Yvonne Rogers
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British psychologist and computer scientist
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Yvonne Rogers's Degrees
- Bachelors Psychology University of Sussex
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Why Is Yvonne Rogers Influential?
(Suggest an Edit or Addition)According to Wikipedia, Yvonne Rogers is a British psychologist and computer scientist. She serves as director of the Interaction Centre at University College London. She has authored or contributed to more than 250 publications. Her book Interaction Design: Beyond Human-Computer Interaction written with Jenny Preece and Helen Sharp has sold more than 200,000 copies worldwide and has been translated into six other languages. Her work is described in Encounters with HCI Pioneers: A Personal History and Photo Journal.
Yvonne Rogers's Published Works
Published Works
- Interaction Design: Beyond Human-Computer Interaction (2002) (3179)
- External cognition: how do graphical representations work? (1996) (1167)
- Interaction Design (2002) (847)
- Enticing People to Interact with Large Public Displays in Public Spaces (2003) (738)
- Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences (2006) (486)
- Interaction Design: Beyond Human-Computer Interaction. Second Edition (2007) (424)
- Designing for or designing with? Informant design for interactive learning environments (1997) (393)
- Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs (2005) (363)
- Ambient wood: designing new forms of digital augmentation for learning outdoors (2004) (355)
- Distributed cognition: an alternative framework for analysing and explaining collaborative working (1994) (353)
- Interaction Design - Beyond Human-Computer Interaction, 3rd Edition (2012) (351)
- Collaborating around vertical and horizontal large interactive displays: which way is best? (2004) (323)
- HCI Theory: Classical, Modern, and Contemporary (2012) (323)
- New theoretical approaches for human-computer interaction (2005) (315)
- Interaction design gone wild: striving for wild theory (2011) (308)
- Using 'tangibles' to promote novel forms of playful learning (2003) (295)
- Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media (2003) (292)
- Let's get physical: The learning benefits of interacting in digitally augmented physical spaces (2004) (290)
- Ubi-learning integrates indoor and outdoor experiences (2005) (280)
- Collaboration and interference: awareness with mice or touch input (2008) (261)
- What Are Workplace Studies For? (1995) (242)
- Cognitive strategies in web searching. (1999) (238)
- Kids as informants: telling us what we didn't know or confirming what we knew already? (1998) (224)
- Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces (2012) (221)
- Reflecting human values in the digital age (2009) (217)
- Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? (2009) (215)
- Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp (2007) (213)
- Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design (2013) (200)
- Rethinking 'multi-user': an in-the-wild study of how groups approach a walk-up-and-use tabletop interface (2011) (197)
- Never too old: engaging retired people inventing the future with MaKey MaKey (2014) (181)
- Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change? (2010) (181)
- Beyond Interaction Design: Beyond Human-Computer Interaction (2001) (178)
- A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children (2002) (159)
- HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration (2014) (156)
- NEW THEORETICAL APPROACHES FOR HCI (2004) (144)
- The introduction of a shared interactive surface into a communal space (2004) (143)
- Enhancing learning: a study of how mobile devices can facilitate sensemaking (2010) (140)
- Using F-formations to analyse spatial patterns of interaction in physical environments (2011) (139)
- Actions speak loudly with words: unpacking collaboration around the table (2009) (134)
- Conceptualising tangibles to support learning (2003) (131)
- Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions (2009) (127)
- Physikit: Data Engagement Through Physical Ambient Visualizations in the Home (2016) (124)
- Does he take sugar?: moving beyond the rhetoric of compassion (2013) (123)
- Research in the wild: understanding 'in the wild' approaches to design and development (2012) (115)
- A City in Common: A Framework to Orchestrate Large-scale Citizen Engagement around Urban Issues (2017) (111)
- Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays? (2009) (109)
- Models in the mind : theory, perspective and application (1992) (108)
- Introduction to the Special Issue of “The Turn to The Wild” (2013) (108)
- A brief introduction to Distributed Cognition (1997) (106)
- From entry to access: how shareability comes about (2007) (105)
- Icons at the Interface: Their Usefulness (1989) (102)
- Things aren't what they seem to be: innovation through technology inspiration (2002) (101)
- Exploring obstacles: integrating CSCW in evolving organisations (1994) (98)
- When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface (2008) (98)
- A framework for designing sensor-based interactions to promote exploration and reflection in play (2006) (98)
- Designing novel interactional workspaces to support face to face consultations (2003) (98)
- How can interactive multimedia facilitate learning (1998) (92)
- Being Human: Human-Computer Interaction in the Year 2020 (2019) (91)
- Being Human: HCI in the Year 2020. (2008) (90)
- From Web press to Web pressure: multimedia representations and multimedia publishing (1997) (88)
- Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display (2004) (87)
- How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets (2011) (87)
- Fighting for control: children's embodied interactions when using physical and digital representations (2009) (84)
- Getting to grips with "interactivity": helping teachers assess the educational value of CD-ROMs (1998) (84)
- A Guide to Usability. (1992) (81)
- Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel (2009) (80)
- "Everyone Is Talking about It!": A Distributed Approach to Urban Voting Technology and Visualisations (2015) (80)
- Being in the thick of in-the-wild studies: the challenges and insights of researcher participation (2012) (77)
- The Role of Mobile Devices in Facilitating Collaborative Inquiry in situ (2008) (77)
- When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application (2006) (77)
- Decision-making in the aisles: informing, overwhelming or nudging supermarket shoppers? (2013) (76)
- Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application (2016) (74)
- Understanding sustained community engagement: a case study in heritage preservation in rural argentina (2014) (74)
- Best intentions: health monitoring technology and children (2012) (73)
- The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing (2009) (72)
- Ghosts in the network: distributed troubleshooting in a shared working environment (1992) (71)
- Coordinating computer-mediated work (1992) (71)
- Are Tangible Interfaces Really Any Better Than Other Kinds of Interfaces (2007) (70)
- Learning through digitally-augmented physical experiences: Reflections on the ambient wood project. (2002) (69)
- VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events (2015) (68)
- Gaining empathy for non-routine mobile device use through autoethnography (2014) (67)
- How Mobile Technologies Are Changing the Way Children Learn (2009) (67)
- Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions (2015) (67)
- A New Conceptual Framework for CSCL: Supporting Diverse Forms of Reflection through Multiple Interactions (2003) (66)
- Pictorial communication of abstract verbs in relation to human-computer interaction (1987) (65)
- Learning by doing with shareable interfaces (2009) (64)
- Mobile applications that empower people to monitor their personal health (2006) (63)
- Introduction to Human-Building Interaction (HBI) (2019) (63)
- From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table (2008) (63)
- Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback (2011) (62)
- Interdisciplinarity: an Emergent or Engineered Process? (2005) (59)
- Informing the design of a virtual environment to support learning in children (2001) (59)
- PETRA: Participatory Evaluation Through Redesign and Analysis (1995) (58)
- A framework for designing interactive multimedia to scaffold young children's understanding of historical chronology (2002) (57)
- Food and interaction design: designing for food in everyday life (2012) (57)
- Collaborating around vertical and horizontal displays: which way is best? (2004) (56)
- Distributed Cognition and Communication. (2006) (55)
- Grounding blue-sky research: how can ethnography help? (1997) (55)
- Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions (2015) (55)
- Extending tabletops to support flexible collaborative interactions (2006) (54)
- Configuring Spaces and Surfaces to Support Collaborative Interactions (2003) (53)
- What Chalk and Tape Can Tell Us: Lessons Learnt for Next Generation Urban Displays (2014) (52)
- Knowledge Production in Interaction Design (2015) (52)
- Collaborating around large interactive displays: which way is best to meet? (2003) (52)
- Evaluating the meaningfulness of icon sets to represent command operations (1986) (49)
- Managing one's Social Network: Does Age Make a Difference? (2003) (47)
- IoT Community Technologies: Leaving Users to Their Own Devices or Orchestration of Engagement? (2015) (46)
- The Periscope: supporting a computer enhanced field trip for children (2003) (46)
- The Ambient Horn: designing a novel audio-based learning experience (2004) (45)
- Concealing or Revealing Mobile Medical Devices?: Designing for Onstage and Offstage Presentation (2015) (45)
- PUPPET: a virtual environment for children to act and direct interactive narratives (2002) (44)
- Autonomy in technology design (2014) (44)
- UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display (2013) (43)
- Ubi-learning : Integrating Indoor and Outdoor Learning Experiences (2005) (43)
- Conversation as publishing: the role of news forums on the Web (1999) (42)
- External cognition, innovative technologies, and effective learning (2005) (39)
- Pass the iPad: collaborative creating and sharing in family groups (2013) (39)
- Running up Blueberry Hill: prototyping whole body interaction in harmony space (2009) (37)
- Research in the Wild (2017) (37)
- LOOP: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life (2017) (36)
- Sens-Us: Designing Innovative Civic Technology for the Public Good (2016) (35)
- Icon Design for the User Interface (1989) (34)
- Jokebox: Coordinating Shared Encounters in Public Spaces (2016) (32)
- Pride and prejudice: learning how chronically ill people think about food (2006) (31)
- FoodWorks: tackling fussy eating by digitally augmenting children's meals (2014) (30)
- Ubi-learning: Integrating outdoor and indoor learning experiences (2005) (30)
- The conceptual framing, design and evaluation of device ecologies for collaborative activities (2012) (30)
- From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors (2004) (30)
- Feel the force: Using tactile technologies to investigate the extended mind (2008) (30)
- Using Voice Assistant Skills in Family Life (2019) (30)
- Taking the 'No' out of Lotus Notes: activity theory, groupware, and student groupwork (2002) (29)
- Extending and Augmenting Scientific Enquiry through Pervasive Learning Environments (2004) (29)
- Let's Work Together: Supporting Two-Party Collaborations with New Forms of Shared Interactive Representations (2002) (29)
- Seamful Ubiquity: Beyond Seamless Integration (2002) (28)
- MagicFace: Stepping into Character through an Augmented Reality Mirror (2017) (28)
- Using Ubiquitous Computing to Extend and Enhance Learning Experiences (2006) (28)
- Low-fi skin vision: a case study in rapid prototyping a sensory substitution system (2009) (28)
- Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP (2004) (27)
- From text to talk: multiplayer games and voiceover IP (2003) (26)
- Make or Shake: An Empirical Study of the Value of Making in Learning about Computing Technology (2016) (26)
- ConnectUs: A New Toolkit for Teaching about the Internet of Things (2016) (26)
- The iterative design and study of a large display for shared and sociable spaces (2005) (25)
- Haptic reassurance in the pitch black for an immersive theatre experience (2011) (25)
- What is different about interactive graphical representations (1999) (24)
- PUPPET: playing and learning in a virtual world (2004) (24)
- Digitally Enhanced Food (2012) (24)
- CurationSpace: Cross-Device Content Curation Using Instrumental Interaction (2016) (24)
- MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin (2010) (22)
- The harm in conflating aging with accessibility (2020) (22)
- 57 Varieties of Activity Theory (2008) (22)
- Rethinking theoretical frameworks for HCI: report on an INTERCHI '93 workshop, Amsterdam, 24–25th April, 1993 (1994) (21)
- Designing a PDA Interface for Dialysis Patients to Monitor Diet in their Everyday Life. (2005) (21)
- Nudging the Trolley in the Supermarket: How to Deliver the Right Information to Shoppers (2011) (21)
- Green food technology: UbiComp opportunities for reducing the environmental impacts of food (2013) (21)
- Inclusive Computing in Special Needs Classrooms: Designing for All (2018) (21)
- Designing dynamic interactive visualisations to support collaboration and cognition (2002) (21)
- 'What lies behind the filter?' Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being (2022) (21)
- Civically engaged HCI: tensions between novelty and social impact (2015) (20)
- An experimental study on the role of augmented reality content type in an outdoor site exploration (2018) (20)
- Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach (2004) (20)
- From the BBC micro to micro:bit and beyond (2017) (19)
- Bricolage and consultation: addressing new design challenges when building large-scale installations (2010) (19)
- Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions (2016) (19)
- Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms (2020) (19)
- Creepy Technology:What Is It and How Do You Measure It? (2021) (18)
- Challenges in designing seamless-learning scenarios: affective and emotional effects on external representations (2011) (18)
- SmallTalk: Using Tangible Interactions to Gather Feedback from Children (2016) (17)
- HCI and Aging: Beyond Accessibility (2019) (17)
- Embracing calibration in body sensing: using self-tweaking to enhance ownership and performance (2013) (17)
- Designing interconnected distributed resources for collaborative inquiry based science education (2011) (17)
- Ambient Wood: Demonstration of a Digitally Enhanced Field Trip for Schoolchildren. (2003) (17)
- Post-it note art: evaluating public creativity at a user generated art installation (2011) (17)
- Contrasting lab-based and in-the-wild studies for evaluating multi-user technologies (2013) (17)
- Proceedings of the 3rd international conference on Ubiquitous Computing (2011) (17)
- Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation (2019) (16)
- From participatory to contributory simulations: changing the game in the classroom (2012) (16)
- Entry and access : how shareability comes about (2007) (16)
- Is interactivity a good thing? assessing its benefits for learning (2001) (15)
- Getting quizzical about physical: observing experiences with a tangible questionnaire (2015) (15)
- Enabling live dialogic and collaborative learning between field and indoor contexts (2011) (15)
- A Framework and an Environment for Collaborative Analysis of User Experience (2008) (14)
- A blended design approach for pervasive healthcare: Bringing together users, experts and technology (2012) (14)
- When the fingers do the talking: A study of group participation for different kinds of shareable surfaces (2008) (13)
- Young Children's Spatial Representations Developed through Exploration of a Desktop Virtual Reality Scene (2000) (13)
- Computational offloading: Supporting distributed team working through visually augmenting verbal communication. (2003) (13)
- A New Conceptual Framework for CSCL (2003) (13)
- The Five Strands of Living Lab (2020) (12)
- Using External Visualizations to Extend and Integrate Learning in Mobile and Classroom Settings (2008) (12)
- Is the Writing on the Wall for Tabletops? (2009) (12)
- Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 16-20 September 2001, Bonn, Germany (2001) (12)
- Confronting People's Fears about Bats: Combining Multi-modal and Environmentally Sensed Data to Promote Curiosity and Discovery (2018) (11)
- Out there and in here: design for blended scientific inquiry learning (2010) (11)
- Child computer interaction: workshop on UI technologies and educational pedagogy (2011) (10)
- Designing for positive health affect: Decoupling negative emotion and health monitoring technologies (2013) (10)
- Designing the Social Internet of Things (2017) (10)
- Next generation of HCI and education: workshop on UI technologies and educational pedagogy (2010) (10)
- The future of child-computer interaction (2011) (10)
- Research in the Wild: Synthesis Lectures on Human-Centered Informatics (2017) (10)
- Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild (2018) (10)
- How many ways can you mix colour? Young children's explorations of mixed reality environments (2001) (10)
- Suspicious boxes and friendly aliens: exploring the physical design of urban sensing technology (2014) (10)
- Haptic lotus: a theatre experience for blind and sighted audiences (2012) (9)
- Creating New User Experiences to Enhance Collaboration (2003) (9)
- Evocative Computing - Creating Meaningful Lasting Experiences in Connecting with the Past (2013) (9)
- Sharing bubbles: reflections on offline multi-surface scenarios (2013) (8)
- Exploring the Potential of Ultrasonic Position Measurement as a Research Tool. (2002) (8)
- Around the Table: Studies in Co-located Collaboration (2006) (8)
- Mood Worlds: A Virtual Environment for Autonomous Emotional Expression (2022) (8)
- External cognition, interactivity and graphical representations (1996) (7)
- Designing for balance: Out There and In Here (2010) (7)
- The Dark Side of Interaction Design (2020) (7)
- Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (2017) (7)
- The value of a virtual environment for learning about narrative (2002) (7)
- Bursting our Digital Bubbles: Life Beyond the App (2014) (7)
- - 1-Teenager needs in technology enhanced learning (2013) (7)
- Learner-computer interaction (2018) (7)
- Human interfaces for civic and urban engagement: HiCUE '13 (2013) (7)
- Democratizing children's engagement with the internet of things through connectUs (2016) (7)
- Pictorial representations of abstract concepts relating to human-computer interaction (1986) (7)
- Managing personal and work email in the same box: overcoming the tensions through new metaphors (2003) (6)
- How to Nudge In Situ : Designing Lambent Devices to Deliver Information Salience in Supermarkets (2011) (6)
- Is remote the new normal? (2020) (6)
- To Buzz or not to Buzz: Improving awareness of posture through vibrotactile feedback (2010) (6)
- Nudging the cart in the supermarket: How much is enough information for food shoppers? (2010) (6)
- Ubi-learning Integrates INDOOR AND OUTDOOR (2005) (6)
- Designing Personas for Expressive Robots (2021) (6)
- Playful Interactions in Public (2015) (6)
- X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI (2021) (6)
- Mindless or mindful technology? (2014) (6)
- May I Interrupt? Diverging Opinions on Proactive Smart Speakers (2021) (5)
- Theme issue on persuasion, influence, nudge, or coercion (PINC) (2013) (5)
- Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD (2022) (5)
- It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks (2022) (5)
- Moving HCI Outdoors: Lessons Learned from Conducting Research in the Wild (2020) (5)
- Demonstrating HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration (2014) (5)
- Using tangibles to support new ways of playing and learning (2002) (5)
- Designing to Distract (2019) (5)
- Working with 'mission control' in scientific fieldwork: supporting interactions between in situ and distanced collaborators (2011) (5)
- A comparison of how animation has been used to support formal, informal, and playful learning (2008) (5)
- Collaborative interactions in future crisis rooms (2013) (5)
- Designing for or Designing With? Informant Design for Learning Environments. (1997) (5)
- Theory and practice in ux research: uneasy bedfellows? (2013) (5)
- Some psychological attributes of potential computer command names (1985) (5)
- Data in the garden: a framework for exploring provocative prototypes as part of research in the wild (2017) (4)
- Wine and interaction design (2016) (4)
- The Augmented Shopping Trolley: An Ambient Display To Provide Shoppers with Non-Obvious Product Information (2011) (4)
- Technology inspired design for pervasive healthcare (2011) (4)
- Can technology-rich spaces support multiple uses? (2008) (4)
- The Dark Side of Interaction Design (2021) (4)
- 1 STOP MAKING SENSE : DESIGNING SENSOR-BASED INTERACTIONS TO FACILITATE EXPLORATION AND REFLECTION (4)
- In search of clickable dons: learning about HCI through interacting with Norman's CD-ROM (1996) (4)
- Make and connect: enabling people to connect through their things (2017) (4)
- Evaluating metaphors at the user-system interface. (1988) (4)
- Scaling Up to Tackle Low Levels of Urban Food Waste Recycling (2020) (4)
- Mobile technologies for the world's children (2009) (4)
- Analysing fluid interaction across multiple displays (2008) (4)
- An introduction to distributed cognition and communication (2005) (4)
- Informing the design of virtual environments (2001) (4)
- Interact '84. The first IFIP conference on ‘Human-computer interaction’: Imperial College, London, 4–7 September, 1984 (1985) (4)
- Improving Children's Understanding of Formalisms through Interacting with Multimedia (2003) (4)
- Do Make me Think!: How CUIs Can Support Cognitive Processes (2020) (4)
- The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration (2017) (3)
- In the dark – designing navigation for a haptic theatre experience (2010) (3)
- Child Computer Interaction. 2nd Workshop on UI Technologies and Educational Pedagogy. At ACM CHI 2011, Conference on Human Factors in Computing Systems (2011) (3)
- Live linking of fieldwork to the laboratory increases students inquiry based reflections (2011) (3)
- Instilling interdisciplinarity: HCI from the perspective of cognitive science (1999) (3)
- Machine Body Language: Expressing a Smart Speaker’s Activity with Intelligible Physical Motion (2021) (3)
- Here, this and next: evaluating public engagement with multiple, distributed and interlinked devices (2018) (3)
- Real-time feedback for learning the violin (2011) (3)
- Wine and User Experience Design (2019) (3)
- eSpace: integrating novel displays and devices for augmenting collaborative transactions. (2001) (3)
- Human-building interaction (2019) (3)
- Fast and frugal shopping challenge (2012) (2)
- MakeMe, codeme, connectus: Learning digital fluency through tangible magic cubes (2017) (2)
- Prototyping Whole Body Navigation of Harmony Space (2009) (2)
- The Internet of Playful Things (2015) (2)
- The potential of the visual image at the interface (1986) (2)
- UbiComp'11 - Proceedings of the 2011 ACM Conference on Ubiquitous Computing (2011) (2)
- The Dark Side of Interaction Design: Nudges, Dark Patterns and Digital Addiction: Panel Presented at OZCHI 2019 (2019) (2)
- Extending Chatbots to Probe Users: Enhancing Complex Decision-Making Through Probing Conversations (2022) (2)
- The Professional Stranger: A collection of papers on the role of the fieldworker in workplace studies for CSCW (1996) (2)
- Designing an Environment for Co-located Collaborative Analysis of User Experience (2005) (2)
- Watch Less and Uncover More: Could Navigation Tools Help Users Search and Explore Videos? (2022) (2)
- EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences (2021) (2)
- Embedding the CHI Student Design Competition into Project-Based Learning (2012) (2)
- DataMoves: Entangling Data and Movement to Support Computer Science Education (2021) (2)
- The psychology of human-computer interaction: S.K. Card, T.P. Moran and A. Newell Lawrence Erlbaum Associates, London, pp 469 + xiii, £27.50 (hardback) (1984) (2)
- Designing a large multi-player simulation game to encourage reflection and critical debate (2011) (2)
- Sens-Us: imagining a citizen-led, dynamic, and localized census (2015) (2)
- Adaptive Interaction: A Utility Maximization Approach to Understanding Human Interaction with Technology - By Stephen J. Payne and Andrew Howes (2015) (2)
- Dialogue Design Guidelines: Volume Two (No. D.189 1.11) (1988) (2)
- Projecting instant information in situ: can it help us make more informed decisions? (2010) (2)
- "What's your number?": A survey of how parents and teens cope with diabetes in the context of technology support (2011) (2)
- Visual Perspective-taking and young children's development of functional spatial representation in virtual environments. (1999) (1)
- Rethinking theoretical frameworks for HCI: A Review. (1994) (1)
- Digital vigilance: pervasive technology for children with type 1 diabetes (2011) (1)
- HCI 2020: Looking Back To the Future (2021) (1)
- Designing new learning experiences with pervasive technologies (2005) (1)
- The Generation Gap: Managing technology-mediated personal social networks (2002) (1)
- Common-sense reasoning and everyday activities (1993) (1)
- An Introduction to Distributed Cognition: Analyzing the Organizational, the Social and the Cognitive for Designing and Implementing CSCW Applications (Tutorial). (1996) (1)
- Learning by Doing with Shareable Interfaces Jochen (2009) (1)
- The state of tangible interfaces: projects, studies, and open issues (2006) (1)
- Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity (2005) (1)
- Beyond comprehension: Using animations to foster interpretation and reflection. (2008) (1)
- Supporting “nomadic awareness” and team working through visually augmenting broadcast communication (2002) (1)
- What is Environmental e-Science? An Approach to Public Understanding (2003) (1)
- Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma (2022) (1)
- New technology, new learning? (2014) (1)
- But Can They Use It ? A Comparative Study of Elderly and Younger Novice PDA Users (2004) (1)
- The Challenges of Using an Existing Cross-Device Interaction Prototype for Supporting Actual Curation Practices (2016) (1)
- In memory of Gary Marsden (2014) (1)
- User Requirements for Expert System Explanation: What, Why and When? (1988) (1)
- An introduction to distributed cognition (tutorial session)(abstract only): analyzing the organizational, the social and the cognitive for designing and implementing CSCW applications (1996) (1)
- UbiComp 2011: Ubiquitous Computing, 13th International Conference, UbiComp 2011, Beijing, China, September 17-21, 2011, Proceedings (2011) (1)
- Coordinating and managing network technology. (1995) (0)
- The Open University ’ s repository of research publications and other research outputs In the dark – designing navigation for a haptic theatre experience Conference Item (2012) (0)
- The Open University ’ s repository of research publications and other research outputs Analysing fluid interaction across multiple displays Conference Item (2010) (0)
- SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges (2023) (0)
- Open, Small-scale Fabrication: A Catalyst for Educating Communities about the Creation of Products (2014) (0)
- Analysing fluid interaction across multiple displays Conference or Workshop Item (2018) (0)
- Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms (2023) (0)
- Do Make me Think! (2020) (0)
- Letting It Go: Four Design Concepts to Support Emotion Regulation in Virtual Reality (2023) (0)
- ’ s repository of research publications and other research outputs Collaboration and interference : Awareness with mice or touch input Conference or Workshop Item (2019) (0)
- Avoiding Groupware : Why Students Said ‘ No ’ to Lotus Notes (2001) (0)
- University ’ s repository of research publications and other research outputs Enabling live dialogic and collaborative learning between field and indoor contexts Conference Item (2012) (0)
- Design in the Wild: Interfacing the OER learning journey (2018) (0)
- The eSPACE Case Study: Supporting Collaboration When Choosing Holidays Through the Design of Shared Visualizations and Display Surfaces (2007) (0)
- Information design — The design and evaluation of signs and printed material: Ronald Easterby and Harm Zwaga (Eds) John Wiley and Sons Ltd, 1984, pp 588 + xxv, £46.00. (1985) (0)
- 1 PETRA : Participatory Evaluation Through Redesign and Analysis (2021) (0)
- An ethnographic study of the BBC: current work practices in archive programme production and current approaches to web broadcasting. (2000) (0)
- Playing and Learning in Digitally-Augmented Physical Worlds (2004) (0)
- Prototyping Whole Body Navigation of Musical Harmony (2009) (0)
- The New Zeitgeist: Human-AI (2020) (0)
- Designing Interfaces for Small Screens (2004) (0)
- The Open University ’ s repository of research publications and other research outputs Pride and prejudice : Learning how chronically ill people think about food Conference or Workshop Item (2018) (0)
- The Open University ’ s repository of research publications and other research outputs Feel the force : Using tactile technologies to investigate the extended mind Conference Item (2016) (0)
- 061 An exploration of a clinical decision support system for perfusionists (2018) (0)
- Interactivity and Thought (2011) (0)
- TITLE: Getting to grips with “interactivity”: helping teachers assess the educational (1998) (0)
- New forms of technology-mediated learning. (2004) (0)
- Human-Computer Interaction A Book Review (1994) (0)
- Hardware is Hard—is it Worth it? (2023) (0)
- Bricolage and consultation: a case study to inform the development of large-scale prototypes for HCI research (2010) (0)
- The Open University ’ s repository of research publications and other research outputs Moving on from Weiser ’ s Vision of Calm Computing : engaging UbiComp experiences Conference Item (2016) (0)
- Designing in the Large for the Small : Combining Aesthetics with Usability for a PDA Application (2005) (0)
- How Embodied Interactions Manifest Themselves During Collaborative Learning in Classroom Settings (2019) (0)
- General Properties of Cognitive (2002) (0)
- Cognition and Communication at Work, Engeström, Y. and Middleton, D. (eds). (1997) (0)
- Are more minds better than one? Distributed problem solving in context. (1993) (0)
- Do tangible interfaces enhance learning (2007) (0)
- Book Review: Computer-Supported Collaboration with Applications to Software Development, Fadi P. Deek and James A. M. McHugh, The Kluwer International Series in Engineering and Computer Science, 2003, 264 pp. ISBN 1-4020-7385-2 (2005) (0)
- University ’ s repository of research publications and other research outputs Learning by doing with shareable interfaces (2012) (0)
- When the External Entered HCI: Designing Effective Representations. (2008) (0)
- From eSpace to coSpace : Integrating shared surfaces and physical spaces to support collaborative working (2004) (0)
- Autonomy in technology design [Workshop Summary] (2014) (0)
- Are we together now? Shared agency in multi-user games (2012) (0)
- ’ s repository of research publications and other research outputs Around the table : Are multiple-touch surfaces better than single-touch for children ’ s collaborative interactions ? Conference or Workshop Item (2018) (0)
- The Open University ’ s repository of research publications and other research outputs Extending tabletops to support flexible collaborative interactions Conference Item (2016) (0)
- Exploring relationships between people , devices and displays (2003) (0)
- 85 Augmenting soft toys for self-reporting well-being (2020) (0)
- Opportunities and obstacles when designing for mobile play and learning experiences (2007) (0)
- Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work (2001) (0)
- Some psychological attributes of some characteristics of computer command verbs. (1985) (0)
- Characteristics of computer command verbs. (1985) (0)
- Designing a large multi-player simulation game to encourage critical debate (2011) (0)
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