Thomas A. DeFanti
#10,084
Most Influential Person Now
American computer Graphics researcher
Thomas A. DeFanti's AcademicInfluence.com Rankings
Thomas A. DeFanticomputer-science Degrees
Computer Science
#647
World Rank
#667
Historical Rank
#349
USA Rank
Computer Graphics
#20
World Rank
#22
Historical Rank
#15
USA Rank
Database
#3586
World Rank
#3737
Historical Rank
#634
USA Rank
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Computer Science
Thomas A. DeFanti's Degrees
- Bachelors Mathematics University of Illinois Chicago
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Why Is Thomas A. DeFanti Influential?
(Suggest an Edit or Addition)According to Wikipedia, Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology .
Thomas A. DeFanti's Published Works
Published Works
- Surround-screen projection-based virtual reality: the design and implementation of the CAVE (1993) (2856)
- The CAVE: audio visual experience automatic virtual environment (1992) (1751)
- Reliable Blast UDP : predictable high performance bulk data transfer (2002) (256)
- The ImmersaDesk and Infinity Wall projection-based virtual reality displays (1997) (235)
- Overview of the I-Way: Wide-Area Visual Supercomputing (1996) (194)
- The StarCAVE, a third-generation CAVE and virtual reality OptIPortal (2009) (186)
- Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment (1993) (169)
- Visualization: expanding scientific and engineering research opportunities (1989) (164)
- The OptIPuter (2003) (150)
- Haptics-based virtual reality periodontal training simulator (2009) (129)
- TransLight: a global-scale LambdaGrid for e-science (2003) (126)
- Two bit/pixel full color encoding (1986) (115)
- Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design (1997) (113)
- From the I-WAY to the National Technology Grid (1997) (113)
- Multi-perspective collaborative design in persistent networked virtual environments (1996) (112)
- A review of tele-immersive applications in the CAVE research network (1999) (111)
- The future of the CAVE (2011) (110)
- Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System (2008) (103)
- Visualization in Scientific Computing-A Synopsis (1987) (102)
- Cavern: a distributed architecture for supporting scalable persistence and interoperability in colla (1997) (101)
- Efficient antialiased rendering of 3-D linear fractals (1991) (80)
- Ultrasonic calibration of a magnetic tracker in a virtual reality space (1995) (79)
- The Varrier TM autostereoscopic virtual reality display (2005) (78)
- The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter (2009) (77)
- Global Tele-Immersion Better Than Being There (1997) (67)
- The VarrierTM autostereoscopic virtual reality display (2005) (58)
- Quanta: a toolkit for high performance data delivery over photonic networks (2003) (56)
- Visualization in Scientific Computing (1991) (52)
- Modeling and performance analysis using extended fuzzy-timing Petri nets for networked virtual environments (2000) (48)
- International real-time streaming of 4K digital cinema (2006) (46)
- Size-Constancy in the CAVE (2007) (46)
- CalVR: an advanced open source virtual reality software framework (2013) (45)
- Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display (2007) (41)
- Optical Switching Middleware for the OptlPuter (2003) (40)
- The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment (2007) (39)
- Adaptive Networking for Tele-Immersion (2001) (39)
- Cosmic Worm in the CAVE: Steering a High-Performance Computing Application from a Virtual Environment (1995) (38)
- AGAVE : Access Grid Augmented Virtual Environment (2001) (36)
- Planetary-Scale Terrain Composition (2009) (36)
- On-Site Digital Archaeology 3 . 0 and Cyber-Archaeology : Into the Future of the Past – New Developments , Delivery and the Creation of a Data Avalanche (2010) (32)
- The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory (2006) (32)
- Dealing with Archaeology's Data Avalanche (2011) (31)
- A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality (2007) (31)
- A genetic programming application in virtual reality (1994) (31)
- XP: An Authoring System for Immersive Art Exhibitions (1998) (31)
- Computer-Generated Barrier-Strip Autostereography (1989) (30)
- The Pacific Research Platform: Making High-Speed Networking a Reality for the Scientist (2018) (29)
- Varrier autostereographic display (2001) (29)
- Developing the PARIS : Using the CAVE to Prototype a New VR Display (2000) (28)
- TeraScope: distributed visual data mining of terascale data sets over photonic networks (2003) (26)
- Scientific Visualization, 3D Immersive Virtual Reality Environments, and Archaeology in Jordan and the Near East (2014) (26)
- The OptIPuter: high-performance, QoS-guaranteed network service for emerging E-science applications (2006) (25)
- LambdaStream – a Data Transport Protocol for Streaming Network-intensive Applications over Photonic Networks (2004) (24)
- A multi-viewer tiled autostereoscopic virtual reality display (2010) (24)
- Accommodation and Size-Constancy of Virtual Objects (2008) (24)
- A methodology for supporting collaborative exploratory analysis of massive data sets in tele-immersive environments (1999) (23)
- Virtual Reality Over High-Speed Networks (1996) (22)
- ArtifactVis2: Managing real-time archaeological data in immersive 3D environments (2013) (22)
- An Experimental OptIPuter Architecture for Data-Intensive Collaborative Visualization (2003) (20)
- The digital component of the circle graphics habitat (1976) (20)
- A behavioral layer architecture for telecollaborative virtual manufacturing operations (2000) (20)
- Using video to create avators in virtual reality (1997) (19)
- Cultural heritage omni-stereo panoramas for immersive cultural analytics — From the Nile to the Hijaz (2013) (19)
- The virtual mail system (1999) (18)
- StarLight: Next-Generation Communication Services, Exchanges, and Global Facilities (2010) (18)
- Technologies for virtual reality/tele—immersion applications: issues of research in image display and global networking (2001) (18)
- LIMBO/VTK: A Tool for Rapid Tele-Immersive Visualization (1998) (18)
- Real-time camera-based face detection using a modified LAMSTAR neural network system (2003) (18)
- ArchaeoSTOR: A data curation system for research on the archeological frontier (2013) (17)
- The first functional demonstration of optical virtual concatenation as a technique for achieving Terabit networking (2006) (17)
- Acquisition of stereo panoramas for display in VR environments (2011) (17)
- The Varrier TM Auto-Stereographic Display (2001) (16)
- TeraVision: a high resolution graphics streaming device for amplified collaboration environments (2003) (16)
- Special section: iGrid 2005: The Global Lambda Integrated Facility (2006) (16)
- Preliminary STAR TAP Tele-Immersion Experiments between Chicago and Singapore (1998) (16)
- Evolution of the Varrier autostereoscopic VR display: 2001-2007 (2007) (14)
- Wide-Area experiments with LambdaStream over dedicated high-bandwidth networks (2006) (14)
- The ImmersaDesk3 - Experiences With A Flat Panel Display for Virtual Reality (1999) (14)
- CAVERN: the cave research network (1998) (13)
- Realistic cross-platform haptic applications using freely-available libraries (2004) (12)
- Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback (2011) (12)
- Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization (2006) (12)
- Amplified Collaboration Environments (2002) (12)
- Poster: BrainTrek - An immersive environment for investigating neuronal tissue (2014) (11)
- Teleimmersion and Visualization with the OptIPuter (2002) (11)
- On the Determinants of Size-Constancy in a Virtual Environment (2009) (11)
- Visual requirements for virtual-environment generation (1995) (10)
- Campuses as Living Laboratories for the Greener Future (2009) (10)
- Virtual reality in computational neuroscience (1995) (10)
- Personal Tele-Immersion devices (1998) (10)
- A Tele-Immersive Environment for Collaborative Exploratory Analysis of Massive Data Sets (1999) (10)
- Advanced Applications of Virtual Reality (2011) (10)
- Collaborative User-Centric Lambda-Grid over Wavelength-Routed Network (2004) (9)
- Emerging from the CAVE: Collaboration in Ultra High Resolution Environments (2007) (9)
- Building an OptIPlanet collaboratory to support microbial metagenomics (2009) (9)
- iGrid 2002: The International Virtual Laboratory (2003) (9)
- Workflow-Driven Distributed Machine Learning in CHASE-CI: A Cognitive Hardware and Software Ecosystem Community Infrastructure (2019) (9)
- An Unsupervised Deep Learning Approach for Satellite Image Analysis with Applications in Demographic Analysis (2017) (9)
- The Artist and the Scientific Research Environment (2006) (9)
- AccessBot: an Enabling Technology for Telepresence (2000) (8)
- Camera Based Automatic Calibration for the Varrier-System (2005) (8)
- An organization for high-level interactive control of sound (1994) (8)
- Mathenautics: using VR to visit 3-D manifolds (1995) (8)
- Composing networked virtual environments (2001) (8)
- ArchaeoSTOR: The Development and Utilization of a Web-Based Database for the Field and Lab (2014) (8)
- Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System (1998) (8)
- A Framework for Efficient and More Realistic Haptics Applications (2003) (7)
- Computer graphics as a way of life (1974) (7)
- CAVE6D: A Tool for Collaborative Immersive Visualization of Environmental Data (1998) (7)
- Supporting transoceanic collaborations in virtual environment (1999) (6)
- GAIN: An interactive program for teaching interactive computer graphics programming (1978) (6)
- e-Science and the Archaeological Frontier (2011) (6)
- Transparently supporting a wide range of VR and stereoscopic display devices (1999) (6)
- A genetic programming application in virtual reality (1994) (6)
- Better than Being There: Next Millennium Networks (2000) (5)
- Projection-Based Virtual Environments and Disability (2012) (5)
- BASIC Zgrass—a sophisticated graphics language for the Bally Home Library Computer (1978) (5)
- Real Time Neural Network-based Face Tracker for VR Displays (2007) (5)
- A Call for the Publishing of Blt-Stones (1987) (5)
- The Mass Impact of Videogame Technology (1984) (5)
- Stereo panorama photography in archaeology: Bringing the past into the present through CAVEcams and immersive virtual environments (2013) (5)
- Real-time three-dimensional head position tracker system with stereo cameras using a face recognition neural network (2004) (5)
- The First Application-driven Lambda-on-Demand Field Trial over a US Nationwide Network (2006) (5)
- A 'room' with a$ 'view' (1993) (5)
- Selective update (1984) (5)
- ArchaeoSTOR map: publishing archaeological geodata on the web (2012) (4)
- Immersive realities: articulating the shift from VR to mobile AR through artistic practice (2012) (4)
- Synchronizing Parallel Data Streams via Cross-Stream Coding (2009) (4)
- Input Interfacing to the CAVE by Persons with Disabilities (2012) (4)
- Scientific Animation Workstations: Creating an Environment for Remote Research, Education, and Communication. (1989) (4)
- The iGrid project: enabling international research and education collaborations through high performance networking (1999) (4)
- TeraVision : a Platform and Software Independent Solution for Real Time Display Distribution in Advanced Collaborative Environments (2002) (4)
- Scientific visualization: a performance study of CSMA/CD with connected data links-(Hybrid-Ethernet) (1992) (3)
- Stable IP-Routing Link Restoration: GUNI Restoration for Data Link Failure Between Routers in a Nationwide Photonic Network (2006) (3)
- INTERACTIVE VISUALIZATION IN A HIGH PERFORMANCE COMPUTING VIRTUAL ENVIRONMENT (1995) (3)
- New advances in computer-generated barrier-strip autostereography (1990) (3)
- The Usable Intersection of PC Graphics and NTSC Video Recording (1987) (3)
- Modeling 3D scenes from video (1999) (3)
- High-bandwidth and high-resolution immersive interactivity (1996) (3)
- Point-based VR visualization for large-scale mesh datasets by real-time remote computation (2006) (3)
- Fuzzy-Timing Petri Net Modeling and Simulation of a Networked Virtual Environment: NICE (2000) (3)
- Processing of cross-sectional image data for reconstruction of human developmental anatomy from museum specimens (1993) (3)
- Fractal Geometry in virtual organ growth (1992) (2)
- Portable Data Management Cloud for Field Science (2012) (2)
- MediaCommons Framework: An Immersive Storytelling Platform and Exodus (2015) (2)
- Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1979, Chicago, Illinois, USA, August 8-10, 1979 (1979) (2)
- Central European Journal of Engineering The Future of the CAVE Research Article (2011) (2)
- Evaluation of Some Commercial VR Environments: Trends and Directions (1999) (2)
- Scientific and artistic investigation of multi-dimensional fractals on the AT & T pixel machine (1993) (2)
- GII Testbed Applications on the I-WAY (1996) (2)
- The WAVE and 3D: How the Waters Might Have Parted—Visualizing Evidence for a Major Volcanic Eruption in the Mediterranean and Its Impact on Exodus Models (2015) (2)
- Shared Miletus: Towards a Networked Virtual History Museum (2001) (2)
- GeoWall-2 : a Scalable Display System for the Geosciences (2003) (2)
- Modeling and Analysis of Collaborative Virtual Environments by using Extended Fuzzy-Timing Petri Nets (1999) (2)
- Next-generation tele-immersive devices for desktop transoceanic collaboration (1998) (2)
- Hotspot mitigation in the StarCAVE (2010) (2)
- Global tele-immersion (1997) (2)
- Tele-Immersion: Collaborative Visualization in Immersive Environments (1999) (1)
- The UCSD/Calit2 GreenLight Project (Invited Paper) (2008) (1)
- StarCAM - A 16K stereo panoramic video camera with a novel parallel interleaved arrangement of sensors (2019) (1)
- The Evolution of Bits and Bottlenecks in a Scientific Workflow Trying to Keep Up with Technology: Accelerating 4D Image Segmentation Applied to NASA Data (2019) (1)
- Lambda Sharing Demonstration via Traffic-Driven Lambda-on-Demand (2007) (1)
- Tele-immersive product evaluation: a review and an implementation framework (2000) (1)
- Extended Memory Use in the Zgrass Graphics System (1983) (1)
- Hardware stategies for scientific visualization (1988) (1)
- Grid Network Requirements and Driver Applications (2006) (1)
- High resolution visualization of USArray data on a 50 megapixel display using OptIPuter technologies. (2004) (1)
- Multi-Disciplinary Experiences with CAVERNsoft Tele-Immersive Applications (2009) (1)
- Towards a Dynamic Composability Approach for using Heterogeneous Systems in Remote Sensing (2022) (1)
- FireMap: A Web Tool for Dynamic Data-Driven Predictive Wildfire Modeling Powered by the WIFIRE Cyberinfrastructure (2016) (1)
- The Coming Defenestration: Immersive Environments Without Windows (1996) (1)
- Filling regions using a crack code boundary description (1992) (1)
- MATCHING THE SYSTEM TO THE GOALS OR TV OR NOT TV (1981) (0)
- Auto-scaling HTCondor pools using Kubernetes compute resources (2022) (0)
- A United States Patent ( 19 ) 11 Patent Number : 6 , 009 , 394 Bargaret al . ( 45 ) Date of Patent : Dec . 28 , 1999 54 SYSTEM AND METHOD FOR INTERFACING (2017) (0)
- Grid Network Services and Implications for Network Service Design (2006) (0)
- Functional Specifications for Tele-Immersive Product Evaluation (1999) (0)
- On Recording Virtual Environments Position Statement (2002) (0)
- Luxor - Medinet Habu - Royal Treasure 1. In CAVEcam Virtual Reality Photography Collection (2016) (0)
- CSTP: A parallel data transfer protocol using cross-stream coding (2011) (0)
- VR: past, present, and future [virtual reality] (1998) (0)
- Global tele-immersion at the Electronic Visualization Laboratory (1999) (0)
- Development of Instrumentation for Project GreenLight (2010) (0)
- Special Issues on Photonic IP Network Technologies for Next Generation Broadband (2004) (0)
- 5 Closing Remarks 3.4 Networking Neuronal Models on Heterogeneous Computer Systems 4 Interactive Visualization 4.1 Genesis Listener 4.2 Genesis Visualizer 4.3 Cave Visualization 3.2.2 Estimating Communication Overhead (1993) (0)
- The Quality of Stereo Disparity in the Polar Regions of a Stereo Panorama (2019) (0)
- Cover Image Credits (2007) (0)
- IEEE VGTC Virtual Reality Technical Achievement Award 2007 (cont) (2007) (0)
- EMERGE - ESnet/MREN Regional Science Grid Experimental NGI Testbed (2001) (0)
- Video color display device with compression and decompression of data. (1983) (0)
- The Grid: What's Really Going On? (2000) (0)
- Virtual reality visualization of accelerator magnets (1995) (0)
- Optimizing stereo video formats for projection based virtual reality (1998) (0)
- EDUCATION AND MANUFACTURING IN THE NEXT MILLENNIUM (2012) (0)
- Dealing with Archaeology'sAvalanche (2011) (0)
- EPIModules on a Geodesic: Toward 360° Light-Field Imaging (2019) (0)
- Particle dreams in spherical harmonics (2014) (0)
- HTCondor data movement at 100 Gbps (2021) (0)
- The Global Technology Grid: Its Role in Virtual Reality (2000) (0)
- Hardware strategies for scientific visualization (panel session): 58 (1988) (0)
- 3D Cyber-Archaeology Dissemination through Scientific Visualization - Personal and Large-Scale Virtual Reality Platforms (2018) (0)
- The WAVE and 3 D : How the Waters Might Have Parted — Visualizing Evidence for a Major Volcanic Eruption in the Mediterranean and Its Impact on Exodus Models 12 (2015) (0)
- Virtual Reality Visualization of Accelerator Magnets-3 (2007) (0)
- Extreme Multimedia (2005) (0)
- ImmersaDesk-4 : A High Resolution , High Visual Acuity Desktop Virtual Reality System (2005) (0)
- The GENESIS Simulation-based Neural Modeling Database (2007) (0)
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