Richard E. Mayer
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American psychologist
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Richard E. Mayerpsychology Degrees
Psychology
#181
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#280
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#123
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Educational Psychology
#3
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#3
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#3
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Cognitive Psychology
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#14
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#7
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Psychology
Richard E. Mayer's Degrees
- Bachelors Psychology University of California, Santa Barbara
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Why Is Richard E. Mayer Influential?
(Suggest an Edit or Addition)According to Wikipedia, Richard E. Mayer is an American educational psychologist and Professor of Psychology at the University of California, Santa Barbara where he has served since 1975. He received a PhD in psychology from the University of Michigan , and served as a Visiting Assistant Professor of Psychology at Indiana University .
Richard E. Mayer's Published Works
Published Works
- Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003) (3404)
- The Cambridge Handbook of Multimedia Learning (2021) (3033)
- Should there be a three-strikes rule against pure discovery learning? The case for guided methods of instruction. (2004) (2430)
- The Teaching of Learning Strategies. (1983) (1450)
- Multimedia Learning: AUTHOR INDEX (2001) (1438)
- Multimedia Learning (2001) (1416)
- Cognitive Principles of Multimedia Learning: The Role of Modality and Contiguity (1999) (1394)
- A Split-Attention Effect in Multimedia Learning: Evidence for Dual Processing Systems in Working Memory (1998) (1380)
- From novice to expert. (2004) (1338)
- The promise of multimedia learning: using the same instructional design methods across different media (2003) (1320)
- For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning. (1994) (1259)
- Interactive Multimodal Learning Environments (2007) (1112)
- The Cambridge Handbook of Multimedia Learning: Cognitive Theory of Multimedia Learning (2005) (1104)
- Cognitive constraints on multimedia learning: When presenting more material results in less understanding. (2001) (1079)
- When Is an Illustration Worth Ten Thousand Words (1990) (1066)
- Cognitive Theory of Multimedia Learning (2021) (1018)
- The instructive animation: helping students build connections between words and pictures in multimedia learning (1992) (1003)
- Animations need narrations : an experimental test of a dual-coding hypothesis (1991) (933)
- Thinking, Problem Solving, Cognition (1983) (919)
- The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? (2001) (864)
- Aids to computer-based multimedia learning (2002) (801)
- Animation as an Aid to Multimedia Learning (2002) (786)
- e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (2002) (762)
- Rote Versus Meaningful Learning (2002) (730)
- When learning is just a click away: Does simple user interaction foster deeper understanding of multimedia messages? (2001) (718)
- Multimedia Learning: Frontmatter (2001) (707)
- Learning and Instruction (2007) (695)
- Applying the science of learning: evidence-based principles for the design of multimedia instruction. (2008) (649)
- Cognitive, metacognitive, and motivational aspects of problem solving (1998) (635)
- Systematic Thinking Fostered by Illustrations in Scientific Text (1989) (547)
- Adding immersive virtual reality to a science lab simulation causes more presence but less learning (2017) (547)
- A coherence effect in multimedia learning: The case for minimizing irrelevant sounds in the design of multimedia instructional messages. (2000) (519)
- The Psychology of How Novices Learn Computer Programming (1981) (497)
- When less is more: Meaningful learning from visual and verbal summaries of science textbook lessons. (1996) (495)
- Problem-solving transfer. (1996) (493)
- Models for Understanding (1989) (478)
- Clickers in college classrooms: Fostering learning with questioning methods in large lecture classes (2009) (461)
- Verbal redundancy in multimedia learning: When reading helps listening (2002) (458)
- The Role of Interest in Learning From Scientific Text and Illustrations: On the Distinction Between Emotional Interest and Cognitive Interest (1997) (457)
- When static media promote active learning: annotated illustrations versus narrated animations in multimedia instruction. (2005) (455)
- A Comparison of Three Measures of Cognitive Load: Evidence for Separable Measures of Intrinsic, Extraneous, and Germane Load (2008) (455)
- Applying the science of learning to medical education (2010) (451)
- Comprehension of arithmetic word problems: A comparison of successful and unsuccessful problem solvers. (1995) (445)
- The Cambridge Handbook of Multimedia Learning: Principles for Reducing Extraneous Processing in Multimedia Learning : Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles (2005) (433)
- Teaching for Thinking (2001) (433)
- Three Facets of Visual and Verbal Learners: Cognitive Ability, Cognitive Style, and Learning Preference. (2003) (396)
- How Seductive Details Do Their Damage: A Theory of Cognitive Interest in Science Learning (1998) (396)
- Signaling as a Cognitive Guide in Multimedia Learning (2001) (391)
- Engaging students in active learning: The case for personalized multimedia messages. (2000) (387)
- Learning Science in Immersive Virtual Reality (2018) (386)
- e-Learning and the Science of Instruction (2016) (379)
- Role of guidance, reflection, and interactivity in an agent-based multimedia game (2005) (378)
- Multimedia learning in an interactive self-explaining environment: What works in the design of agent (2003) (378)
- Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills (2018) (376)
- Can Advance Organizers Influence Meaningful Learning? (1979) (369)
- A Cognitive Theory of Multimedia Learning: Implications for Design Principles (1998) (359)
- Learning Science in Virtual Reality Multimedia Environments: Role of Methods and Media (2002) (353)
- Learning strategies for making sense out of expository text: The SOI model for guiding three cognitive processes in knowledge construction (1996) (351)
- Eight Ways to Promote Generative Learning (2016) (350)
- Social cues in multimedia learning: Role of speaker's voice. (2003) (347)
- A generative theory of textbook design: Using annotated illustrations to foster meaningful learning of science text (1995) (338)
- Personalized messages that promote science learning in virtual environments (2004) (337)
- SUPPORTING VISUAL AND VERBAL LEARNING PREFERENCES IN A SECOND LANGUAGE MULTIMEDIA LEARNING ENVIRONMENT (1998) (336)
- Handbook of Creativity: Fifty Years of Creativity Research (1998) (336)
- Role of examples in how students learn to categorize statistics word problems. (1996) (336)
- Aids to text comprehension (1984) (333)
- Revising the Visualizer-Verbalizer Dimension: Evidence for Two Types of Visualizers (2002) (324)
- Maximizing Constructivist Learning From Multimedia Communications by Minimizing Cognitive Load (1999) (322)
- Thinking, problem solving, cognition, 2nd ed. (1992) (320)
- Using multimedia for e-learning (2017) (319)
- Cognitive Theory and the Design of Multimedia Instruction: An Example of the Two‐Way Street Between Cognition and Instruction (2002) (318)
- Educational Psychology: A Cognitive Approach (1987) (312)
- Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities (2003) (309)
- Domain specificity of spatial expertise: The case of video game players. (2002) (303)
- Learners as information processors: Legacies and limitations of educational psychology's second.. (1996) (300)
- Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice ☆ (2005) (297)
- Incorporating motivation into multimedia learning (2014) (297)
- A Personalization Effect in Multimedia Learning: Students Learn Better When Words Are in Conversational Style Rather Than Formal Style. (2004) (286)
- Revising the Redundancy Principle in Multimedia Learning. (2008) (279)
- Cognition and Instruction: Their Historic Meeting within Educational Psychology. (1992) (278)
- Students' miscomprehension of relational statements in arithmetic word problems. (1987) (277)
- Three Experimental Comparisons of Learner-generated versus Author-provided Graphic Organizers (2007) (273)
- The politeness effect: Pedagogical agents and learning outcomes (2008) (272)
- Learning by Understanding: The Role of Multiple Representations in Learning Algebra (1995) (272)
- Different problem-solving competencies established in learning computer programming with and without meaningful models. (1975) (261)
- Syntactic/semantic interactions in programmer behavior: A model and experimental results (1979) (260)
- Five facets of social presence in online distance education (2012) (257)
- Handbook of Research on Learning and Instruction (2011) (249)
- Graphs as aids to knowledge construction: Signaling techniques for guiding the process of graph comprehension. (1999) (245)
- Multimedia aids to problem-solving transfer (1999) (244)
- Unique Contributions of Eye-Tracking Research to the Study of Learning with Graphics (2010) (240)
- Experimental investigations of the utility of detailed flowcharts in programming (1977) (238)
- Teaching of subject matter. (2004) (234)
- SIGNALING TECHNIQUES THAT INCREASE THE UNDERSTANDABILITY OF EXPOSITORY PROSE (1983) (230)
- Testing the ATI hypothesis: Should multimedia instruction accommodate verbalizer-visualizer cognitive style? ! (2006) (225)
- Twenty years of research on advance organizers: Assimilation theory is still the best predictor of results (1979) (225)
- Supporting Visual and Verbal Learning Preferences in a Second-Language Multimedia Learning Environment (2001) (223)
- Multimedia Learning: INTRODUCTION TO MULTIMEDIA LEARNING (2009) (214)
- Benefits of emotional design in multimedia instruction (2014) (211)
- An eye movement analysis of the spatial contiguity effect in multimedia learning. (2012) (209)
- Generative Effects of Note-Taking during Science Lectures. (1986) (207)
- An embodiment effect in computer-based learning with animated pedagogical agents. (2012) (205)
- Structural differences between outcomes produced by different instructional methods. (1972) (204)
- Some Conditions of Meaningful Learning for Computer Programming: Advance Organizers and Subject Control of Frame Order. (1976) (201)
- A Testing Effect with Multimedia Learning (2009) (200)
- Comprehension of Arithmetic Word Problems: Evidence from Students' Eye Fixations. (1992) (192)
- Note taking as a generative activity. (1978) (190)
- Narrative games for learning: Testing the discovery and narrative hypotheses. (2012) (188)
- Teaching students to solve insight problems: Evidence for domain specificity in creativity training (2004) (188)
- Elements of a Science of E-Learning (2003) (185)
- Pictorial aids for learning by doing in a multimedia geology simulation game. (2002) (184)
- Increased interestingness of extraneous details in a multimedia science presentation leads to decreased learning. (2008) (180)
- The relative benefits of learning by teaching and teaching expectancy (2013) (179)
- Fostering understanding of multimedia messages through pre-training: evidence for a two-stage theory of mental model construction. (2002) (178)
- Adding Instructional Features That Promote Learning in a Game-Like Environment (2010) (177)
- The Redundancy Principle in Multimedia Learning (2005) (175)
- LEARNING STRATEGIES: AN OVERVIEW (1988) (174)
- Elaboration techniques that increase the meaningfulness of technical text: An experimental test of the learning strategy hypothesis. (1980) (171)
- Computer Games in Education. (2019) (170)
- Applying multimedia design principles enhances learning in medical education (2011) (168)
- Memory for algebra story problems. (1982) (167)
- Information Processing Variables in Learning to Solve Problems (1975) (165)
- Learning with technology (2010) (164)
- Frequency norms and structural analysis of algebra story problems into families, categories, and templates (1981) (161)
- Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments (2019) (160)
- Principles for Managing Essential Processing in Multimedia Learning (2020) (158)
- The process of understanding mathematical problems. (1996) (158)
- The Cambridge Handbook of Multimedia Learning: Principles of Multimedia Learning Based on Social Cues : Personalization, Voice, and Image Principles (2005) (157)
- A diagnosis of beginning programmers' misconceptions of BASIC programming statements (1983) (156)
- Learning to program and learning to think: what's the connection? (1986) (156)
- The Cambridge Handbook of Multimedia Learning: Principles Based on Social Cues in Multimedia Learning: Personalization, Voice, Image, and Embodiment Principles (2014) (156)
- Applying the self-explanation principle to multimedia learning in a computer-based game-like environment (2010) (149)
- A Comparison of How Textbooks Teach Mathematical Problem Solving in Japan and the United States. (1995) (147)
- Difference recall protocols for technical texts due to advance organizers. (1980) (146)
- Can you repeat that? Qualitative effects of repetition and advance organizers on learning from science prose. (1983) (146)
- Thirty years of research on online learning (2018) (145)
- The search for insight: Grappling with gestalt psychology''s unanswered questions (1995) (144)
- Does the modality principle for multimedia learning apply to science classrooms (2007) (143)
- Life-Like Pedagogical Agents in Constructivist Multimedia Environments: Cognitive Consequences of their Interaction (2000) (138)
- The Cambridge Handbook of Multimedia Learning: Introduction to Multimedia Learning (2005) (137)
- Techniques that Help Readers Build Mental Models from Scientific Text: Definitions Pretraining and Signaling. (1984) (133)
- Drawing as a generative activity and drawing as a prognostic activity. (2010) (133)
- Teaching Readers about the Structure of Scientific Text. (1988) (132)
- Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement (2019) (130)
- Multimedia-Supported Metaphors for Meaning Making in Mathematics (1999) (130)
- Learning as a Generative Activity: Eight Learning Strategies that Promote Understanding (2015) (126)
- Reading Strategies Training for Meaningful Learning from Prose (1983) (125)
- Cognitive Load Theory: Techniques That Reduce Extraneous Cognitive Load and Manage Intrinsic Cognitive Load during Multimedia Learning (2010) (125)
- The Cambridge Handbook of Multimedia Learning: Multimedia Learning of Cognitive Processes (2014) (123)
- Teaching and Learning Computer Programming : Multiple Research Perspectives (1988) (123)
- Constructivism as a theory of learning versus constructivism as a prescription for instruction. (2009) (121)
- The promise of educational psychology (vol II): Teaching for meaningful learning (2003) (117)
- Learning by viewing versus learning by doing: Evidence-based guidelines for principled learning environments (2008) (116)
- Computer-Based Assessment of Problem Solving. (1999) (116)
- Understanding Illustrations in Text (2012) (116)
- A psychology of learning BASIC (1979) (114)
- Questioning as an instructional method: Does it affect learning from lectures? (2009) (112)
- Multimedia Learning. Second Edition. (2009) (112)
- Evaluating Digital Libraries for Teaching and Learning in Undergraduate Education: A Case Study of the Alexandria Digital Earth Prototype (ADEPT) (2000) (112)
- Using conceptual models to teach BASIC computer programming (1988) (112)
- Role of expectations and explanations in learning by teaching (2014) (110)
- Cognitive Aids for Guiding Graph Comprehension. (2007) (109)
- A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach (2017) (108)
- A Cognitive Theory of Orthographic Transitioning: Predictable Errors in How Spanish-Speaking Children Spell English Words (1996) (106)
- Quantitative and qualitative effects of repetition on learning from technical text. (1986) (105)
- The effects of graphic organizers giving cues to the structure of a hypertext document on users' navigation strategies and performance (2002) (104)
- Effects of Observing the Instructor Draw Diagrams on Learning from Multimedia Messages. (2016) (103)
- Psychological, social and cognitive characteristics of high-risk drivers: A pilot study (1977) (100)
- Introduction to Multimedia Learning (2020) (100)
- Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. (2020) (100)
- Teaching students to recognize structural similarities between statistics word problems (2002) (100)
- The Metaphor Framing Effect: Metaphorical Reasoning About Text-Based Dilemmas (2000) (99)
- Multimedia learning and games. (2011) (99)
- When graphics improve liking but not learning from online lessons (2012) (98)
- Individual differences in cognitive style and strategy predict similarities in the patterns of brain activity between individuals (2012) (97)
- Enhancing Undergraduate Students’ Chemistry Understanding Through Project-Based Learning in an IT Environment (2004) (96)
- Using erroneous examples to improve mathematics learning with a web-based tutoring system (2014) (95)
- Constructing computer-based tutors that are socially sensitive: Politeness in educational software (2006) (95)
- The case for coherence in scientific explanations: quantitative details can hurt qualitative understanding. (2005) (94)
- Structural analysis of science prose: can we increase problem-solving performance? (1995) (93)
- Teaching for understanding in medical classrooms using multimedia design principles (2013) (92)
- What works and doesn't work with instructional video (2018) (91)
- Brief Note: A Comparison of How Textbooks Teach Mathematical Problem Solving in Japan and the United States (1995) (89)
- Measuring Learner Engagement in Computer-Equipped College Classrooms (2008) (88)
- Online multimedia learning with mobile devices and desktop computers: An experimental test of Clark's methods-not-media hypothesis (2013) (87)
- Five ways to increase the effectiveness of instructional video (2020) (87)
- Interactive Multimodal Learning Environments Special Issue on Interactive Learning Environments: Contemporary Issues and Trends (2007) (86)
- Effects of Repetition on Recall and Note-Taking: Strategies for Learning from Lectures. (1991) (86)
- Cognitive and affective processes for learning science in immersive virtual reality (2020) (85)
- A taxonomy for computer-based assessment of problem solving (2002) (84)
- Schema training in analogical reasoning. (1993) (83)
- Moodog: Tracking students' Online Learning Activities (2007) (82)
- A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation (2019) (82)
- Understanding Conceptual Change: A Commentary (2002) (81)
- Getting a Handle on Learning Anatomy with Interactive Three-Dimensional Graphics (2009) (81)
- Teaching for meaningful learning (2002) (79)
- Polite web-based intelligent tutors: Can they improve learning in classrooms? (2011) (79)
- Drawing pictures during learning from scientific text: testing the generative drawing effect and the prognostic drawing effect (2014) (79)
- Multimedia Learning in a Second Language: A Cognitive Load Perspective (2014) (79)
- Research-based principles for the design of instructional messages: The case of multimedia explanations (1999) (78)
- Instructional effectiveness of a computer-supported program for teaching reading comprehension strategies (2012) (73)
- Cognitive theory for education: What teachers need to know. (1998) (72)
- An eye movement analysis of highlighting and graphic organizer study aids for learning from expository text (2014) (72)
- Thinking and problem solving: An introduction to human cognition and learning. (1977) (71)
- Instruction Based on Visualizations (2010) (71)
- Learning In Complex Domains: A Cognitive Analysis of Computer Programming (1985) (70)
- The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education (2020) (69)
- Experimental evaluation of polite interaction tactics for pedagogical agents (2005) (69)
- Instructional Manipulation of Users' Mental Models for Electronic Calculators (1984) (68)
- Advance organizers that compensate for the organization of text. (1978) (66)
- Teaching readers about the structure of scientific text (1988) (65)
- The sequencing of instruction and the concept of assimilation-to-schema (1977) (65)
- Cognitive views of creativity: Creative teaching for creative learning (1989) (64)
- What Good is Educational Psychology? The Case of Cognition and Instruction (2001) (64)
- It’s All a Matter of Perspective: Viewing First-Person Video Modeling Examples Promotes Learning of an Assembly Task (2017) (64)
- A politeness effect in learning with web-based intelligent tutors (2011) (63)
- Computer Games for Learning: An Evidence-Based Approach (2014) (62)
- Animated Pedagogical Agents as Aids in Multimedia Learning: Effects on Eye-Fixations During Learning and Learning Outcomes (2017) (62)
- Acquisition of understanding and skill in relation to subjects' preparation and meaningfulness of instruction. (1975) (61)
- Teaching for Transfer of Problem-Solving Skills to Computer Programming (1992) (60)
- Principles for Reducing Extraneous Processing in Multimedia Learning (2014) (59)
- Different Problem-Solving Strategies for Algebra Word and Equation Problems. (1982) (59)
- Mathematical problem solving in Japan and the United States: a controlled comparison (1991) (59)
- Instructor presence in video lectures: The role of dynamic drawings, eye contact, and instructor visibility. (2019) (57)
- Spontaneous spatial strategy use in learning from scientific text (2017) (57)
- What Is the Place of Science in Educational Research (2000) (55)
- Comprehension of graphics in texts: An overview (1993) (53)
- Forward Transfer of Different Reading Strategies Evoked by Testlike Events in Mathematics Text. (1975) (53)
- An eye-tracking analysis of instructor presence in video lectures (2018) (53)
- Applying the Science of Learning to Multimedia Instruction (2011) (52)
- What Should Be the Role of Computer Games in Education? (2016) (52)
- Comprehension as affected by structure of problem representation (1976) (51)
- Individual differences in gender role beliefs influence spatial ability test performance (2005) (51)
- A chain of cognitive changes with learning to program in logo (1987) (51)
- Playing Some Video Games but Not Others Is Related to Cognitive Abilities: A Critique of Unsworth et al. (2015) (2017) (51)
- Searching for the role of emotions in e-learning (2019) (51)
- Note-taking fosters generative learning strategies in novices. (1989) (49)
- Adding self-explanation prompts to an educational computer game (2014) (49)
- Creating retroactive and proactive interference in multimedia learning (2007) (48)
- Paper-Based Aids for Learning with a Computer-Based Game (2012) (48)
- Metaphor and Thought: The instructive metaphor: Metaphoric aids to students' understanding of science (1993) (48)
- An Imagination Effect in Learning from Scientific Text. (2015) (47)
- Role of subjective and objective measures of cognitive processing during learning in explaining the spatial contiguity effect (2019) (47)
- 8 An Analysis of the Failure of Electronic Media and Discovery-Based Learning: Evidence for the Performance Benefits of Guided Training Methods 263 (2009) (47)
- What Do Children Learn from Using Computers in an Informal, Collaborative Setting?. (1999) (47)
- Qualitatively different cognitive processing during online reading primed by different study activities (2014) (47)
- Equivalence of using a desktop virtual reality science simulation at home and in class (2019) (46)
- Does styles research have useful implications for educational practice (2011) (46)
- Students' beliefs about mobile devices Vs. desktop computers in South Korea and the United States (2012) (44)
- Handbook of Game-Based Learning. (2020) (44)
- Can Erroneous Examples Help Middle-School Students Learn Decimals? (2011) (44)
- Learning executive function skills by playing focused video games (2017) (43)
- Relationship between What Is Remembered and Creative Problem-Solving Performance in Science Learning. (1981) (42)
- To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students (2012) (42)
- Knowledge and processes that predict proficiency in digital literacy (2014) (41)
- Overestimation Bias in Self-reported SAT Scores (2007) (40)
- Towards a science of motivated learning in technology-supported environments (2011) (40)
- How Can Brain Research Inform Academic Learning and Instruction? (2017) (40)
- Mathematical misunderstandings : qualitative reasoning about quantitative problems (1992) (40)
- 3 Cognitive Theory of Multimedia Learning (2014) (39)
- Does the Brain Have a Place in Educational Psychology? (1998) (39)
- Affective impact of navigational and signaling aids to e-learning (2012) (38)
- Where is the learning in mobile technologies for learning? (2020) (38)
- Homework and Achievement: Using Smartpen Technology to Find the Connection (2017) (38)
- Recognizing the emotional state of human and virtual instructors (2021) (37)
- Principles Based on Social Cues in Multimedia Learning (2021) (37)
- Intelligence and education (2004) (37)
- Thorndike, Edward L. (2005) (36)
- The Cambridge Handbook of Visuospatial Thinking: Multimedia Learning: Guiding Visuospatial Thinking with Instructional Animation (2005) (36)
- Using transparent whiteboards to boost learning from online STEM lectures (2018) (36)
- What have we learned about increasing the meaningfulness of science prose (1983) (35)
- Cognitive consequences of making computer-based learning activities more game-like (2011) (35)
- Getting the point: Which kinds of gestures by pedagogical agents improve multimedia learning? (2019) (35)
- Delayed Learning Effects with Erroneous Examples: a Study of Learning Decimals with a Web-Based Tutor (2015) (35)
- Benefits of Teaching Design Skills before Teaching Logo Computer Programming: Evidence for Syntax-Independent Learning (1994) (35)
- The promise of cognitive psychology (1990) (35)
- Forward Transfer of Different Reading Strategies Evoked by Adjunct Questions in Science Text. (1987) (34)
- Chapter 8 Visual Aids to Knowledge Construction: Building Mental Representations from Pictures and Words (1994) (34)
- Learning with human and virtual instructors who display happy or bored emotions in video lectures (2021) (34)
- Fostering generative learning from video lessons: Benefits of instructor-generated drawings and learner-generated explanations. (2020) (34)
- Cognitive Load Theory: Techniques That Increase Generative Processing in Multimedia Learning: Open Questions for Cognitive Load Research (2010) (34)
- Spatial Abilities in Problem Solving in Kinematics (2002) (34)
- Resisting the Assault on Science: The Case for Evidence-Based Reasoning in Educational Research (2001) (33)
- Evidence-Based Principles for How to Design Effective Instructional Videos (2021) (33)
- Learning Environments: The Case for Evidence-Based Practice and Issue-Driven Research (2003) (33)
- Acquisition processes and resilience under varying testing conditions for structurally different problem-solving procedures. (1974) (33)
- Understanding intellectual skills (1980) (33)
- Psychology of calculator languages: a framework for describing differences in users' knowledge (1981) (33)
- The Psychology of Abilities, Competencies, and Expertise: What Causes Individual Differences in Cognitive Performance? (2003) (33)
- Guiding students' cognitive processing of scientific information in text. (1992) (33)
- 14. Using illustrations to promote constructivist learning from science text (2002) (32)
- Learning Spaces in Digital Libraries (2001) (32)
- Visual Presentations in Multimedia Learning: Conditions that Overload Visual Working Memory (1999) (32)
- Role of Interactivity in Learning from Engineering Animations (2015) (32)
- On the Need for Research Evidence to Guide the Design of Computer Games for Learning (2015) (32)
- Children's Naive Conceptions and Confusions About Logo Graphics Commands. (1987) (32)
- Effects of Advance Organizers and Repeated Presentations on Students' Learning (1996) (32)
- Improving academic learning from computer-based narrative games (2016) (31)
- Cross-Cultural Evaluation of Politeness in Tactics for Pedagogical Agents (2005) (31)
- The Politeness Effect: Pedagogical Agents and Learning Gains (2005) (31)
- How Multimedia Can Improve Learning and Instruction (2019) (30)
- Coordinating Visual and Auditory Cueing in Multimedia Learning (2019) (30)
- Benefits of adding anxiety-reducing features to a computer-based multimedia lesson on statistics (2016) (30)
- Students' Use of Imagery in Solving Qualitative Problems in Kinematics. (1999) (30)
- Conceptions of Giftedness: The Scientific Study of Giftedness (2005) (30)
- Multimedia Learning: A Cognitive Theory of Multimedia Learning (2001) (30)
- The Elusive Search for Teachable Aspects of Problem Solving (1987) (29)
- Merlin C. Wittrock's Enduring Contributions to the Science of Learning (2010) (29)
- Foundations of learning and memory (1978) (29)
- Meaningful Design for Meaningful Learning: Applying Cognitive Theory to Multimedia Explanations (2000) (28)
- Human Nonadversary Problem Solving (1989) (28)
- Young adults learning executive function skills by playing focused video games (2019) (28)
- A computer-based spatial learning strategy approach that improves reading comprehension and writing (2013) (27)
- Cognitive aspects of learning and using a programming language (1987) (27)
- Fostering learning from instructional video in a second language (2018) (27)
- Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning (2022) (26)
- Illustrations That Instruct (2019) (26)
- Effects of shadowing on prose comprehension and problem solving (1981) (26)
- What is Learned in an After-School Computer Club? (1999) (26)
- Instructional Variables in Text Processing (1982) (25)
- Introduction to the special section (1989) (25)
- Invited reaction: Cultivating problem‐solving skills through problem‐based approaches to professional development (2002) (25)
- Human Behavior in Military Contexts (2013) (24)
- The Failure of Educational Research to Impact Educational Practice: Six Obstacles to Educational Reform (2005) (24)
- Integration of information during problem solving due to a meaningful context of learning (1976) (24)
- Teaching for Transfer of Computer Program Comprehension Skill. (1989) (24)
- Seeking a science of instruction (2010) (24)
- Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors? (2021) (23)
- Developing a digital learning environment: an evaluation of design and implementation processes (2004) (23)
- Cognitive Consequences of Participation in a “Fifth Dimension” after-School Computer Club (1997) (23)
- Adding Self-Efficacy Features to an Online Statistics Lesson (2018) (22)
- Problem-solving performance with task overload: Effects of self-pacing and trait anxiety (1977) (22)
- Old Advice for New Researchers (2008) (22)
- My many mistakes with microcomputers. (1980) (21)
- Research News and Comment--What Is the Place of Science in Educational Research? (2000) (21)
- Shining the Light of Research on Lumosity (2018) (21)
- Educational Psychology’s Past and Future Contributions to the Science of Learning, Science of Instruction, and Science of Assessment (2017) (21)
- Different Rule Systems for Counting Behavior Acquired in Meaningful and Rote Contexts of Learning. (1977) (21)
- Effects of meaningfulness and organization on problem solving and computability judgments (1975) (20)
- The power of imagination and perspective in learning from science text. (2019) (20)
- The Cambridge Handbook of Intelligence: Intelligence and Achievement (2011) (20)
- Memory and Information Processes (2003) (19)
- Investigating the feasibility of using assessment and explanatory feedback in desktop virtual reality simulations (2020) (19)
- Evaluating the Cognitive Consequences of Playing Portal for a Short Duration (2016) (19)
- When Diversity in Training Improves Dyadic Problem Solving (2012) (19)
- The Cambridge handbook of multimedia learning, 1st Edition (2005) (19)
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- Diagnosis and Remediation of Computer Programming Skill for Creative Problem Solving. Volume 1: Description of Research Methods and Results. Final Report. (1982) (0)
- Terrible Habit #23: Take Political Stands (2011) (0)
- The Psychology and Pedagogy of Problem Solving: A Fruitful Interaction. (1980) (0)
- Multimedia Learning: Spatial Contiguity Principle (2009) (0)
- Teaching, Learning, and Visual Literacy: The Role of Visualizations in Learning and Teaching (2012) (0)
- Successful Habit #6 (2018) (0)
- Introduction : Academic Success Depends on MOM: Motive, Opportunity, and Means (2018) (0)
- SERIES IN LEARNING -AND COGNITION (2011) (0)
- Terrible Habit #20: Garner Public Support (2011) (0)
- Challenges of critical thinking. (2017) (0)
- Applying the segmenting principle to online geography slideshow lessons (2017) (0)
- Student Learning Outcomes Differ Because Student Learning Traits Differ: The Return of Trait Theories of Individual Differences@@@Handbook of Individual Differences, Learning, and Instruction (1995) (0)
- Successful Habit #7 (2018) (0)
- Data Café: A Dining Car Approach to Educational Research Data Management and Distribution (2007) (0)
- Applying the Personalization Principle: Use Conversational Style and Virtual Coaches (2012) (0)
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