004) (46)
- Towards Digital Refocusing from a Single Photograph (2007) (46)
- Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection (2007) (43)
- Photorealistic image synthesis for outdoor scenery under various atmospheric conditions (1991) (43)
- Interactive rendering method for displaying shafts of light (2000) (42)
- Modeling of clouds from satellite images using metaballs (1998) (42)
- Occlusion-Free Animation of Driving Routes for Car Navigation Systems (2005) (41)
- Multiresolution streaming mesh with shape preserving and QoS-like controlling (2002) (40)
- An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs (2012) (39)
- Glare generation based on wave optics (2004) (38)
- Visual simulation of clouds (2017) (37)
- An Interactive Deformation System for Granular Material (2005) (36)
- Pixel Art with Refracted Light by Rearrangeable Sticks (2012) (35)
- Example-based turbulence style transfer (2018) (34)
- ANIMATION OF CLOUDS USING CELLULAR AUTOMATON (1998) (33)
- FACE DETECTION AND FACE RECOGNITION OF CARTOON CHARACTERS USING FEATURE EXTRACTION (2012) (33)
- Efficient rendering of lightning taking into account scattering effects due to clouds and atmospheric particles (2001) (32)
- Poisson-Based Continuous Surface Generation for Goal-Based Caustics (2014) (32)
- A Fast Display Method of Sky Colour Using Basis Functions (1997) (30)
- Morphing using curves and shape interpolation techniques (2000) (29)
- Chain Shape Matching for Simulating Complex Hairstyles (2010) (29)
- Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings (2006) (28)
- A method for modeling and rendering dunes with wind-ripples (2000) (28)
- Real-time rendering of soap bubbles taking into account light interference (2004) (27)
- A fluid resistance map method for real-time haptic interaction with fluids (2006) (26)
- Wetting Effects in Hair Simulation (2012) (26)
- A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects (2008) (26)
- Anti-aliased and real-time rendering of scenes with light scattering effects (2007) (25)
- Interactive bi-scale editing of highly glossy materials (2012) (24)
- Real‐time Rendering of Dynamic Scenes under All‐frequency Lighting using Integral Spherical Gaussian (2012) (24)
- Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design (1996) (24)
- B-spline free-form deformation of polygonal object as trimmed Bézier surfaces (2002) (23)
- Editing Fluid Animation Using Flow Interpolation (2018) (23)
- Simulation of Tearing Cloth with Frayed Edges (2009) (22)
- Compositing 3D images with antialiasing and various shading effects (1989) (22)
- Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses (2007) (22)
- Modeling and rendering of various natural phenomena consisting of particles (2001) (21)
- Light Scattering Models for the Realistic Rendering of Natural Scenes (1998) (21)
- A Display Algorithm of Brush Strokes Using Bézier Functions (1993) (21)
- Skylight for Interior Lighting Design (1994) (21)
- Efficient rendering of optical effects within water using graphics hardware (2001) (20)
- Topological morphing using Reeb graphs (2002) (20)
- Radiosity for point-sampled geometry (2004) (19)
- Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds (2004) (19)
- Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds (2010) (19)
- Motion Deblurring from a Single Image using Circular Sensor Motion (2011) (18)
- Physics motivated modeling of volcanic clouds as a two fluids model (2003) (18)
- An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions (2018) (17)
- A fast method for simulating destruction and the generated dust and debris (2009) (17)
- Creating colored pencil style images by drawing strokes based on boundaries of regions (2005) (17)
- Locating Optimal Viewpoints for Volume Visualization (2005) (17)
- An efficient representation of complex materials for real-time rendering (2004) (16)
- Character animation creation using hand-drawn sketches (2005) (16)
- Visual simulation of freezing ice with air bubbles (2012) (16)
- Creating various styles of animations using example-based filtering (2003) (16)
- DEVELOPMENT OF A WEB BASED TRAINING SYSTEM AND COURSEWARE FOR ADVANCED COMPUTER GRAPHICS COURSES ENHANCED BY INTERACTIVE JAVA APPLETS (2002) (15)
- Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media (2011) (15)
- Free-form deformation with automatically generated multiresolution lattices (2002) (15)
- Highly realistic visual simulation of outdoor scenes under various atmospheric conditions (1990) (15)
- A New Radiosity Approach Using Area Sampling for Parametric Patches (1993) (15)
- A feature‐based approach to facial expression cloning (2005) (14)
- Modeling and rendering methods of clouds (1999) (14)
- Fast simulation of viscous fluids with elasticity and thermal conductivity using position-based dynamics (2014) (14)
- Creating Watercolor Style Images Taking Into Account Painting Techniques (2004) (14)
- A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields (2006) (14)
- A volume rendering approach for sea surfaces taking into account second order scattering using scattering maps (2003) (14)
- Interactive and Realistic Visualization System for Earth-Scale Clouds (2009) (13)
- A Fast Rendering Method of Clouds Using Shadow-View Slices (2004) (13)
- A virtual painting knife (2008) (13)
- Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape (2012) (12)
- A scan line algorithm for rendering curved tubular objects (1999) (12)
- Incompressibility-preserving deformation for fluid flows using vector potentials (2015) (12)
- jGL and its applications as a Web3D platform (2001) (12)
- Particle-Based Fluid Simulation on the GPU (2005) (12)
- Real-Time Rendering of Point Based Water Surfaces (2006) (11)
- Reviews on Physically Based Controllable Fluid Animation (2010) (11)
- Model Deformation along a Parametric Surface (2002) (11)
- A Precomputed Approach for Real-Time Haptic Interaction with Fluids (2007) (10)
- 3D character model creation from cel animation (2004) (10)
- Volume preserving viscoelastic fluids with large deformations using position-based velocity corrections (2014) (9)
- Motion Blur for EWA Surface Splatting (2010) (9)
- Virtual canoe: real-time realistic water simulation for haptic interaction (2005) (9)
- Interactive cloth rendering of microcylinder appearance model under environment lighting (2014) (9)
- Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation (2007) (9)
- A progressive refinement approach for image magnification (2004) (9)
- Fabricating reflectors for displaying multiple images (2018) (9)
- An efficient mesh simplification method with feature detection for unstructured meshes and Web graphics (2003) (9)
- Visual simulation of mixed-motion avalanches with interactions between snow layers (2010) (8)
- Legolization (2015) (8)
- Modelling of smoke flow taking obstacles into account (2000) (8)
- GPU-based rendering of point-sampled water surfaces (2008) (8)
- Modeling of Volcanic Clouds using CML (2004) (8)
- A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering (2010) (8)
- METAMORPHOSIS USING B EZIER CLIPPING (1993) (8)
- Real-time rendering of bumpmap shadows taking account of surface curvature (2004) (7)
- Modeling of aurora borealis using the observed data (2011) (7)
- An Eyeglass Simulator Using Conoid Tracing (2010) (7)
- Visual Simulation of Spreading Fire (2005) (7)
- Deferred shadowing for real‐time rendering of dynamic scenes under environment illumination (2005) (7)
- Efficient divide-and-conquer ray tracing using ray sampling (2013) (7)
- A rapid rendering method for caustics arising from refraction by transparent objects (2004) (7)
- Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions (2016) (7)
- Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography (2008) (6)
- A fast volume rendering method for time-varying 3-D scalar field visualization using orthonormal wavelets (1998) (6)
- Precomputed radiance transfer for dynamic scenes with diffuse interreflection (2006) (6)
- A Method for Creating Region-Based and Stroke-Based Artistic Images (2003) (6)
- Deterministic Blue Noise Sampling by Solving Largest Empty Circle Problems (2011) (6)
- A feature-based approach to facial expression cloning: Virtual Humans and Social Agents (2005) (6)
- Animating strings with twisting, tearing and flicking effects (2012) (6)
- Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation (2009) (6)
- A shading model of parallel cylindrical light sources (1992) (6)
- An Error Estimation Framework for Many‐Light Rendering (2016) (6)
- Twisting, Tearing and Flicking Effects in String Animations (2011) (6)
- ANIMATION METHOD FOR PEN-AND-INK ILLUSTRATIONS USING STROKE COHERENCY Toshiyuki (2001) (6)
- Development of 3D graphics and VRML libraries for Web3D platform by using Java (2003) (5)
- An interactive rendering system using hierarchical data structure for earth-scale clouds (2010) (5)
- Applications of Bezier Clipping Method and Their Java Applets (1998) (5)
- A simple rendering for penumbra caused by sunlight (1990) (5)
- Deformation of 2D flow fields using stream functions (2014) (5)
- An interactive system for structure-based ASCII art creation (2011) (5)
- Local optimization of distortions in wide-angle images using moving least-squares (2011) (5)
- Interactive Rendering of Interior Scenes with Dynamic Environment Illumination (2009) (5)
- Progressive 3D Animated Models for Mobile & Web Uses (2005) (4)
- Deformation and fracturing using adaptive shape matching with stiffness adjustment (2009) (4)
- Glare simulation and its application to evaluation of bright lights with spectral power distribution (2005) (4)
- Optimization using chaotic neural network and its application to lighting design (2002) (4)
- Visual simulation of glazed frost (2013) (4)
- A Velocity Correcting Method for Volume Preserving Viscoelastic Fluids (2014) (4)
- VISUAL SIMULATION OF MAGNETIC FLUID TAKING INTO ACCOUNT DYNAMIC DEFORMATION IN SPIKES (2012) (4)
- A fast rendering method for clouds illuminated by lightning taking into account multiple scattering (2007) (4)
- Curling and clumping fur represented by texture layers (2010) (4)
- A Method for Fast Rendering of Caustics from Refraction by Transparent Objects (2005) (4)
- Hidden curve elimination of trimmed surfaces using Be´zier clipping (1992) (4)
- A combining method of fluid animations by interpolating flow fields (2016) (4)
- Reliability of computer graphic images for visual assessment (1991) (4)
- Visual Simulation of Magnetic Fluids (2018) (3)
- Blending multiple polygonal shapes (2003) (3)
- Elastic rod simulation by chain shape matching with twisting effect (2010) (3)
- Adaptive Importance Caching for Many-Light Rendering (2015) (3)
- Advanced Rendering Techniques (2004) (3)
- A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage (2013) (3)
- Volcanic Smoke Animation using CML (2002) (3)
- Replica exchange light transport on relaxed distributions (2013) (3)
- Adaptively Simulating Inhomogeneous Elastic Deformation (2018) (3)
- Rendering Translucent Materials with Plane-parallel Solution (2009) (3)
- Clustering Environment Lights for an Efficient All-Frequency Relighting (2006) (2)
- Visual Simulation of Bubbles in Carbonated Water (2012) (2)
- Lighting Design in Interreflective Environments Using Hopfield Neural Networks (1993) (2)
- Creating quadrilateral mosaics from image topographic features (2006) (2)
- A Modeling and Rendering Method for Snow by Using Metaballs (1997) (2)
- High-quality rendering of parametric surfaces by using a robust scanline algorithm (1990) (2)
- Feedback control of fire simulation based on computational fluid dynamics (2017) (2)
- A Display System for Bezier Surfaces and Metaballs using Bezier Clipping (1996) (2)
- Computer Graphics. An Accurate, Fast Method Using Graphics Hardware for Rendering Shafts of Light. (2001) (2)
- A scanline algorithm for displaying trimmed surfaces by using Bézier clipping (1991) (2)
- A Fast Rendering Method for Shafts of Light in Outdoor Scene (2006) (2)
- Deferred shadowing for real-time rendering of dynamic scenes under environment illumination: Image, Colour and Illumination in Animation (2005) (1)
- Animation of Volcanic Smoke using CML (2002) (1)
- Interactive Composition of Seamless and Color-matched Images of Overlapping Objects (2008) (1)
- Interactive texturing on objects in images via a sketching interface (2011) (1)
- Generation and Animation Methods for Pen -and- Ink Illustrations by Using Strokes (2000) (1)
- Progressive Photon Beams with Adaptive Free Path Sampling (2012) (1)
- Surface Reconstruction from Unoriented Point Clouds (2010) (1)
- A Method to Create Colored Pencil Style Images by Drawing Strokes Based on Boundaries of Regions (2004) (1)
- Proceedings of the 24th international conference on Advances in Computer Graphics (2006) (1)
- An Optimization Approach for Designing Fluid Flow Fields (2014) (1)
- Real-Time Reflection and Refraction on a Per-Vertex Basis (2008) (1)
- Global illumination using precomputed light paths for interactive light condition manipulation (2007) (1)
- Skeleton extraction from a mesh for easy skinning animation (2010) (1)
- SIMULATING PLANT COLOR AGING TAKING INTO ACCOUNT THE SAP FLOW IN THE VENATION (2012) (1)
- An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming (2007) (1)
- Human Skin Simulation by Generating Wrinkles along Vector Fields (2001) (1)
- Adaptive solid texturing for Web3D applications (2002) (1)
- Modeling of Volcanic Clouds for Computer Graphics (2003) (1)
- Adaptive Deformation Simulation of Inhomogeneous Elastic Objects (2012) (1)
- Multi-touch display using combination of FTIR and HD LCD (2010) (1)
- Computer Graphics for Visualizing Simulation Results (1984) (1)
- A Screen Subdivision Method for Half-Tone Representation of 3-D Objects Using Mini-Computers (1984) (1)
- Example-Based Modeling of Terrains (2004) (0)
- Visual Simulation of Fluids Using Overlapping Grids (2006) (0)
- R EVIEWS ON P HYSICALLY B ASED C ONTROLLABLE F LUID A NIMATION (2010) (0)
- Proceedings of the 23rd Spring Conference on Computer Graphics, SCCG 2007, Budmerice, Slovakia, April 26-28, 2007 (2007) (0)
- Calculation and display methods of interrflections taking account of shadows (1984) (0)
- Modeling Method of Metaball Human Body based on Range Data of Various Body Sizes (1998) (0)
- Fast hair collision handling using slice planes (2013) (0)
- Generating 3 - D Character Model from Cel Animation (2003) (0)
- Generating various flow fields using principal component analysis (2014) (0)
- Reliability of Computer Graphics Images As Visual Assessment Tool (1989) (0)
- A Parallel System for Rendering Realistic Terrain Image Sequences (2007) (0)
- Real-Time Line Drawing of 3D Models Taking into Account Curvature-Based Importance (2011) (0)
- CW 2014 Invited Speakers (2014) (0)
- Visual Simulation of Solar Photosphere Based on Magnetohydrodynamics and Quantum Theory (2011) (0)
- Animating character images in 3D space (2009) (0)
- Path-based Camera Control with Screen-Space Constraints (2006) (0)
- Glare Generation Based on Wave Optics and its Real-Time Rendering (2004) (0)
- Robust surface reconstruction from defective point clouds by using orientation inference and volumetric regularization (2009) (0)
- Fast Calculation of Interreflection for Dynamic Scenes Taking into account Glossy Surfaces (2006) (0)
- Animating hand-drawn sketches: Copyright restrictions prevent ACM from providing the full text for this work. (2004) (0)
- A fluid resistance map method for real-time haptic interaction with fluids: Copyright restrictions prevent ACM from providing the full text for this work. (2005) (0)
- Animating Hand-drawn Sketches (2000) (0)
- Fast Rendering of Sky Color and Atmospheric Scattering Using Graphics Hardware (2005) (0)
- High Quality and Real-Time Rendering of Scenes with Light Scattering Effects (2007) (0)
- Visual Simulation of Bubbles in Carbonated Water1 (2012) (0)
- Interactive Lighting and Material Design System for Cyber Worlds (2010) (0)
- Interactive Deformation of Soft Ground by Objects (2003) (0)
- An Inverse Problem Approach to BRDF Modeling (2018) (0)
- Appearance-Preserving Deformation using Normal Map Interpolation (2006) (0)
- Real-time Particle-based Method for Simulating Fluid Flows on Surfaces (2007) (0)
- Interpolating 2D Shape Hierarchically (2002) (0)
- Fast Rendering of Deformable Soap Bubbles Taking into Account Light Interference (2003) (0)
- Development for CG System on Mobile Terminals and Web Server (2001) (0)
- A Rendering Method on Desert Scenes of Dunes with Wind-ripples (2003) (0)
- Combining multiple flow fields for editing existing fluid animations (2016) (0)
- A simple method for rendering penumbrae caused by sunlight (1991) (0)
- Image Morphing with Feature Preserving Texture Image Morphing with Feature Preserving Texture Image Morphing with Feature Preserving Texture Image Morphing with Feature Preserving Texture Image Morphing with Feature Preserving Texture Image Morphing with Feature Preserving Texture Image Morphing wit (2011) (0)
- Global illumination using precomputed light paths for interactive light condition manipulation (2007) (0)
- Designing Nonperspective Projection through Image-Space Manipulation (2006) (0)
- Research of Real-time Rendering of Realistic CG (2005) (0)
- Adaptive solid texturing for web graphics (2002) (0)
- Adaptive Data Structure for Efficient Hair Collision Handling of Fine-Detailed Hair (2013) (0)
- Lighting simulation in computer graphics (1992) (0)
- Realistic Rendering Taking into account of illumination effects (2013) (0)
- Creating Quadrilateral Image Mosaics Respecting Intensity Gradation (2006) (0)
- Efficient Methods for Global/Environment Illumination (2007) (0)
- A Fast Method for Making Townscape Animations with Skylight Illuminance (2003) (0)
- Visual Simulation of Cumulus Clouds Using Fluid Dynamics and Adaptive Texture Synthesis (2006) (0)
- Modeling of Large-scale Clouds Using Satellite Images (1999) (0)
- Detection and matching of the accents in music and animation based on the human perceptual characteristic (2008) (0)
- A Color Perspective Expression of Illuminance Distribution Illuminated by Multi-point Sources (1982) (0)
- SPH: Towards Flood Simulations (2010) (0)
- Eccentric radial basis functions and the applications (2008) (0)
- A video summarization technique of animation products according to film comic format (2014) (0)
- Real-time Rendering of Dynamic Scenes Using Sphere Set Approximation and Spherical Signed Distance Function (2012) (0)
- Intuitive Path-based Camera Control for Dynamic Scenes (2007) (0)
- An Efficient Up-Sampling Method for Filling Holes on Point-sampled Surfaces (2006) (0)
- Calculation and Display of Illuminance for Flat Surface Sources Taking Account of Shadows (1984) (0)
- Technological Elements of CG in Lighting Design (1993) (0)
- Fast Detail-Preserving Deformations on GPU (2007) (0)
- An Example-based Method for Efficient Rendering of Dynamic Clouds Taking into Account Multiple Scattering (2007) (0)
- Eccentric radial basis functions and its applications (2008) (0)
- Radiance Grid Pyramid:A Fast Photon Mapping Suited for Final Gathering (2006) (0)
- Seamless Image Compositing with Color Matching in Regions Partially Occluded by Foreground Objects (2007) (0)
- Visual simulation of smoke using overlapping grids (2007) (0)
- Visual Simulation of Glazed Frost Considering the Supercooled State (2014) (0)
- A Hardware-accelerated Particle Level Set Method (2006) (0)
- Character Model Creation from Cel Animation and its Applications (2003) (0)
- Interactive image composition through draggable objects (2009) (0)
- Calculation and display methods of daylight factors taking account of obstructions inside and outside the room (1985) (0)
- Designing nonperspective projection through screen-space manipulation (2006) (0)
- Rendering Multi-Scattering Materials using Quasi-Analytic Solutions (2007) (0)
- Proceedings of the 24th Pacific Conference on Computer Graphics and Applications: Short Papers (2016) (0)
- Estimating Lighting and Geometry Information from Time-Lapse Videos via Non-Negative Matrix Factorization (2012) (0)
- The Designing of Visualization Machine using Massive Parallel Computer (1994) (0)
- Lighting Model on Gas and Liquid (1993) (0)
- 泡と雪のシーンのため効率的な物理モデル Efficient Physical Modeling of Bubble and Snow Scenes (2010) (0)
- Lighting simula1ion and computer graphics (1992) (0)
- A method of illuminance calculation for parallel cylindrical light sources taking account of curved surfaces (1992) (0)
- Example-based synthesis of turbulence by flow field style transfer (2017) (0)
- J-039 Colored Pencil Selection and Drawing Tool for Drawing Colored Pencil Style Images (2005) (0)
- Real-time Visualization of Defocusing Distribution Using a Spectacle Lens Simulator (2009) (0)
- Keynote Paper : A Survey on Recent Developments in Global Illumination Techniques (2014) (0)
- Introduction to the Special Issue on Visual Computing Tutorials (2004) (0)
- Real-time Rendering of Point based Water Surface (2005) (0)
- Hierarchical Histogram Estimation and Path Reusing for Efficient Final Gathering for Dynamic Lighting (2007) (0)
- Sketch Interface for Multiple Region Matching in 2D Cartoon Coloring (2010) (0)
- A 3D Painting Knife Model for Interactive Oil Painting (2007) (0)
- Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes (2011) (0)
- Fast Rendering of Refractive and Reflective Caustics Due to Water Surfaces (2003) (0)
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