Victoria Interrante
#178,762
Most Influential Person Now
Computer Science and Engineer
Victoria Interrante's AcademicInfluence.com Rankings
Victoria Interrantecomputer-science Degrees
Computer Science
#11300
World Rank
#11962
Historical Rank
Computer Engineering
#175
World Rank
#177
Historical Rank
Database
#8705
World Rank
#9132
Historical Rank
Download Badge
Computer Science
Why Is Victoria Interrante Influential?
(Suggest an Edit or Addition)According to Wikipedia, Victoria Lynn Interrante is an American computer scientist specializing in computer graphics, scientific computing, and virtual environments. She is a professor of computer science and engineering at the University of Minnesota, a founder of the annual ACM Symposium on Applied Perception in Graphics and Visualization, and co-editor-in-chief of the journal ACM Transactions on Applied Perception.
Victoria Interrante's Published Works
Published Works
- A novel cubic-order algorithm for approximating principal direction vectors (2004) (311)
- Distance Perception in Immersive Virtual Environments, Revisited (2006) (268)
- Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments (2007) (230)
- Illustrating surface shape in volume data via principal direction-driven 3D line integral convolution (1997) (217)
- Strategies for effectively visualizing 3D flow with volume LIC (1997) (188)
- Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture (1997) (188)
- Enhancing transparent skin surfaces with ridge and valley lines (1995) (163)
- User Studies: Why, How, and When? (2003) (161)
- Line direction matters: an argument for the use of principal directions in 3D line drawings (2000) (140)
- Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments (2007) (139)
- Visualizing 3D Flow (1998) (120)
- Weaving Versus Blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with color. (2006) (95)
- The effect of self-embodiment on distance perception in immersive virtual environments (2008) (92)
- Harnessing natural textures for multivariate visualization (2000) (90)
- Effectively visualizing multi-valued flow data using color and texture (2003) (83)
- Transitional environments enhance distance perception in immersive virtual reality systems (2009) (79)
- Texture Synthesis for 3D Shape Representation (2003) (77)
- Illustrating transparent surfaces with curvature-directed strokes (1996) (76)
- Volume rendering in radiation treatment planning (1990) (63)
- Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments (2012) (59)
- Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments (2009) (52)
- Virtual and Augmented Reality (2018) (52)
- Conveying shape with texture: experimental investigations of texture's effects on shape categorization judgments (2004) (50)
- A virtual environment for conceptual design in architecture (2003) (44)
- Extracting feature lines from 3D unstructured grids (1997) (41)
- Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments (2010) (37)
- Showing shape with texture: two directions seem better than one (2003) (36)
- Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments (2012) (34)
- Strategies for the visualization of multiple 2D vector fields (2006) (33)
- Investigating the effect of texture orientation on the perception of 3D shape (2001) (31)
- Visualization viewpoints (2003) (30)
- Compositing color with texture for multi-variate visualization (2005) (28)
- Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments (2017) (25)
- Enhancing neurocognitive assessment using immersive virtual reality (2013) (25)
- Growing Fitted Textures (2001) (22)
- From virtual to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair (2012) (21)
- Impact of visual and experiential realism on distance perception in VR using a custom video see-through system (2017) (20)
- Predicting destination using head orientation and gaze direction during locomotion in VR (2016) (19)
- Fundamental issues of visual perception for effective image generation (1999) (19)
- Perceptual and artistic principles for effective computer depiction (2002) (19)
- Design and Evaluation in Visualization Research (2005) (19)
- Evaluating collision avoidance effects on discomfort in virtual environments (2017) (18)
- Illustrating transparency: communicating the 3D shape of layered transparent surfaces via texture (1996) (18)
- The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments (2021) (18)
- Conveying 3D shape with texture: recent advances and experimental findings (2002) (17)
- Conveying three-dimensional shape with texture (2004) (16)
- Multiscale, Geometric Image Descriptions for Interactive Object Definition (1989) (15)
- Real Time Feature Extraction for the Analysis of Turbulent Flows (2001) (14)
- An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room (2004) (12)
- Towards Enabling More Effective Locomotion in VR Using a Wheelchair-based Motion Platform (2013) (12)
- Conveying shape with texture: an experimental investigation of the impact of texture type on shape categorization judgments (2003) (11)
- Course 23: Recent advances in non-photorealistic rendering for art and visualization (2002) (11)
- Directional enhancement in texture-based vector field visualization (2006) (11)
- Realism, expressionism, and abstraction: applying art techniques to visualization (2001) (11)
- A Process for Design, Verification, Validation, and Manufacture of Medical Devices Using Immersive VR Environments (2010) (11)
- Techniques for visualizing multi-valued flow data (2004) (10)
- Gait Parameters in Stressful Virtual Environments (2010) (9)
- The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments (2018) (9)
- Art and Visualization: Oil and Water? (1998) (8)
- Towards Achieving Robust Video Self-avatars under Flexible Environment Conditions (2014) (8)
- Conveying the 3D Shape of Transparent Surfaces via Texture (1997) (8)
- Effective visualization of stereo particle image velocimetry vector fields of a turbulent boundary layer (2003) (8)
- A little unreality in a realistic replica environment degrades distance estimation accuracy (2011) (8)
- A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying (2007) (8)
- Art and Science in Visualization (2005) (7)
- Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments (2006) (6)
- Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments (2019) (6)
- Velocity-dependent curvature gain and avatar use for Redirected Walking (2010) (6)
- Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void (2021) (6)
- Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004, Los Angeles, California, USA, August 7-8, 2004 (2004) (6)
- Methods to identify individual eddy structures in turbulent flow (2013) (5)
- Investigating the Influence of Virtual Human Entourage Elements on Distance Judgments in Virtual Architectural Interiors (2019) (5)
- A tablet based immersive architectural design tool (2006) (5)
- A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments (2010) (5)
- Exploring the Use of Immersive Virtual Reality to Assess the Impact of Outdoor Views on the Perceived Size and Spaciousness of Architectural Interiors (2019) (5)
- Real-time principal direction line drawings of arbitrary 3D surfaces (1999) (4)
- Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair (2012) (4)
- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Scale on Qualitative Spaciousness Judgments and Action-Based Measures of Room Size Perception (2018) (4)
- Adaptive redirected walking in a virtual world (2012) (4)
- Strategies for Effectively Visualizing a 3D Flow Using Volume Line Integral Convolution (1997) (4)
- Streamline visualization of multiple 2D vector fields (2008) (4)
- Pointillist and Glyph-based Visualization of Nanoparticles in Formation (2005) (4)
- Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality (2017) (4)
- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR? (2017) (4)
- Multivariate visualization of 3D turbulent flow data (2010) (4)
- Visualization needs more visual design! (1999) (3)
- Lack of ‘presence’ may be a factor in the underestimation of egocentric distances in immersive virtual environments (2010) (3)
- Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging (2005) (3)
- Strategies for the Visualization of Multiple Co-located Vector Fields (2005) (3)
- Visualization needs more visual design! (panel session) (1999) (3)
- Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments (2006) (3)
- Illustrative Rendering Techniques for Visualization: Future of Visualization or Just Another Technique? (2005) (3)
- Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments (2007) (2)
- Visualization of Nanoparticle Formation in Turbulent Flows (2004) (2)
- An Investigation into Color Preference for Color Palette Selection in Multivariate Visualization (2)
- A closer look at texture metrics for visualization (2006) (2)
- Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications (2020) (2)
- – 1 – Texture Synthesis for 3 D Shape Representation (2002) (2)
- FieldVis: A Tool for Visualizing Astrophysical Magnetohydrodynamic Flow (2007) (2)
- Strategies for the Visualization of Multiple 2D (2006) (2)
- Conveying 3-D shape and depth with textured and transparent surfaces (2003) (2)
- Interactive Poster: Illustrating Different Convection Velocities of Turbulent Flow (2004) (2)
- Virtual Reality and Augmented Reality: 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings (2019) (2)
- Special Section: Best Short Papers from IEEE Virtual Reality 2015 Guest Editors' Introduction (2016) (2)
- A closer look at texture metrics (2005) (2)
- Facilitating effective virtual reality for architectural design (2011) (1)
- Investigating the Physiological Effects of Self-Embodiment in Stressful Virtual Environments (2009) (1)
- Welcome Message from the New Editors-in-Chief (2015) (1)
- Computational Aesthetics 08 (2009) (1)
- Location probability learning in 3-dimensional virtual search environments (2021) (1)
- Recent Advances in Visualizing 3D Flow with LIC (1998) (1)
- CHAPTER 6 – Display Methods for Gray-Scale, Voxel-Based Data Sets (1994) (1)
- Virtual Nature: Investigating The Effect of Biomass on Immersive Virtual Reality Forest Bathing Applications For Stress Reduction (2022) (1)
- Are motorized wheelchairs an effective method of locomotion in virtual environments? (2012) (1)
- Elliptical weighting for directional enhancement in controlled texture synthesis (2006) (1)
- Effective visualization of Stereo PIV vector fields of a turbulent boundary layer (2003) (1)
- The 2019 VGTC Virtual Reality Career Award (2019) (0)
- Poster: Virtual Reality of Cardiac Anatomy for Device Design Purposes (2009) (0)
- Message from the General Chairs (2020) (0)
- Evidence for an Influence of ‘ Presence ’ on Judgments of Egocentric Distance in Immersive Virtual Environments (2004) (0)
- Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies (2007) (0)
- IEEE VR 2021 Steering Committee Message (2021) (0)
- IEEE Virtual Reality, Haptics Symposium and Symposium on 3D User Interface (2005) (0)
- Virtual Reality and Augmented Reality: 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings (2020) (0)
- Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality (2010) (0)
- Guest Editorial (2006) (0)
- Detection and tracking of coherent features in a mach 4 turbulent boundary layer (2000) (0)
- Virtual Reality and Augmented Reality (2018) (0)
- 3 D Flow Visualization Using Volume Line Integral Convolution (2003) (0)
- Texture-based visualization of multi-field flow data (2006) (0)
- Perceptual utilization of texture for multivariate visualization (2007) (0)
- Program chair message (2016) (0)
- EXTRACTING FEATURES FROM 3D UNSTRUCTURED MESHES FOR INTERACTIVE VISUALIZATION (1996) (0)
- Automatic Views of Natural Scenes (2008) (0)
- Exploring the effects of self-representation on spatial perception in immersive virtual environments (2010) (0)
- InfoVis Paper Reviewers (2020) (0)
- Acm Siggraph and Eurographics Campfires: Synergies for the Future Perceptually Adaptive Graphics Campfire Co-chairs Campfires: Synergies for the Future Acm Siggraph and Eurographics (2001) (0)
- Navigating Virtual Environments: Re-Directed Driving in a Motorized Wheelchair (2012) (0)
- Shape categorization from texture (2010) (0)
- Detection and Tracking of Coherent Features in a Mach Turbulent Boundary Layer (2005) (0)
- Elucidating the factors influencing judgments of egocentric distance in immersive virtual environments (2010) (0)
- Location probability learning in 3-dimensional virtual search environments (2021) (0)
- ICASE Report No . 98-26 Recent Advances in Visualizing 3 D Flow with LIC (1998) (0)
- Investigating the Effects of Embodiment on Presence in Stressful Immersive Virtual Environments using Physiological Monitoring (2008) (0)
- Investigating the effect of texture on three-dimensional shape perception (2004) (0)
- Preface: Message from the Program Chairs and Guest Editors (2017) (0)
- Message from the VR Program Chairs and Guest Editors (2015) (0)
- Evaluating alternative metaphors for augmented locomotion through large scale immersive virtual environments (2010) (0)
- Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR) (2011) (0)
- Using Virtual Reality Environments for Medical Devices Design (2009) (0)
- Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings (2019) (0)
- How to cheat and get away with it: what computer graphics can learn from perceptual psychology (1999) (0)
- Ambient Display of Network Intrusion Status Information (2005) (0)
- Data Mining Tools for the Analysis of Turbulent Flows: Needs, Issues and Potential (2000) (0)
- Investigating the potential impact of presence on the accuracy of participants' distance judgments in photo-realistic and non-photorealistic immersive virtual environments (2010) (0)
This paper list is powered by the following services:
Other Resources About Victoria Interrante
What Schools Are Affiliated With Victoria Interrante?
Victoria Interrante is affiliated with the following schools: