Jan Marco Leimeister
#58,971
Most Influential Person Now
German economist
Jan Marco Leimeister's AcademicInfluence.com Rankings
Download Badge
Economics
Jan Marco Leimeister's Degrees
- PhD Business Administration University of St. Gallen
Why Is Jan Marco Leimeister Influential?
(Suggest an Edit or Addition)According to Wikipedia, Jan Marco Leimeister is a German university professor for business information systems from Bietigheim-Bissingen. He is tenured professor of business information systems and director at the Institute of Information Management . at the University of St. Gallen as well as head of the Department of Information Systems and director at the Research Center for Information System Design at the University of Kassel.
Jan Marco Leimeister's Published Works
Published Works
- Leveraging Crowdsourcing: Activation-Supporting Components for IT-Based Ideas Competition (2009) (745)
- Business Models (2014) (423)
- Community Engineering for Innovations: The Ideas Competition as a Method to Nurture a Virtual Community for Innovations (2009) (423)
- Gamification - Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change (2013) (323)
- Design, Implementation, and Evaluation of Trust-Supporting Components in Virtual Communities for Patients (2005) (272)
- Determinants of physicians' technology acceptance for e-health in ambulatory care (2012) (270)
- Business Models (2014) (186)
- Massive Open Online Courses (2014) (179)
- Success factors of virtual communities from the perspective of members and operators: an empirical study (2004) (168)
- Crowdsourcing: How to Benefit from (Too) Many Great Ideas (2013) (168)
- Does Collaboration among Participants Lead to Better Ideas in IT-Based Idea Competitions? An Empirical Investigation (2010) (166)
- Not just an ego-trip: Exploring backers' motivation for funding in incentive-based crowdfunding (2017) (161)
- An Empirical Taxonomy of Crowdfunding Intermediaries (2014) (157)
- Service Systems Engineering (2014) (154)
- Hybrid Intelligence (2021) (145)
- Managing crowdsourced software testing: a case study based insight on the challenges of a crowdsourcing intermediary (2014) (133)
- Creating Shared Understanding in Heterogeneous Work Groups: Why It Matters and How to Achieve It (2014) (132)
- An empirical investigation of signaling in reward-based crowdfunding (2017) (126)
- Rating Scales for Collective Intelligence in Innovation Communities: Why Quick and Easy Decision Making Does Not Get it Right (2010) (125)
- Exploring Success Factors of Virtual Communities: The Perspectives of Members and Operators (2006) (119)
- Why different trust relationships matter for information systems users (2016) (117)
- Leveraging crowdsourcing – activationsupporting components for IT-based idea competitions (2009) (115)
- Do virtual communities matter for the social support of patients?: Antecedents and effects of virtual relationships in online communities (2008) (114)
- Anatomy of Successful Business Models for Complex Services: Insights from the Telemedicine Field (2015) (102)
- Leveraging virtual business model innovation: a framework for designing business model development tools (2016) (93)
- Social Connectedness on Facebook - An Explorative Study on Status Message Usage (2010) (92)
- The Effect of Rating Scales on Decision Quality and User Attitudes in Online Innovation Communities (2012) (89)
- Understanding the Formation of Trust in IT Artifacts (2012) (86)
- Rate or Trade? Identifying Winning Ideas in Open Idea Sourcing (2016) (82)
- Do Point of Sale RFID-Based Information Services Make a Difference? Analyzing Consumer Perceptions for Designing Smart Product Information Services in Retail Business (2008) (81)
- Using Online Social Networking to Enhance Social Connectedness and Social Support for the Elderly (2010) (79)
- Idea Evaluation Mechanisms for Collective Intelligence in Open Innovation Communities: Do Traders Outperform Raters? (2011) (78)
- Crowd Work (2016) (77)
- Future Work and Enterprise Systems (2018) (76)
- Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent (2020) (73)
- Requirements Engineering for Product Service Systems (2011) (73)
- Crowdfunding: Outlining the New Era of Fundraising (2016) (72)
- Towards a competency model for requirements analysts (2012) (70)
- Leveraging the Wisdom of Crowds: Designing an IT-Supported Ideas Competition for an ERP Software Company (2008) (69)
- A cross-national comparison of perceived strategic importance of RFID for CIOs in Germany and Italy (2009) (68)
- How to Manage Crowdsourcing Platforms Effectively? (2018) (68)
- A requirements data model for product service systems (2014) (66)
- Reaching into patients’ homes – participatory designed AAL services (2011) (66)
- Evaluation of a Systematic Design for a Virtual Patient Community (2005) (62)
- “Openness” with and without Information Technology: a framework and a brief history (2017) (62)
- Crowdsourcing : Crowdfunding, Crowdvoting, Crowdcreation (2012) (60)
- Consumerization - IT Innovations from the Consumer Market as a Challenge for Corporate IT (2012) (59)
- Collective Intelligence (2010) (58)
- Classifying Smart Personal Assistants: An Empirical Cluster Analysis (2019) (58)
- Service Systems Engineering (2014) (54)
- Design principles for a hybrid intelligence decision support system for business model validation (2018) (53)
- Service-Systems-Engineering (2014) (51)
- Requirements Engineering for Hybrid Products as Bundles of Hardware, Software and Service Elements - A Literature Review (2009) (49)
- Revisiting the Virtual Community Business Model (2004) (47)
- Information Systems and Healthcare XX: Toward Seamless Healthcare with Software Agents (2007) (46)
- A Framework for Analysing Service Ecosystem Capabilities to Innovate (2009) (46)
- AL: An Adaptive Learning Support System for Argumentation Skills (2020) (45)
- Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants (2020) (45)
- An internet-delivered exercise intervention for workplace health promotion in overweight sedentary employees: a randomized trial. (2010) (45)
- Where is the Bot in our Team? Toward a Taxonomy of Design Option Combinations for Conversational Agents in Collaborative Work (2019) (44)
- Finding the Unicorn: Predicting Early Stage Startup Success Through a Hybrid Intelligence Method (2017) (42)
- Digital services for consumers (2014) (41)
- Why Shared Understanding Matters -- Engineering a Collaboration Process for Shared Understanding to Improve Collaboration Effectiveness in Heterogeneous Teams (2013) (41)
- Trust in virtual healthcare communities: design and implementation of trust-enabling functionalities (2004) (41)
- Mobile Virtual Healthcare Communities : An Approach To Community Engineering For Cancer Patients (2002) (40)
- Process is king: Evaluating the performance of technology-mediated learning in vocational software training (2018) (40)
- User, Use & Utility Research (2014) (39)
- Leveraging the Power of the Crowd for Software Testing (2017) (38)
- Towards mobile communities for cancer patients: the case of krebsgemeinschaft.de (2004) (38)
- CoPEP: a development process model for community platforms for cancer patients (2003) (38)
- RFID as enabler for the boundless real-time organisation: empirical insights from Germany (2007) (37)
- Ladders for Learning: Is Scaffolding the Key to Teaching Problem-Solving in Technology-Mediated Learning Contexts? (2019) (37)
- Alexa, Can You Help Us Solve This Problem?: How Conversations With Smart Personal Assistant Tutors Increase Task Group Outcomes (2019) (36)
- On the Importance of National Culture for the Design of Information Systems (2012) (35)
- ArgueTutor: An Adaptive Dialog-Based Learning System for Argumentation Skills (2021) (34)
- IT-enabled product innovation: customer motivation for participating in virtual idea communities (2015) (33)
- Engineering knowledge-intense, personoriented services - a state of the art analysis (2011) (33)
- What We Really Know About Antecedents of Trust: A Critical Review of the Empirical Information Systems Literature on Trust (2013) (32)
- Why e-Service Development is Different: A Literature Review (2010) (32)
- RFID in Retailing and Customer Relationship Management (2008) (31)
- User, Use & Utility Research: The Digital User as New Design Perspective in Business and Information Systems Engineering (2014) (30)
- The Nature of Crowd Work and its Effects on Individuals’ Work Perception (2020) (30)
- Individual Appropriation of Learning Management Systems - Antecedents and Consequences (2017) (29)
- Online health communities (2007) (29)
- From Active Learning to Dedicated Collaborative Interactive Learning (2016) (28)
- The New Fontiers of Service Systems Engineering (2018) (28)
- ICT-Enabled Service Innovation in Human-Centered Service Systems: A Systematic Literature Review (2016) (27)
- The Agony of Choice - Analyzing User Preferences regarding Gamification Elements in Learning Management Systems (2016) (27)
- Encrypted NFC Emergency Tags Based on the German Telematics Infrastructure (2011) (27)
- Towards Design Principles for Aligning Human-Centered Service Systems and Corresponding Business Models (2016) (27)
- TM³ - A Modularization Method For Telemedical Services: Design And Evaluation (2013) (27)
- Socio-technical Design of Ubiquitous Computing Systems (2014) (27)
- Enhancing problem-solving skills with smart personal assistant technology (2021) (26)
- Idea Generation in Virtual Communities for Innovation: The Influence of Participants' Motivation on Idea Quality (2012) (26)
- Toward seamless healthcare with software agents (2007) (26)
- Virtual Learning Communities: Success Factors and Challenges (2012) (26)
- Community for Innovations: Developing an Integrated Concept for Open Innovation (2008) (25)
- IT-Standards and Standardization Approaches in Healthcare (2008) (25)
- Towards the Use of Software Requirement Patterns for Legal Requirements (2012) (25)
- Suitability of Product Development Methods for Hybrid Products as Bundles of Classic Products, Software and Service Elements (2009) (24)
- Crowdsourcing and the Semantic Web: A Research Manifesto (2015) (24)
- Towards a Future Reallocation of Work between Humans and Machines - Taxonomy of Tasks and Interaction Types in the Context of Machine Learning (2017) (24)
- It's about Understanding Each Other's Culture - Improving the Outcomes of Mobile Learning by Avoiding Culture Conflicts (2016) (24)
- Funding from the Crowd: an Internet-Based crowdfunding Platform to Support Business Set-UPS from Universities (2013) (24)
- IT Governance and Types of IT Decision Makers in German Hospitals (2010) (24)
- Modularization of Crowdfunding Services - Designing Disruptive Innovations in the Banking Industry (2015) (24)
- Flipping the IS Classroom - Theory-Driven Design for Large-Scale Lectures (2014) (23)
- All-I-Touch as Combination of NFC and Lifestyle (2009) (23)
- Is all that Glitters Gold? Exploring The Effects of Perceived Risk on Backing Behavior in Reward-based Crowdfunding (2014) (23)
- Open Security Issues in German Healthcare Telematics (2010) (23)
- Understanding Diversity - The Impact of Personality on Technology Acceptance (2014) (23)
- Is There PAPA in Crowd Work?: A Literature Review on Ethical Dimensions in Crowdsourcing (2016) (22)
- Designing Socio-technical Applications for Ubiquitous Computing - Results from a Multidisciplinary Case Study (2012) (22)
- Electronic Data Capture in Healthcare - NFC as Easy Way for Self Reported Health Status Information (2012) (22)
- New Service Development for Electronic Services - A Literature Review (2009) (22)
- A Proposed Solution for Managing Doctor's Smart Cards in Hospitals Using a Single Sign-On Central Architecture (2008) (22)
- Massive Open Online Courses (2014) (21)
- Service Oriented Device Integration - An Analysis of SOA Design Patterns (2010) (21)
- Towards an approach for developing socio-technical ubiquitous computing applications (2011) (21)
- The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues (2020) (21)
- Towards a Theory of Explanation and Prediction for the Formation of Trust in IT Artifacts (2011) (21)
- How to use behavioral research insights on trust for HCI system design (2012) (20)
- Legal Compatibility as a Characteristic of Sociotechnical Systems (2015) (20)
- A Conversational Agent to Improve Response Quality in Course Evaluations (2020) (20)
- Virtual communities in health care: the case of "krebsgemeinschaft.de" (2002) (20)
- LocaTag - An NFC-Based System Enhancing Instant Messaging Tools with Real-Time User Location (2010) (20)
- The role of virtual communities for the social network of cancer patients (2006) (20)
- Evaluating the Quality of Technology-Mediated Learning Services (2014) (19)
- Female by Default? – Exploring the Effect of Voice Assistant Gender and Pitch on Trait and Trust Attribution (2021) (19)
- Understanding the Formation of Trust (2014) (19)
- Reward-based Crowdfunding (2020) (18)
- Towards m-communities: the case of COSMOS healthcare (2003) (18)
- Conquering the Challenge of Continuous Business Model Improvement (2018) (18)
- Virtual Communities (2014) (18)
- A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel (2020) (18)
- Understanding Trust in IT Artifacts – A New Conceptual Approach (2013) (18)
- Examining the Effect of Different Measurements of Learning Success in Technology-mediated Learning Research (2014) (18)
- Online health communities (2006) (18)
- User, Use & Utility Research (2014) (18)
- Towards a Formative Measurement Model for Trust (2010) (18)
- One for All? Managing External and Internal Crowds Through a Single Platform - A Case Study. (2017) (17)
- Design Principles for High-Performance Blended Learning Services Delivery (2016) (17)
- Development of a Peer-Creation-Process to Leverage the Power of Collaborative Knowledge Transfer (2016) (17)
- An empirical exploration of requirements engineering for hybrid products (2009) (17)
- Analysis of the Applications of the Electronic Health Card in Germany (2009) (17)
- New Forms of Employment and IT -- Crowdsourcing (2015) (16)
- Peer Creation of E-Learning Materials to Enhance Learning Success and Satisfaction in an Information Systems Course (2012) (16)
- On Socio-technical Enablers for Ubiquitous Computing Applications (2012) (16)
- Higher Education and the Opportunities and Challenges of Educational Technology (2018) (16)
- Business Potentials of Ubiquitous Computing (2006) (16)
- inSERT -- An NFC-based Self Reporting Questionnaire for Patients with Impaired Fine Motor Skills (2011) (16)
- Strategies for development and adoption of EHR in German ambulatory care (2010) (16)
- A Corpus for Argumentative Writing Support in German (2020) (16)
- Do Student-Instructor Co-created eLearning Materials Lead to Better Learning Outcomes? Empirical Results from a German Large Scale Course Pilot Study (2012) (16)
- The Emergence of Mutual and Shared Understanding in the System Development Process (2013) (16)
- Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach (2020) (16)
- Towards Understanding the Formation of Continuous IT Use (2013) (15)
- Supporting Cognitive and Emotional Empathic Writing of Students (2021) (15)
- Design and evaluation of a service-oriented collaborative consumption platform for the elderly (2012) (15)
- Promoting the Quality of User Generated Ideas in Online Innovation Communities: A Knowledge Collaboration Perspective (2016) (15)
- Hybrid Value Creation in the Sports Industry: The Case of a Mobile Sports Companion as IT-Supported Product-Service-Bundle (2010) (15)
- Crowdsourcing in Software Development: A State-of-the-Art Analysis (2015) (15)
- Virtuelle Healthcare Communities (2001) (15)
- How Idea Creativity and Hedonic Value Influence Project Success in Crowdfunding (2015) (15)
- NFriendConnector: Design and Evaluation of An Application for Integrating Offline and Online Social Networking (2011) (15)
- Trust in Smart Personal Assistants: A Systematic Literature Review and Development of a Research Agenda (2020) (14)
- Towards CSR 2.0 - Potentials and Challenges of Web 2.0 for Corporate Social Responsibility Communication (2011) (14)
- Can the Crowd Do the Job? Exploring the Effects of Integrating Customers into a Company’s Business Model Innovation (2016) (14)
- A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel (2020) (14)
- Mobile Communication and Computing in Healthcare - Designing and Implementing Mobile Virtual Communities for Cancer Patients (2002) (14)
- A Cross-Cultural Comparison of Perceived Strategic Importance of RFID for CIOs in Germany and Italy (2008) (14)
- A Dual View on IT Challenges in Corporate Divestments and Acquisitions (2011) (14)
- Design and Evaluation of a Didactical Service Blueprinting Method For Large Scale Lectures (2012) (14)
- It Challenges in M&A Transactions – The IT Carve-Out View on Divestments (2010) (14)
- Making innovation happen: Tool-support for software related communities for innovations (2009) (14)
- Redesigning University Large Scale Lectures: How To Activate The Learner (2015) (13)
- Personal Mobile Sports Companion: Design and Evaluation of IT-Supported Product-Service-Bundles in the Sports Industry (2007) (13)
- Exploring Success Factors for IT Carve Out Projects (2008) (13)
- Research Program 'Digital Business & Transformation IWI-HSG' (2014) (13)
- Towards trust-based software requirement patterns (2012) (13)
- Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities (2017) (13)
- Efficiency of Virtual Organisations - The Case of AGI (2001) (13)
- New Work Organization through Crowdworking Platforms - A Case Study (2016) (13)
- Accelerating customer integration into innovation processes using Pico-Jobs (2011) (12)
- Do German Physicians Want Electronic Health Services? - A Characterization of Potential Adopters and Rejecters in German Ambulatory Care (2010) (12)
- Creating awareness and reflection in a large-scale IS lecture - the application of a peer assessment in a flipped classroom scenario (2014) (12)
- Did they all get it wrong? Towards a better measurement model of trust (2010) (12)
- Modular Architecture of Value-Added Applications for German Healthcare Telematics (2013) (12)
- When is Crowdsourcing Advantageous? The Case of Crowdsourced Software Testing (2016) (12)
- Towards an Artifact Model for Requirements to IT-enabled Product Service Systems (2011) (12)
- A Literature Review on Indicators for the Measurement of Technology Mediated Learning Productivity: 2000 to 2011 (2012) (11)
- The potential of collective intelligence and crowdsourcing for opportunity creation (2020) (11)
- When in Rome, do as the Romans do - Overcoming Culture Conflicts in Mobile Learning (2015) (11)
- From requirement to design patterns for ubiquitous computing applications (2016) (11)
- Design and Evaluation of an Adaptive Dialog-Based Tutoring System for Argumentation Skills (2020) (11)
- Software-Defined Business (2020) (11)
- Does culture matter? A qualitative and comparative study on eLearning in Germany and China (2014) (11)
- Voice as a Contemporary Frontier of Interaction Design (2021) (11)
- How Customers Trust Mobile Marketing Applications (2014) (10)
- Performance Dashboard für Dozenten in der universitären Lehre (2012) (10)
- Why Incorporating a Platform-Intermediary can Increase Crowdsourcees’ Engagement (2018) (10)
- Standardized Device Services - A Design Pattern for Service Oriented Integration of Medical Devices (2010) (10)
- Theory-driven Design of an IT-based Peer Assessment to Assess High Cognitive Levels of Educational Objectives in Large-scale Learning Services (2015) (10)
- Understanding the Design Elements Affecting User Acceptance of Intelligent Agents: Past, Present and Future (2022) (10)
- From Medical Processes to Workflows - Modeling of Clinical Pathways with the Unified Modeling Language (2010) (10)
- Acceptance and Utility of a Systematically Designed Virtual Community for Cancer Patients (2005) (10)
- Lifelong Learning and Collaboration of Smart Technical Systems in Open-Ended Environments -- Opportunistic Collaborative Interactive Learning (2016) (9)
- News-on-the-go (2007) (9)
- A Reclassification of IS Security Analysis Approaches (2009) (9)
- RFID in Operations and Supply Chain Management (2008) (9)
- Designing for Crowdfunding Co-creation (2020) (9)
- Towards Requirements Engineering for "Software as a Service" (2010) (9)
- Analysis of value creation by product-service-systems in the german medical engineering industry (2009) (9)
- The Appropriation of Collaborative Learning -- Qualitative Insights from a Flipped Classroom (2016) (9)
- Success Factors for Requirement Patterns Approaches Exploring Requirements Analysts’ Opinions and Whishes (2014) (9)
- Design and Evaluation of an IT-based Peer Assessment to Increase Learner Performance in Large-Scale Lectures (2016) (9)
- Desperately seeking the artefacts and the foundations of native theory in gamification research: why information systems researchers can play a legitimate role in this discourse and how they can better contribute (2020) (9)
- Using MDM-methods in order to improve managing of iterations in design processes (2010) (9)
- Potentials of Tracking and Tracing Technologies - The Perspective of IT Decision Makers in Germany (2007) (9)
- Codifying Interdisciplinary Design Knowledge Through Patterns - The Case of Smart Personal Assistants (2020) (9)
- Managing Complex Work Systems Via Crowdworking Platforms: How Deutsche Bank Explores AI Trends and the Future of Banking with Jovoto (2018) (9)
- How Data Analytics Competencies Can Foster Business Value– A Systematic Review and Way Forward (2021) (9)
- RFID-Based Media Usage Panels in Real-World Settings (2010) (9)
- 12 Years of GENEX Framework: What Did Practice Learn from Science in Terms of Web-Based Ideation? (2013) (8)
- Socially acceptable design of a ubiquitous system for monitoring elderly family members (2012) (8)
- Managing Disruptive Innovation Through Service Systems – The Case of Crowdlending in the Banking Industry (2016) (8)
- Legal Compatibility as a Characteristic of Sociotechnical Systems (2015) (8)
- Using the IDEAL software process improvement model for the implementation of Automotive SPICE (2012) (8)
- How to Empower the Workforce - Analyzing Internal Crowd Work as a Neo-Socio-Technical System - (2019) (8)
- Towards Modeling Educational Objectives in Serious Games (2014) (8)
- The Nature of Knowledge-intensive Person-oriented Services - Challenges for Leveraging Service Engineering Potentials (2010) (8)
- Rags to Riches - How Signaling Behaviour Causes a Power Shift in Crowdsourcing Markets (2016) (8)
- Absorptive Capacity for Open Innovation Communities - Learnings from Theory and Practice (2011) (8)
- Understanding the Emergence and Recombination of Distant Knowledge on Crowdsourcing Platforms (2017) (8)
- Strategic importance of RFID - The perspective of IT decision makers in Italy (2006) (8)
- Gamification of Online Training and its Relation to Engagement and Problem-Solving Outcomes (2019) (8)
- Managing IT in a Business Unit Divestiture (2014) (8)
- Towards Value-Based Management of Flexible IT Environments (2007) (7)
- More than the Sum of Its Parts – Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems (2017) (7)
- Managing the IT Carve-Out in a SBU Divestment (2010) (7)
- Getting Customers' Motives: Lean on Motivation Theory for Designing Virtual Ideas Communities (2011) (7)
- Designing and implementing virtual patient support communities: A German case study (2006) (7)
- Hybrid intelligence in business networks (2021) (7)
- SERIOUS GAME DEVELOPMENT FOR EDUCATORS - A SERIOUS GAME LOGIC AND STRUCTURE MODELING LANGUAGE (2014) (7)
- Engineering Peer-to-Peer Learning Processes for Generating High Quality Learning Materials (2014) (7)
- Designing a peer-based support system to support shakedown (2017) (7)
- Exploring Large Collections of Ideas in Collaborative Settings Through Visualization (2010) (7)
- Enhancing the selection of methods for customer integration in innovation processes through a process-oriented description framework (2011) (7)
- Collaboration and the Quality of User Generated Ideas in Online Innovation Communities (2012) (7)
- inSERT - An NFC-based Self-Reporting Questionnaire for Patients with Fine Motor Diseases (2011) (7)
- Cognitive automation (2022) (7)
- Modeling Support for Mass Collaboration in Open Innovation Initiatives—The Facilitation Process Model 2.0 (2020) (7)
- Developing Lawful Technologies - A Revelatory Case Study on Design Patterns (2021) (7)
- Exploring mobile information systems for chronically ill adolescent patients (2007) (7)
- How to scale up contact-intensive services: ICT-enabled service innovation (2019) (7)
- Managing an IT carve-out at a multi-national enterprise (2013) (7)
- Virtuelle Communities für Patienten (2005) (6)
- Toward IT Value Mapping - An Approach to Value-Based IT Management (2008) (6)
- The next step - open prototyping (2011) (6)
- FC Bayern München goes social – the value of social media for professional sports clubs (2017) (6)
- Evaluating application prototypes in the automobile (2011) (6)
- Requirement Patterns to Support Socio-Technical System Design (2014) (6)
- Towards automotive service engineering: a design framework and a process model for developing mobile services in automobiles (2011) (6)
- Complex Services and According Business Models -- Design and Evaluation of an Analysis Framework in the Field of Telemedicine (2015) (6)
- Analysis of requirements engineering techniques for IT-enabled product service systems (2011) (6)
- Strategic Importance of RFID - The CIO Perspective An Empirical Analysis in Germany (2006) (6)
- Devising a Method for Developing Knowledge-Intense, Person-Oriented Services--Results from Early Evaluation (2012) (6)
- A Literature Review on the Indicators for the Measurement of Technology Mediated Learning Productivity (2012) (6)
- Why the Agile Mindset Matters (2021) (6)
- Revealing the Impact of the Crowdsourcing Experience on the Engagement Process (2016) (6)
- Educators as Game Developers - Model-Driven Visual Programming of Serious Games (2014) (6)
- A Framework for Developing Personalizeable Mobile Services in Automobiles (2007) (6)
- 15 years of measurement model misspecification in trust research? A theory based approach to solve this problem (2010) (6)
- Principal Forms of Crowdsourcing and Crowd Work (2016) (5)
- Non-optimized Temporal Structures as a Failure Factor in Virtual Teams (2009) (5)
- Enabling Educators to Design Serious Games - A Serious Game Logic and Structure Modeling Language (2013) (5)
- Towards Cycle-Oriented Requirements Engineering (2011) (5)
- Engineering virtual communities in healthcare: The case of www.krebsgemeinschaft.de (2001) (5)
- Blueprint-driven Telemedicine Process Modeling - A domain-specific Modeling Language (2013) (5)
- Motivation for Open Innovation and Crowdsourcing: Why Does the Crowd Engage in Virtual Ideas Communities? (2016) (5)
- A Hypergraph-Based Modeling Approach for Service Systems (2018) (5)
- Adaptive Empathy Learning Support in Peer Review Scenarios (2022) (5)
- Towards a Technique for Modeling New Forms of Collaborative Work Practices - The Facilitation Process Model 2.0 (2019) (5)
- Why can’t I use my iPhone at work?: managing consumerization of IT at a multi-national organization (2014) (5)
- How to Systematically Conduct Crowdsourced Software Testing? Insights from an Action Research Project (2016) (5)
- Understanding the Development of Trust: Comparing Trust in the IT Artifact and Trust in the Provid (2016) (5)
- Has NFC the potential to revolutionize self-reported electronic data capture?: an empirical comparison of different interaction concepts (2012) (5)
- How to Gamify a Mobile Learning Application – A Modularization Approach (2017) (5)
- Einführung in Collaboration Engineering (2014) (5)
- Towards a Research Agenda for Virtual Communities (2007) (5)
- Analysis of value creation through product-service-systems in the German medical engineering industry (2009) (4)
- Collaborative Interactive Learning - A clarification of terms and a differentiation from other research fields (2019) (4)
- Managing Open Innovation Communities - Development and Test of an Innovation Community Scorecard (2011) (4)
- Shack City - A Serious Game for Apprentices in the Field of Sanitation, Heating and Cooling (SHaC) (2013) (4)
- Towards a Reference Model for a Productivity-Optimized Delivery of Technology Mediated Learning Services (2013) (4)
- The State of the Art of IT Governance and Types of IT Decision Makers in German Hospitals - An empirical study among IT Decision Makers in German Hospitals (2010) (4)
- The Influence of AI-Based Chatbots and Their Design on Users' Trust and Information Sharing in Online Loan Applications (2021) (4)
- Leveraging the Potentials of Dedicated Collaborative Interactive Learning: Conceptual Foundations to Overcome Uncertainty by Human-Machine Collaboration (2018) (4)
- Characteristics of IS Security Approaches with Respect to Healthcare (2009) (4)
- Woohoo Tinkerbots! The Marketing Effect of Crowdfunding (2016) (4)
- Extending Open Innovation Platforms into the real world - Using Large Displays in Public Spaces (2010) (4)
- The Effects of Prediction Market Design and Price Elasticity on Trading Performance of Users: An Experimental Analysis (2012) (4)
- How German hospitals govern IT - An empirical exploration (2009) (4)
- Online, set, go - Design and empirical test of an IT-based physical activity intervention (2009) (4)
- Touch'n'Document - A Nutrition Management System on an NFC-tagged TFT-display (2011) (4)
- Achieving scalability of human-centered service systems: Insights from the active and assisted living context (2017) (4)
- Automotive Software and Service Engineering (ASSE) - an exploration of challenges and trends from industry experts' points of view (2010) (4)
- Do Virtual Communities Have an Effect on the Social Network of Cancer Patients?: Empirical Insights from Germany (2012) (4)
- Future Organization Report 2019 (2019) (4)
- Fostering Ideation Among Patients: Exaptation of Web-based Ideation Platforms as Health 2.0 Tools for Virtual Patient Communities (2015) (4)
- Nfc-Based Electronic Data Capture Systems - the Case of a Quality of Life Questionnaire (2012) (4)
- Token-Exchanges as a Mechanism to Create and Scale Blockchain Platform Ecosystems (2019) (4)
- How German hospitals govern IT - An empirical study (2009) (3)
- How to Manage Crowdsourcing Platforms Effectively (2020) (3)
- The Nature of Medical Device Services - A Multiple-case Study (2011) (3)
- Engineering for Shared Understanding in Heterogeneous Work Groups - An Action Research Study at a German Automotive Company (2013) (3)
- How Do Crowdfunding Intermediaries Perform Financial Intermediation? Mechanisms And Archetypes (2019) (3)
- Understanding IT-Culture Conflicts to Drive Successful Technochange Projects - a Case Study (2017) (3)
- Pyramiding 2.0: Exaptation of the Pyramiding Approach to Recruit New Idea Contributors for a Virtual Ideas Competition (2014) (3)
- Integration of Patient Health Portals into the German Healthcare Telematics Infrastructure (2009) (3)
- Mobile Customer Integration: A Smartphone Application Prototype for Conducting Mobile Conjoint Studies (2011) (3)
- Managing Complex Work Systems via Crowdworking Platforms: How Intel and Hyve Explore Future Technological Innovations (2018) (3)
- Enhancing Absorptive Capacity in Open Innovation Communities (2014) (3)
- Managing Complex Work Systems Via Crowdworking Platforms: The Case of Hamburger Hochbahn and Phantominds (2018) (3)
- A Modeling Language to Describe Reusable Learning Processes to Achieve Educational Objectives in Serious Games (2013) (3)
- Managing Open Innovation Communities: The Development of an Open Innovation Community Scorecard (2013) (3)
- Automotive Software and Service Engineering (ASSE) - an exploration of challenges and trends in an industry experts' view (2010) (3)
- New Service Development for Electronic Services (2009) (3)
- Crowdsourcing and the Semantic Web (Dagstuhl Seminar 14282) (2014) (3)
- Market Engineering for Electronic Health Services (2012) (3)
- Opening Up the Black Box – The Importance of Different Kinds of Trust in Recommender System Usage (2012) (3)
- Patient-oriented design of online support communities (2005) (3)
- Virtual Communities for Innovations: Users' Requirements for the Development of an Academic SAP User Group (2008) (3)
- The Impact of Procedural Scaffolding on Mobile Learning Outcomes (2017) (3)
- "I Will Follow You!" - How Recommendation Modality Impacts Processing Fluency and Purchase Intention (2022) (2)
- The Hidden Value of Patterns – Using Design Patterns to Whitebox Technology Development in Legal Assessments (2021) (2)
- Security Analysis of the German Healthcare Telematics (2009) (2)
- Trust as a Design Aspect of Context Aware Systems (2011) (2)
- Open Business Model Innovation via the Internet: How Wiki Technologies Can Improve the Quality of Business Models (2020) (2)
- Towards a Pattern Language for Smart Personal Assistants (2018) (2)
- Patients as Innovators – The Development of Innovative Ideas with the Ideenschmiede (2013) (2)
- Why e-Service Development is Different: (2016) (2)
- Improving Students Argumentation Learning with Adaptive Self-Evaluation Nudging (2022) (2)
- Business Models for Electronic Healthcare Services in Germany (2012) (2)
- Collaboration Engineering for Innovation Design Processes Using the Outcome-Driven Approach (2011) (2)
- Engaging Learners in Online Video Lectures with Dynamically Scaffolding Conversational Agents (2020) (2)
- The Efficient Provision of Culture-Sensitive Services – A Modularization Approach (2015) (2)
- Quantum computing (2022) (2)
- Exploring Business Models for IT-enabled Product-Service-Systems (2013) (2)
- Mobile Automotive Cooperative Services (MACS): Systematic Development of Personalizable Interactive Mobile Automotive Services (2009) (2)
- Towards Developing a Service Innovation Canvas (2017) (2)
- Establishing Online Communities - Only Trial & Error? (2012) (2)
- From Products to Product-Service Systems: It Driven Transformation of a Medical Equipment Manufacturer to a Customer-Centric Solution Provider (2011) (2)
- Towards Requirement Patterns for Smart Physical Work Assistants (2017) (2)
- Pico-Jobs as an Open Innovation Tool for Utilising Crowdsourcing (2013) (2)
- Building Your IoT Ecosystem: Proposing the Hybrid Intelligence Accelerator (2017) (2)
- RADICALLY RETHINKING THE WAY CROWDFUNDING WORKS: THE CASE OF JUMPSTARTFUND AND THE HYPERLOOP (2019) (2)
- Designing a Co-creation System for the Development of Work-process-related Learning Material in Manufacturing (2022) (2)
- On the Importance of National Culture for the Design of Information Systems (2012) (2)
- Tool Support for the Participatory Design of End User Oriented Applications in the Automobile (2010) (2)
- Improving corporate portal design by using service-oriented requirements engineering and service bundling (2011) (2)
- ECIS 2014 Proceedings (2014) (2)
- Introduction to the Intelligent Collaboration Support Systems Minitrack (2013) (2)
- Designing Effective Privacy Nudges in Digital Environments: A Design Science Research Approach (2020) (2)
- SPAM - A Process Model for Developing Smart Personal Assistants (2020) (2)
- Virtual Communities: An Introduction (2015) (2)
- Do German physicians want electronic health services (2010) (2)
- Systems Engineering Meets Service Science - Extending the Scope for Holistic Design of Product-Service-Systems Using a Telemedicine Example (2013) (2)
- Crowdtesting with testCloud – Managing the Challenges of a Crowdsourcing Intermediary (2013) (2)
- Corrigendum to “Electronic data capture in healthcare—NFC as easy way for self-reported health status information” [Health Policy Technol. 1 (2012) 137—144] (2013) (1)
- Developing a Production Structure Model Using Service-Dominant Logic—A Hypergraph-Based Modeling Approach (2019) (1)
- Easymeeting - Prototyping ubiquitous computing in offices (2007) (1)
- Blueprint-driven Telemedicine Process Modeling - The Interdisciplinary Development and Evaluation of a Modeling Language for Telemedical Services (2014) (1)
- Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills (2022) (1)
- Conceptualizing Design Knowledge in IS Research - A Review and Taxonomy of Design Knowledge Properties (2022) (1)
- Doing a Doctorate in BISE in Germany, Austria and Switzerland? A Debate on the Why, What and How (2019) (1)
- Conquering the Challenge of Continuous Business Model Improvement (2018) (1)
- Self-Assessment of the Daily Food Intake in ALS via an Application on a Mobile Device (2011) (1)
- Identifying a set of relevant input and output factors within a productivity model for educational services (2011) (1)
- Design Principles for Hybrid Intelligence Decision Support Systems in Entrepreneurship (2017) (1)
- Framework for systematic and strategic planning of innovation-based mobile broadband services (2006) (1)
- Design Principles for High-Performance Blended Learning Services Delivery (2015) (1)
- Work Organization in Online Platform Ecosystems (2017) (1)
- Internationalization of eLearning - Consideration of Culture-specific Differences of Self-directed Learning Ability (2014) (1)
- An Empirical Taxonomy of Crowdfunding Intermediaries Completed Research Paper (2014) (1)
- Corporate Divestitures: Towards Measuring the Success of IT Carve-Out Projects (2011) (1)
- owards a reference model for grassroots enterprise mashup environments (2009) (1)
- Virtual Communities: 2014 (2014) (1)
- How Companies Can Benefit from Interlinking External Crowds and Internal Employees (2021) (1)
- Opening the Black Box: How to Design Intelligent Decision Support Systems for Crowdsourcing (2020) (1)
- Leveraging Low Code Development of Smart Personal Assistants: An Integrated Design Approach with the SPADE Method (2023) (1)
- The Design and Evaluation of TM³ : A Modularization Method for Telemedical Services (2013) (1)
- Digital services for consumers (2014) (1)
- The Nature of Medical Device Services (2011) (1)
- Towards a New Methodology to Capture the Legal Compatibility of Conversational Speech Agents (2020) (1)
- Collaborative elaboration of early innovation ideas (2014) (1)
- ConLife Academics 2013 Conference Paper Applying an Open Innovation Method for Identifying Challenges in the Cloud Business Environment (2013) (1)
- Not Everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms (2023) (1)
- The Lead User Method for SME - a Guidebook for Practitioners and Facilitators (2013) (1)
- Collaborative Work Practices for Management Education: Using Collaboration Engineering to Design a Reusable and Scalable Collaborative Learning Instructional Design (2023) (1)
- From products to product-service systems: IT-driven transformation of a medical equipment manufacturer (2014) (1)
- Software-Defined Business (2020) (1)
- Productivity of Telemedical Services : A State of the Art Analysis of Input and Output Factors (2011) (1)
- Why Incorporating a Platform-Intermediary can Increase Crowdsourcees’ Engagement (2018) (1)
- Does Context Matter for Value Co-Creation in Smart Learning Services? (2020) (1)
- Crowdsourcing and the Semantic Web 1 Executive Summary (2014) (1)
- Success Factors for Technology Mediated Learning Services - First Results of a Delphi Study (2013) (1)
- A Concept for Productivity Tracking based on Collaborative Interactive Learning Techniques (2018) (1)
- Keep them alive! Design and Evaluation of the “Community Fostering Reference Model” (2018) (1)
- Towards a Holistic Understanding of Technology-mediated Learning Appropriation (2015) (1)
- Scenario Planning for Innovation Development: An Overview of Different Innovation Domains (2012) (1)
- Collaborative Idea Elaboration on Web-Based Ideation Platforms (2013) (1)
- How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems (2022) (1)
- Marketplaces for health applications (2011) (1)
- Codifying Interdisciplinary Design Knowledge through Patterns – The Case of Smart Personal Assistants (2020) (1)
- Investigating the Impact of Different Research Designs on Empirical Results (2014) (1)
- User Collaboration for Idea Elaboration (2014) (1)
- Towards Open Innovation in Universities: Fostering the Inside-Out-Process Using Ideas Competitions (2012) (1)
- AI-based Argumentation Tutoring – A Novel System Class to Improve Learners’ Argumentation Skills (2021) (1)
- Support-U: Designing an Ambient Assisted Living System Using Interdisciplinary Development Patterns (2014) (1)
- Understanding the Principles of Crowdsourcing in the Light of The Commons-Based Peer Production Model (2013) (1)
- Designing for Crowdfunding Co-creation (2020) (1)
- Vocational Training With Microlearning—How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning (2022) (1)
- Using NFriendConnector to Extend Facebook to the Real World (2011) (1)
- Strategic importance of RFID - Empirical and conceptual insights (2008) (1)
- A requirements data model for product service systems (2012) (1)
- Managing crowdsourced software testing: a case study based insight on the challenges of a crowdsourcing intermediary (2014) (1)
- Quo Vadis Conferences in the Business and Information Systems Engineering (BISE) Community After Covid (2021) (1)
- The role of design patterns in the development and legal assessment of lawful technologies (2022) (1)
- Collaborative development of performance indicators for IT applications (2011) (1)
- Absorption Processes and IT Capabilities in Open Innovation Communities (2012) (0)
- Designing for Crowdfunding Co-creation How to Leverage the Potential of Backers for Product Development (2021) (0)
- Participatory Requirements Analysis (2010) (0)
- Use IT again? Dynamic roles of habit, intention and their interaction on continued system use by individuals in utilitarian, volitional contexts (2022) (0)
- The Impact of the Individual - Relating Cultural Differences to the Appropriation Process of Technology-mediated Learning Services (2014) (0)
- Service Oriented Device Integration (2010) (0)
- Factors Influencing Virtual Learning Community Succsess (2014) (0)
- mediEPCs-A Model to Abstract Complex and Dynamic Processes in Healthcare Environments (2010) (0)
- Designing and Implementing Virtual Patient Support Communities : A German Case Study [ 1 ] (2009) (0)
- Increasing Learner Interaction in Large-Scale Lectures by Using a Mobile-Learning Application (2016) (0)
- Touch'n'Document (2011) (0)
- Problem solving patterns in design science research - Learning from engineering (2009) (0)
- Kollaborationswerkzeuge (Collaboration Tools) (2014) (0)
- Applying Open Innovation for Innovating Electronic Services - Open Issues for Future Research. (2012) (0)
- Grundlagen des Service Engineering (2012) (0)
- Standardized Device Services (2010) (0)
- Generating social connectedness through status messages : Three approaches using awareness systems (0)
- E-Learning-Technologie (2011) (0)
- Linking Strategy and Operations using a Service Business Model – a hypergraph theory-based approach (2019) (0)
- Call for Papers – Issue 5/2018 (2017) (0)
- Doing a Doctorate in BISE in Germany, Austria and Switzerland? A Debate on the Why, What and How (2019) (0)
- Unleashing Process Mining for Education: Designing an IT-Tool for Students to Self-Monitor their Personal Learning Paths (2022) (0)
- Results from a Multidisciplinary Case Study (2012) (0)
- Idea Contributors Wanted - Towards the Adaption of the Pyramiding Approach to Recruit New Idea Contributors for a Virtual Ideas Competition (2012) (0)
- How Conversational Agents Relieve Teams from Innovation Blockages (2022) (0)
- Introducing Open Innovation to Universities : How to Increase Universities Innovativeness (2012) (0)
- Evaluating the Performance of Technology-Mediated Learning: The Case of Vocational Software Trainings (2017) (0)
- Modular Architecture of Value-Added Applications for German Healthcare Telematics (2013) (0)
- Nsd for E-services Review (2010) (0)
- DELEN - A Process Model for the Systematic Development of Legitimate Digital Nudges (2021) (0)
- Introduction to the Minitrack on Digital Service and Service Digitalization (2023) (0)
- Crowd Work (2016) (0)
- Shkodran Zogaj CONCEIVING THE BASIC PRINCIPLES OF CROWDSOURCING IN LIGHT OF THE COMMONS-BASED PEER PRODUCTION MODEL (2016) (0)
- Designing Conversational Evaluation Tools (2022) (0)
- A Literature Review1 (2012) (0)
- Digitales und Services (2019) (0)
- Encrypted NFC-emergency tags for German telemedicine (2010) (0)
- Managing iT in a Business uniT (2012) (0)
- 1 Massive Open Online Courses—The Democratization of Education? (2014) (0)
- FC Bayern München Goes Social - The Value of Social Media for Professional Sports Clubs. (2017) (0)
- STR A TEGIC IMPO R T ANCE O F RFID - THE PERSPECTIVE O F IT DECISION MAKERS IN I T A L Y (2006) (0)
- Designvalidierung (Design Validation) (2014) (0)
- Interdisziplinary Development Patterns from the use case: Support-U (2013) (0)
- Awareness and Reflection in Technology Enhanced Learning . In conjunction with the 9 th European Conference on Technology Enhanced Learning : Open Learning and Teaching in Educational Communities (2016) (0)
- Proceedings of the 4th Workshop on Awareness and Reflection in Technology Enhanced Learning. In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities (2019) (0)
- Rethinking Service Quality for Context-Sensitive Socio-Technical Systems (2016) (0)
- Look at Me - Using Signaling Theory to Design Profile Functionalities for Virtual Ideas Communities (2013) (0)
- Towards a pattern based approach for designing virtual communities for innovations (2009) (0)
- The Future of Socio-Technical Design for Ubiquitous Computing Systems (2014) (0)
- NFC based Seld-Assessment of Symptoms in ALS (2011) (0)
- How to Empower Lecturers to Leverage the Benefits of Peer Learning : Theory-Driven Design of Collaborative Learning Patterns (2015) (0)
- It Takes Two to Tango: Design Thinking and Design Patterns for Better System Development (2022) (0)
- How German Hospitals Govern IT (2009) (0)
- SECURITY ISSUES IN GERMAN HEALTHCARE TELEMATICS (2009) (0)
- Analyzing Design Knowledge Representation in Design Science Research and Deriving Recommendations to Support Design Knowledge Codification (2022) (0)
- Marketplaces for Health Applications - Assessment of Requirements in Case of the German Public Health System (2011) (0)
- Towards ICT-Enabled Service Business: A Design Theory for Human-Centered Service Systems (2017) (0)
- Applying NFC to self-reported electronic data capture. A chance for patients with impaired fine motor skills (2011) (0)
- Service Innovation: Customer Co-Development bis Open Innovation for Services (2012) (0)
- Digitizing Knowledge Intensive Service Systems: The CrowdServ Project (2017) (0)
- Developing Community-Platforms for Cancer Patients - The COSMOS-Project (2002) (0)
- Performance Measurement und Service Improvement (2012) (0)
- Proceedings of the 4th Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities, ARTEL@EC-TEL 2014, Graz, Austria, September 16, 2014 (2014) (0)
- Service Management und Service Operations (2019) (0)
- Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers (2023) (0)
- Digitale Servicesysteme (2019) (0)
- Gruppenprozeduren (Group Procedures) (2014) (0)
- Future Work and Enterprise Systems (2018) (0)
- "What We Do Well and What Should We Do Better?" - Conceptualizing and Measuring ‘IS Use' by the Synthesis of the Work of the Giants (2015) (0)
- Business Model Innovation in the Internet of Things: A Configurational Perspective (2018) (0)
- New Ways to Consider: Towards a Design Theory for Hybrid Intelligence Accelerators (2017) (0)
- An empirical investigation of signaling in reward-based crowdfunding (2016) (0)
- Managing disruptive innovation through service systems - Crowdlending in the banking industry (2017) (0)
- Redesign with TSDEs Original Version Using the Approach for Dinner Now (2012) (0)
- Moving towards a Non-Dyadic View on Service Systems and its Operationalization - Applying the Hypergraph-based Service System Model (2020) (0)
- Exploring mobile information systems for adolescent cancer patients (2005) (0)
- Exploiting the Digitization of Leisure Time: Casual Work and Additional Earnings for Individuals on Crowdworking Platforms (2017) (0)
- The impact of practice on feedback-providing skills in an online peer review activity (2020) (0)
- Hybrid Intelligence (2019) (0)
- EXAMINING THE EFFECT OF COMMON METHOD VARIANCE IN TECHNOLOGY-MEDIATED LEARNING RESEARCH (2014) (0)
- From Medical Processes to Workflows (2010) (0)
- Design Pattern as a Bridge Between Problem-Space and Solution-Space (2021) (0)
- Lawfulness by design – development and evaluation of lawful design patterns to consider legal requirements (2023) (0)
- Towards an Employee-Centered Design for Human-AI Collaboration: How Work Design Theory Informs the Design of AI Systems (2023) (0)
- 5th Workshop on Information Systems and Services Sciences 2010 (2010) (0)
- How Many Peer Assessors are Required for Assessment on Another Peer’s Work? (2016) (0)
- 26 14282 – Crowdsourcing and the Semantic Web 1 Executive Summary (2018) (0)
- Piloting IT-innovations - An approach to researching IT-innovations in complex real-world social settings (2005) (0)
- Massive Open Online Courses (2014) (0)
- Crowdworking Platforms in Germany: Business Insights from a Study & Implications for Society (2020) (0)
- Automotive Software & Service Engineering (2008) (0)
- Sharing Design Knowledge Through Codification in Interdisciplinary DSR Collaborations (2023) (0)
- Designing Effective Privacy Nudges in Digital Environments: A Design Science Research Approach - Research-in-Progress (2020) (0)
- Service Innovation for Electronic Services (2010) (0)
- User, Use & Utility Research (2014) (0)
- Trust. (2017) (0)
- Backer Empowerment in Crowdfunding: How Participation beyond Funding Influences Support Behavior (2016) (0)
- Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants (2020) (0)
- Social Machines (2021) (0)
- Community Building in Healthcare (2003) (0)
- The Efficient Provision of Culture-Sensitive Services: A Modularization Approach (2015) (0)
- Design principles for a hybrid intelligence decision support system for business model validation (2018) (0)
- Not Only for Ideation, But Also for Signaling: Incorporating User-Profile-Webpages into Virtual Ideas Communities (2014) (0)
- Service Engineering and Management (2015) (0)
- Dynamic Solutions in Service Systems (2018) (0)
- Introduction to the Minitrack on Digital and Cybernized Services (2021) (0)
- Accounting for Interdisciplinary Requirements in Socio‐technical Systems Design (2014) (0)
- Towards Bridging the Gap between Business Model Innovation and Practice Using Hypergraph-based Modeling (2018) (0)
- Service Engineering (2019) (0)
- Anwendungsbereiche des House of Digital Business (2021) (0)
- Thesen zum Management offener Innovationsprozesse (2009) (0)
- Cognitive automation (2022) (0)
- 2nd Workshop on Information Systems and Services Sciences 2008 (2008) (0)
- Improving Students’ Problem-Solving Skills with Smart Personal Assistants (2020) (0)
- Wertaneignung in Innovationscommunities (2011) (0)
- Social Machines (2021) (0)
- Why Can’t I Use My iPhone at Work? – Managing Consumerization of IT at a Multi-National Organization: Teaching Case Description (2013) (0)
- Transferring Well-Performing Collaborative Work Practices with Parameterized Templates and Guidebooks: Empowering Subject Matter Experts for an Adaptation to Slightly Different Contexts (2023) (0)
- Enterprise Agility - requirements for the IT function (2008) (0)
- Towards Value Webs in the after-sales-service area of the German automotive industry (2003) (0)
- Gruppenprodukte (Group Products) (2014) (0)
- Collaborative elaboration of early innovation ideas (2014) (0)
- LEGIT Methodology: Towards Capturing Legal Compatibility of Design Science Artifacts (2021) (0)
- Keep them alive! Design and Evaluation of the “Community Fostering Reference Model” (2017) (0)
- Resolving the Debate on Competition and Collaboration in Open Innovation Crowds (2014) (0)
- Minitrack Introduction (2008) (0)
- Information Technology Use by Providers of Person-Oriented Services: Actual Usage and Acceptance Issues in Health Care (2010) (0)
- Conversational Agents for Information Retrieval in the Education Domain (2022) (0)
- A Delphi-Study in the Context of Technology Mediated Learning - Success Factors in software-trainings (2013) (0)
- Kollaborationsverhalten (Collaborative Behaviors) (2014) (0)
- Potentials and Benefits of Patient Communities from a German Perspective (2005) (0)
- Mobile Internet Market in Japan: An Overview (2002) (0)
- Gruppenaktivitäten (Group Activities) (2014) (0)
- Service Design (2019) (0)
- Enhancing argumentative writing with automated feedback and social comparison nudging (2022) (0)
- R5HYROXWLRQL)H 6HOIUHSRUWHG(O HFWURQLF'DWD&D SWXUH" ±$Q(PSLULFDO& RPSDULVRQ RI'LIIHUHQW ,QWHUDFWLRQ&RQF HSWV (2012) (0)
- Moving towards a Non-Dyadic View on Service Systems and its Operationalization – Applying the Hypergraph-based Service System Model (2020) (0)
- A framework for conceptual case studies for RFID-based B2C-solutions (2008) (0)
- Call for Papers – Issue 5/2018 (2017) (0)
- Natural speaking (inter)faces for cars (2010) (0)
- How Digital Nudges Influence Consumers – The Role of Social and Privacy Nudges in Retargeting (2018) (0)
- Establishing Virtual Communities : Only trial and error ? (2012) (0)
- The New Fontiers of Service Systems Engineering (2018) (0)
- How IT carve-out project complexity influences divestor performance in M&As (2022) (0)
- Open Grid - Open Mind (2018) (0)
- Third Time is a Charm - Determining the Required Number of Assessors when Using Peer Assessment in Large-Scale Lectures (2017) (0)
- Der Personal Health Manager (2010) (0)
- The case of the Ideenschmiede (2012) (0)
- Kollaborationsziele (Collaboration Goals) (2014) (0)
- Personal Health Manager – Designing an intermediary sys-tem supporting health education and exercise programs (2007) (0)
- Metaverse platform ecosystems (2023) (0)
- How CoViD-19 promotes Organizational Agility - a Punctuated Socio-Technical Change Perspective (2021) (0)
- Automotive Manufacturers and Their Stumble from one Supply Crisis to Another: Procurement Departments Could be the Game Changer by Using Data Analytics, but (2023) (0)
- NFC Application Design Guidelines (2011) (0)
- Community Building in Healthcare. The case of "krebsgemeinschaft.de" (2003) (0)
- A German Case Study (1) (2006) (0)
- Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services (2022) (0)
- Towards a competency model for requirements analystsisj (2012) (0)
- Digitalization and the Future of Work (2022) (0)
- IT als Enabler offener Innovationsprozesse (2010) (0)
- Higher Education and the Opportunities and Challenges of Educational Technology (2018) (0)
This paper list is powered by the following services:
Other Resources About Jan Marco Leimeister
What Schools Are Affiliated With Jan Marco Leimeister?
Jan Marco Leimeister is affiliated with the following schools: