Thorsten Quandt
German opinion journalist and media scholar
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Philosophy
Why Is Thorsten Quandt Influential?
(Suggest an Edit or Addition)According to Wikipedia, Thorsten Quandt is the professor of online communication at the University of Münster, Germany. He has a particular interest in online communication, journalism and digital media. He authored more than 200 scientific articles and several books, including Participatory Journalism, which was influential in establishing the citizen journalism model. He has edited numerous books, primarily in the field of online communication and digital media, including The Video Game Debate. His work was awarded with several scientific prizes, including international Top Paper Awards, the dissertation award of the German Communication Association, and an ERC grant .
Thorsten Quandt's Published Works
Published Works
- PARTICIPATORY JOURNALISM PRACTICES IN THE MEDIA AND BEYOND (2008) (649)
- Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (2017) (436)
- Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014). (2016) (395)
- Problematic computer game use among adolescents, younger and older adults. (2013) (344)
- A weak scientific basis for gaming disorder: Let us err on the side of caution (2018) (233)
- (NO) NEWS ON THE WORLD WIDE WEB? (2008) (191)
- Dark Participation (2018) (174)
- Social relations and cyberbullying: the influence of individual and structural attributes on victimization and perpetration via the internet (2013) (131)
- Doing It Together: Citizen Participation In The Professional News Making Process (2007) (125)
- Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research. (2014) (118)
- Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out (2019) (106)
- To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships (2014) (102)
- AMERICAN AND GERMAN ONLINE JOURNALISTS AT THE BEGINNING OF THE 21ST CENTURY (2006) (96)
- Pandemic Populism: Facebook Pages of Alternative News Media and the Corona Crisis - A Computational Content Analysis (2020) (95)
- Peer Influence, Internet use and Cyberbullying: A Comparison of Different Context Effects among German Adolescents (2013) (91)
- Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study. (2014) (89)
- Convergence and Cross-Platform Content Production (2009) (87)
- Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers (2014) (87)
- EXPLORING THE POLITICAL-ECONOMIC FACTORS OF PARTICIPATORY JOURNALISM (2010) (84)
- More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games (2014) (83)
- Social gaming, lonely life? The impact of digital game play on adolescents' social circles (2014) (81)
- Violent video games and physical aggression: Evidence for a selection effect among adolescents. (2015) (70)
- Beyond the "core-gamer": Genre preferences and gratifications in computer games (2015) (69)
- The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals (2014) (67)
- Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates (2015) (67)
- Psychosocial causes and consequences of online video game play (2015) (65)
- Word Counts and Topic Models (2016) (56)
- What’s left of trust in a network society? An evolutionary model and critical discussion of trust and societal communication (2012) (56)
- Sore losers? A reexamination of the frustration–aggression hypothesis for colocated video game play. (2015) (53)
- Multiplayer: The Social Aspects of Digital Gaming (2013) (52)
- Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes (2015) (52)
- The Individual or the Group: A Multilevel Analysis of Cyberbullying in School Classes (2015) (51)
- Comparing Apples and Oranges? Evidence for Pace of Action as a Confound in Research on Digital Games and Aggression (2015) (49)
- The Gray Haired Gaming Generation (2008) (47)
- The active recipient: participatory journalism through the lens of the Dewey-Lippmann debate (2011) (46)
- The Role of Online Communication in Long-Term Cyberbullying Involvement Among Girls and Boys (2016) (45)
- LIVING IN THE RISK SOCIETY (2006) (45)
- A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game Players (2018) (42)
- Comment Sections as Targets of Dark Participation? Journalists’ Evaluation and Moderation of Deviant User Comments (2019) (42)
- Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis (2017) (38)
- Living in the Mediatope: A Multimethod Study on the Evolution of Media Technologies in the Domestic Environment (2010) (35)
- Digital games in laboratory experiments: Controlling a complex stimulus through modding. (2014) (34)
- Stepping back to advance: Why IGD needs an intensified debate instead of a consensus (2017) (33)
- The Moral Gatekeeper? Moderation and Deletion of User-Generated Content in a Leading News Forum (2018) (33)
- Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults (2021) (27)
- Participatory Journalism in Online Newspapers: Guarding the Internet's Open Gates (2011) (27)
- Validating the Digital Games Motivation Scale for Comparative Research Between Countries (2017) (27)
- Investigating sexual harassment in online video games: How personality and context factors are related to toxic sexual behaviors against fellow players. (2019) (26)
- Observing the Dynamics of the Online News Ecosystem (2018) (25)
- Pandemic News: Facebook Pages of Mainstream News Media and the Coronavirus Crisis - A Computational Content Analysis (2020) (24)
- Disciplinary Identity of Game Scholars: An Outline (2013) (23)
- Internet-Journalismus: Vom traditionellen Gatekeeping zum partizipativen Journalismus? (2010) (23)
- The interplay of gaming disorder, gaming motivations, and the dark triad (2020) (22)
- Women Are From FarmVille, Men Are From ViceCity (2017) (21)
- Militaristic Attitudes and the Use of Digital Games (2013) (21)
- Demystifying Social Bots: On the Intelligence of Automated Social Media Actors (2020) (21)
- “And all of a sudden my life was gone…”: A biographical analysis of highly engaged adult gamers (2015) (20)
- (Multiplayer) gaming around the globe? A comparison of gamer surveys in Four Countries (2013) (19)
- The Coronavirus Pandemic as a Critical Moment for Digital Journalism (2021) (18)
- Digital war: An empirical analysis of narrative elements in military first-person shooters (2012) (16)
- COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: An International Study Protocol (2020) (16)
- Findings From an Explorative Interview Study on Older Computer Gamers (2013) (16)
- The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience (2021) (15)
- Citizen participation in online news media: an overview of current developments in four European countries and the United States (2008) (15)
- Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences (2019) (12)
- How to Cope with Dark Participation: Moderation Practices in German Newsrooms (2020) (11)
- Fake News (2019) (11)
- Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction (2022) (10)
- Sarah T Roberts Behind the Screen: Content Moderation in the Shadows of Social Media (2020) (10)
- The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games (2020) (9)
- Understanding a New Phenomenon (2011) (9)
- Theory review (2006) (9)
- Online Journalism in Germany (2012) (9)
- Teamplay, Clanhopping und Wallhacker (2008) (9)
- Cyberbullying at schools: A longitudinal research project (2014) (8)
- Relational Trust and Distrust: Ingredients of Face-to-Face and Media-based Communication (2016) (8)
- Choosing Digital Games: The Relationship Between Gaming Motives and Genre Preferences (2012) (8)
- Bad News Travels Fastest: A Computational Approach to Predictors of Immediacy in Digital Journalism Ecosystems (2019) (8)
- Dark social media participation and well-being. (2021) (7)
- Can We Hide in Shadows When the Times are Dark? (2021) (7)
- New Perspectives on the Social Aspects of Digital Gaming (2017) (7)
- The Social Impact of Online Games: The Case of Germany (2009) (6)
- Journalism theory: Developments in German speaking countries (2005) (6)
- The interplay of the Dark Triad and social media use motives to social media disorder (2022) (6)
- Real Friends and Virtual Life? Computer Games as Foci of Activity for Social Community Building (2012) (5)
- Managing audience participation: workflows, strategies and motivations (2011) (5)
- In the army now - Narrative elements and realism in military first-person shooters (2011) (5)
- Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above (2014) (5)
- The Video Game Debate (2020) (5)
- Corrective Actions in the Information Disorder. The Role of Presumed Media Influence and Hostile Media Perceptions for the Countering of Distorted User-Generated Content (2021) (5)
- Exploring the political-economical factors of participatory journalism: a first look into self reports by online journalists and editors in ten countries. (2009) (5)
- Tunnel Vision or Desensitization? (2014) (5)
- A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder (2020) (4)
- Real Life in Virtual Games: Computerspiele und (Jugend-)Kultur (2010) (4)
- Go for games: Managerial career networks in creative industries (2013) (4)
- Book Lovers, Bibliophiles, and Fetishists: The Social Benefits of Heavy Book Usage (2016) (4)
- Digital Games and Well-Being: An Overview (2019) (4)
- The Video Game Debate 2 (2020) (4)
- Peer influence on adolescents' communication behavior A comparison of different context effects on cyberbullying (2012) (3)
- Psychosocial Effects of Gaming (2018) (3)
- Perspectives Workshop: Social, Supply-Chain, Administrative, Business Commerce, Political Networks: a Multi-Discipline Perspective (2012) (3)
- Stephen Quinn: Conversations on convergence. Insiders’ views on news production in the 21st century (2007) (3)
- Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players (2022) (3)
- No Black and White in Video Game Land! Why we need to Move Beyond Simple Explanations in the Video Game Debate (2015) (3)
- Reconstructing the Dynamics of the Digital News Ecosystem (2018) (3)
- Stephen Quinn: Convergent journalism. The fundamentals of multimedia reporting (2007) (2)
- The Obama Factor: Change and Stability in Cultural and Political Anti-Americanism (2015) (2)
- "And All of a Sudden My Life Was Gone“: A Biographical Analysis of Extreme Gamers (2011) (2)
- Lost in the stream? Professional efficacy perceptions of journalists in the context of dark participation (2021) (2)
- Vom Redakteur zum Content-Manager? (2003) (2)
- Generation 35 Plus (2008) (2)
- Convergence and Cross-Platform Journalism (2008) (2)
- Too fast or too furious? The effects of displayed violence and game speed in first-person shooters on physiological arousal and aggressive behavior (2010) (2)
- Is there really an international consensus on assessing Internet Gaming Disorder? A response to Petry et al. (2014) (2015) (2)
- Gaming Addiction—Underdefined, Overestimated? (2020) (2)
- Games Addiction: A Comprehensive Overview (2021) (2)
- The Markets of Manipulation: The Trading of Social Bots on Clearnet and Darknet Markets (2019) (2)
- Between Overload and Indifference: Detection of Fake Accounts and Social Bots by Community Managers (2019) (2)
- Cyberbullying, Online Addiction, and Sexting (2020) (1)
- GameStat - Longitudinal Data on the Use of Computer- und Video-Games in Germany 2011-2013 (2017) (1)
- User participation in digital news: Cross-cultural studies of approaches by leading national news media (2008) (1)
- International gaming: comparative survey research on digital gaming (2011) (1)
- Online Journalists in Germany 2002 : The First Representative Survey On German Online Journalists (2003) (1)
- New journalism, old theories? Current developments in journalism theory: The German-speaking countries (2005) (1)
- Entertainment Theories and Media Addiction (2021) (1)
- The game boy's network. A network analysis of the German digital games industry (2011) (1)
- Martin Loeffelholz and Thorsten Quandt Journalism theory: Developments in German speaking countries (2005) (1)
- Stooges of the System or Holistic Observers? (2021) (1)
- Gaming Gratification Short Scale (2015) (1)
- Use and Assessment of Sources in Conspiracy Theorists' Communities (2019) (1)
- Examining the Interplay of Smartphone Use Disorder, Mental Health, and Physical Symptoms (2022) (1)
- The Coronavirus Pandemic and the Transformation of (Digital) Journalism (2022) (1)
- Revisiting old debates (1999) (1)
- Traditional Bullying Involvement Measure (2018) (0)
- “It’s us against them up there”: Spreading online disinformation as populist collective action (2023) (0)
- Social Relations and Cyberbullying: The Influence of Individual and Structural Attributes on Victimization and Perpetration via the Internet (TOP 2 Faculty Paper) (2011) (0)
- Digital Game Violence Questionnaire (2015) (0)
- Journalism theory : developments in German speaking countries : research section (2005) (0)
- Introduction: Global Perspectives on Journalism and the Coronavirus Pandemic (2022) (0)
- Multiplayer and Beyond (2017) (0)
- New Militarism Short Scale (2014) (0)
- Analysis, Interpretation and Benefit of User-Generated Data: Computer Science Meets Communication Studies (Dagstuhl Seminar 16141) (2016) (0)
- The Role of Online Communication in Long-Term Cyberbullying Involvement Among Girls and Boys (2016) (0)
- Pole Position auf dem Information Highway (2000) (0)
- Redaktionelle Profile: Umfeld des Handelns (2005) (0)
- Immunize the Public against Disinformation Campaigns: Developing a Framework for Analyzing the Macrosocial Effects of Prebunking Interventions (2023) (0)
- Approaches to participatory journalism: how to make sense of the consequences of a new object of study (2008) (0)
- The Relationship Between Regional Social Network Site Use, Friendships, and Social Capital Outcomes (2015) (0)
- Cyberbullying Involvement Measure (2018) (0)
- Patterns of Immediacy: News Diffusion Processes Among German Online News Sites (2015) (0)
- Trust in Media Technology (2021) (0)
- Studying readers’ participation channels in newspapers: research strategies and findings of an international research project (2008) (0)
- Towards A Multi-Discipline Network Perspective (2012) (0)
- Revisiting old debates (1999) (0)
- Investigating the Problematic Use of Sexually Explicit Internet Content: A Survey Study among German Internet Users (2021) (0)
- Two Decades of Journalism Studies: Authorship, Networks and Diversity (2023) (0)
- Winning matters - A re-examination of the frustration-aggression hypothesis for digital games (2012) (0)
- 5. POLITICAL COMMUNICATION (2012) (0)
- Guarding the floodgates: ethical and legal issues in participatory online journalism. (2010) (0)
- Interpretative Auswertung der Interviewtranskripte (1997) (0)
- | The Video Game Debate | Taylor & Francis Group (2015) (0)
- A Longitudinal Study on Online Sexual Engagement, Victimization, and Psychosocial Well-Being (2021) (0)
- Kenneth C. Killebrew: Managing media convergence. Pathways to journalistic cooperation (2007) (0)
- Go for Games! Career Networks in an Emerging Media Industry (2012) (0)
- Networking and Other Social Aspects of Technology Use (2020) (0)
- Team Sports in Virtual Worlds: Are Clan Members Team Players in the Real World, too? (2013) (0)
- Social, Supply-Chain, Administrative, Business, Commerce, Political networks: a multi-discipline perspective (Dagstuhl Perspectives Workshop 12182) (2012) (0)
- Appendix: About Our Study (2011) (0)
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