Pattie Maes
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Belgian computer scientist
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Artificial Intelligence
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Computer Science
Pattie Maes's Degrees
- PhD Artificial Intelligence Vrije Universiteit Brussel
- Masters Computer Science Vrije Universiteit Brussel
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Why Is Pattie Maes Influential?
(Suggest an Edit or Addition)According to Wikipedia, Pattie Maes is an American scientist. She is a professor in MIT's program in Media Arts and Sciences. She founded and directed the MIT Media Lab's Fluid Interfaces Group. Previously, she founded and ran the Software Agents group. She served for several years as both the head and associate head of the Media Lab's academic program. Prior to joining the Media Lab, Maes was a visiting professor and a research scientist at the MIT Artificial Intelligence Lab. She holds bachelor's and PhD degrees in computer science from the Vrije Universiteit Brussel in Belgium.
Pattie Maes's Published Works
Published Works
- Social information filtering: algorithms for automating “word of mouth” (1995) (3338)
- Agents that reduce work and information overload (1994) (3087)
- Concepts and experiments in computational reflection (1987) (1332)
- Kasbah: An Agent Marketplace for Buying and Selling Goods (1996) (994)
- Agents that buy and sell (1999) (877)
- Agent-mediated electronic commerce: a survey (1998) (828)
- Designing autonomous agents: Theory and practice from biology to engineering and back (1990) (826)
- Modeling Adaptive Autonomous Agents (1993) (669)
- Situated agents can have goals (1990) (661)
- Collaborative reputation mechanisms in electronic marketplaces (1999) (617)
- Artificial life meets entertainment: lifelike autonomous agents (1995) (587)
- Trust management through reputation mechanisms (2000) (576)
- Do the right thing. (1989) (530)
- Collaborative Interface Agents (1994) (501)
- Learning to Coordinate Behaviors (1990) (484)
- WUW - wear Ur world: a wearable gestural interface (2009) (464)
- Footprints: history-rich tools for information foraging (1999) (452)
- SixthSense: a wearable gestural interface (2009) (402)
- Direct manipulation vs. interface agents (1997) (389)
- Learning Interface Agents (1993) (338)
- The Dynamics of Action Selection (1989) (315)
- Agent-Mediated Integrative Negotiation for Retail Electronic Commerce (1998) (299)
- Siftables: towards sensor network user interfaces (2007) (297)
- Toward the Evolution of Dynamical Neural Networks for Minimally Cognitive Behavior (1996) (288)
- Old tricks, new dogs: ethology and interactive creatures (1997) (279)
- Just-in-time information retrieval agents (2000) (257)
- Computational reflection (1987) (256)
- Hive: distributed agents for networking things (1999) (251)
- A bottom-up mechanism for behavior selection in an artificial creature (1991) (251)
- Agents that Buy and Sell: Transforming Commerce as we Know It (1999) (247)
- Agents with faces: the effect of personification (1996) (227)
- The ALIVE system: wireless, full-body interaction with autonomous agents (1997) (213)
- Cooperative vs. Competitive Multi-Agent Negotiations in Retail Electronic Commerce (1998) (211)
- The ALIVE system: full-body interaction with autonomous agents (1995) (211)
- Challenger: a multi-agent system for distributed resource allocation (1997) (207)
- The agent network architecture (ANA) (1991) (203)
- A Real-Life Experiment in Creating an Agent Marketplace (1997) (201)
- Cooperating Mobile Agents for Dynamic Network Routing (1999) (194)
- A learning interface agent for scheduling meetings (1993) (192)
- Co-evolution of Pursuit and Evasion II: Simulation Methods and Results (1996) (186)
- Meta-Level Architectures and Reflection (1988) (180)
- Lunar base construction robots (1990) (157)
- Unraveling the Taste Fabric of Social Networks (2006) (157)
- Agent-Mediated Electronic Commerce: An MIT Media Laboratory Perspective (2000) (156)
- Just-in-time information retrieval (2000) (148)
- Agents with Faces: The Effects of Personification of Agents (1996) (147)
- Agents as Mediators in Electronic Commerce (1998) (142)
- AlterEgo: A Personalized Wearable Silent Speech Interface (2018) (134)
- Flexpad: highly flexible bending interactions for projected handheld displays (2013) (130)
- Asynchrony induces stability in cellular automata based models (1994) (128)
- Learning to Use Selective Attention and Short-Term Memory in Sequential Tasks (1996) (127)
- Intelligent software (1997) (126)
- A Developmental Model for the Evolution of Complete Autonomous Agents (1996) (123)
- Behavior-based artificial intelligence (1993) (123)
- A novel environment for situated vision and behavior (1994) (116)
- eye-q: eyeglass peripheral display for subtle intimate notifications (2006) (105)
- Evolving Visual Routines (1994) (104)
- Agent-mediated electronic commerce: issues, challenges and some viewpoints (1998) (103)
- A Study of Territoriality: The Role of Critical Mass in Adaptive Task Division (1996) (103)
- Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance (2017) (100)
- Surflex: a programmable surface for the design of tangible interfaces (2008) (99)
- Personalized location-based brokering using an agent-based intermediary architecture (2003) (98)
- Artificial Life IV: Proceedings of the Fourth International Workshop on the Synthesis and Simlulation of Living Systmes (1994) (98)
- Amalthaea: An Evolving Multi-Agent Information Filtering and Discovery System for the WWW (2004) (96)
- Next Steps for Human-Computer Integration (2020) (94)
- Shutters: a permeable surface for environmental control and communication (2009) (94)
- Intimate interfaces in action: assessing the usability and subtlety of emg-based motionless gestures (2007) (91)
- ReachMedia: on-the-move interaction with everyday objects (2005) (90)
- Interface agents (1996) (89)
- Emergent Adaptive Lexicons (1996) (87)
- FingerReader: A Wearable Device to Explore Printed Text on the Go (2015) (84)
- Cathexis: a computational model of emotions (1997) (84)
- Emergent Hierarchical Control Structures: Learning Reactive/Hierarchical Relationships in Reinforcement Environments (1996) (80)
- EyeRing: a finger-worn input device for seamless interactions with our surroundings (2013) (80)
- AutoEmotive: bringing empathy to the driving experience to manage stress (2014) (80)
- Robotic “Food” Chains: Externalization of State and Program for Minimal-Agent Foraging (1996) (79)
- Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging (2015) (79)
- Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable Objects (2017) (78)
- Technology and Applications for Collaborative Learning in Virtual Reality (2017) (78)
- Postural primitives: Interactive Behavior for a Humanoid Robot Arm (1996) (78)
- Smarter objects: using AR technology to program physical objects and their interactions (2013) (78)
- Explore/Exploit Strategies in Autonomy (1996) (76)
- LuminAR: portable robotic augmented reality interface design and prototype (2010) (76)
- Learning Curve: A Simulation-Based Approach to Dynamic Pricing (2003) (75)
- GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels (2016) (75)
- Reality editor: programming smarter objects (2013) (72)
- Your Place and Mine: Designing a Shared VR Experience for Remotely Located Users (2018) (67)
- Social Interface Agents: Acquiring Competence by Learning from Users and other Agents (1994) (67)
- Pulp-based computing: a framework for building computers out of paper (2009) (65)
- ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication (2015) (64)
- Situational Awareness from Environmental Sounds (1997) (61)
- PsychicVR: Increasing mindfulness by using Virtual Reality and Brain Computer Interfaces (2016) (60)
- FingerReader: a wearable device to support text reading on the go (2014) (60)
- Identifying and facilitating social interaction with a wearable wireless sensor network (2010) (60)
- Smart Commerce: The Future of Intelligent Agents in Cyberspace (1999) (60)
- Sprout I/O: a texturally rich interface (2008) (59)
- Footprints: History-Rich Web Browsing (1997) (59)
- From Human-Human Collaboration to Human-AI Collaboration: Designing AI Systems That Can Work Together with People (2020) (59)
- Augmented Airbrush for Computer Aided Painting (CAP) (2015) (59)
- Wearability Factors for Skin Interfaces (2016) (58)
- BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games (2018) (57)
- WaaZam!: supporting creative play at a distance in customized video environments (2014) (56)
- Pattie Maes On Sofware Agents: Humanizing The Global Computer (1997) (54)
- Butterfly: a conversation-finding agent for Internet relay chat (1998) (54)
- Not) Evolving Collective Behaviours in Synthetic Fish (1996) (54)
- Tutorial: mobile software agents for dynamic routing (1999) (54)
- Cooperating Mobile Agents for Mapping Networks (1998) (52)
- The Evolution of Communication Schemes Over Continuous Channels (1996) (52)
- Cell Interactions as a Control Tool of Developmental Processes for Evolutionary Robotics (1996) (50)
- Promoting relaxation using virtual reality, olfactory interfaces and wearable EEG (2018) (50)
- Digital Digits (2015) (50)
- Dynamic pricing strategies under a finite time horizon (2001) (49)
- Dominance interactions, spatial dynamics and emergent reciprocity in a virtual world (1996) (49)
- Political artifacts and personal privacy: the yenta multiagent distributed matchmaking system (1999) (49)
- Wearable ESM: differences in the experience sampling method across wearable devices (2016) (49)
- Locating Odor Sources in Turbulence with a Lobster Inspired Robot (1996) (48)
- MemTable: an integrated system for capture and recall of shared histories in group workspaces (2011) (47)
- Action Selection methods using Reinforcement Learning (1996) (46)
- Dynamics of Co-evolutionary Learning (1996) (45)
- Sardine: dynamic seller strategies in an auction marketplace (2000) (44)
- What would they think?: a computational model of attitudes (2004) (44)
- THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens (2015) (43)
- Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality (2017) (42)
- Self-Taught Visually-Guided Pointing for a Humanoid Robot (1996) (42)
- ALIVE: Artificial Life Interactive Video Environment (1994) (41)
- Augmenting Looking, Pointing and Reaching Gestures to Enhance the Searching and Browsing of Physical Objects (2007) (41)
- Emotional Beasts: Visually Expressing Emotions through Avatars in VR (2017) (41)
- Multi-User Framework for Collaboration and Co-Creation in Virtual Reality (2017) (40)
- "My doll says it's ok": a study of children's conformity to a talking doll (2018) (39)
- Words in Motion: Kinesthetic Language Learning in Virtual Reality (2018) (39)
- Computing in Mental Health (2016) (39)
- SPARSH: passing data using the body as a medium (2011) (38)
- Increasing Adaptivity through Evolution Strategies (1996) (38)
- The Evolutionary Cost of Learning (1996) (37)
- Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation (2019) (37)
- The dermal abyss: interfacing with the skin by tattooing biosensors (2017) (36)
- The Wise Chisel: The Rise of the Smart Handheld Tool (2014) (36)
- Trafficopter: A Distributed Collection System for Traffic Information (1998) (35)
- Multimodal Inductive Transfer Learning for Detection of Alzheimer's Dementia and its Severity (2020) (35)
- Categorization in a real-world agent using haptic exploration and active perception (1996) (34)
- Programming reality: from transitive materials to organic user interfaces (2009) (34)
- Design and implementation of an agent-based intermediary infrastructure for electronic markets (2000) (34)
- The design of artifacts for augmenting intellect (2013) (34)
- Human Computer Integration versus Powerful Tools (2017) (33)
- PhysioHMD: a conformable, modular toolkit for collecting physiological data from head-mounted displays (2018) (32)
- Body Integrated Programmable Joints Interface (2016) (30)
- Amalthaea and Histos: MultiAgent Systems for WWW Sites and Reputation Recommendations (1999) (30)
- Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction (2020) (30)
- WordPlay : A Table-Top Interface for Collaborative Brainstorming and Decision Making (2008) (30)
- EyeRing: a finger-worn assistant (2012) (29)
- Some adaptive movements of animats with single symmetrical sensors (1996) (29)
- Smarter objects: using AR technology to program physical objects and their interactions (2013) (29)
- Serendipitous Language Learning in Mixed Reality (2017) (28)
- AttentivU: An EEG-Based Closed-Loop Biofeedback System for Real-Time Monitoring and Improvement of Engagement for Personalized Learning (2019) (28)
- Human Simulation of Adaptive Behavior: Interactive studies of pursuit, evasion, courtship, fighting, and play (1996) (27)
- Economics of Dynamic Pricing in a Reputation Brokered Agent Mediated Marketplace (2000) (26)
- Body-Borne Computers as Extensions of Self (2017) (26)
- NeverMind: Using Augmented Reality for Memorization (2016) (26)
- Comparing Learning in Virtual Reality with Learning on a 2D Screen Using Electrostatics Activities (2018) (25)
- Introspection in Knowledge Representation (1986) (25)
- On-Face Olfactory Interfaces (2020) (24)
- AI-generated characters for supporting personalized learning and well-being (2021) (24)
- BioEssence: A Wearable Olfactory Display that Monitors Cardio-respiratory Information to Support Mental Wellbeing (2018) (24)
- Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces (2018) (24)
- Sardine: An Agent-facilitated Airline Ticket Bidding System (2000) (23)
- Cyborg Botany: Augmented Plants as Sensors, Displays and Actuators (2019) (23)
- VMotion: Designing a Seamless Walking Experience in VR (2018) (22)
- Intelligent software agents vs. user-controlled direct manipulation: a debate (1997) (22)
- Dream engineering: Simulating worlds through sensory stimulation (2020) (21)
- Dormio: Interfacing with Dreams (2018) (20)
- Quickies : intelligent sticky notes (2008) (20)
- Enhancing human emotions with interoceptive technologies. (2019) (20)
- Sexual Swimmers: Emergent Morphology and Locomotion Without a Fitness Function (1996) (20)
- AttentivU: Evaluating the Feasibility of Biofeedback Glasses to Monitor and Improve Attention (2018) (20)
- Maze Navigation Using Optical Flow (1996) (19)
- Hand Development Kit: Soft Robotic Fingers as Prosthetic Augmentation of the Hand (2017) (19)
- Incremental Self-Improvement for Life-Time Multi-Agent Reinforcement Learning (1996) (19)
- An Agent System for Comparative Shopping at the Point of Sale (1998) (19)
- Dormio: A targeted dream incubation device (2020) (19)
- Intelligent sticky notes that can be searched, located and can send reminders and messages (2008) (19)
- Artificial life meets entertainment : lifelike autonomous agents : New horizons in commercial and industrial AI (1995) (19)
- Robotic Symbionts: Interweaving Human and Machine Actions (2018) (19)
- An Evolved Fuzzy Reactive Control System for Co-Operating Autonomous Robots (1996) (19)
- Negotiating Beyond the Bid Price (2000) (19)
- Perifoveal display: combining foveal and peripheral vision in one visualization (2012) (18)
- SixthSense: a wearable gestural interface (2009) (18)
- Spatial exploration, map learning, and self-positioning with MonaLysa (1996) (18)
- Handling Time-Warped Sequences with Neural Networks (1996) (18)
- No Bad Dogs: Ethological Lessons for Learning in Hamsterdam (1996) (18)
- AttentivU: A Wearable Pair of EEG and EOG Glasses for Real-Time Physiological Processing (2019) (17)
- Reinforcement Learning and Animat Emotions (1996) (17)
- Eye gaze tracking with google cardboard using purkinje images (2016) (17)
- Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables (2018) (17)
- Cyborg Botany: Exploring In-Planta Cybernetic Systems for Interaction (2019) (17)
- Collective Behavior by Modular Reinforcement-Learning Animats (1996) (17)
- nARratives of augmented worlds (2014) (17)
- Footprints: interaction history for digital objects (1999) (17)
- Mathland: Playful Mathematical Learning in Mixed Reality (2018) (17)
- L'evolved: autonomous and ubiquitous utilities as smart agents (2015) (16)
- Mouseless: a computer mouse as small as invisible (2011) (16)
- Wearable Motion-Based Heart Rate at Rest: A Workplace Evaluation (2019) (16)
- clayodor: Retrieving Scents through the Manipulation of Malleable Material (2015) (16)
- Body Integrated Programmable Joints Interface (2016) (16)
- Fluxa: Body Movements as a Social Display (2016) (15)
- A Finer-Grained Motivational Model of Behaviour Sequencing (1996) (15)
- Hand range interface: information always at hand with a body-centric mid-air input surface (2018) (15)
- FingerDraw: more than a digital paintbrush (2013) (15)
- A Generalized Platform for the Specification, Valuation, and Brokering of Heterogeneous Resources in Electronic Markets (2001) (15)
- Byte.it: Discreet Teeth Gestures for Mobile Device Interaction (2019) (14)
- The design evolution of LuminAR: a compact and kinetic projected augmented reality interface (2012) (14)
- Assistive Augmentation (2017) (14)
- Wearable Reasoner: Towards Enhanced Human Rationality Through A Wearable Device With An Explainable AI Assistant (2020) (13)
- Display blocks: a set of cubic displays for tangible, multi-perspective data exploration (2013) (13)
- EyeRing: an eye on a finger (2012) (13)
- A New Control Architecture Combining Reactivity, Planning, Deliberation and Motivation for Situated Autonomous Agent (1996) (13)
- GalVR: a novel collaboration interface using GVS (2017) (13)
- EyeRing: an eye on a finger (2012) (13)
- Attentive objects: enriching people's natural interaction with everyday objects (2005) (13)
- Designing digital puppetry systems: guidelines and best practices (2013) (13)
- Intelligent Software: Easing the Burdens that Computers Put on People (1996) (13)
- Automatic Generation of Adaptive Programs (1996) (12)
- Bubble: Wearable Assistive Grasping Augmentation Based on Soft Inflatables (2019) (12)
- Considering Virtual & Physical Aspects in Acoustic Guitar Design (2008) (12)
- Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (2010) (12)
- Non-Invasive Silent Speech Recognition in Multiple Sclerosis with Dysphonia (2020) (12)
- What Are Emotions For? Commitments Management and Regulation Within Animals/Animats Encounters (1996) (12)
- SixthSense: Integrating information and the real world (2009) (12)
- Augmented Reality Interfaces for Additive Manufacturing (2017) (12)
- Gut-Brain Computer Interfacing (GBCI) : Wearable Monitoring of Gastric Myoelectric Activity (2019) (11)
- Project Us: A Wearable for Enhancing Empathy (2020) (11)
- An interactive and intuitive stem accessibility system for the blind and visually impaired (2015) (11)
- AttentivU: A Biofeedback System for Real-time Monitoring and Improvement of Engagement (2019) (11)
- On Software Agents: Humanizing the Global Computer (Interview) (1997) (11)
- Touch and copy, touch and paste (2011) (11)
- The Aesthetiscope: Visualizing Aesthetic Readings of Text in Color Space (2005) (11)
- Dynamic pricing in a reputation brokered agent mediated knowledge marketplace (2000) (11)
- Augmenting Sticky Notes as an I/O Interface (2009) (11)
- Real-time Smartphone-based Sleep Staging using 1-Channel EEG (2019) (11)
- Oscillation-enhanced adaptability in the vicinity of a bifurcation: the example of foraging in ants (1996) (10)
- Real-Time Sleep Staging using Deep Learning on a Smartphone for a Wearable EEG (2018) (10)
- Displays take new shape: an agenda for future interactive surfaces (2013) (10)
- Evolving Obstacle Avoidance Behavior in a Robot Arm (1996) (10)
- Glassified: an augmented ruler based on a transparent display for real-time interactions with paper (2013) (10)
- A Spreading Activation Network for Action Selection (1989) (10)
- Modeling Interactive Agents in ALIVE (1995) (10)
- Synthetic Robotic Language Acquisition by Observation (1996) (10)
- Microbe-HCI: Introduction and Directions for Growth (2021) (9)
- AttentivU: Designing EEG and EOG Compatible Glasses for Physiological Sensing and Feedback in the Car (2019) (9)
- Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality (2018) (9)
- Emergence of a Multi-Agent Architecture and New Tactics For the Ant Colony Food Foraging Problem Using Genetic Programming (1996) (9)
- How to attract females: further robotic experiments in cricket phonotaxis (1996) (9)
- Invisibilia: revealing invisible data using augmented reality and internet connected devices (2015) (9)
- Wearable Lab on Body: Combining Sensing of Biochemical and Digital Markers in a Wearable Device (2019) (9)
- A Flying Pantograph: Interleaving Expressivity of Human and Machine (2016) (9)
- Augmenting aesthetic chills using a wearable prosthesis improves their downstream effects on reward and social cognition (2020) (9)
- ARPiano Efficient Music Learning Using Augmented Reality (2018) (9)
- Deep reality: an underwater VR experience to promote relaxation by unconscious HR, EDA, and brain activity biofeedback (2019) (8)
- MoveMe: 3D haptic support for a musical instrument (2015) (8)
- Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences (2015) (8)
- AfterMath: Visualizing Consequences of Actions through Augmented Reality (2015) (8)
- Remot-IO: a System for Reaching into the Environment of a Remote Collaborator (2015) (8)
- How insects learn about the sun's course: alternative modeling approaches (1996) (8)
- Speculating on Biodesign in the Future Home (2021) (8)
- BoardLab: PCB as an interface to EDA software (2013) (7)
- Designing AI to Work WITH or FOR People? (2021) (7)
- Unobtrusive Note Taking: Enriching Digital Interpersonal Interactions Using Gestures (2017) (7)
- Going with our Guts: Potentials of Wearable Electrogastrography (EGG) for Affect Detection (2020) (7)
- Learning Curve: Analysis of an Agent Pricing Strategy Under Varying Conditions (2001) (7)
- Cooperative Versus Competitive System Elements in Coevolutionary Systems (1996) (7)
- A Scalable Solution for Signaling Face Touches to Reduce the Spread of Surface-based Pathogens (2021) (7)
- Physical rendering with a digital airbrush (2014) (7)
- Smarter objects: using AR technology to program physical objects and their interactions (2013) (7)
- Modular growing network architectures for TD learning (1996) (6)
- An Exploration of Form Factors for Sleep-Olfactory Interfaces (2019) (6)
- Workshop on assistive augmentation (2014) (6)
- Txt2Vid: Ultra-Low Bitrate Compression of Talking-Head Videos via Text (2021) (6)
- Human-Computer Integration (Dagstuhl Seminar 18322) (2018) (6)
- Interaction with embodied media (2009) (6)
- Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation (2021) (6)
- Display blocks: cubic displays for multi-perspective visualization (2012) (6)
- Learning Navigational Behaviors using a Predictive Sparse Distributed Memory (1996) (6)
- PAL: A Wearable Platform for Real-time, Personalized and Context-Aware Health and Cognition Support (2019) (6)
- Development and Study of Ezzence: A Modular Scent Wearable to Improve Wellbeing in Home Sleep Environments (2022) (6)
- Auris: creating affective virtual spaces from music (2017) (6)
- CloudDrops: Stamp-sized Pervasive Displays for Situated Awareness of Web-based Information (2015) (6)
- Flexpad: a highly flexible handheld display (2013) (6)
- Bubble (2019) (6)
- xLink: Context Management Solution for Commodity Ubiquitous Computing Environments (2005) (6)
- KickSoul: A Wearable System for Feet Interactions with Digital Devices (2015) (6)
- TagMe: an easy-to-use toolkit for turning the personal environment into an extended communications interface (2014) (6)
- "The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes (2020) (6)
- Contrastive Representation Learning for Electroencephalogram Classification (2020) (5)
- Morphology Extension Kit: A Modular Robotic Platform for Customizable and Physically Capable Wearables (2017) (5)
- Remnance of Form: Interactive Narratives through Unexpected Behaviors of a Shadow (2015) (5)
- Galea: A physiological sensing system for behavioral research in Virtual Environments (2022) (5)
- An Autonomous System for Extracting Fuzzy Behavioral Rules in Mobile Robotics (1996) (5)
- Guitar Machine: Robotic Fretting Augmentation for Hybrid Human-Machine Guitar Play (2018) (5)
- A wearable text-reading device for the visually-impaired (2014) (5)
- Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts (2021) (5)
- Influencing Human Behavior by Means of Subliminal Stimuli using Scent, Light and Brain Computer Interfaces (2016) (5)
- Morphological Interfaces: On Body Transforming Technologies (2017) (5)
- BITxBIT: Encouraging Behavior Change with N=2 Experiments (2016) (5)
- Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity (2021) (5)
- Cutting Edge Vision: Metal Embedded Optics for Smart Knives (2015) (5)
- Why have a Unified Predictive Uncertainty? Disentangling it using Deep Split Ensembles (2020) (5)
- Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and Advice (2020) (5)
- Coordination in a six-legged walking system. Simple solutions to complex problems by exploitation of physical properties (1996) (5)
- ElectroVR: An Electrostatic Playground for Collaborative, Simulation-Based Exploratory Learning in Immersive Virtual Reality (2019) (5)
- Me, myself, and my hyperego: understanding people through the aggregation of their digital footprints (2011) (5)
- Physical rendering with a digital airbrush (2014) (5)
- SpaceCHI: Designing Human-Computer Interaction Systems for Space Exploration (2021) (4)
- Physiological I/O (2021) (4)
- The ECHOS Platform to Enhance Communication for Nonverbal Children with Autism: A Case Study (2020) (4)
- Rendering Aesthetic Impressions of Text in Color Space (2006) (4)
- Computing point-of-view: modeling and simulating judgments of taste (2006) (4)
- Reality Editor (2016) (4)
- Data-objects: Re-designing everyday objects as tactile affective interfaces (2015) (4)
- L'evolved: autonomous and ubiquitous utilities as smart agents (2015) (4)
- Designing Interactions Beyond Conscious Control (2020) (4)
- On Eliciting a Sense of Self when Integrating with Computers (2022) (4)
- TagMe: An Easy-to-Use Toolkit for Turning the Personal Environment into an Extended Communications Interface (2015) (4)
- FingerReader: A Finger-Worn Assistive Augmentation (2018) (4)
- Bin-ary: detecting the state of organic trash to prevent insalubrity (2015) (4)
- Just-in-Time Social Cloud: Computational Social Platform to Guide People's Just-in-Time Decisions (2013) (4)
- Brain-Computer Interfaces, Open-Source, and Democratizing the Future of Augmented Consciousness (2021) (4)
- THE DERMAL ABYSS: Color-Changing Tattoos for Medical Diagnostics (2018) (4)
- Cutting Edge Vision: Metal Embedded Optics for Smart Knives (2015) (4)
- Assessing Internal and External Attention in AR using Brain Computer Interfaces: A Pilot Study (2021) (3)
- Variable binding and predicate representation in a behavior-based architecture (1996) (3)
- AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning (2022) (3)
- Goals in Knowledge-Based Office Systems (1984) (3)
- PostBits: using contextual locations for embedding cloud information in the home (2016) (3)
- Generalization in Instrumental Learning (1996) (3)
- The temporal limits of agency for reaching movements in augmented virtuality (2016) (3)
- TakeTwo: Using Google Glass for Augmented Memory (2015) (3)
- User Attention with Head-Worn Displays (2016) (3)
- subTextile: Reduced event-oriented programming system for sensate actuated materials (2007) (3)
- Pretrained Encoders are All You Need (2021) (3)
- TagAlong: Informal Learning from a Remote Companion with Mobile Perspective Sharing (2015) (3)
- EMG For Subtle, Intimate Interfaces (2008) (3)
- Building “Fungus Eaters”: Design Principles of Autonomods Agents (1996) (3)
- Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey (2021) (3)
- Frisson: Leveraging Metasomatic Interactions for Generating Aesthetic Chills (2022) (3)
- Sustaining Individual Incentives while Maximizing Aggregate Social Welfare: A Mediated Brokering Technique for Trading Agents in Next-Generation Electronic Markets (2001) (3)
- THAW: tangible interaction with see-through augmentation for smartphones on computer screens (2014) (3)
- Uncertainty-Aware Boosted Ensembling in Multi-Modal Settings (2021) (3)
- DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music (2017) (3)
- SPARSH: touch the cloud (2011) (3)
- Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine (2022) (3)
- Essence Video Showcase: Olfactory Interfaces for Unconscious Influence (2017) (3)
- Workshop on inconspicuous interaction (2014) (2)
- MetaSolid: on flexibility and rigidity in future user interfaces (2013) (2)
- Taste Fabrics and the Beauty of Homogeneity (2005) (2)
- Feel & see the globe: a thermal, interactive installation (2015) (2)
- Evolution of Plastic Neurocontrollers for Situated Agents (1996) (2)
- Third surface: an augmented world wide web for the physical world (2014) (2)
- Penetra3D: A penetrable, interactive, 360-degree viewable display (2015) (2)
- InReach : Manipulating 3 D Objects Remotely Using Your Body (2013) (2)
- AI-Generated Characters: Putting Deepfakes to Good Use (2022) (2)
- Nonverbal Vocalizations as Speech: Characterizing Natural-Environment Audio from Nonverbal Individuals with Autism (2020) (2)
- EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context (2016) (2)
- Beyond Passive Bids and Asks: Mutual Buyer and Seller Discrimination Through Integrative Negotiation in Agent Based Electronic Markets (2000) (2)
- PAL: Intelligence Augmentation using Egocentric Visual Context Detection (2021) (2)
- Centrally-generated and reflexive control strategies in the adaptive behavior of real and simulated animals (1996) (2)
- Adaptive animat navigation based on a flexibility model for the environment (1996) (2)
- Robustness to Missing Features using Hierarchical Clustering with Split Neural Networks (2020) (2)
- EmbER: A System for Transfer of Interoceptive Sensations to Improve Social Perception (2022) (2)
- The Experimental Study and Computer Simulation of Fish Behavior in the Uniform Environment (1996) (2)
- Distributed ALIVE (1996) (2)
- Motif: a wearable sonic cueing device for memory support and cognitive intervention (2017) (2)
- Smartwatch-based topic suggestions to enrich casual conversations in awkward encounters (2020) (2)
- Towards Enhancing Empathy Through Emotion Augmented Remote Communication (2022) (2)
- Enabling Human Micro-Presence through Small-Screen Head-up Display Devices (2015) (2)
- Exploring Human-Machine Synergy and Interaction on a Robotic Instrument (2019) (2)
- Very personal computers (1999) (2)
- PAL: Privacy-preserving Audio, Visual, and Physiological Contexts for Wearable Context-aware Behavior Change Support (2021) (2)
- Personalized Modeling of Real-World Vocalizations from Nonverbal Individuals (2020) (2)
- PAL: Wearable and Personalized Habit-support Interventions in Egocentric Visual and Physiological Contexts (2021) (2)
- Learning to Detour & Schema-Based Learning (1996) (2)
- Using A-Life to Study Bee Life: The Economics of Central Place Foraging (1996) (2)
- Machinoia, Machine of Multiple Me: Integrating with Past, Future and Alternative Selves (2021) (1)
- Perifoveal display: combining foveal with peripheral vision in one visualization (2012) (1)
- MODELING USER PREFERENCES TO FACILITATE MORE AUTOMATED AND ACCURATE TRANSACTION BROKERING WITHIN HETEROGENEOUS MULTI-AGENT ELECTRONIC MARKETS (2001) (1)
- Review of Pattie Maes : Modeling Adaptive Autonomous Agents (2007) (1)
- Augmenting Humans (2018) (1)
- Understanding Dynamic Pricing Agents (2001) (1)
- On Simulating the Evolution of Communication (1996) (1)
- The reAcoustic eGuitar (2008) (1)
- Personalizing Pre-trained Models (2021) (1)
- A visual preference-modeling and decision-support technique for buyers of multi-attribute products (2001) (1)
- Uncertainty-Aware Multi-Modal Ensembling for Severity Prediction of Alzheimer's Dementia (2020) (1)
- Social resonance: balancing reputation with tangible design (2008) (1)
- How intelligent agents will interact with software ecologies (1997) (1)
- Augmenting the Human Experience (2017) (1)
- The First International Workshop on Meta-level Architectures and ReflectionAlghero, Italy, October 27-30, 1986 (1987) (1)
- Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts (2022) (1)
- AttentivU: a Biofeedback Device to Monitor and Improve Engagement in the Workplace (2019) (1)
- Z-drawing: a flying agent system for computer-assisted drawing (2015) (1)
- Consistent, Continuous, and Customizable Mid-Air Gesture Interaction for Browsing Multimedia Objects on Large Displays (2022) (1)
- Smile Catcher: Can Game Design Lead to Positive Social Interactions? (2016) (1)
- Towards engineering dreams (2020) (1)
- Dealing with complexity: uniting agents and direct manipulation (panel session) (1995) (1)
- What We Talk About When We Talk About Human-Computer Integration (2022) (1)
- Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG (2018) (1)
- A Pilot Study using Covert Visuospatial Attention as an EEG-based Brain Computer Interface to Enhance AR Interaction (2021) (1)
- Materializing interaction (2013) (1)
- Wearable System for Personalized and Privacy-preserving Egocentric Visual Context Detection using On-device Deep Learning (2021) (1)
- Gestural-Vocal Coordinated Interaction on Large Displays (2022) (1)
- LIMBO: Reprogramming and Augmenting Muscle Activities using Electrical Stimulation (2014) (1)
- SpaceCHI 2.0: Advancing Human-Computer Interaction Systems for Space Exploration (2022) (1)
- The Thinking Cap: Fostering Growth Mindset Of Children By Means Of Electroencephalography And Perceived Magic of Harry Potter Universe (2021) (1)
- Deceptive AI Systems That Give Explanations Are Just as Convincing as Honest AI Systems in Human-Machine Decision Making (2022) (1)
- Orientation Behavior Using Registered Topographic Maps (1996) (1)
- Wearable Sanitizer: Design and Implementation of an Open-source, On-body Sanitizer (2020) (1)
- LES AGENTS INFORMATIQUES (1995) (0)
- Issues for Software Agent UI (draft, do not distribute, copy, quote or cite) (1997) (0)
- Nishanchi: CAD for hand-fabrication (2014) (0)
- A talk by Pattie Maes. (2007) (0)
- Body as display: augmenting the face through transillumination (2015) (0)
- COMPUT ATIONAL REFLECTION (1987) (0)
- Motivation and Emotions (1996) (0)
- Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, Cambridge, MA, USA, January 24-27, 2010 (2010) (0)
- Understanding AAC Usage and Needs through a Web Survey with Device Users and Families (2020) (0)
- Collaborative Interface (1999) (0)
- Adaptive Virtual Neuroarchitecture (2022) (0)
- Living Memories: AI-Generated Characters as Digital Mementos (2023) (0)
- Olfactory Wearables for Mobile Targeted Memory Reactivation (2023) (0)
- InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality (2023) (0)
- L-Shift: Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid (2015) (0)
- Editorial: Neurotechnologies for Human Augmentation (2021) (0)
- The Engineering of Mind (1996) (0)
- Virtual Pets and Virtual Selves as Exercise Motivation Tools (2015) (0)
- Demo hour (2018) (0)
- Integrating interactive graphics techniques with future technologies (panel session) (1995) (0)
- “Picture the Audience...”: Exploring Private AR Face Filters for Online Public Speaking (2023) (0)
- Tracking Diverse Feelings and Activities Encourages Self-guided Holistic Behavior Change (2021) (0)
- Aesthetic chills cause an emotional drift in valence and arousal (2023) (0)
- Physical heart in a virtual body (2009) (0)
- Internal World Models and Navigation (1996) (0)
- Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction (2023) (0)
- Transfer Learning with Real-World Nonverbal Vocalizations from Minimally Speaking Individuals (2021) (0)
- Don’t Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations (2023) (0)
- Modulating Interoceptive Signals for Influencing the Conscious Experience (2023) (0)
- Note-Taking in Virtual Reality Using Visual Hyperlinks and Annotations (2016) (0)
- Dynamics for vision-based autonomous mobile robots (1996) (0)
- Modeling Real-World Affective and Communicative Nonverbal Vocalizations From Minimally Speaking Individuals (2022) (0)
- Assessing internal, external and covert visuospatial attention in AR using brain sensing: a pilot study (2022) (0)
- 2 Managing Networks via Populations of Mobile Agents (1998) (0)
- A Self-Organizing Model of the Antennal Lobes (1996) (0)
- Encountered, Habituated, Estranged and Overridden by Machines (2020) (0)
- A model of operant conditioning for adaptive obstacle avoidance (1996) (0)
- Towards Adaptive Behaviour System Integration using Connectionist Infinite State Automata (1996) (0)
- The Animat Approach to Adaptive Behavior (1996) (0)
- Demo hour (2011) (0)
- Appletite : Data Reduction for the Wireless Platform (2014) (0)
- Wemoji: Towards Designing Complementary Communication Systems in Augmented Reality (2022) (0)
- Your memory, connected (2006) (0)
- Self-determined Behavior Change Goals are Dynamic, Diverse, and Intrinsically-Motivated (2021) (0)
- Meta-Modelling, Visual Languages, Graph Transformation, Operational Semantics (2007) (0)
- Demo hour (2011) (0)
- Keynote speaker, sixthsense: Integrating information and the real world (2009) (0)
- Message Swatch Temporal Representation for Information Augmentation (1997) (0)
- Automatic Generation of Adaptive Programs Full Citation: Automatic Generation of Adaptive Programs (1996) (0)
- Report from Dagstuhl Seminar 18322 Human-Computer Integration (2019) (0)
- SIGCHI SPrAyCE: a space spray input for fast shape drawing (2012) (0)
- Designing an Ecology of Distributed Agents Designing an Ecology of Distributed Agents (1998) (0)
- A talk by Patti Maes (2007) (0)
- PostBits: using contextual locations for embedding cloud information in the home (2016) (0)
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