Bonnie Nardi
#2,001
Most Influential Person Now
American academic
Bonnie Nardi's AcademicInfluence.com Rankings
Bonnie Nardicomputer-science Degrees
Computer Science
#221
World Rank
#230
Historical Rank
#134
USA Rank
Database
#280
World Rank
#292
Historical Rank
#132
USA Rank
Bonnie Nardianthropology Degrees
Anthropology
#367
World Rank
#520
Historical Rank
#204
USA Rank
Cultural Anthropology
#36
World Rank
#50
Historical Rank
#21
USA Rank
Download Badge
Computer Science Anthropology
Why Is Bonnie Nardi Influential?
(Suggest an Edit or Addition)According to Wikipedia, Bonnie A. Nardi is an emeritus professor of the Department of Informatics at the University of California, Irvine, where she led the TechDec research lab in the areas of Human-Computer Interaction and computer-supported cooperative work. She is well known for her work on activity theory, interaction design, games, social media, and society and technology. She was elected to the ACM CHI academy in 2013. She retired in 2018.
Bonnie Nardi's Published Works
Published Works
- Context and consciousness: activity theory and human-computer interaction (1995) (1586)
- Interaction and outeraction: instant messaging in action (2000) (1242)
- Acting with technology: Activity theory and interaction design (2006) (1172)
- Why we blog (2004) (1089)
- Studying context: a comparison of activity theory, situated action models, and distributed cognition (1995) (1031)
- A Small Matter of Programming: Perspectives on End User Computing (1993) (745)
- Ethnography and Virtual Worlds: A Handbook of Method (2012) (606)
- Information Ecologies: Using Technology with Heart (1999) (604)
- Blogging as social activity, or, would you let 900 million people read your diary? (2004) (589)
- Finding and reminding: file organization from the desktop (1995) (573)
- Activity theory and human-computer interaction (1995) (568)
- Group Cognition Computer Support for Building Collaborative Knowledge (2007) (544)
- Strangers and friends: collaborative play in world of warcraft (2006) (480)
- Materiality and Organizing: Social Interaction in a Technological World (2013) (450)
- Methods & tools: The activity checklist: a tool for representing the “space” of context (1999) (332)
- NetWORKers and their Activity in Intensional Networks (2002) (317)
- A small matter of programming (1993) (292)
- Twinkling Lights and Nested Loops: Distributed Problem Solving and Spreadsheet Development (1991) (239)
- Affordances in HCI: toward a mediated action perspective (2012) (223)
- My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft: Excerpts (2010) (223)
- It's Not What You Know, It's Who You Know: Work in the Information Age (2000) (222)
- Beyond Bandwidth: Dimensions of Connection in Interpersonal Communication (2005) (219)
- Intermediated technology use in developing communities (2010) (205)
- Gardeners and gurus: patterns of cooperation among CAD users (1992) (199)
- Integrating communication and information through ContactMap (2002) (176)
- Let's Stop Pushing the Envelope and Start Addressing It: A Reference Task Agenda for HCI (2000) (156)
- Collaborative, programmable intelligent agents (1998) (152)
- A Web on the Wind: The Structure of Invisible Work (1999) (151)
- An ethnographic study of distributed problem solving in spreadsheet development (1990) (147)
- Heteromation, and Other Stories of Computing and Capitalism (2017) (141)
- Turning away from talking heads: the use of video-as-data in neurosurgery (1993) (136)
- Blogging by the rest of us (2004) (126)
- Learning Conversations in World of Warcraft (2007) (119)
- Algorithmic Authority: The Case of Bitcoin (2015) (116)
- Beyond models and metaphors: visual formalisms in user interface design (1991) (116)
- ContactMap: Organizing communication in a social desktop (2004) (114)
- The spreadsheet interface: A basis for end user programming (1990) (108)
- Objects of Desire: Power and Passion in Collaborative Activity (2005) (107)
- Heteromation and its (dis)contents: The invisible division of labor between humans and machines (2014) (104)
- The use of scenarios in design (1992) (101)
- The Use of Ethnographic Methods in Design and Evaluation (1997) (97)
- Acting with Technology (2008) (95)
- If you build it they might stay: retention mechanisms in World of Warcraft (2011) (84)
- Making HCI theory work: an analysis of the use of activity theory in HCI research (2016) (78)
- ACE: building interactive graphical applications (1993) (75)
- Intelligent Agents: What We Learned at the Library (1996) (73)
- Survival needs and social inclusion: technology use among the homeless (2010) (70)
- A hybrid cultural ecology: world of warcraft in China (2008) (67)
- Using Synthetic Worlds for Work and Learning (2008) (65)
- Algorithmic Authority: the Ethics, Politics, and Economics of Algorithms that Interpret, Decide, and Manage (2016) (65)
- Social Inequality and HCI: The View from Political Economy (2016) (63)
- Collapse informatics and practice (2013) (62)
- Video-as-data: Technical and social aspects of a collaborative multimedia application (1995) (62)
- Training Agents to Recognize Text by Example (1999) (61)
- Concepts of cognition and consciousness: four voices (1998) (58)
- Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat (2017) (58)
- Post-cognitivist HCI: second-wave theories (2003) (57)
- “Finding and reminding” revisited: appropriate metaphors for file organization at the desktop (1997) (57)
- Activity Theory as a Framework for Human-Technology Interaction Research (2018) (53)
- Some reflections on the application of activity theory (1995) (51)
- Ubicomp4D: infrastructure and interaction for international development--the case of urban indian slums (2009) (50)
- Computing within limits (2018) (50)
- Culture and Creativity: World of Warcraft Modding in China and the US (2010) (49)
- Regulating anti-social behavior on the Internet: The example of League of Legends (2013) (49)
- Multiplex Appropriation in Complex Systems Implementation: The Case of Brazil's Correspondent Banking System (2016) (47)
- The challenge of materiality: Origins, scope, and prospects (2012) (46)
- Infrastructures for low-cost laptop use in Mexican schools (2011) (44)
- Digital imaginaries: How we know what we (think we) know about Chinese gold farming (2010) (41)
- Mixing oil and water?: Ethnography versus experimental psychology in the study of computer-mediated communication (1993) (40)
- Governance in League of Legends: A hybrid system (2014) (39)
- Not Just in it for the Money: A Qualitative Investigation of Workers' Perceived Benefits of Micro-task Crowdsourcing (2015) (39)
- A new look at World of Warcraft's social landscape (2011) (38)
- Activity Theory in a Nutshell (2006) (37)
- ContactMap : Integrating Communication and Information Through Visualizing Personal Social Networks (2001) (37)
- Expanding the Design Horizon for Self-Driving Vehicles: Distributing Benefits and Burdens (2016) (36)
- Placeless Organizations: Collaborating for Transformation (2007) (35)
- Goals in reproductive decision making. (1983) (35)
- Online Media Forums as Separate Social Lives: A Qualitative Study of Disclosure Within and Beyond Reddit (2015) (34)
- A Closer Look at Why People Blog (2004) (33)
- Computational Agroecology: Sustainable Food Ecosystem Design (2016) (33)
- A grand challenge for HCI (2017) (32)
- "It's about the information stupid!": why we need a separate field of human-information interaction (2006) (31)
- The "lonely gamer" revisited (2014) (31)
- The political economy of computing (2015) (30)
- Who owns the Mods? (2010) (29)
- Some reflections on scenarios (1995) (29)
- Spiritual life and information technology (2001) (29)
- Infant feeding and women's work in Western Samoa: a hypothesis, some evidence and suggestions for future research. (1984) (28)
- Creating presentation slides: a study of user preferences for task-specific versus generic application software (1996) (28)
- Coda and Response to Christine Halverson (2002) (27)
- Whither or whether HCI: requirements analysis for multi-sited, multi-user cyberinfrastructures (2006) (27)
- We Did It Right, But It Was Still Wrong: Toward Assets-Based Design (2019) (27)
- Breakthrough ideas (2005) (26)
- Real genders choose fantasy characters: Class choice in world of warcraft (2007) (25)
- Filing and Finding Computer Files (2010) (24)
- Modes of explanation in anthropological population theory: biological determinism vs. self-regulation in studies of population growth in third world countries. (1981) (24)
- What's in a name?: naming practices in online video games (2014) (21)
- Designing for the future (2015) (21)
- Designing for diverse users: will just a better interface do? (1994) (21)
- "It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games (2016) (20)
- Activity theory and interaction design (2006) (19)
- Ecological Perspectives in HCI: Promise, Problems, and Potential (2015) (19)
- Ensembles: understanding the instantiation of activities (2009) (19)
- Driving the self-driving vehicle: Expanding the technological design horizon (2015) (19)
- Socio-technical gaps in online collaborative consumption (OCC): an example of the etsy community (2015) (19)
- What have we learned?: a SIGCHI HCI & sustainability community workshop (2014) (19)
- Technology, Agency, and Community: The Case of Modding in World of Warcraft (2010) (18)
- A Confucian Look at Internet Censorship in China (2017) (18)
- The Rhetoric of Culture as an Act of Closure in a Cross-National Software Development Department (2014) (18)
- Words with friends: writing collaboratively online (2013) (17)
- Design in the Age of Climate Change (2019) (17)
- User preferences for task-specific vs. generic application software (1994) (17)
- Activity Theory and Its Use Within Human-Computer Interaction (1998) (16)
- Toward Alternative Decentralized Infrastructures (2015) (15)
- Turn to the Self in Human-Computer Interaction: Care of the Self in Negotiating the Human-Technology Relationship (2019) (15)
- Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong (2020) (15)
- The Height of Her Powers: Margaret Mead's Samoa (1984) (15)
- Foster the "mores", counter the "limits" (2015) (15)
- Can we have spiritual experiences on-line? (2000) (14)
- What if sustainability doesn't work out? (2012) (14)
- Collaborative Play in World of Warcraft (2006) (14)
- A qualitative study of Ragnarök Online private servers: in-game sociological issues (2010) (13)
- Managing Disruptive Behavior through Non-Hierarchical Governance (2017) (13)
- 10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (2012) (12)
- On the Margins of the Machine: Heteromation and Robotics (2015) (12)
- PRODUCTIVE PLAY: BEYOND BINARIES (2008) (12)
- Activity Theory in HCI (2012) (12)
- Chapter Four: Information Ecologies (1999) (12)
- Comparative informatics (2011) (12)
- Inequality and limits (2015) (12)
- Information Ecologies: Highlights of the Keynote Address (1998) (11)
- Building a Mexican startup culture over the weekends (2012) (11)
- Regimes of Information and the Paradox of Embeddedness: An Introduction (2015) (11)
- Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital (2014) (11)
- Grammex: defining grammars by example (1998) (11)
- Data in the wild: some reflections (2013) (11)
- Ad hoc encounters with big data: Engaging citizens in conversations around tabletops (2015) (10)
- Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement (2014) (10)
- Playing with sustainability: Using video games to simulate futures of scarcity (2014) (10)
- Addressing limits through tracking food (2018) (10)
- Complex Mediation in the Formation of Political Opinions (2018) (10)
- A Brief Introduction to Activity Theory (2003) (10)
- Opening the Black Box of Digital Technologies: Mods in World of Warcraft (2007) (10)
- The Politics of Titling: The Representation of Countries in CHI Papers (2018) (10)
- A study of raiders with disabilities in World of Warcraft (2011) (10)
- "Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft (2017) (10)
- Online political organizing: lessons from the field (2004) (9)
- Cyberspace, Anthropological Theory, and the Training of Anthropologists (1996) (9)
- Games, Learning, and Society: Theorycrafting (2012) (9)
- Information Ecologies: Using Technology with Heart - Preface (1999) (9)
- Sustainability Begins in the Street: A Story of Transition Town Totnes (2015) (9)
- Mixed realities: information spaces then and now (2008) (9)
- From Form to Content (2018) (9)
- ContactMap: using personal social networks to organize communication in a social desktop (2002) (9)
- Application and implications of agent technology for libraries (1998) (8)
- Developing a political economy perspective for sustainable HCI (2017) (8)
- Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo (2017) (8)
- Offshoring Digital Work, but Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work (2015) (8)
- UNDER DEVELOPMENTEncountering development ethnographically (2009) (8)
- Activity Theory in Interaction Design (2006) (8)
- Moving forward with activity theory in a digital world (2021) (7)
- Multiple Worlds with Truth Maintenance in AI Applications (1986) (7)
- The Role of Human Computation in Sustainability, or, Social Progress Is Made of Fossil Fuels (2013) (7)
- All the Tea in China: Interaction Design Inspirations (2019) (7)
- Ecosystemas: Representing Ecosystem Impacts in Design (2021) (7)
- Expanding the Boundaries: A SIGCHI HCI & Sustainability Workshop (2015) (7)
- A report from an online course on global disruption and information technology (2016) (7)
- Responding to Riverbank Erosion in Bangladesh (2018) (6)
- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites (2019) (6)
- On Evidence and the Public Interest (2013) (6)
- The digital habitat - Rethinking experience and social practice: An introduction to the First Monday special issue (2010) (6)
- Use of information and communication technology among street drifters in Los Angeles (2016) (6)
- The Internet at the eco-village: Performing sustainability in the twenty-first century (2016) (6)
- Do We Need Theory in Interaction Design (2006) (5)
- Hit squads & bug meisters: discovering new artifacts for the design of software supporting collaborative work (1998) (5)
- Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress (2017) (5)
- Rethinking participation (2011) (5)
- Acknowledging changes and the challenges ahead (2019) (5)
- "There Should Be More Than One Voice in A Healthy Society": Infrastructural Violence and Totalitarian Computing in China (2021) (5)
- Collaborative multimedia: getting beyond the obvious (1994) (5)
- Development: The Dialectics of Transgression and Social Transformation (2018) (5)
- Using Massively Multi-Member Online Worlds for Work and Education (2007) (5)
- Citational justice and the politics of knowledge production (2022) (4)
- An Activity Centered Approach to Nonvisual Computer Interaction (2020) (4)
- Recognizing Links with Allied Fields: Community-Based Research, Linguistics, and Mathematics Education (2016) (4)
- World of Warcraft as a global artifact (2011) (4)
- Informatics at UC Irvine (2008) (4)
- Two Approaches to Big Science: An Analysis of LTER and NEON (2016) (4)
- Think local act local (2017) (4)
- Innovating from the global south: practices to connect local and global networks of innovation (2010) (4)
- Qualitative research in HCI (2012) (4)
- Humanity’s leading activity: survival, of the humanity of our species (2020) (4)
- A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh (2017) (3)
- Forget online communities?: revisit cooperative work! (2011) (3)
- AnthroSource: Designing a portal for anthropologists (2004) (3)
- Browsing schematics: Query-filtered graphs with context nodes (1988) (3)
- A critical approach to human helping in information systems: Heteromation in the Brazilian correspondent banking system (2018) (3)
- Rethinking civic computing in China (2016) (3)
- ACE : building interactive graphical applications : Graphical user interfaces : the next generation (1993) (3)
- Artifacts, Agency, and (A)symmetry (2006) (2)
- Full Table of Contents (1999) (2)
- Soylent and ContactMap: Tools for constructing the social workscape. (2006) (2)
- Video-as-data: turning away from talking heads (1995) (2)
- Keynes's grandchildren and Marx's gig workers: Why human labour still matters (2019) (2)
- Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive (2016) (2)
- Chapter 11. When Fieldnotes Seem to Write Themselves: Ethnography Online (2016) (2)
- Interaction Design Informed by Activity Theory (2006) (2)
- NPCs as Social Mediators in Massively Multiplayer Online Games (2021) (2)
- Conceptualization of practical activities: an information worker's perspective (2005) (2)
- SIGCHI Social Impact Award Talk - Sustainability and SIGCHI (2020) (2)
- Theory in Interaction Design (2006) (2)
- Postcognitivist Theories in Interaction Design (2006) (2)
- Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces (2008) (2)
- Agency, Identity, and Objects in Work and Play (2017) (2)
- Negotiating Motives, Power, and Embodiment: Studies of Creating and Sharing Meaning in Social Context (2017) (2)
- Narrative in HCI: Interactions, Play, Games, Stories, Fictions and Envisioning Futures Using Activity Theory (2015) (1)
- Our commitment at this time of continuing struggle against oppression and structural inequalities (2021) (1)
- Reply to Harbison's Comments on Nardi's “Modes of Explanation in Anthropological Population Theory” (1983) (1)
- No to war (2022) (1)
- Emotion and Affect Across Varied Contexts and Genres (2018) (1)
- ACE - An Application Construction Environment (1992) (1)
- User Creativity, Governance, and the New Media: An Introduction to the First Monday Special Issue (2010) (1)
- Mixed Realities in China's Internet Cafes (2008) (1)
- Rotwang’s Children: Information Ecology and the Internet (1997) (1)
- Special Issue: “advancing funds of identity theory” (2021) (1)
- An online digital photography course for high school teachers (1998) (1)
- Interaction Techniques for End User Application Development (1993) (1)
- Returning ecological wealth to nonhuman species through design: the case for ecosystemas (2022) (1)
- Relevant Anthropology Viewed from Technology Studies (1998) (1)
- The future of human labor: a look at manufacturing and war (2018) (1)
- Business Intelligence in World of Warcraft (2012) (1)
- Historical Currents in the Development of Activity Theory (2006) (1)
- Detailing Learning Lives (2015) (1)
- Growing Forward: Imagining the Year Ahead (2018) (1)
- Civic Capacity and Sustainability in a Chinese City (2015) (1)
- Why I Haven't Learned to Stop Worrying and Love the Bomb or Anthropological Observations on the Political Economy of Digital Technology (2018) (1)
- Scale, Agency, and Relationships: The Work of Cultural-Historical and Activity Theoretical Research (2016) (1)
- "I Am a Black Cat, Letting Day Come and Go": Multimodal Conversations in a Poetry Workshop (2009) (0)
- Identity, Knowledge, Power, and Educational Reform (2018) (0)
- Chapter Two: Framing Conversations about Technology (1999) (0)
- Designing Culture: The Technological Imagination at Work by Anne Balsamo (review) (2013) (0)
- User preference for task-specific vs. generic application software (1994) (0)
- Socializing Remote Workers: Identification and Role Innovation at a Distance (2015) (0)
- Interactive ethnography: digital photography at Lincoln High School (1997) (0)
- "Administrative, Cognitive, and Social Work in the Brazilian Correspondent Banking System" (2015) (0)
- Social Interaction Design Encountering Development Ethnographically (0)
- Statements on Societal Implications (2001) (0)
- Newcomers' orientation (1996) (0)
- Book reviews (1982) (0)
- INTEGRATING COMMUNICATION AND INFORMATION CONTACTMAP ! (2002) (0)
- Appendix B: Online Resources on Activity Theory (2006) (0)
- Book Review: User Interfaces for All: Concepts, Methods and Tools (2002) (0)
- Closing a challenging year, strengthening relevant scholarship in cultural studies of mind and activity (2020) (0)
- A breadth of approaches to mind, culture and activity (2022) (0)
- Visual Application Frameworks (1993) (0)
- Collaborative Multimedia: Getting Beyond the Obvious (Panel). (1994) (0)
- First Monday interviews (1996) (0)
- Prolepsis and boundary crossings in the development of Mind, Culture, and Activity (2019) (0)
- Long-term and current concerns in CHAT scholarship, and a dedication to Gordon Wells (2020) (0)
- Editorial: at the intersection of multiple research fields (2022) (0)
- Advanced Issues in Activity Theo (2006) (0)
- Conversation and Computers (1993) (0)
- Teaching global disruption and information technology online (2016) (0)
- Genetic analyses in sociocultural research across disciplines and practices (2020) (0)
- Introduction (2016) (0)
- Creating a Shared Vision for AnthroSource (2004) (0)
- Encountering the Internet Ethnographically (2015) (0)
- Liminoid play in World of Warcraft (2006) (0)
- Retrospective on pre-conference activities (1996) (0)
- Limits to Growth: Analyzing Technology’s Role THESIS (2019) (0)
- The " Lonely Gamer " Revisited Title the " Lonely Gamer " Revisited (2013) (0)
- Chapter One: Rotwang the Inventor (1999) (0)
- CORRESPONDENCE: Offensive to Samoans? (2001) (0)
- A paradox of play: autonomy and discipline in video gaming (2012) (0)
- FM Interviews: Bonnie Nardi (1996) (0)
- Awareness in Activity-Centric Groupware Design (2006) (0)
- Understanding science: context for senator Tom Coburn's 'Under the Microscope' report (2011) (0)
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (1996) (0)
- Scenarios of End User Programming (1993) (0)
- Distributing Benefits and Burdens Expanding the Design Horizon for Self-Driving Vehicles (2016) (0)
- Returning to Meaning Making as Essential for Praxis (2017) (0)
- Appendix A: The Activity Checklist (2006) (0)
- Scholarly work and/as passion (2019) (0)
- Being Creative Within (or Outside) the Box: Bridging Occupational Identity Gaps (2023) (0)
- Chapter 2. Three Brief Histories (2013) (0)
- Governing the Magic Circle : Regulation of Virtual Worlds Article 9 6-2012 Mediating Contradictions of Digital Media (2019) (0)
- Preface (1999) (0)
- Collaborative Work Practices (1993) (0)
- Introduction (2005) (0)
- Chapter 9. Human Subjects Clearance and Institutional Review Boards (2013) (0)
- Information in Contemporary Society (Lecture Notes in Computer Science) (2019) (0)
- Objects of Desire (2006) (0)
- The future of human labor (2018) (0)
- A Design Application of Activity Theory: The UMEA System (2006) (0)
- Session details: Creating context for collaboration (2011) (0)
- Task-specific Programming Languages (1993) (0)
- Book reviews (1981) (0)
- SoHuman 2014 - 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction - Theme: Socially-Aware Crowdsourcing - The Value of the Human Touch (2014) (0)
- Book reviews (1979) (0)
- Rooftop garden + fish pond, Jing'an district, Shanghai (2016) (0)
This paper list is powered by the following services:
Other Resources About Bonnie Nardi
What Schools Are Affiliated With Bonnie Nardi?
Bonnie Nardi is affiliated with the following schools: