Wendy Mackay
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Why Is Wendy Mackay Influential?
(Suggest an Edit or Addition)According to Wikipedia, Wendy Elizabeth Mackay is a Canadian researcher specializing in human-computer interaction. She has served in all of the roles on the SIGCHI committee, including Chair. She is a member of the CHI Academy and a recipient of a European Research Council Advanced grant. She has been a visiting professor in Stanford University between 2010 and 2012, and received the ACM SIGCHI Lifetime Service Award in 2014.
Wendy Mackay's Published Works
Published Works
- Technology probes: inspiring design for and with families (2003) (1383)
- Triggers and barriers to customizing software (1991) (348)
- Is paper safer? The role of paper flight strips in air traffic control (1999) (316)
- Computer-Augmented Environments: Back to the Real World - Introduction to the Special Issue. (1993) (295)
- OctoPocus: a dynamic guide for learning gesture-based command sets (2008) (287)
- Patterns of sharing customizable software (1990) (253)
- Prototyping tools and techniques (2002) (241)
- HCI, natural science and design: a framework for triangulation across disciplines (1997) (219)
- Back to the real world (1993) (217)
- Mid-air pan-and-zoom on wall-sized displays (2011) (215)
- More than just a communication system: diversity in the use of electronic mail (1988) (211)
- Diversity in the use of electronic mail: a preliminary inquiry (1988) (199)
- The missing link: augmenting biology laboratory notebooks (2002) (194)
- Users and customizable software : a co-adaptive phenomenon (1990) (186)
- Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers (1998) (185)
- Virtual video editing in interactive multimedia applications (1989) (183)
- Reinventing the familiar: exploring an augmented reality design space for air traffic control (1998) (166)
- Video artifacts for design: bridging the Gap between abstraction and detail (2000) (152)
- Reification, polymorphism and reuse: three principles for designing visual interfaces (2000) (146)
- CHI '13 Extended Abstracts on Human Factors in Computing Systems (2013) (138)
- Ethics, lies and videotape… (1995) (134)
- Webstrates: Shareable Dynamic Media (2015) (131)
- BiTouch and BiPad: designing bimanual interaction for hand-held tablets (2012) (124)
- EVA: an experimental video annotator for symbolic analysis of video data (1989) (111)
- Human-Centred Machine Learning (2016) (108)
- Awareness Systems - Advances in Theory, Methodology and Design (2009) (106)
- Video mosaic: laying out time in a physical space (1994) (102)
- Effects of display size and navigation type on a classification task (2014) (101)
- Body-centric design space for multi-surface interaction (2013) (98)
- PeerCare: Supporting Awareness of Rhythms and Routines for Better Aging in Place (2010) (90)
- Media Spaces: Environments for Informal Multimedia Interaction (1999) (87)
- "WhatsApp is for family; Messenger is for friends": Communication Places in App Ecosystems (2017) (86)
- From individual to collaborative: the evolution of prism, a hybrid laboratory notebook (2008) (86)
- Responding to cognitive overload : Co-adaptation between users and technology (2000) (83)
- Sharing empty moments: design for remote couples (2009) (82)
- Multisurface Interaction in the WILD Room (2012) (81)
- Stretchis: Fabricating Highly Stretchable User Interfaces (2016) (80)
- Ariel: augmenting paper engineering drawings (1995) (75)
- How do experienced information lens users use rules? (1989) (75)
- Augmenting reality: adding computational dimensions to paper (1993) (74)
- Patterns of Physical Design Remixing in Online Maker Communities (2015) (74)
- DIVA: exploratory data analysis with multimedia streams (1998) (73)
- Touchstone: exploratory design of experiments (2007) (71)
- Arpège: learning multitouch chord gestures vocabularies (2013) (67)
- Designing interactive paper: lessons from three augmented reality projects (1999) (64)
- Musink: composing music through augmented drawing (2009) (63)
- Co-designing methods for designing with and for families (2003) (59)
- Which interaction technique works when?: floating palettes, marking menus and toolglasses support different task strategies (2002) (58)
- Cracking the cocoa nut: user interface programming at runtime (2011) (56)
- RepliCHI - CHI should be replicating and validating results more: discuss (2011) (56)
- Using video to support interaction design (2002) (54)
- The interactive thread: exploring methods for multi-disciplinary design (2004) (51)
- Context matters: Evaluating Interaction Techniques with the CIS Model (2004) (51)
- Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices (2012) (50)
- CPN/Tools: A Post-WIMP Interface for Editing and Simulating Coloured Petri Nets (2001) (45)
- BubbleWrap: a textile-based electromagnetic haptic display (2009) (44)
- Color Portraits: From Color Picking to Interacting with Color (2015) (41)
- Telebeads: social network mnemonics for teenagers (2006) (36)
- Information and context: lessons from the study of two shared information systems (1993) (36)
- Video Prototyping : a technique for developing hypermedia systems (2000) (36)
- Interactive paper substrates to support musical creation (2012) (35)
- Understanding Kinaesthetic Creativity in Dance (2019) (35)
- Structured observation with polyphony: a multifaceted tool for studying music composition (2014) (34)
- Video brainstorming and prototyping: techniques for participatory design (1999) (34)
- Participatory programming and the scope of mutual responsibility: balancing scientific, design and software commitment (2004) (33)
- Knotation: Exploring and Documenting Choreographic Processes (2018) (33)
- Cobi: a community-informed conference scheduling tool (2013) (32)
- Tangicam: exploring observation tools for children (2005) (31)
- Beyond Snapping: Persistent, Tweakable Alignment and Distribution with StickyLines (2016) (30)
- Video: Data for studying human-computer interaction (1988) (30)
- How Novices Sketch and Prototype Hand-Fabricated Objects (2016) (30)
- Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design (2019) (29)
- CommandBoard: Creating a General-Purpose Command Gesture Input Space for Soft Keyboard (2017) (29)
- INTRODUCTION TO THE SPECIAL ISSUE ON VIDEO AS A RESEARCH AND DESIGN TOOL (1989) (29)
- CPN/Tools: A Tool for Editing and Simulating Coloured Petri Nets ETAPS Tool Demonstration Related to TACAS (2001) (29)
- RepliCHI SIG: from a panel to a new submission venue for replication (2012) (28)
- Bringing Media Spaces into the Real World (1993) (27)
- Bring media spaces into the real world (1993) (27)
- Expressive Keyboards: Enriching Gesture-Typing on Mobile Devices (2016) (27)
- Beyond Grids: Interactive Graphical Substrates to Structure Digital Layout (2017) (27)
- Enact: Reducing Designer-Developer Breakdowns When Prototyping Custom Interactions (2019) (26)
- Educating Multi-disciplinary Design Teams (2003) (26)
- Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information (2019) (25)
- Augmenting Reality: A new paradigm for interacting with computers (1996) (25)
- ImageSense: An Intelligent Collaborative Ideation Tool to Support Diverse Human-Computer Partnerships (2020) (24)
- MarkerClock: A Communicating Augmented Clock for Elderly (2007) (24)
- HydraScope: creating multi-surface meta-applications through view synchronization and input multiplexing (2013) (24)
- PageLinker: integrating contextual bookmarks within a browser (2007) (23)
- InkSplorer: Exploring Musical Ideas on Paper and Computer (2011) (22)
- CamRay: Camera Arrays Support Remote Collaboration on Wall-Sized Displays (2017) (22)
- Design Breakdowns: Designer-Developer Gaps in Representing and Interpreting Interactive Systems (2017) (21)
- High Costs and Small Benefits: A Field Study of How Users Experience Operating System Upgrades (2017) (21)
- A New Family of Algorithms for Manipulating Compressed Images 1 (1989) (21)
- Capturing Movement Decomposition to Support Learning and Teaching in Contemporary Dance (2019) (20)
- Can apps play by the COPPA Rules? (2014) (20)
- Triangulation within and across HCI disciplines (1999) (19)
- The A20: Musical Metaphors for Interface Design (2008) (19)
- Augmented reality: dangerous liaisons or the best of both worlds? (2000) (19)
- PaperTonnetz: Music Composition with Interactive Paper (2012) (19)
- Interacting with communication appliances: an evaluation of two computer vision-based selection techniques (2006) (18)
- Projection, Place and Point-of-View in Research through Design (2012) (18)
- Information visualization and interaction techniques for collaboration across multiple displays (2006) (18)
- Customizations and Expression Breakdowns in Ecosystems of Communication Apps (2019) (17)
- Awareness systems: known results, theory, concepts and future challenges (2005) (16)
- Combinatorix: a tangible user interface that supports collaborative learning of probabilities (2012) (16)
- Cobi: communitysourcing large-scale conference scheduling (2013) (16)
- Introduction to this Special Issue on Awareness Systems Design (2007) (16)
- Co-designing Communication Technology with and for Families - Methods, Experience, Results and Impact (2007) (15)
- VideoProbe: Sharing Pictures of Everyday Life (2005) (15)
- Ethics, logs and videotape: ethics in large scale user trials and user generated content (2011) (15)
- Knotty gestures: subtle traces to support interactive use of paper (2010) (15)
- Shape-Aware Material: Interactive Fabrication with ShapeMe (2018) (14)
- Fieldward and Pathward: Dynamic Guides for Defining Your Own Gestures (2017) (14)
- Proceedings of DARE 2000 on Designing augmented reality environments (2000) (14)
- Sharing daily-life images with videoProbe (2003) (13)
- Generative Theories of Interaction (2021) (13)
- Textlets: Supporting Constraints and Consistency in Text Documents (2020) (13)
- SemanticCollage: Enriching Digital Mood Board Design with Semantic Labels (2020) (13)
- Real meets virtual: blending real-world artifacts with computational media (1996) (13)
- BIGFile: Bayesian Information Gain for Fast File Retrieval (2018) (12)
- Generative walkthroughs: to support creative redesign (2009) (12)
- How Do Choreographers Craft Dance?: Designing for a Choreographer-Technology Partnership (2016) (12)
- Finger-based manipulation in immersive spaces and the real world (2015) (11)
- The missing link: integrating paper and electronic documents (2003) (11)
- SketchCam: creative photography for children (2007) (11)
- Ethical issues in the use of video: is it time to establish guidelines? (1991) (11)
- Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging (2021) (11)
- How Do Dancers Learn To Dance?: A first-person perspective of dance acquisition by expert contemporary dancers (2018) (11)
- Redesigning Design/CPN: Integrating Interaction and Petri Nets In Use (2000) (11)
- Spontaneous Interaction in Virtual Multimedia Space: EuroPARC's RAVE System (1999) (10)
- Perspectives: trialogue on design (of) (2001) (10)
- The Paperoles Project: An analysis of paper use by music composers (2007) (10)
- Deep Learning Uncertainty in Machine Teaching (2022) (10)
- Deconstructing Creativity: Non-Linear Processes and Fluid Roles in Contemporary Music and Dance (2021) (10)
- How do People Train a Machine? Strategies and (Mis)Understandings (2021) (9)
- Research directions in situated computing (2000) (8)
- Webstrates: Demonstrating the potential of Shareable Dynamic Media (2016) (8)
- CPN/tools: revisiting the desktop metaphor with post-WIMP interaction techniques (2001) (8)
- WeMe: Seamless Active and Passive Liquid Communication (2009) (8)
- Videostrates: Collaborative, Distributed and Programmable Video Manipulation (2019) (8)
- Communication Appliances: Shared Awareness for Intimate Social Networks (2007) (8)
- MojiBoard: Generating Parametric Emojis with Gesture Keyboards (2019) (7)
- Who's in control?: exploring human-agent interaction in the McPie interactive theater project (2001) (7)
- Music and HCI (2016) (7)
- Visions and visioning in CHI: CHI 2013 special interest group meeting (2013) (7)
- Passages: Interacting with Text Across Documents (2022) (7)
- Beyond Iterative Design: User Innovation in Co-adaptive Systems (1991) (7)
- Rethinking Interaction: From Instrumental Interaction to Human-Computer Partnerships (2018) (7)
- Designing with sticky notes (2019) (6)
- Tools for supporting cooperative work near and far: highlights from the CSCW conference (1989) (6)
- Does tutoring really have to be intelligent? (2001) (6)
- Integrated Learning Environments (1987) (6)
- The CHI conference review process: writing and interpreting paper reviews (1998) (6)
- Augmented paper and Anoto stylus (2003) (6)
- Exploring sustainable design with reusable paper (2010) (5)
- A Design Workbench for Interactive Music Systems (2019) (5)
- Studying Choreographic Collaboration in the Wild (2021) (5)
- PaperComposer: creating interactive paper interfaces for music composition (2014) (5)
- Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds (2020) (5)
- Proceedings of the Ninth European Conference on Computer Supported Cooperative Work, 18-22 September 2005, Paris, France (2005) (5)
- Interactive videodiscs: database-driven courseware (1986) (4)
- Human Computer Interaction meets Computer Music: The MIDWAY Project (2016) (4)
- The CHI 2013 interactive schedule (2013) (4)
- Argus: Interactive a priori Power Analysis (2020) (4)
- Reject me: peer review and SIGCHI (2012) (3)
- Deconstructing Creativity (2019) (3)
- Artificial Intelligence for Humankind: A Panel on How to Create Truly Interactive and Human-Centered AI for the Benefit of Individuals and Society (2021) (3)
- Enact (2019) (3)
- Interacting with temporal data (2009) (3)
- Touchstone2 (2019) (3)
- SonAmi: A Tangible Creativity Support Tool for Productive Procrastination (2021) (3)
- The A20: Interactive Instrument Techniques for Sonic Design Exploration (2013) (3)
- HCI, Music and Art: An Interview with Wendy Mackay (2019) (3)
- Exploring the Role of Artifacts in Collective Dance Re-staging (2021) (3)
- Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes (2020) (3)
- From Gaia to HCI : On Multi-disciplinary Design and Co-adaptation (2007) (3)
- interLiving Deliverable 1.2 & 2.2, Co-design and New Technologies with Family Users (2002) (3)
- Left-over Windows Cause Window Clutter... But What Causes Left-over Windows? (2012) (3)
- Structured Observation to Support Interaction Design (2014) (3)
- Rigor, Relevance and Impact: The Tensions and Trade-Offs Between Research in the Lab and in the Wild (2019) (2)
- SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices (2021) (2)
- Interactive Paper: A Whirlwind Tour of Tangible Computing from the Digital Desk to Music Composition (2015) (2)
- Motor Variability in Complex Gesture Learning: Effects of Movement Sonification and Musical Background (2022) (2)
- Redundancy and Collaboration in Wikibooks (2011) (2)
- An Augmented Stripboard for Air Traffic Control (1998) (2)
- Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action (2019) (2)
- Temporal Data and Data Temporality: Time is change, not only order. (2009) (2)
- PaperTonnetz: supporting music composition with interactive paper (2013) (1)
- Web weaving (1999) (1)
- InContext: Futuring User-Experience Design Tools (2022) (1)
- UIST+CSCW: A Celebration of Systems Research in Collaborative and Social Computing (2020) (1)
- A Message from the New Editorial Team (2004) (1)
- DOIT: The Design of Interactive Things. Selected methods for quickly and effectively designing interactive systems from the user’s perspective (2023) (1)
- From the chairs (2000) (1)
- How Do Dancers Learn To Dance (2018) (1)
- Supporting Creative Design Processes in Blended Interaction Spaces (2015) (1)
- The UIST Video Browser: Creating Shareable Playlists of Video Previews (2016) (1)
- Managing CBI Projects (1987) (1)
- Quand tu l'as écrit, tu l'as lu ! (2009) (1)
- SemanticCollage (2020) (1)
- The state of tangible interfaces: projects, studies, and open issues (2006) (1)
- Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing (2005) (1)
- Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (2013) (1)
- How do People Train a Machine? (2021) (1)
- HCI seen from the perspective of software developers (1990) (1)
- Session details: Educational & help systems (2005) (0)
- Flexible and Adaptable use of Computer Based Systems (1992) (0)
- New Results - Creativity (2015) (0)
- New Results - Engineering of interactive systems (2013) (0)
- Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games (2022) (0)
- Human-Centered Artificial Intelligence (Dagstuhl Seminar 22262) (2022) (0)
- New Results - Research Methods (2007) (0)
- Getting feedback from our "Members" (2000) (0)
- Workshop on Research Directions in Situated Computing Position papers (2000) (0)
- Co-Designers Not Troublemakers: Enabling Player-Created Narratives in Persistent Game Worlds (2022) (0)
- Reducing medical errors through operating room cognitive aids (2011) (0)
- Integrating AI in Human-Human Collaborative Ideation (2023) (0)
- Can HCI inspire dynamic design ? (2006) (0)
- 2012 DEIS Video Prototyping (2012) (0)
- Proceedings of the 31st Annual CHI Conference on Human Factors in Computing Systems (2013) (0)
- Session details: Rethinking Evaluation for Today's HCI (2015) (0)
- An apparatus and improved processing facility handwritten data for a certified electronic backup with links (2002) (0)
- New Results - Interaction Techniques (2013) (0)
- Contracts and Grants with Industry - French ACI Archiving and Preservation (2003) (0)
- Report from Dagstuhl Perpectives Workshop 22262 Human-Centered Artificial Intelligence (2022) (0)
- CHI 2013 : extended abstracts of the 31st Annual CHI Conference on Human Factors in Computing Systems : 27 April - 2 May 2013, Paris, France (2013) (0)
- Contracts and Grants with Industry - French ACI Very Large Datasets (2003) (0)
- Virtual Video Editing in Interactive Multimedia Applications Drawing examples from four interrelated sets of multimedia tools and applications under development at MIT, the authors examine the role of digitized video in the areas of entertainment, learning, research, and (1989) (0)
- Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS 2002, London, England, UK, June 25-28, 2002 (2002) (0)
- Draft for second edition Prototyping Tools and Techniques (2014) (0)
- International HCI and the local SIG (2001) (0)
- New Results - Interactive paper (2003) (0)
- Contracts and Grants with Industry - European projects IST/FET InterLiving (2003) (0)
- Session details: Organization overviews: beyond the desktop: augmenting everyday places and things (2000) (0)
- MojiBoard (2019) (0)
- Extended Abstracts of the 31st Annual CHI Conference on Human Factors in Computing Systems (2013) (0)
- Standard Oral Brainstorming (2014) (0)
- Using the web to explore scientific knowledge and extend the desktop information space (2012) (0)
- Distributed Creativity in Play (2019) (0)
- Webstrates for the Future Web (2017) (0)
- Device and improved installation processing handwritten data for a certified electronic backup with links (2002) (0)
- Co-Designers Not Troublemakers (2021) (0)
- 2014 Twelfth Annual International Conference on Privacy, Security and Trust, Toronto, ON, Canada, July 23-24, 2014 (2014) (0)
- What mean CHI mafia? (2001) (0)
- Master 2 in Computer Science-Interaction Specialty Situated Breakdowns in Video Mediated Communication (2018) (0)
- Dance Transitions: What Forms of Technology Best Support Professional Dancers as They Learn New Movement Styles? (2022) (0)
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What Schools Are Affiliated With Wendy Mackay?
Wendy Mackay is affiliated with the following schools: