Espen Aarseth
#26,568
Most Influential Person Now
Scholar of video game studies
Espen Aarseth's AcademicInfluence.com Rankings
Espen Aarsethliterature Degrees
Literature
#957
World Rank
#2105
Historical Rank
Literary Theory
#13
World Rank
#16
Historical Rank
Philology
#107
World Rank
#300
Historical Rank
Download Badge
Literature Anthropology
Why Is Espen Aarseth Influential?
(Suggest an Edit or Addition)According to Wikipedia, Espen J. Aarseth is a Norwegian academic specializing in the fields of video game studies and electronic literature. Aarseth completed his doctorate at the University of Bergen. He co-founded the Department of Humanistic Informatics at the University of Bergen, and worked there until 2003, at which time he was a full professor.
Espen Aarseth's Published Works
Published Works
- Cybertext: Perspectives on Ergodic Literature (1997) (1661)
- Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (2017) (436)
- Computer Game Studies, Year One (2001) (391)
- Playing Research: Methodological approaches to game analysis (2003) (313)
- A weak scientific basis for gaming disorder: Let us err on the side of caution (2018) (233)
- Genre trouble : narrativism and the art of simulation (2004) (190)
- A narrative theory of games (2012) (175)
- Game Classification as Game Design: Construction Through Critical Analysis (2005) (163)
- I Fought the Law: Transgressive Play and The Implied Player (2007) (145)
- The Question of Spatiality in Computer Games (2008) (120)
- A multidimensional typology of games (2003) (105)
- Doors and Perception: Fiction vs. Simulation in Games (2007) (75)
- From Hunt the Wumpus to EverQuest: Introduction to Quest Theory (2005) (58)
- The Culture and Business of Cross-Media Productions (2006) (52)
- The Word Game: The ontology of an undefinable object (2015) (46)
- Game Classification and Game Design (2007) (41)
- We all want to change the world: the ideology of innovation in digital media (2003) (38)
- “Define Real, Moron!” Some Remarks on Game Ontologies (2011) (22)
- Mapping the game landscape: Locating genres using functional classification (2009) (21)
- Ludic Zombies: An Examination of Zombieism in Games (2013) (16)
- Transmedia (Storytelling?): a polyphonic critical review (2016) (15)
- Virtual worlds, real knowledge: towards a hermeneutics of virtuality (2001) (14)
- The field of Humanistic Informatics and its relation to the humanities (1997) (10)
- An Ontological Meta-Model for Game Research (2018) (10)
- The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse? (2002) (9)
- Game Studies: What is it Good For? (2001) (9)
- Meta-Game Studies (2015) (5)
- Just Games (2017) (4)
- Game History: A special issue (2013) (4)
- Genre Trouble: (2020) (4)
- Ten Key Texts on Digital Art (2002) (3)
- The game itself?: Towards a Hermeneutics of Computer Games (2020) (3)
- Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar (2019) (2)
- Twenty minutes into the future (1995) (2)
- Port or conversion? An ontological framework for classifying game versions (2019) (1)
- Ludoforming Changing Actual, Historical or Fictional Topographies into Ludic Topologies (2019) (1)
- Mama Ludens: Interviews with Women who Play (2008) (0)
- Five Features in the Search of a Character Theory (2022) (0)
- Locating the Game in Computer Games : from game structure to game semantics : Ringvorlesung 2009-12-03 (2009) (0)
- Two Decades of Game Studies (2021) (0)
- Terminological triage-a method for evaluating ludic terms (2017) (0)
- Challenges for game addiction as a mental health diagnosis (2014) (0)
- Characters Without Signifiers (2022) (0)
- Theorizing for design: The case for pure theory (2005) (0)
- An Invitation to Think Again: Digital Media Revisited@@@Digital Media Revisited: Theoretical and Conceptual Innovation in Digital Domains (2004) (0)
- No Worries? Game Research in Denmark 1984-2014 (2018) (0)
- Sample Chapter from Cybertext : Perspectives on Ergodic Literature (2008) (0)
- In Search of Characters Without Signifiers (2022) (0)
- The Game Itself (2019) (0)
- The Battle for Open Access Publishing - And how it affects YOU (2016) (0)
- Homo Ludens Viator – Mobilizing Game Studies (2008) (0)
This paper list is powered by the following services:
Other Resources About Espen Aarseth
What Schools Are Affiliated With Espen Aarseth?
Espen Aarseth is affiliated with the following schools: