Vassilis Kostakos
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Computer Science
Vassilis Kostakos's Degrees
- PhD Computer Science University of Oulu
- Masters Computer Science University of Oulu
- Bachelors Computer Science University of Patras
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(Suggest an Edit or Addition)Vassilis Kostakos's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- An Assessment of Intrinsic and Extrinsic Motivation on Task Performance in Crowdsourcing Markets (2011) (337)
- AWARE: Mobile Context Instrumentation Framework (2015) (313)
- Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape (2006) (261)
- Temporal Graphs (2008) (252)
- Understanding Human-Smartphone Concerns: A Study of Battery Life (2011) (251)
- The Experience Sampling Method on Mobile Devices (2017) (235)
- Multipurpose Interactive Public Displays in the Wild: Three Years Later (2012) (222)
- CrisisTracker: Crowdsourced social media curation for disaster awareness (2013) (221)
- CHI 1994-2013: mapping two decades of intellectual progress through co-word analysis (2014) (152)
- Contextual experience sampling of mobile application micro-usage (2014) (152)
- An empirical investigation of mobile government adoption in rural China: A case study in Zhejiang province (2014) (146)
- The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices (2010) (144)
- Applying configurational analysis to IS behavioural research: a methodological alternative for modelling combinatorial complexities (2017) (134)
- rfid in pervasive computing: State-of-the-art and outlook (2009) (130)
- Are Smartphones Ubiquitous?: An in-depth survey of smartphone adoption by seniors (2017) (105)
- Crowdsourcing on the spot: altruistic use of public displays, feasibility, performance, and behaviours (2013) (103)
- What makes you click: exploring visual signals to entice interaction on public displays (2013) (100)
- Revisitation analysis of smartphone app use (2015) (96)
- Multimodal data as a means to understand the learning experience (2019) (94)
- From School Food to Skate Parks in a Few Clicks: Using Public Displays to Bootstrap Civic Engagement of the Young (2012) (89)
- Brief encounters: Sensing, modeling and visualizing urban mobility and copresence networks (2010) (71)
- Gamification of Mobile Experience Sampling Improves Data Quality and Quantity (2017) (69)
- Game of words: tagging places through crowdsourcing on public displays (2014) (69)
- Situated crowdsourcing using a market model (2014) (68)
- Testdroid: automated remote UI testing on Android (2012) (68)
- Municipal WiFi and interactive displays: Appropriation of new technologies in public urban spaces (2014) (68)
- Smartphone App Usage Prediction Using Points of Interest (2017) (67)
- Sharing Ephemeral Information in Online Social Networks: Privacy Perceptions and Behaviours (2011) (64)
- A Systematic Assessment of Smartphone Usage Gaps (2016) (62)
- Revisiting human-battery interaction with an interactive battery interface (2013) (62)
- Crowdsourcing Public Opinion Using Urban Pervasive Technologies: Lessons From Real‐Life Experiments in Oulu (2015) (60)
- Motivating participation and improving quality of contribution in ubiquitous crowdsourcing (2015) (59)
- Cityware: Urban Computing to Bridge Online and Real-World Social Networks (2008) (59)
- Public Displays Invade Urban Spaces (2013) (59)
- Securacy: an empirical investigation of Android applications' network usage, privacy and security (2015) (57)
- Designing Urban Pervasive Systems (2006) (54)
- The big hole in HCI research (2015) (53)
- Traffic in the Smart City: Exploring City-Wide Sensing for Traffic Control Center Augmentation (2013) (53)
- This is not classified: everyday information seeking and encountering in smart urban spaces (2011) (49)
- Understanding and measuring the urban pervasive infrastructure (2009) (48)
- Challenges of situational impairments during interaction with mobile devices (2017) (48)
- Is the Crowd's Wisdom Biased? A Quantitative Analysis of Three Online Communities (2009) (48)
- Crowdsourcing Perceptions of Fair Predictors for Machine Learning (2019) (48)
- Proceedings of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (2008) (47)
- Quantifying Sources and Types of Smartwatch Usage Sessions (2017) (46)
- Social-aware hybrid mobile offloading (2017) (45)
- Wireless detection of end-to-end passenger trips on public transport buses (2010) (45)
- Effect of experience sampling schedules on response rate and recall accuracy of objective self-reports (2019) (42)
- Citizen Motivation on the Go: The Role of Psychological Empowerment (2014) (42)
- Microservices-based IoT Application Placement within Heterogeneous and Resource Constrained Fog Computing Environments (2019) (41)
- Monetary Assessment of Battery Life on Smartphones (2016) (40)
- Identity crisis of ubicomp?: mapping 15 years of the field's development and paradigm change (2014) (39)
- Hide and seek: location sharing practices with social media (2010) (39)
- Large-scale offloading in the Internet of Things (2017) (39)
- Modeling consumer switching behavior in social network games by exploring consumer cognitive dissonance and change experience (2016) (38)
- Projective testing of diurnal collective emotion (2014) (37)
- Building Common Ground for Face to Face Interactions by Sharing Mobile Device Context (2006) (36)
- Easing the wait in the emergency room: building a theory of public information systems (2004) (36)
- Lessons Learned from Large-Scale User Studies: Using Android Market as a Source of Data (2012) (34)
- Understanding smartphone notifications' user interactions and content importance (2019) (34)
- Modelling smartphone usage: a markov state transition model (2016) (34)
- Brief encounter networks (2007) (33)
- Evidence-Aware Mobile Computational Offloading (2018) (33)
- Situational impairments to mobile interaction in cold environments (2016) (32)
- Space Syntax and Pervasive Systems (2010) (32)
- The curse of quantified-self: an endless quest for answers (2015) (32)
- Exploring Civic Engagement on Public Displays (2014) (31)
- Revisitation in Urban Space vs. Online (2018) (31)
- Who's your best friend?: targeted privacy attacks In location-sharing social networks (2011) (31)
- Towards proximity-based passenger sensing on public transport buses (2013) (31)
- Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis (2020) (31)
- From cyberpunk to calm urban computing: Exploring the role of technology in the future cityscape (2014) (30)
- Exploring Digital Encounters in the Public Arena (2009) (30)
- Modeling What Friendship Patterns on Facebook Reveal About Personality and Social Capital (2014) (30)
- Overcoming compliance bias in self-report studies: A cross-study analysis (2020) (30)
- Leveraging Wisdom of the Crowd for Decision Support (2016) (30)
- Fragmentation or cohesion? Visualizing the process and consequences of information system diversity, 1993–2012 (2016) (29)
- The social implications of emerging technologies (2005) (29)
- Making Friends in Life and Online: Equivalence, Micro-Correlation and Value in Spatial and Transpatial Social Networks (2010) (29)
- Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports (2019) (28)
- Fitbit for learning: Towards capturing the learning experience using wearable sensing (2020) (28)
- IncluCity: using contextual cues to raise awareness on environmental accessibility (2013) (28)
- Design Tools for Pervasive Computing in Urban Environments (2006) (27)
- Towards Real-time Emergency Response using Crowd Supported Analysis of Social Media (2011) (27)
- Impact of contextual and personal determinants on online social conformity (2020) (27)
- Accurate Measurement of Handwash Quality Using Sensor Armbands: Instrument Validation Study (2019) (26)
- Measuring the Effects of Stress on Mobile Interaction (2019) (26)
- NFC on Mobile Phones: Issues, Lessons and Future Research (2007) (25)
- Eliciting situated feedback: A comparison of paper, web forms and public displays (2014) (25)
- Crowdsourcing Queue Estimations in Situ (2016) (25)
- Can we do without GUIs? Gesture and speech interaction with a patient information system (2006) (25)
- Using Bluetooth to capture passenger trips on public transport buses (2008) (25)
- Network, personality and social capital (2012) (25)
- Effect of Distinct Ambient Noise Types on Mobile Interaction (2018) (25)
- Semantics-Aware Hidden Markov Model for Human Mobility (2019) (22)
- Application discoverability on multipurpose public displays: popularity comes at a price (2013) (22)
- Task Routing and Assignment in Crowdsourcing based on Cognitive Abilities (2017) (21)
- UBI challenge: research coopetition on real-world urban computing (2011) (21)
- Practical simulation of virtual crowds using points of interest (2016) (21)
- A Survey of Context Simulation for Testing Mobile Context-Aware Applications (2020) (21)
- Assisted Medication Management in Elderly Care Using Miniaturised Near-Infrared Spectroscopy (2018) (21)
- Pervasive computing in emergency situations (2004) (21)
- Multipurpose Public Displays: How Shortcut Menus Affect Usage (2013) (21)
- Predicting interruptibility for manual data collection: a cluster-based user model (2017) (21)
- Cyclist-aware traffic lights through distributed smartphone sensing (2016) (21)
- Towards multi-application public interactive displays (2012) (21)
- Kinship verification from facial images and videos: human versus machine (2018) (20)
- FinDroidHR: Smartwatch Gesture Input with Optical Heartrate Monitor (2018) (20)
- Tapping Task Performance on Smartphones in Cold Temperature (2016) (20)
- CrowdCog: A Cognitive Skill based System for Heterogeneous Task Assignment and Recommendation in Crowdsourcing (2020) (20)
- Urban traffic analysis through multi-modal sensing (2015) (20)
- CrowdPickUp: Crowdsourcing Task Pickup in the Wild (2017) (20)
- Increasing the reach of government social media: A case study in modeling government-citizen interaction on Facebook (2015) (20)
- Narrowcasting in social media: Effects and perceptions (2013) (19)
- Social networking 2.0 (2008) (19)
- Social-aware device-to-device communication: a contribution for edge and fog computing? (2016) (19)
- Towards sustainable transport: wireless detection of passenger trips on public transport buses (2008) (19)
- Pulse: low bitrate wireless magnetic communication for smartphones (2014) (18)
- Tandem Browsing Toolkit: Distributed Multi-Display Interfaces with Web Technologies (2014) (18)
- Haptics for tangible interaction: a vibro-tactile prototype (2010) (18)
- Mobile cloud storage: a contextual experience (2014) (18)
- Is the crowd's wisdom biased? A quantitative asessment of three online communities (2009) (18)
- Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (2019) (17)
- Avoiding pitfalls when using machine learning in HCI studies (2017) (17)
- Toward Meaningful Engagement with Pervasive Displays (2016) (17)
- Workshop on mobile and situated crowdsourcing (2015) (17)
- QoS-aware placement of microservices-based IoT applications in Fog computing environments (2022) (17)
- Human Sensors on the Move (2017) (16)
- A data hiding approach for sensitive smartphone data (2016) (16)
- Community Reminder: Participatory contextual reminder environments for local communities (2017) (15)
- Probing Sucrose Contents in Everyday Drinks Using Miniaturized Near-Infrared Spectroscopy Scanners (2019) (15)
- Sensing Cold-Induced Situational Impairments in Mobile Interaction Using Battery Temperature (2017) (15)
- Modeling interaction as a complex system (2020) (15)
- "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants (2020) (14)
- Environmental exposure assessment using indoor/outdoor detection on smartphones (2017) (14)
- A Directional Stroke Recognition Technique for Mobile Interaction in a Pervasive Computing World (2003) (14)
- Facilitating Collocated Crowdsourcing on Situated Displays (2018) (14)
- It's a Jungle Out There: Fantasy and Reality of Evaluating Public Displays "in the Wild" (2011) (14)
- Life through the lens: a qualitative investigation of human behaviour with an urban photography service (2015) (14)
- Effect of Cognitive Abilities on Crowdsourcing Task Performance (2019) (14)
- Online Disclosure of Personally Identifiable Information with Strangers: Effects of Public and Private Sharing (2014) (13)
- Instrumenting smartphones with portable NIRS (2016) (13)
- Information to Go: Exploring In-Situ Information Pick-Up "In the Wild" (2011) (13)
- Measuring the Effects of Gender on Online Social Conformity (2019) (13)
- A real-time social media aggregation tool: Reflections from five large-scale events (2011) (13)
- Human Sensors (2017) (13)
- The privacy implications of Bluetooth (2008) (12)
- Two field trials on the efficiency of unsolicited Bluetooth proximity marketing (2012) (12)
- Crowdsourcing Treatments for Low Back Pain (2018) (12)
- Where Am I? Location Archetype Keyword Extraction from Urban Mobility Patterns (2013) (12)
- QUANTIFYING THE EFFECTS OF SPACE ON ENCOUNTER (2007) (12)
- Web tool for traffic engineers: direct manipulation and visualization of vehicular traffic using Google maps (2012) (12)
- A design framework for pervasive computing systems (2005) (12)
- Towards Commoditised Near Infrared Spectroscopy (2017) (11)
- Capturing and visualising Bluetooth encounters (2008) (11)
- TestAWARE: A Laboratory-Oriented Testing Tool for Mobile Context-Aware Applications (2017) (11)
- Effect of Conformity on Perceived Trustworthiness of News in Social Media (2021) (11)
- Running gestures: hands-free interaction during physical activity (2010) (11)
- Risks of Using NFC Mobile Payment: Investigating the Moderating Effect of Demographic Attributes (2013) (11)
- A network science approach to Modelling and predicting empathy (2013) (10)
- Developing the Proactive Speaker Prototype Based on Google Home (2021) (10)
- Improving Users' Consistency When Recalling Location Sharing Preferences (2011) (10)
- A Survey on Task Assignment in Crowdsourcing (2021) (10)
- An introduction for system developers to volunteer roles in crisis response and recovery (2013) (10)
- Quantifying the Effect of Social Presence on Online Social Conformity (2020) (9)
- Climatic Effects on Planning Behavior (2015) (9)
- Assessing Cognitive Performance Using Physiological and Facial Features (2020) (9)
- CrowdPickUp (2017) (9)
- Improving wearable sensor data quality using context markers (2019) (9)
- Digital Emotion Regulation in Everyday Life (2022) (9)
- How to validate mobile crowdsourcing design? leveraging data integration in prototype testing (2016) (9)
- Vision-based happiness inference: a feasibility case-study (2017) (9)
- Spatio-temporal patterns link your digital identities (2014) (9)
- An empirical study of spatial and transpatial social networks using Bluetooth and Facebook (2009) (8)
- Eliciting Structured Knowledge from Situated Crowd Markets (2017) (8)
- Challenges of Quantified-Self: Encouraging Self-Reported Data Logging During Recurrent Smartphone Usage (2017) (8)
- Passive Health Monitoring Using Large Scale Mobility Data (2021) (8)
- Multipurpose Public Displays: Can Automated Grouping of Applications and Services Enhance User Experience? (2014) (8)
- Designing trustworthy situated services: an implicit and explicit assessment of locative images-effect on trust (2009) (8)
- Understanding User Perceptions of Proactive Smart Speakers (2021) (8)
- Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design (2021) (8)
- Rapid clock synchronisation for ubiquitous sensing services involving multiple smartphones (2017) (8)
- Donating Context Data to Science: The Effects of Social Signals and Perceptions on Action-Taking (2016) (8)
- Crowd Sensing for Disaster Response and Preparedness (2015) (7)
- Where’s everybody? Comparing the use of heatmaps to uncover cities’ tacit social context in smartphones and pervasive displays (2017) (7)
- Human interfaces for civic and urban engagement: HiCUE '13 (2013) (7)
- Intelligent Playgrounds: Measuring and Affecting Social Inclusion in Schools (2011) (6)
- How Context Influences Cross-Device Task Acceptance in Crowd Work (2020) (6)
- Personalized Pervasive Health (2020) (6)
- Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions (2021) (6)
- A Systematic Review of Electronic Monitoring Systems for Hand Hygiene (Preprint) (2021) (6)
- Ubiquitous Mobile Sensing: Behaviour, Mood, and Environment (2018) (6)
- Measuring group dynamics in an elementary school setting using mobile devices (2016) (6)
- Biased Bots: Conversational Agents to Overcome Polarization (2018) (6)
- Uniqueness in the City (2018) (6)
- Understanding usage style transformation during long-term smartwatch use (2021) (6)
- Using Video Games to Regulate Emotions (2020) (6)
- Information flow and cognition affect each other: Evidence from digital learning (2021) (6)
- Exploring digital encounters in the city (2007) (6)
- Bazaar: a situated crowdsourcing market (2015) (5)
- Classifying Context Classifications: an Activity Theory Perspective (2004) (5)
- Recommendations for Conducting Longitudinal Experience Sampling Studies (2021) (5)
- A wireless infrastructure for delivering contextual services and studying transport behavior (2010) (5)
- Designing pervasive systems for society (2004) (5)
- A Scalable Sensor Middleware for Social End-User Programming (2012) (5)
- Poporo: A Formal Framework for Social Networking (2009) (5)
- Worker Performance in a Situated Crowdsourcing Market (2016) (5)
- CrowdCog (2020) (5)
- Improving Experience Sampling with Multi-view User-driven Annotation Prediction (2019) (5)
- Modeling Mobile Code Acceleration in the Cloud (2017) (4)
- SOFTec 2013: second workshop on computer mediated social offline interactions (2013) (4)
- Observing Human Activity Through Sensing (2017) (4)
- Making sense of urban mobility and encounter data (2009) (4)
- Electronic Monitoring Systems for Hand Hygiene: Systematic Review of Technology (2021) (4)
- Will You Come Back / Check-in Again? (2020) (4)
- Sensory Social Networks to Motivate Sustainable Behaviour (2009) (4)
- Who, When, Where: Obfuscation Preferences in Location-Sharing Applications (2011) (4)
- What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application (2022) (4)
- A Retrospective and a Look Forward: Lessons Learned From Researching Emotions In-the-Wild (2021) (4)
- Augmenting creative design thinking using networks of concepts (2017) (4)
- The Future of Emotion in Human-Computer Interaction (2022) (4)
- The Rise of Ubiquitous Instrumentation (2015) (4)
- Evidence-Aware Mobile Cloud Architectures (2018) (4)
- Inferring social networks from physical interactions: a feasibility study (2010) (4)
- FinDroidHR (2018) (4)
- TestAWARE (2017) (4)
- Inferring Circadian Rhythms of Cognitive Performance in Everyday Life (2020) (4)
- Improving Emergency Response to Mass Casualty Incidents (2008) (4)
- A novel approach for identification and authentication of users in a pervasive environment (2004) (4)
- User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy (2021) (4)
- Effect of Ambient Light on Mobile Interaction (2019) (4)
- Ubiquitous mobile instrumentation (2013) (4)
- Situationally-Induced Impairments and Disabilities Research (2019) (3)
- Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users (2022) (3)
- Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild (2022) (3)
- Emergent Interaction: Complexity, Dynamics, and Enaction in HCI (2021) (3)
- Kuukkeli-TV: Online content-based services and applications for broadcast TV with long-term user experiments (2013) (3)
- Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012) (2012) (3)
- CamTest: A laboratory testbed for camera-based mobile sensing applications (2019) (3)
- UbiSoc 2005: first international workshop on social implications of ubiquitous computing (2005) (3)
- Human-in-the-loop: rethinking security in mobile and pervasive systems (2008) (3)
- Methodological Standards in Accessibility Research-PLXBCCR- on Motor Impairments: A Survey (2022) (3)
- Extending traditional design approaches for Pervasive Computing (2004) (2)
- A Mobile Scanner for Probing Liquid Samples in Everyday Settings (2018) (2)
- MHC '18: International Workshop on Mobile Human Contributions: Opportunities and Challenges (2018) (2)
- Application of miniaturized near-infrared spectroscopy in pharmaceutical identification (2020) (2)
- Voices in the Noise : Crowdsourcing Public Opinion using Urban Pervasive Technologies (2014) (2)
- "Instant Happiness": Smartphones as tools for everyday emotion regulation (2022) (2)
- UbiMI: ubiquitous mobile instrumentation (2012) (2)
- Introducing pervasive computing to society (2003) (2)
- ICTD Work, Plus mFeel (2012) (2)
- Measuring Mobility and Room Occupancy in Clinical Settings: System Development and Implementation (2020) (2)
- Urban encounters: the game of real life (2008) (2)
- A space oriented approach to designing pervasive systems (2005) (2)
- Indoor light scavenging on smartphones (2016) (2)
- Mobile Phone Usage Cycles: A Torus Topology for Spherical Visualisation (2016) (2)
- Energy-efficient prediction of smartphone unlocking (2018) (2)
- Sensorclone: a framework for harnessing smart devices with virtual sensors (2018) (2)
- Time shifting patterns in browsing and search behavior for catch-up TV on the web (2013) (2)
- Testdroid: automated remote UI testing on Android Testdroid: automated remote UI testing on Android Testdroid: automated remote UI testing on Android Testdroid: automated remote UI testing on Android (2012) (2)
- Introduction to the special issue on social networks and ubiquitous interactions (2013) (2)
- Intelligence gathering by capturing the social processes within prisons (2008) (1)
- Smartphone detection of collapsed buildings during earthquakes (2017) (1)
- Network science as a foundation for metrics, models and theories of large-scale pervasive systems (2011) (1)
- Size matters: performance declines if your pixels are too big or too small (2008) (1)
- A System for Computational Assessment of Hand Hygiene Techniques (2022) (1)
- Page-Turning Techniques for Reading Interfaces in Virtual Environments (2020) (1)
- Correlating Pedestrian Flows and Search Engine Queries (2012) (1)
- Towards Egocentric Fuel Efficiency Feedback (2011) (1)
- Towards context-free semantic localisation (2019) (1)
- Augmenting Automated Kinship Verification with Targeted Human Input (2020) (1)
- Informed Diet Selection: Increasing Food Literacy through Crowdsourcing (2018) (1)
- Correlating Refugee Border Crossings with Internet Search Data (2018) (1)
- Urban traffic analysis through multi-modal sensing (2015) (1)
- Not what, but HOW to study in HCI: tools, data, theory (2015) (1)
- Design, Prototyping and Evaluation of Ambient Media: Lessons Learned from the Ambient Notifier (2010) (1)
- Microservices-based IoT Applications Scheduling in Edge and Fog Computing: A Taxonomy and Future Directions (2022) (1)
- Team Dynamics in Hospital Workflows: An Exploratory Study of a Smartphone Task Manager (2021) (1)
- Criminal group behaviour and operational environments (2006) (1)
- The challenges and opportunities of designing pervasive systems for deep-space colonies (2011) (1)
- Understanding How to Administer Voice Surveys through Smart Speakers (2022) (1)
- Training users vs. training soldiers (2012) (1)
- A multi-agent system for distributed smartphone sensing cycling in smart cities (2020) (1)
- Hand Hygiene Quality Assessment Using Image-to-Image Translation (2022) (1)
- Providing Patient Context to Mental Health Professionals Using Mobile Applications (2016) (1)
- Environmental exposure assessment using indoor/outdoor detection on smartphones (2017) (1)
- Quantifying the Effects of Age-Related Stereotypes on Online Social Conformity (2021) (1)
- Growing Up With Pervasive Computing (2020) (1)
- Correction (1983) (0)
- Message from the SDWM Workshop Chairs (2012) (0)
- An online system with end-user services: mining novelty concepts from tv broadcast subtitles (2013) (0)
- Using Thermal Imaging to Measure Hand Hygiene Quality (2023) (0)
- Cityware (2009) (0)
- Proceedings of the 9TH ACM International Symposium on Pervasive Displays (2020) (0)
- A conceptual framework for designing and analyzing pervasive systems describes three aspects of these systems in the urban environment—architectural space, interaction space, and information sphere—and a spectrum of information "publicness." (2006) (0)
- Donating to Science Questionnaire (2018) (0)
- A System to Quantify Mobility and Occupancy Levels in Clinical Settings: Development and Implementation (2021) (0)
- A pilot randomised controlled trial of the Peer Tree digital intervention targeting loneliness in young people: a study protocol (2021) (0)
- QUANTIFYING THE EFFECTS OF SPACE ON ENCOUNTER 097 (2007) (0)
- Keynote: From labs to cities: Mapping the social impact of ubiquitous technologies (2012) (0)
- Prepare for UbiComp's judgment day [6] (2007) (0)
- Using AI to make your smartphone smarter (2019) (0)
- UbiNIRS: A Software Framework for Miniaturized NIRS-based Applications (2021) (0)
- Near-infrared Imaging for Information Embedding and Extraction with Layered Structures (2022) (0)
- Verifying nondeterministic processes driven by broadcasts on Android (2019) (0)
- Session details: SWDM'13 workshop (2012) (0)
- Bluetooth monitoring can bring many benefits (2008) (0)
- MicroFog: A Framework for Scalable Placement of Microservices-based IoT Applications in Federated Fog Environments (2023) (0)
- Chapter 7 Exploring Civic Engagement on Public Displays (2014) (0)
- Editorial (2017) (0)
- Kinship verification from facial images and videos: human versus machine (2018) (0)
- Sensorclone (2018) (0)
- PerCom Workshops 2018 Committees (2018) (0)
- Proceedings of the 8th ACM International Symposium on Pervasive Displays (2013) (0)
- What are the various obstacles to sustained and meaningful participation with public displays ? (2016) (0)
- Session details: The Mobile Museum: supporting indoor and outdoor experiences (2016) (0)
- AWARE-Light: a smartphone tool for experience sampling and digital phenotyping (2022) (0)
- Out-of-the-Lab Pervasive Computing (2022) (0)
- Understanding Digital Mental Health Interventions: A Secondary Causal Analysis of Social Networking Functionality and Therapy Content (Preprint) (2022) (0)
- Driving Innovation in Urban Computing With a Community Testbed (2011) (0)
- Social network analysis: Real world methodological challenges (2007) (0)
- Electronic Communications of the EASST Volume X ( 2009 ) Proceedings of the Third International Workshop on Formal Methods for Interactive Systems ( FMIS 2009 ) Poporo : A Formal Framework for Social Networking (2009) (0)
- Where’s everybody? Comparing the use of heatmaps to uncover cities’ tacit social context in smartphones and pervasive displays (2017) (0)
- Haptics in VR Using Origami-Augmented Drones (2022) (0)
- Proceedings of the 5th ACM International Symposium on Pervasive Displays (2016) (0)
- Data for : Impact of Contextual and Personal Determinants on Online Social Conformity (2019) (0)
- Erratum to: Observing Human Activity Through Sensing (2017) (0)
- Chapter 4 Human Sensors (2016) (0)
- Honey, I Shrunk the Spectrometer! (2019) (0)
- UbiMI'17: ubiquitous mobile instrumentation (2017) (0)
- Measuring Urban Mobility and Encounter (2008) (0)
- Workshop Chairs’ Welcome (2010) (0)
- This is not classified: everyday information seeking and encountering in smart urban spaces (2011) (0)
- Measuring urban mobility and encounter 1 (2008) (0)
- Chapter 1 Human Sensors on the Move (2016) (0)
- Electronic Monitoring Systems for Hand Hygiene: Systematic Review of Technology (Preprint) (2021) (0)
- TPC Chairs' welcome (2019) (0)
- InfoPrint: Embedding Information into 3D Printed Objects (2021) (0)
- Quantifying Determinants of Social Conformity in an Online Debating Website (2021) (0)
- Towards proximity-based passenger sensing on public transport buses (2013) (0)
- Emergent Interaction: Complexity, Dynamics, and Enaction inHCI (2021) (0)
- Correction: Climatic Effects on Planning Behavior (2015) (0)
- OOBKey: Key Exchange with Implantable Medical Devices Using Out-Of-Band Channels (2022) (0)
- Mapping 20 years of accessibility research in HCI: A co-word analysis (2023) (0)
- Energy-efficient prediction of smartphone unlocking (2018) (0)
- Quality of Service (QoS)-driven Edge Computing and Smart Hospitals: A Vision, Architectural Elements, and Future Directions (2023) (0)
- Improving Situational Awareness in Emergencies through Crowd Supported Analysis of Social Media (2011) (0)
- An Introduction for System Developers to Volunteer Roles in Crisis Management (2013) (0)
- Interacting with mobile and pervasive computer systems (2006) (0)
- The internet is terrible at answering most tough questions. Our `wisdom of the crowd' tool can help (2018) (0)
- Session details: SWDM'12 workshop 1 (2012) (0)
- Multipurpose Public Displays (2013) (0)
- Study on the Use of Pervasive Technology to Improve the Emergency Response to Mass Casualty Incidents (2007) (0)
- Placement of Microservices-based IoT Applications in Fog Computing: A Taxonomy and Future Directions (2022) (0)
- Team Dynamics in Hospital Workflows: An Exploratory Study of a Smartphone Task Manager (Preprint) (2021) (0)
- Session details: Workshops (2010) (0)
- Knock the Reality: Virtual Interface Registration in Mixed Reality (2023) (0)
- Privacy in a networked world: effects of reciprocity and imitation on location sharing (2011) (0)
- DDoD: Dual Denial of Decision Attacks on Human-AI Teams (2022) (0)
- What pill is that? Cheap and easy pill testing could soon be in your own hands (2019) (0)
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