Albrecht Schmidt
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Computer Science
Albrecht Schmidt 's Degrees
- PhD Computer Science University of Stuttgart
- Masters Computer Science University of Stuttgart
- Bachelors Computer Science University of Stuttgart
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Why Is Albrecht Schmidt Influential?
(Suggest an Edit or Addition)According to Wikipedia, Albrecht Schmidt is a computer scientist best known for his work in ubiquitous computing, pervasive computing, and the tangible user interface. He is a professor at Ludwig Maximilian University of Munich where he joined the faculty in 2017.
Albrecht Schmidt 's Published Works
Published Works
- There is more to context than location (1999) (1320)
- Implicit human computer interaction through context (2000) (716)
- Advanced Interaction in Context (1999) (672)
- Multi-Sensor Context-Awareness in Mobile Devices and Smart Artifacts (2002) (506)
- Micro-Blog: sharing and querying content through mobile phones and social participation (2008) (489)
- The drift table: designing for ludic engagement (2004) (437)
- Knowing the user's every move: user activity tracking for website usability evaluation and implicit interaction (2006) (406)
- Requirements and design space for interactive public displays (2010) (397)
- CP-154,526: a potent and selective nonpeptide antagonist of corticotropin releasing factor receptors. (1996) (375)
- Multi-sensor Activity Context Detection for Wearable Computing (2003) (350)
- Display Blindness: The Effect of Expectations on Attention towards Digital Signage (2009) (332)
- Embedded Interaction: Interacting with the Internet of Things (2010) (324)
- Large-scale assessment of mobile notifications (2014) (321)
- Ubiquitous computing - computing in context (2003) (317)
- Ziprasidone (CP-88,059): a new antipsychotic with combined dopamine and serotonin receptor antagonist activity. (1995) (316)
- How to build smart appliances? (2001) (315)
- Mediacups: experience with design and use of computer-augmented everyday artefacts (2001) (305)
- Ziprasidone: a novel antipsychotic agent with a unique human receptor binding profile. (2001) (271)
- Location-based crowdsourcing: extending crowdsourcing to the real world (2010) (252)
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2014) (234)
- An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning (2006) (220)
- Perci: Pervasive Service Interaction with the Internet of Things (2009) (216)
- UbiComp 2003: Ubiquitous Computing (2003) (210)
- Interacting with the Computer Using Gaze Gestures (2007) (207)
- Clozapine increases dopamine release in prefrontal cortex by 5-HT1A receptor activation. (1997) (203)
- Expected, sensed, and desired: A framework for designing sensing-based interaction (2005) (186)
- Discovery of a novel class of phosphodiesterase 10A inhibitors and identification of clinical candidate 2-[4-(1-methyl-4-pyridin-4-yl-1H-pyrazol-3-yl)-phenoxymethyl]-quinoline (PF-2545920) for the treatment of schizophrenia. (2009) (186)
- 5-HT1A receptor activation contributes to ziprasidone-induced dopamine release in the rat prefrontal cortex (2000) (183)
- How to evaluate public displays (2012) (176)
- The substance P receptor antagonist CP-96,345 interacts with Ca2+ channels. (1992) (168)
- Design space for driver-based automotive user interfaces (2009) (167)
- Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions (2016) (157)
- Integrating material and digital: a new way for cultural heritage (2013) (153)
- Eye-gaze interaction for mobile phones (2007) (151)
- Context Acquisition Based on Load Sensing (2002) (146)
- Open Display Networks: A Communications Medium for the 21st Century (2012) (145)
- Inhibitory effects of antipsychotics on carbachol-enhanced insulin secretion from perifused rat islets: role of muscarinic antagonism in antipsychotic-induced diabetes and hyperglycemia. (2005) (144)
- Separation of alpha 1 adrenergic and N-methyl-D-aspartate antagonist activity in a series of ifenprodil compounds. (1991) (135)
- Keystroke-level model for advanced mobile phone interaction (2007) (135)
- Digifieds: insights into deploying digital public notice areas in the wild (2011) (131)
- Shifting Gears: User Interfaces in the Age of Autonomous Driving (2016) (128)
- Working with Augmented Reality?: A Long-Term Analysis of In-Situ Instructions at the Assembly Workplace (2017) (128)
- Physical prototyping with Smart-Its (2004) (123)
- A Model Relating Pupil Diameter to Mental Workload and Lighting Conditions (2016) (123)
- Multi-sensor context aware clothing (2002) (118)
- Multimodal interaction in the car: combining speech and gestures on the steering wheel (2012) (118)
- Building intelligent environments with Smart-Its (2004) (117)
- Gestural interaction on the steering wheel: reducing the visual demand (2011) (111)
- Increasing the security of gaze-based cued-recall graphical passwords using saliency masks (2012) (110)
- Adding some smartness to devices and everyday things (2000) (108)
- The pharmacology of CP-154,526, a non-peptide antagonist of the CRH1 receptor: a review. (2003) (106)
- Context-Aware telephony over WAP (2000) (106)
- Supporting Mobile Service Usage through Physical Mobile Interaction (2007) (103)
- Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques (2007) (100)
- Applying wearable sensors to avalanche rescue (2003) (99)
- Evaluating capacitive touch input on clothes (2008) (99)
- Text Entry on Tiny QWERTY Soft Keyboards (2015) (99)
- Pervasive RFID and Near Field Communication Technology (2007) (98)
- A cube to learn: a tangible user interface for the design of a learning appliance (2006) (98)
- Enabling implicit human computer interaction: a wearable RFID-tag reader (2000) (96)
- Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace (2015) (93)
- A data set of real world driving to assess driver workload (2013) (93)
- Interaction techniques for creating and exchanging content with public displays (2013) (89)
- Comparing projected in-situ feedback at the manual assembly workplace with impaired workers (2015) (88)
- Designing Shared Public Display Networks - Implications from Today's Paper-Based Notice Areas (2011) (86)
- Cognitive Heat (2017) (85)
- Pin&Play: the surface as network medium (2003) (84)
- Recognizing context for annotating a live life recording (2007) (83)
- A design space for ephemeral user interfaces (2013) (82)
- Tracking the interaction of users with AJAX applications for usability testing (2007) (81)
- EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography (2017) (81)
- Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel (2009) (80)
- A benchmark for interactive augmented reality instructions for assembly tasks (2015) (80)
- 3-Benzisothiazolylpiperazine derivatives as potential atypical antipsychotic agents. (1996) (78)
- Gazemarks: gaze-based visual placeholders to ease attention switching (2010) (77)
- SmudgeSafe: geometric image transformations for smudge-resistant user authentication (2014) (77)
- Phosphodiesterase 9A Regulates Central cGMP and Modulates Responses to Cholinergic and Monoaminergic Perturbation In Vivo (2012) (77)
- Automotive user interfaces: human computer interaction in the car (2010) (76)
- A Player/Stage System for Context-Aware Intelligent Environments (2006) (75)
- Characterization of CP-122,721; a nonpeptide antagonist of the neurokinin NK1 receptor. (1996) (75)
- Challenges in Engineering Cyber-Physical Systems (2014) (75)
- Audience behavior around large interactive cylindrical screens (2011) (71)
- Serotonin Receptor “Families” in the Central Nervous System: An Overview a (1990) (67)
- Using a touch-sensitive wristband for text entry on smart watches (2014) (66)
- Rapid communicationThe substance P receptor antagonist CP-96,345 interacts with Ca2+ channels (1992) (63)
- Discovery of 4-(5-methyloxazolo[4,5-b]pyridin-2-yl)-1,4-diazabicyclo[3.2.2]nonane (CP-810,123), a novel alpha 7 nicotinic acetylcholine receptor agonist for the treatment of cognitive disorders in schizophrenia: synthesis, SAR development, and in vivo efficacy in cognition models. (2010) (62)
- 5-HT(1A) receptor activation contributes to ziprasidone-induced dopamine release in the rat prefrontal cortex. (2000) (61)
- Distributed and disappearing user interfaces in ubiquitous computing (2001) (61)
- Identification of a brain penetrant PDE9A inhibitor utilizing prospective design and chemical enablement as a rapid lead optimization strategy. (2009) (60)
- Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments (2016) (59)
- Discovery of two clinical histamine H(3) receptor antagonists: trans-N-ethyl-3-fluoro-3-[3-fluoro-4-(pyrrolidinylmethyl)phenyl]cyclobutanecarboxamide (PF-03654746) and trans-3-fluoro-3-[3-fluoro-4-(pyrrolidin-1-ylmethyl)phenyl]-N-(2-methylpropyl)cyclobutanecarboxamide (PF-03654764). (2011) (59)
- Pin&Play: Networking Objects through Pins (2002) (58)
- A Capacitive Sensing Toolkit for Pervasive Activity Detection and Recognition (2007) (58)
- Advertising on Public Display Networks (2012) (58)
- VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters (2018) (58)
- Curball--A Prototype Tangible Game for Inter-Generational Play (2006) (58)
- Interacting with the ubiquitous computer: towards embedding interaction (2005) (57)
- Towards a gamification of industrial production: a comparative study in sheltered work environments (2015) (56)
- Security and Privacy Implications of Pervasive Memory Augmentation (2015) (56)
- Novel 5-HT7 receptor inverse agonists. Synthesis and molecular modeling of arylpiperazine- and 1,2,3,4-tetrahydroisoquinoline-based arylsulfonamides. (2004) (55)
- Pick from here!: an interactive mobile cart using in-situ projection for order picking (2015) (54)
- Methylphenidate and atomoxetine increase histamine release in rat prefrontal cortex. (2007) (54)
- The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons (2013) (54)
- Design approaches for the gamification of production environments: a study focusing on acceptance (2015) (54)
- Pharmacological Characterization of 2-Methyl-N-((2′-(pyrrolidin-1-ylsulfonyl)biphenyl-4-yl)methyl)propan-1-amine (PF-04455242), a High-Affinity Antagonist Selective for κ-Opioid Receptors (2011) (52)
- Towards a global participatory platform (2012) (52)
- Already up? using mobile phones to track & share sleep behavior (2013) (51)
- Sertraline potently displaces (+)-[3H]3-PPP binding to σ sites in rat brain (1989) (50)
- A New Era for Ubicomp Development (2012) (50)
- Midair Displays: Concept and First Experiences with Free-Floating Pervasive Displays (2014) (50)
- Insights into layout patterns of mobile user interfaces by an automatic analysis of android apps (2013) (50)
- Thracker - Using Capacitive Sensing for Gesture Recognition (2006) (50)
- Sensible , sensable and desirable : a framework for designing physical interfaces (2003) (49)
- Stop helping me - I'm bored!: why assembly assistance needs to be adaptive (2015) (49)
- Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification (2014) (49)
- Application of structure-based drug design and parallel chemistry to identify selective, brain penetrant, in vivo active phosphodiesterase 9A inhibitors. (2012) (49)
- 2-aryloxy-4-alkylaminopyridines: discovery of novel corticotropin-releasing factor 1 antagonists. (2008) (49)
- Enabling micro-entertainment in vehicles based on context information (2010) (48)
- Assistive systems in production environments: exploring motion recognition and gamification (2012) (48)
- Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality (2020) (48)
- Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces (2010) (47)
- Somatotopy within the medullary electrosensory nucleus of the little skate, Raja erinacea (1984) (47)
- The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse (2009) (47)
- A Framework for Mobile Interactions with the Physical World (2005) (47)
- Mobidev: a tool for creating apps on mobile phones (2011) (47)
- 1-Naphthylpiperazine derivatives as potential atypical antipsychotic agents. (1991) (46)
- Context-aware kitchen utilities (2007) (46)
- Situated Interaction and Context-Aware Computing (2001) (45)
- Cognitive effects of interactive public display applications (2013) (45)
- Physical posters as gateways to context-aware services for mobile devices (2004) (45)
- Augmenting Human Intellect and Amplifying Perception and Cognition (2017) (45)
- Intervention user interfaces (2017) (45)
- An augmented workplace for enabling user-defined tangibles (2014) (44)
- Ubiquitous Interaction - Using Surfaces in Everyday Environments as Pointing Devices (2002) (44)
- Lifelogging: You're Wearing a Camera? (2014) (44)
- Serotonergic effects and extracellular brain levels of eletriptan, zolmitriptan and sumatriptan in rat brain. (2001) (43)
- Sensing Technologies and the Player-Middleware for Context-Awareness in Kitchen Environments (2007) (43)
- Flashlight interaction: a study on mobile phone interaction techniques with large displays (2009) (42)
- Midair displays: exploring the concept of free-floating public displays (2014) (42)
- Context-phonebook extending mobile phone applications with context (2001) (42)
- A comparative study of DECT and WLAN signals for indoor localization (2010) (42)
- Real-time nonverbal opinion sharing through mobile phones during sports events (2011) (42)
- Making use of drivers' glances onto the screen for explicit gaze-based interaction (2010) (41)
- Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection (2013) (41)
- Gamification of Business Processes: Re-designing Work in Production and Service Industry (2015) (41)
- Using an autonomous cube for basic navigation and input (2003) (41)
- The role of muscarinic receptor antagonism in antipsychotic-induced hippocampal acetylcholine release. (2005) (41)
- Guest Editors' Introduction: Rapid Prototyping for Ubiquitous Computing (2005) (40)
- Driving Automotive User Interface Research (2010) (40)
- Identification of multiple 5-HT₄ partial agonist clinical candidates for the treatment of Alzheimer's disease. (2012) (40)
- Design and discovery of a selective small molecule κ opioid antagonist (2-methyl-N-((2'-(pyrrolidin-1-ylsulfonyl)biphenyl-4-yl)methyl)propan-1-amine, PF-4455242). (2011) (39)
- Poker surface: combining a multi-touch table and mobile phones in interactive card games (2009) (39)
- Interacting with 21st-Century Computers (2012) (39)
- Methods and Guidelines for the Design and Development of Domestic Ubiquitous Computing Applications (2006) (39)
- Rich Tactile Output on Mobile Devices (2008) (38)
- Assessing the vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks (2012) (38)
- Cognitive Assistance in the Workplace (2015) (38)
- Characterization of the 5-HT(7) receptor. Determination of the pharmacophore for 5-HT(7) receptor agonism and CoMFA-based modeling of the agonist binding site. (2003) (37)
- Exploiting thermal reflection for interactive systems (2014) (37)
- Upright or sideways?: analysis of smartphone postures in the wild (2013) (37)
- Design, synthesis, and evaluation of metabolism-based analogues of haloperidol incapable of forming MPP+-like species. (2004) (37)
- A Display Cube as a Tangible User Interface (2005) (37)
- The rotating compass: a novel interaction technique for mobile navigation (2005) (37)
- motionEAP : An Overview of 4 Years of Combining Industrial Assembly with Augmented Reality for Industry 4 . 0 (2016) (37)
- Synthesis and SAR of 2-aryloxy-4-alkoxy-pyridines as potent orally active corticotropin-releasing factor 1 receptor antagonists. (2008) (37)
- Afferent and efferent connections of the vestibulolateral cerebellum of the little skate, Raja erinacea. (1987) (37)
- Pervasive advertising (2009) (36)
- Look into my Eyes: Using Pupil Dilation to Estimate Mental Workload for Task Complexity Adaptation (2018) (35)
- Investigation of Material Properties for Thermal Imaging-Based Interaction (2015) (35)
- Towards a Toolkit for the Rapid Creation of Smart Environments (2015) (35)
- ABBAS: An Adaptive Bio-sensors Based Assistive System (2017) (34)
- Smart Textiles: From Niche to Mainstream (2013) (34)
- Designing, Developing, and Evaluating Context-Aware Systems (2007) (34)
- Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs (2021) (33)
- FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays (2014) (33)
- Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet (2016) (33)
- Exploring gesture-based interaction techniques in multi-display environments with mobile phones and a multi-touch table (2010) (33)
- One size does not fit all: challenges of providing interactive worker assistance in industrial settings (2017) (33)
- Towards a Playful User Interface for Home Entertainment Systems (2004) (33)
- An IoT infrastructure for ubiquitous notifications in intelligent living environments (2016) (32)
- Tangible interfaces in perspective (2004) (32)
- Object-oriented Web engineering for large-scale Web service management (1999) (32)
- Ambient media for peripheral information display (1999) (32)
- Haptic, Auditory, or Visual?: Towards Optimal Error Feedback at Manual Assembly Workplaces (2016) (32)
- Enhancing outdoor navigation systems through vibrotactile feedback (2011) (32)
- Sensor-Based Context-Awareness for Situated Computing (2000) (32)
- Implicit personalization of public environments using bluetooth (2008) (31)
- Classifying Attention Types with Thermal Imaging and Eye Tracking (2019) (31)
- There is more to Context than Location Environment Sensing Technologies for Adaptive Mobile User Interfaces (1998) (31)
- Teach Me How! Interactive Assembly Instructions Using Demonstration and In-Situ Projection (2018) (31)
- Exploring material-centered design concepts for tangible interaction (2012) (30)
- Increasing the user's attention on the web: using implicit interaction based on gaze behavior to tailor content (2012) (30)
- Cultivation of HEK 293 cell line and production of a member of the superfamily of G-protein coupled receptors for drug discovery applications using a highly efficient novel bioreactor (2004) (30)
- Is stereoscopic 3D a better choice for information representation in the car? (2012) (29)
- CP-99,994, a nonpeptide antagonist of the tachykinin NK1 receptor (1993) (29)
- On the tip of my tongue: a non-invasive pressure-based tongue interface (2014) (29)
- An Evaluation of Product Identification Techniques for Mobile Phones (2009) (28)
- Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click (2000) (28)
- From Active Learning to Dedicated Collaborative Interactive Learning (2016) (28)
- Assistive Systems for the Workplace: Towards Context-Aware Assistance (2015) (28)
- Writing to your car: handwritten text input while driving (2009) (28)
- MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications (2009) (28)
- Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements (2018) (28)
- Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces (2015) (28)
- Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama (2011) (28)
- Mobile Interaction with the Internet of Things (2006) (28)
- What Can the Internet of Things Do for the Citizen? Workshop at Pervasive 2010 (2010) (28)
- A wearable context-awareness component. Finally a good reason to wear a tie (1999) (27)
- Support for modeling interaction with automotive user interfaces (2011) (27)
- 5-[(3-nitropyrid-2-yl)amino]indoles: novel serotonin agonists with selectivity for the 5-HT1D receptor. Variation of the C3 substituent on the indole template leads to increased 5-HT1D receptor selectivity. (1994) (27)
- Designing application stores for public display networks (2012) (27)
- Playing with the Real World (2006) (26)
- In-car interaction using search-based user interfaces (2008) (26)
- Adaptive User Profiles in Pervasive Advertising Environments (2009) (26)
- Ubiquitous Computing: Are We There Yet? (2010) (26)
- A multi-touch enabled steering wheel: exploring the design space (2010) (25)
- Representing indoor location of objects on wearable computers with head-mounted displays (2014) (25)
- An evaluation of product review modalities for mobile phones (2010) (25)
- Uncertainty Visualization Influences how Humans Aggregate Discrepant Information (2018) (25)
- WAP: designing for small user interfaces (2000) (25)
- Determination of receptor occupancy in the presence of mass dose: [11C]GSK189254 PET imaging of histamine H3 receptor occupancy by PF-03654746 (2017) (25)
- Look who's visiting: supporting visitor awareness in the web (2002) (23)
- Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information (2008) (23)
- Gamification in Science: A Study of Requirements in the Context of Reproducible Research (2019) (23)
- EMGuitar: Assisting Guitar Playing with Electromyography (2018) (23)
- Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry (2017) (23)
- Biosignals in human-computer interaction (2015) (23)
- The clinical utility of pharmacological agents that act at serotonin receptors. (1989) (23)
- What's on your mind?: mental task awareness using single electrode brain computer interfaces (2014) (23)
- Discovery of a series of (4,5-dihydroimidazol-2-yl)-biphenylamine 5-HT7 agonists. (2003) (23)
- Using Space: Effect of Display Size on Users' Search Performance (2015) (23)
- The design space of ubiquitous product recommendation systems (2009) (23)
- Ubiquitous presence systems (2006) (22)
- Input Controls for Entering Uncertain Data: Probability Distribution Sliders (2017) (22)
- Application of Structure-Based Design and Parallel Chemistry to Identify a Potent, Selective, and Brain Penetrant Phosphodiesterase 2A Inhibitor. (2017) (22)
- Context-Aware Mobile Media and Social Networks (2009) (22)
- From Data Analysis and Visualization to Causality Discovery (2011) (22)
- Perception beyond the Here and Now (2011) (21)
- WorldCupinion Experiences with an Android App for Real-Time Opinion Sharing During Soccer World Cup Games (2011) (21)
- Multimedia Memory Cues for Augmenting Human Memory (2016) (21)
- Adding Usability to Web Engineering Models and Tools (2005) (21)
- Designing Ubiquitous Computing Systems for Sports Equipment (2007) (21)
- Building Cognition-Aware Systems (2017) (21)
- An Analysis of the Usage of Mobile Phones for Personalized Interactions with Ubiquitous Public Displays (2004) (21)
- Privacy and Curiosity in Mobile Interactions with Public Displays. (2007) (21)
- Screen arrangements and interaction areas for large display work places (2016) (21)
- Creating user interfaces with electrical muscle stimulation (2016) (21)
- A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality (2020) (21)
- Increasing Users' Confidence in Uncertain Data by Aggregating Data from Multiple Sources (2017) (20)
- Ephemeral user interfaces: valuing the aesthetics of interface components that do not last (2013) (20)
- Prototyping Smart Objects for Ubiquitous Computing (2005) (20)
- Robust Gaze Features for Enabling Language Proficiency Awareness (2017) (20)
- Improving Cyclists Training with Tactile Feedback on Feet (2012) (20)
- Interacting with proactive public displays (2003) (20)
- Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard (2020) (20)
- Utilizing mobile phones as ambient information displays (2006) (19)
- Look Inside: Understanding Thermal Flux Through Augmented Reality (2018) (19)
- Interactive Human Centered Artificial Intelligence: A Definition and Research Challenges (2020) (19)
- Synthesis and serotonergic pharmacology of the enantiomers of 3-[(N-methylpyrrolidin-2-yl)methyl]-5-methoxy-1H-indole: discovery of stereogenic differentiation in the aminoethyl side chain of the neurotransmitter serotonin. (1992) (19)
- The UbicompBrowser (1998) (19)
- Adding context information to digital photos (2005) (19)
- Ingredients for a New Wave of Ubicomp Products (2013) (19)
- Shaping how advertisers see me: user views on implicit and explicit profile capture (2008) (19)
- Perceiving layered information on 3D displays using binocular disparity (2013) (19)
- SimpleSkin: towards multipurpose smart garments (2015) (19)
- Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics (2019) (19)
- Clairbuoyance: Improving Directional Perception for Swimmers (2019) (19)
- Empirical Research through Ubiquitous Data Collection (2013) (19)
- Identifying Cognitive Assistance with Mobile Electroencephalography (2018) (19)
- Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions (2020) (18)
- Contextual user experience: how to reflect it in interaction designs? (2010) (18)
- MediaBrain: Annotating Videos based on Brain-Computer Interaction (2012) (18)
- Textile Building Blocks: Toward Simple, Modularized, and Standardized Smart Textile (2017) (18)
- Collecting Shared Experiences through Lifelogging: Lessons Learned (2016) (18)
- Design and evaluation of a layered handheld 3d display with touch-sensitive front and back (2014) (18)
- The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments (2015) (18)
- Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (2014) (18)
- Pervasive Socio-Technical Fabric (2011) (18)
- TanMath: A Tangible Math Application to support children with visual impairment to learn basic Arithmetic (2017) (17)
- Analysis of children's handwriting on touchscreen phones (2013) (17)
- VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback (2019) (17)
- An Interactive Curtain for Media Usage in the Shower (2015) (17)
- Utilizing contextual information for mobile communication (2013) (17)
- Matching Information and Ambient Media (1999) (17)
- Visitor awareness in the web (2001) (17)
- Exploring user expectations for context and road video sharing while calling and driving (2013) (16)
- DroneCTRL: A Tangible Remote Input Control for Quadcopters (2018) (16)
- Comparing Techniques for Mobile Interaction with Objects from the Real World. (2007) (16)
- WindowWall: Towards Adaptive Buildings with Interactive Windows as Ubiquitous Displays (2019) (16)
- An Architecture for Multi-Sensor Fusion in Mobile Environments (2006) (16)
- Changing How We Make and Deliver Smart Devices: When Can I Print Out My New Phone? (2011) (16)
- See through the fire: evaluating the augmentation of visual perception of firefighters using depth and thermal cameras (2017) (16)
- meSchup: A Platform for Programming Interconnected Smart Things (2017) (16)
- The Role of HCI in Reproducible Science: Understanding, Supporting and Motivating Core Practices (2019) (16)
- Interacting with Proactive Community Displays (2003) (16)
- Influence of subliminal cueing on visual search tasks (2013) (16)
- A practical framework for ethics: the PD-net approach to supporting ethics compliance in public display studies (2013) (16)
- A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages (2007) (16)
- SpeeT: A Multimodal Interaction Style Combining Speech and Touch Interaction in Automotive Environments (2011) (16)
- Increasing Computer Literacy with the BBC micro:bit (2016) (16)
- Integration of Goods Delivery Supervision into E-commerce Supply Chain (2001) (16)
- Exploring Design Parameters for a 3D Head-Up Display (2014) (15)
- Assessment of stimuli for supporting speed reading on electronic devices (2015) (15)
- The digital cooking coach: using visual and auditory in-situ instructions to assist cognitively impaired during cooking (2019) (15)
- MirrorBoard - An Interactive Billboard (2008) (15)
- Introduction to Special Issue on Context-Aware Computing in CSCW (2004) (15)
- Just Not The Usual Workplace: Meaningful Gamification in Science (2018) (15)
- DistScroll - a new one-handed interaction device (2005) (14)
- Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study (2015) (14)
- SENSE-SATION: An extensible platform for integration of phones into the Web (2010) (14)
- Mobile Service Interaction with the Web of Things (14)
- A long-term field study on the adoption of smartphones by children in panama (2014) (14)
- Extending Web Engineering Models and Tools for Automatic Usability Validation (2006) (14)
- Network alarm clock (The 3AD International Design Competition) (2006) (14)
- Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User Behavior (2016) (14)
- TEI'07 : first international conference on tangible and embedded interaction : conference proceedings, February 15-17, 2007, Baton Rouge, Louisiana, USA (2007) (14)
- Cloud-Based AI for Pervasive Applications (2016) (13)
- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts (2012) (13)
- NatCut: an interactive tangible editor for physical object fabrication (2014) (13)
- Sensor-based adaptive mobile user interfaces (1999) (13)
- Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production (2012) (13)
- Exploring the Potential of Augmented Reality in Domestic Environments (2019) (13)
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- Don’t Stop Me Now! Exploring Challenges Of First-Time Cryptocurrency Users (2021) (11)
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- Blickgesten als Fernbedienung (2007) (6)
- Price tags, maps, recipes: mobile phone photos for functional purposes (2012) (6)
- What does the Oscilloscope Say?: Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis (2020) (6)
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- A Design Space for Audience Sensing and Feedback Systems (2018) (6)
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- Programming Ubiquitous Computing Environments (2015) (6)
- WebClip: a connector for ubiquitous physical input and output for touch screen devices (2013) (6)
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- Gamification of a Workday: A Study on the Effects in Sheltered Employment (2016) (6)
- Tools and methods for creating interactive artifacts (2014) (6)
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- Challenges in Developing an App Store for Public Displays – A Position Paper (2010) (6)
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- Absicherung eines Radarsensors im Systemverbund mit der Hardware-in-the-Loop Testtechnologie (2014) (5)
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- Workshop on Amplification and Augmentation of Human Perception (2017) (5)
- EMPiano: Electromyographic Pitch Control on the Piano Keyboard (2021) (5)
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- Quantitative projection of human brain penetration of the H3 antagonist PF-03654746 by integrating rat-derived brain partitioning and PET receptor occupancy (2017) (5)
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- WAHM 2014: workshop on ubiquitous technologies for augmenting the human mind (2014) (5)
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- Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications (2009) (4)
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- SOFTec 2013: second workshop on computer mediated social offline interactions (2013) (4)
- Supporting Service Interaction in the Real World (2006) (4)
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- Drones Ripe for Pervasive Use (2017) (3)
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- Design Space for Large Cylindrical Screens (2010) (3)
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- Don't blame the user (2019) (0)
- Ubiquitous Computing for Sustainable Energy ( UCSE 2010 ) A workshop at 12 th ACM International Conference on Ubiquitous Computing ( Ubicomp 2010 ) Sunday 26 th September 2010 (2010) (0)
- Message from the Technical Program Chairs (2009) (0)
- Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007 (2007) (0)
- Preparing an Online Lecture That We Wouldn't Hate to Attend (2020) (0)
- WYSIWYG-Tool Tips: Enhancing Tool Tips with Translucent Preview Bitmaps (2005) (0)
- Models and Consistency (2004) (0)
- Understanding systems that are designed to support human cognition (2018) (0)
- Interacting with 21st-century Computers Computing Everywhere for Everyone This Discussion Reflects on Four Themes from Weiser's Original Vision from a Human-computer Interaction Perspective: Computing Everywhere, Personal Computing, the Social Dimension of Computing, and Privacy Implications. the Au (2011) (0)
- UvA-DARE ( Digital Academic Repository ) Parallel Exhibits : Combining Physical and Virtual Exhibits (2014) (0)
- Human Activity Recognition in Smart Environments (Dagstuhl Seminar 12492) (2012) (0)
- Challenges in Designing Interfaces for Large Displays: the Practitioners’ Point of View (2020) (0)
- Is artificial intelligence (AI) taking over the world?: Are humans losing out to AI in the work place? (2018) (0)
- REAL-TIME WELDING SIMULATION FOR EDUCATION (2019) (0)
- IWSAWC 2006 Program Committee (2006) (0)
- Session details: Affective presence (2012) (0)
- Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008 (2008) (0)
- Ubicomp without Borders: International Experiences in Pervasive Computing (2017) (0)
- I Smart-its Platform Building Intelligent Environments with Smart-its (2004) (0)
- Session details: Papers: design for the home (2013) (0)
- Pervasive RFID and Near Field Communication (2007) (0)
- Engineering interactive ubiquitous computing systems (2011) (0)
- ZoneTrak: Design and Implementation of an Emergency Management Assistance System (2010) (0)
- Ubiquitous Computing for Sustainable Energy (UCSE2010) Ubicomp 2010 Workshop (2010) (0)
- Memory Augmentation Through Lifelogging: Opportunities and Challenges (2021) (0)
- Die Bedeutung der Immunabwehr in der Gallenblase (1982) (0)
- Verfahren zum Betreiben einer Brennkraftmaschine (Scavenging) (2009) (0)
- Mensch und Computer 2015 (2015) (0)
- Entwicklung von W AP-Anwendungen (2001) (0)
- Interview: Mitdenkende Gegenstände (2007) (0)
- Experiencing VOS: a visual orientation system (2018) (0)
- Moderne Medien für die Fachkommunikation der europäischen Eisenbahnen (1998) (0)
- Memory Support through In-Home Display Deployment PERVASIVE COMPUTING (2016) (0)
- Nichtinvasive Bestimmung des pulmonalarteriellen Verschlussdrucks bei Patienten mit Pulmonalhypertonie mittels 4D MR-Phasenkontrastbildgebung (2013) (0)
- Drop : A Technique for Physical Mobile Interaction (2008) (0)
- WAP - Interaktionsdesign und Benutzbarkeit (2001) (0)
- KI in der Medienbranche: Content-Erstellung, Mediendesign und Produktion (2023) (0)
- Memory Displays - Memory Support Through In-Home Display Deployment (2017) (0)
- [Step cystographic and cystometric diagnosis of dysfunction of the urinary bladder following radical operation for carcinoma of the uterine cervix]. (1973) (0)
- Workshop W5: multi-user and ubiquitous user interfaces (MU3I) (2004) (0)
- Spongiöse hypertrophe Kardiomyopathie: eine neues Erscheinungsbild der hypertrophen Kardiomyopathie bei Patienten mit FHL1-Mutation (2012) (0)
- Mobile Context-based Ride Sharing (2011) (0)
- Self-Identifying Tactile Overlays (2018) (0)
- Das "Soap Bubble Interface" - eine ephemere Benutzungsschnittstelle (2010) (0)
- Die Vermittlung praktischer klinischer Fertigkeiten durch studentische Peer-Teacher – Evaluierung eines Ausbildungskonzeptes (2013) (0)
- Modell, Architektur und Plattform für Informationssysteme mit Kontextbezug (2001) (0)
- Zukunftsperspektiven allgegenwärtiger Computer für ältere Menschen (2011) (0)
- Kriterien und Vorgehensweise für eine erfolgreiche Implementierung von Controllingprojekten (1995) (0)
- TOWARDS INNOVATIVE PARTICIPATION-ORIENTED PLANNING OF INFRASTRUCTURE MEASURES (2020) (0)
- Towards a global participatory platform (2012) (0)
- Sensors for Novel UIs in Pervasive Gaming (2007) (0)
- Editorial for the special issue on 'tangible and embedded interaction' (2008) (0)
- Discovery of a Series of (4,5‐Dihydroimidazol‐2‐yl)‐biphenylamine 5‐HT7 Agonists. (2003) (0)
- 2 nd Workshop on Multi-User and Ubiquitous User Interfaces 2005 ( MU 3 I 2005 ) in Conjunction with the International Conference on Intelligent User Interfaces 2005 (2004) (0)
- Position Paper: Déjà vu - Technologies that make new Situations look Familiar (2014) (0)
- Pervasive Computing for Transit and Transport (2013) (0)
- Interacting with Ambient Intelligence (2004) (0)
- Das Cystosarcoma phylloides der weiblichen Brust — ein Problemtumor (1986) (0)
- IX Lageveränderungen der Genitalorgane (1992) (0)
- Causality discovery technology (2012) (0)
- Exegetischer Kommentar zum 64. Kapitel der Benediktsregel: “Einsetzung und Dienst des Abtes” (2020) (0)
- Afferent and Efferent Connections of the Vestibulolateral Cerebellum of the Little Skate, Raja erinacea (Part 2 of 2) (1987) (0)
- Blockade von RAGE fördert die Leberregeneration nach subtotaler Hepatektomie (2003) (0)
- Lawbreakers? Faster-than-light polarization currents, the electromagnetic "boom" and pulsar observational data (2010) (0)
- Contents Vol. 30, 1987 (1987) (0)
- 5‐Cyano‐1‐(3‐(N‐methylpyrrolidin‐2R‐ylmethyl)indol‐5‐yl)benzimidazole ( CP‐161,242): A Potent, Centrally Active 5‐HT1D Receptor Agonist and Benzodiazepine Partial Agonist. (1996) (0)
- LifeRewinder: speed reviewing of lifelogs using tangibles (2019) (0)
- [The experimental examination of the effect on the uterine blood flow of angiotensin II during pregnancy (author's transl)]. (1976) (0)
- 6. Aufgabenverteilung und Organisation der Digitalisierung in Deutschland (2019) (0)
- Pharmacological Characterization of 2-Methyl- N -((2 (cid:1) -(pyrrolidin-1-ylsulfonyl)biphenyl-4-yl)methyl)propan-1-amine (PF-04455242), a High-Affinity Antagonist Selective for (cid:1) -Opioid Receptors □ S (2011) (0)
- Guest editorial: Special issue on pervasive computing and communications (PerCom) 2009 (2009) (0)
- [Sequelae of inflammatory urinary tract diseases during pregnancy]. (1971) (0)
- The Discovery of a Novel and Potent Benzodiazepine Receptor Pharmacophore. (1996) (0)
- Human Computer Inte raction in the Car (2010) (0)
- Impfaufklärung ohne Chance? Denialistische Argumentationsmuster beim Impfen (2013) (0)
- Vom Transportmittel zum rollenden Computer – Interaktion im Auto (2014) (0)
- Collaborative Interactive Learning (2017) (0)
- Great Recession still hurting? 23% of Americans say their financial situation is 'worse' now (2019) (0)
- Vorlesung Mensch-Maschine-Interaktion Evaluation (2004) (0)
- [Plasma renin activity and pregnancy]. (1971) (0)
- Teaching Ethics as a Creative Subject: Ideas From an Interdisciplinary Workshop (2021) (0)
- A global perspective: technology in home care. Discussion. (1997) (0)
- Challenges and Opportunities for Inclusive Space Missions (2022) (0)
- Vorlesung Mensch-Maschine-Interaktion Methods & Tools (2004) (0)
- Interaction Beyond the Desktop (2014) (0)
- Human-Centered AI (2023) (0)
- A New Era for Ubicomp (2012) (0)
- Remote Drawing on Vertical Surfaces with a Self-Actuated Display (2015) (0)
- Designing Trustworthy User Interfaces for the Voluntary Carbon Market: A Randomized Online Experiment (2022) (0)
- Acquisition contextuelle reposant sur une detection de charge (2003) (0)
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