Jodi Forlizzi
American interaction designer
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Communications
Jodi Forlizzi's Degrees
- PhD Human-Computer Interaction Carnegie Mellon University
- Masters Human-Computer Interaction Carnegie Mellon University
- Bachelors Computer Science Carnegie Mellon University
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Why Is Jodi Forlizzi Influential?
(Suggest an Edit or Addition)According to Wikipedia, Jodi L. Forlizzi is a professor and Geschke Director, as well as an interaction designer and researcher, at the Human-Computer Interaction Institute at Carnegie Mellon University. On August 29, 2022, Forlizzi was named a Herbert A. Simon Professor at Carnegie Mellon. Her research ranges from understanding the limits of human attention to understanding how products and services evoke social behavior. Current research interests include interaction design, assistive, social, and aesthetic technology projects and systems, and notification systems. In 2014, Forlizzi was inducted into the CHI Academy for her notable works and contributions to the field of human-computer interaction.
Jodi Forlizzi's Published Works
Published Works
- Research through design as a method for interaction design research in HCI (2007) (1768)
- A stage-based model of personal informatics systems (2010) (971)
- Understanding experience in interactive systems (2004) (950)
- Service robots in the domestic environment: a study of the roomba vacuum in the home (2006) (550)
- The building blocks of experience: an early framework for interaction designers (2000) (528)
- All robots are not created equal: the design and perception of humanoid robot heads (2002) (514)
- User experience over time: an initial framework (2009) (507)
- Understanding my data, myself: supporting self-reflection with ubicomp technologies (2011) (480)
- An analysis and critique of Research through Design: towards a formalization of a research approach (2010) (472)
- Designing robots for long-term social interaction (2005) (434)
- Predicting human interruptibility with sensors (2005) (391)
- A Storytelling Robot: Modeling and Evaluation of Human-like Gaze Behavior (2006) (364)
- A design-centred framework for social human-robot interaction (2004) (360)
- Robots in organizations: The role of workflow, social, and environmental factors in human-robot interaction (2008) (349)
- Predicting human interruptibility with sensors: a Wizard of Oz feasibility study (2003) (343)
- Psycho-physiological measures for assessing cognitive load (2010) (336)
- Intelligent assistive technology applications to dementia care: current capabilities, limitations, and future challenges. (2009) (312)
- Natural person-following behavior for social robots (2007) (309)
- How robotic products become social products: An ethnographic study of cleaning in the home (2007) (280)
- "Hey Alexa, What's Up?": A Mixed-Methods Studies of In-Home Conversational Agent Usage (2018) (266)
- Toward seamless human-robot handovers (2013) (253)
- Effects of Robot Motion on Human-Robot Collaboration (2015) (252)
- UX Design Innovation: Challenges for Working with Machine Learning as a Design Material (2017) (247)
- Assistive Robotics and an Ecology of Elders Living Independently in Their Homes (2004) (237)
- The ELDer project: social, emotional, and environmental factors in the design of eldercare technologies (2000) (234)
- Gracefully mitigating breakdowns in robotic services (2010) (218)
- Breakaway: an ambient display designed to change human behavior (2005) (214)
- COMPANION: A Constraint-Optimizing Method for Person-Acceptable Navigation (2009) (207)
- Critical design and critical theory: the challenge of designing for provocation (2012) (206)
- Affective social robots (2010) (204)
- Research Through Design in HCI (2014) (203)
- Teenagers and their virtual possessions: design opportunities and issues (2011) (183)
- Designing for slowness, anticipation and re-visitation: a long term field study of the photobox (2014) (169)
- Conversational gaze mechanisms for humanlike robots (2012) (162)
- The Product Ecology: Understanding Social Product Use and Supporting Design Culture (2008) (162)
- Human preferences for robot-human hand-over configurations (2011) (154)
- The Hug: an exploration of robotic form for intimate communication (2003) (152)
- Personalization in HRI: A longitudinal field experiment (2012) (151)
- Receptionist or information kiosk: how do people talk with a robot? (2010) (146)
- Using spatial and temporal contrast for fluent robot-human hand-overs (2011) (145)
- The Snackbot: Documenting the design of a robot for long-term Human-Robot Interaction (2009) (145)
- A fieldwork of the future with user enactments (2012) (143)
- A study of fonts designed for screen display (1998) (138)
- Aesthetic information collages: generating decorative displays that contain information (2001) (137)
- Measuring the dynamics of remembered experience over time (2010) (132)
- The calder toolkit: wired and wireless components for rapidly prototyping interactive devices (2004) (130)
- The Role of Design Artifacts in Design Theory Construction (2008) (126)
- Robust, low-cost, non-intrusive sensing and recognition of seated postures (2007) (125)
- Embracing First-Person Perspectives in Soma-Based Design (2018) (124)
- Interactions with a moody robot (2006) (123)
- Investigating How Experienced UX Designers Effectively Work with Machine Learning (2018) (120)
- Optimizing challenge in an educational game using large-scale design experiments (2013) (120)
- WebThumb: interaction techniques for small-screen browsers (2002) (112)
- Infotropism: living and robotic plants as interactive displays (2004) (110)
- Mining behavioral economics to design persuasive technology for healthy choices (2011) (109)
- A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach (2017) (108)
- Digital artifacts as legacy: exploring the lifespan and value of digital data (2013) (104)
- Using context to reveal factors that affect physical activity (2012) (99)
- Generating implications for design through design research (2014) (99)
- Task Structure and User Attributes as Elements of Human-Robot Interaction Design (2006) (98)
- A spark of activity: exploring informative art as visualization for physical activity (2012) (98)
- MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory (2002) (97)
- Ripple effects of an embedded social agent: a field study of a social robot in the workplace (2012) (95)
- Wellbeing in the Making: Peoples’ Experiences with Wearable Activity Trackers (2016) (94)
- The kinetic typography engine: an extensible system for animating expressive text (2002) (91)
- Making sustainability sustainable: challenges in the design of eco-interaction technologies (2014) (90)
- Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems (2010) (82)
- Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions (2014) (78)
- Towards Robot Autonomy in Group Conversations: Understanding the Effects of Body Orientation and Gaze (2017) (72)
- The Hug: a new form for communication (2003) (71)
- Which robot am I thinking about? The impact of action and appearance on people's evaluations of a moral robot (2016) (67)
- Fostering Engagement with Personal Informatics Systems (2016) (67)
- The kinedit system: affective messages using dynamic texts (2003) (67)
- Modeling Affect in Socially Interactive Robots (2006) (66)
- Know thyself: monitoring and reflecting on facets of one's life (2010) (65)
- Iterative design of MOVE: A situationally appropriate vehicle navigation system (2008) (64)
- Using visualizations to increase compliance in experience sampling (2008) (63)
- Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots (2006) (63)
- Believable Robot Characters (2011) (63)
- Robot Presence and Human Honesty: Experimental Evidence (2015) (63)
- Crafting a Place for Interaction Design Research in HCI (2008) (63)
- How interface agents affect interaction between humans and computers (2007) (61)
- Personalization revisited: a reflective approach helps people better personalize health services and motivates them to increase physical activity (2015) (61)
- Understanding users! Perception of privacy in human-robot interaction (2011) (60)
- Re-Embodiment and Co-Embodiment: Exploration of social presence for robots and conversational agents (2019) (59)
- DanceAlong: supporting positive social exchange and exercise for the elderly through dance (2005) (58)
- Learning the communication of intent prior to physical collaboration (2012) (57)
- Designing for dynamic family structures: divorced families and interactive systems (2010) (55)
- Is Difficulty Overrated?: The Effects of Choice, Novelty and Suspense on Intrinsic Motivation in Educational Games (2017) (54)
- Using kinetic typography to convey emotion in text-based interpersonal communication (2006) (54)
- Shaping human-robot interaction: understanding the social aspects of intelligent robotic products (2004) (53)
- Personal informatics and HCI: design, theory, and social implications (2011) (53)
- On the Relationship between Emotion, Experience and the Design of New Products (2003) (52)
- A Field Study of Pedestrians and Autonomous Vehicles (2018) (52)
- From Design Research to Theory : Evidence of a Maturing Field (2009) (51)
- Interface Design Optimization as a Multi-Armed Bandit Problem (2016) (48)
- Robotic products to assist the aging population (2005) (47)
- ComSlipper: an expressive design to support awareness and availability (2006) (47)
- Slow messaging: intimate communication for couples living at a distance (2007) (46)
- Usability of car dashboard displays for elder drivers (2011) (45)
- Considerations for technology that support physical activity by older adults (2012) (44)
- Moving beyond user-centered design (2018) (44)
- The SenseChair: the lounge chair as an intelligent assistive device for elders (2005) (44)
- Kinetic typography: issues in time-based presentation of text (1997) (43)
- Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system (2005) (43)
- Spatial and Other Social Engagement Cues in a Child-Robot Interaction: Effects of a Sidekick (2014) (42)
- From Formalism to Social Significance in Communication Design (2002) (40)
- Curatorial Agents: How Systems Shape Our Understanding of Personal and Familial Digital Information (2015) (39)
- The use of abstraction and motion in the design of social interfaces (2006) (38)
- Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States (2013) (37)
- Assessing real-time cognitive load based on psycho-physiological measures for younger and older adults (2014) (37)
- Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom (2012) (35)
- Planning with Verbal Communication for Human-Robot Collaboration (2017) (35)
- Legacy in the age of the internet: reflections on how interactive systems shape how we are remembered (2014) (35)
- Worker-Centered Design: Expanding HCI Methods for Supporting Labor (2020) (32)
- Social Boundaries for Personal Agents in the Interpersonal Space of the Home (2020) (32)
- Keeping Designers in the Loop: Communicating Inherent Algorithmic Trade-offs Across Multiple Objectives (2019) (32)
- Putting a Face on Embodied Interface Agents (2005) (31)
- Kineticons: using iconographic motion in graphical user interface design (2011) (31)
- Speed Dating: Providing a Menu of Possible Futures (2017) (30)
- Robots in the Home: Qualitative and Quantitative Insights into Kitchen Organization (2015) (29)
- An open repository of real-time COVID-19 indicators (2021) (29)
- Route Guidance Modality for Elder Driver Navigation (2012) (27)
- Mediator and medium: doors as interruption gateways and aesthetic displays (2002) (27)
- Designing for social experiences with and within autonomous vehicles – exploring methodological directions (2018) (26)
- Designing Adaptive Robotic Services (2009) (25)
- Mathematical Models of Adaptation in Human-Robot Collaboration (2017) (25)
- Virtual possessions (2010) (25)
- Special issue editorial : Design for subjective well-being (2013) (24)
- Playtesting with a Purpose (2016) (23)
- Not Some Random Agent: Multi-person Interaction with a Personalizing Service Robot (2020) (23)
- Feminism and interaction design (2011) (22)
- Designing gaze behavior for humanlike robots (2009) (21)
- Predictability or adaptivity? Designing robot handoffs modeled from trained dogs and people (2011) (20)
- Move to be Moved (2016) (20)
- Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance (2016) (20)
- My agent as myself or another: effects on credibility and listening to advice (2007) (20)
- Sit-to-stand assistance with a balancing mobile robot (2015) (19)
- Designing interfaces for multi-user, multi-robot systems (2012) (19)
- Ecological Perspectives in HCI: Promise, Problems, and Potential (2015) (19)
- Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback (2015) (17)
- Destruction, Catharsis, and Emotional Release in Human-Robot Interaction (2020) (17)
- Ambient Interfaces that Motivate Changes in Human Behavior (2007) (17)
- Case study: user research to inform the design and development of integrated wearable computers and web-based services (2000) (17)
- Championing Research Through Design in HRI (2019) (17)
- Replay Enactments: Exploring Possible Futures through Historical Data (2020) (17)
- Introduction to This Special Issue on the Lived Experience of Personal Informatics (2017) (16)
- Digital Systems and the Experience of Legacy (2017) (16)
- Let's be honest: A controlled field study of ethical behavior in the presence of a robot (2016) (16)
- Perceptive sorting: a method for understanding responses to products (2003) (16)
- Guidelines for Depicting Emotions in Storyboard Scenarios (2012) (16)
- Designing Glanceable Peripheral Displays (2006) (16)
- All look same?: a comparison of experience design and service design (2010) (15)
- The power of play: design lessons for increasing the lifespan of outdated computers (2013) (15)
- Building a unified framework for the practice of experience design (2009) (15)
- The Effects of Eye Design on the Perception of Social Robots (2018) (14)
- Quality control: a panel on the critique and criticism of design research (2011) (14)
- Towards personalisation of the driver environment: Investigating responses to instrument cluster design (2011) (14)
- Leveraging Robot Embodiment to Facilitate Trust and Smoothness (2019) (14)
- A tongue input device for creating conversations (2011) (14)
- Designing Personal Informatics Applications and Tools that Facilitate Monitoring of Behaviors (2009) (14)
- “ Hey Alexa , What ’ s Up ? ” : Studies of In-Home Conversational Agent Usage (2018) (13)
- Let's Get Divorced: Constructing Knowledge Outcomes for Critical Design and Constructive Design Research (2018) (12)
- Social Group Interactions in a Role-Playing Game (2015) (12)
- Unpacking the thinking and making behind a user enactments project (2014) (12)
- Meaning and Dignity Therapies for Psychoneurology in Neuropalliative Care: A Vision for the Future. (2020) (12)
- Robotic Futures: Learning about Personally-Owned Agents through Performance (2020) (12)
- Position Paper on Using Contextual Information to Improve Awareness of Physical Activity (2009) (12)
- Variable sized grid cells for rapid replanning in dynamic environments (2009) (11)
- Social Eye Tracking: Gaze Recall with Online Crowds (2015) (11)
- How Experienced Designers of Enterprise Applications Engage AI as a Design Material (2022) (11)
- Flailing, Hailing, Prevailing: Perceptions of Multi-Robot Failure Recovery Strategies (2021) (11)
- Evaluating Glanceable Visuals for Multitasking (2006) (11)
- TIMELINESSound in computing: a short history (2009) (11)
- Grafitter: leveraging social media for self reflection (2009) (10)
- The Product Service Ecology: Using a Systems Approach in Design (2013) (10)
- Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game (2017) (10)
- Microsketching: creating components of complex interactive products and systems (2009) (10)
- Specifying behavior and semantic meaning in an unmodified layered drawing package (2002) (9)
- An accessible framework of emotional experiences for new product conception (2003) (9)
- Decimal Point : Designing and Developing an Educational Game to Teach Decimals to Middle School Students (2014) (9)
- Human-approaching trajectories for a person-sized balancing robot (2014) (9)
- The sense lounger: establishing a ubicomp beachhead in elders' homes (2005) (9)
- The design of interfaces for multi-robot path planning and control (2014) (9)
- Research through Design Approaches in Human-Robot Interaction (2021) (9)
- Introduction to journal of human-robot interaction special issue on design (2014) (9)
- Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement (2015) (9)
- Accessing Multi-Modal Information on Cell Phones While Sitting and Driving (2002) (8)
- Your dinner's calling: supporting family dinnertime activities (2007) (8)
- Teens, Parents, and Financial Literacy (2016) (8)
- Where is the thinking in systems thinking? (2011) (8)
- Engaging Experience with Physical Activity Tracking Products (2015) (8)
- Human-Robot Teaming (2018) (8)
- Goal-Concordant Care in the Era of Advanced Stroke Therapies (2020) (7)
- Discovering and Extracting Knowledge in the Design Project (2005) (7)
- The Dark Side of Interaction Design (2020) (7)
- Identity-Based Roles in Rhizomatic Social Justice Movements on Twitter (2020) (7)
- Robots in Group Context: Rethinking Design, Development and Deployment (2017) (7)
- UX designers pushing AI in the enterprise (2020) (7)
- Social Robots in Service Contexts: Exploring the Rewards and Risks of Personalization and Re-embodiment (2021) (7)
- Relating Systems Thinking and Design III (2017) (7)
- Listening to User Experience: Integrating technology with proactive wellness management (2000) (6)
- Absence and Family Life: Understanding and Supporting Adaption to Change (2012) (6)
- A Study of How Products Contribute to the Emotional Aspects of Human Experience (2004) (6)
- Towards the Design and Development of Future Robotic Products and Systems (2007) (5)
- Use of the Backseat Driving Technique in Evaluation of a Perceptually Optimized In-Car Navigation Display (2015) (5)
- Introduction to Service Design for UX Designers (2020) (4)
- The Chaotic Nature of Human Experience: An Alternative Approach to Determinacy in Understanding Emotions and Experience (2004) (4)
- Challenges of Designing HCI for Negative Emotions (2019) (4)
- Designing Chatbots as Community-Owned Agents (2020) (4)
- The Dark Side of Interaction Design (2021) (4)
- A Multi-touch Interface for Multi-robot Path Planning and Control (2014) (4)
- New challenges when teaching UX students to sketch and prototype (2017) (3)
- Monitoring and Feedback to Increase Awareness of Exercise Activities (2005) (3)
- Wikipedia ORES Explorer: Visualizing Trade-offs For Designing Applications With Machine Learning API (2021) (3)
- Theory and Design Considerations for the User Experience of Smart Environments (2022) (3)
- Effects of Speech On Perceived Capability (2014) (3)
- Towards persuasive sociometric technologies for inclusive educational settings (2013) (3)
- Smart Home Agents and Devices of Today and Tomorrow: Surveying Use and Desires (2021) (3)
- Trust-Building Across Networks Through Festival Organizing (2019) (2)
- Social Media Perceptions of Legacy-Making: A Qualitative Analysis (2020) (2)
- Charting Sequential Person Transfers Between Devices, Agents, and Robots (2021) (2)
- Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction (2013) (2)
- Fragmentation and Transition: Understanding Perceptions of Virtual Possessions among Young Adults in South Korea, Spain and the United States (2012) (2)
- The Product Ecology: Understanding the Social Experience of Product Use (2009) (2)
- Data and Design for Action (2018) (2)
- Designing computer systems for and with older users (2007) (2)
- When the Interface is the User ’ s Face : Ideas for Research and Applications (2005) (2)
- Driving the family: empowering the family technology lead (2008) (2)
- Family health heritage: sharing and withholding across generations (2013) (2)
- User awareness and user behavior in a shared space: Using plant as the information display (2006) (2)
- Sleeping policemen: a workshop in cathexically affective design (2003) (1)
- Perceptions of Agent Loyalty with Ancillary Users (2021) (1)
- Let’s Get Divorced: Pragmatic and Critical Constructive Design Research (2017) (1)
- Exploring the Role of Activity Trace Design on Evaluations of Online Worker Quality (2015) (1)
- Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003, Pittsburgh, PA, USA, June 23-26, 2003 (2003) (1)
- An Introduction to This Special Issue on Interaction Design Research in Human-Computer Interaction (2008) (1)
- Methods for Studying Group Interactions in HRI (2017) (1)
- Monitoring and managing presence in incoming and outgoing communication (2005) (1)
- Searching for Intrinsic Value in Interaction: Reflections on the Conceptual Designs of Digital Music Players (2005) (1)
- Grafitter (2009) (1)
- How to form robot law — A case study of autonomous cars (2017) (0)
- Families and services: understanding opportunities for co-production of value in service design (2011) (0)
- A New North American Design Research Organization (2017) (0)
- 1 Understanding the Curation Activities of Creating Personal and Social Meanings for Virtual Possessions (2013) (0)
- Perceptions of Explicitly vs. Implicitly Relayed Commands Between a Robot and Smart Speaker (2022) (0)
- To Live Deliberately (2012) (0)
- Acknowledgement to reviewers (1989) (0)
- Automatic Mouth Detection for Self-Feeding (2018) (0)
- HRI'13 chairs' welcome (2013) (0)
- Creativity and Design: What the Established Teaches Us (2020) (0)
- Session details: Health + design (2012) (0)
- Voices of Sexual Assault Survivors: Understanding Survivors’ Experiences of Interactional Breakdowns and Design Ideas for Solutions (2022) (0)
- Session details: Interface design and analysis (2006) (0)
- Engaging Teens in Dialogue on Potential Technological Futures with User Enactments (2016) (0)
- to Design Persuasive Technology for Healthy Choices (2016) (0)
- Collaboration and design from a distance: University of Pennsylvania Law School case study (1999) (0)
- THE DYNAMICS OF THE COMPONENTS IN THE TRIAD PROBLEM-SOLVING MODEL OF DESIGN (2012) (0)
- Session details: Dance, dust, and drama: designing design (2010) (0)
- Session details: Seeking inspiration from design (2006) (0)
- Continuous improvement: How systems design can benefit the data-driven design community (2018) (0)
- Confessions of a human-centered designer (2013) (0)
- EXPANDING AND DEEPENING OUR PALETTE OF A tool for translating and articulating (2015) (0)
- The Oslo questions (2015) (0)
- Sonification of Robot Communication: A Case Study Giving a Voice to the Snackbot Robot (2010) (0)
- Charting the Automation of Hospitality: An Interdisciplinary Literature Review Examining the Evolution of Frontline Service work in the Face of Algorithmic Management (2023) (0)
- Design of a neighborhood pathfinder (2005) (0)
- Portrait: Generating Personal Presentations (2003) (0)
- Designing an Inclusive Mobile App for People with Disabilities to Independently Use Autonomous Vehicles (2022) (0)
- Session details: Games and education (2014) (0)
- Moving for the Movement: Applying Viewpoints and Composition Techniques to the Design of Online Social Justice Campaigns (2020) (0)
- Hybrid Framing in the Justice for Antwon Rose II Movement (2021) (0)
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