Bob De Schutter
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Most Influential Person Now
Belgian designer
Why Is Bob De Schutter Influential?
(Suggest an Edit or Addition)According to Wikipedia, Bob De Schutter is a Belgian video game designer and researcher, who is the C. Michael Armstrong professor of Applied Game Design at Miami University . He is best known for his work on the design of video games for players in middle through late adulthood. He has advocated the importance of play in later life and has spoken out against the stereotyping of older video game players in marketing and game design. He has also published on the design of experimental classrooms for gameful instruction.
Bob De Schutter's Published Works
Published Works
- Never Too Old to Play: The Appeal of Digital Games to an Older Audience (2011) (169)
- Designing meaningful play within the psycho-social context of older adults (2010) (115)
- Semiconductor-metal transition in thin VO2 films grown by ozone based atomic layer deposition (2011) (81)
- Meaningful Play in Elderly Life (2008) (79)
- The domestication of digital games in the lives of older adults (2015) (57)
- Designing intergenerational play via enactive interaction, competition and acceleration (2010) (54)
- In situ X-ray diffraction study of the controlled oxidation and reduction in the V–O system for the synthesis of VO2 and V2O3 thin films (2015) (48)
- P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development (2012) (42)
- Digital Games as a Source of Enjoyment in Later Life (2016) (42)
- Towards a Gerontoludic Manifesto (2015) (32)
- Crystallization and semiconductor-metal switching behavior of thin VO2 layers grown by atomic layer deposition (2014) (29)
- Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals (2014) (26)
- Texture in thin film silicides and germanides: A review (2016) (25)
- Gradequest - Evaluating the impact of using game design techniques in an undergraduate course (2014) (20)
- Game Design for Older Adults: Lessons from a Life Course Perspective (2016) (16)
- Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults (2017) (15)
- Phase formation and texture of thin nickel germanides on Ge(001) and Ge(111) (2016) (14)
- For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults (2020) (14)
- Structural and Kinetic Study of the Reduction of CuO–CeO2/Al2O3 by Time-Resolved X-ray Diffraction (2012) (13)
- Phase formation and texture of nickel silicides on Si1-xCx epilayers (2011) (13)
- Older people’s perceptions and experiences of a digital learning game (2014) (12)
- Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (2015) (11)
- Phase formation in intermixed Ni-Ge thin films: influence of Ge content and low-temperature nucleation of hexagonal nickel germanides (2014) (10)
- Improved thermal stability and retention properties of Cu–Te based CBRAM by Ge alloying (2015) (10)
- Visualization and classification of epitaxial alignment at hetero-phase boundaries (2016) (9)
- Influence of carbon content on the copper-telluride phase formation and on the resistive switching behavior of carbon alloyed Cu-Te conductive bridge random access memory cells (2014) (7)
- More naturalness, less control: The effect of natural mapping on the co-located player experience (2013) (7)
- Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop (2017) (6)
- Game-based Experiments on Human Visual Attention (2015) (6)
- e-Treasure: Fostering intergenerational play by means of a digital game (2008) (6)
- An exploration of shared heat storage systems in the greenhouse horticulture industry (2021) (5)
- The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study (2020) (5)
- Blast from the past: Applying the P-III framework to facilitate intergenerational play between grandparents and grandchildren (2014) (4)
- Digital games in later life: Challenges and opportunities (2015) (3)
- P-III – A framework for serious game development (2011) (2)
- Van co-design tot playtest: een leidraad voor een player-centered design process (2009) (2)
- A Different or Just an Older Breed of Gamer: The Use of Digital Games in Middle Adulthood (2009) (2)
- A new or just a different breed of gamer (2009) (1)
- A qualitative inquiry into the meaning of digital games for an older audience in Flanders (2012) (1)
- Designing Intergenerational Play through Physical Action (2008) (1)
- Semiconductor-metal transition in ALD deposited vanadium oxide thin films and nanoparticles (2016) (1)
- Designing Games for Realism: What’s Real Enough? (2013) (0)
- Optimization of the annealing conditions for thin VO2 ALD films (2012) (0)
- Virtual Cultivation and the Role of Perceived Realism (2011) (0)
- Texture evolution during solid-state reactions : silicides and germanides (2017) (0)
- GameHUB: Developing Serious Games in Flanders (2011) (0)
- Teaching Older Adults to Play Minecraft (2015) (0)
- Reply to Responses (2015) (0)
- Using Notions of “Play” Over the Life Course to Inform Game Design for Older Populations (2019) (0)
- Phase formation and texture of thin film nickel germanides (2016) (0)
- Learning games for older adults: The case of Minecraft (2016) (0)
- A workshop on intergenerational game concept design and paper prototyping (2016) (0)
- Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course (2015) (0)
- Semiconductor-metal transition in thin VO2 films deposited by ozone based atomic layer deposition (2012) (0)
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Other Resources About Bob De Schutter
What Schools Are Affiliated With Bob De Schutter?
Bob De Schutter is affiliated with the following schools: