Kenneth Stanley
American computer scientist
Kenneth Stanley's AcademicInfluence.com Rankings
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Computer Science
Kenneth Stanley's Degrees
- PhD Computer Science University of Texas at Austin
- Masters Computer Science University of Central Florida
- Bachelors Computer Science University of Central Florida
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Why Is Kenneth Stanley Influential?
(Suggest an Edit or Addition)According to Wikipedia, Kenneth Owen Stanley is an artificial intelligence researcher, author, and former professor of computer science at the University of Central Florida known for creating the Neuroevolution of augmenting topologies algorithm. He coauthored Why Greatness Cannot Be Planned: The Myth of the Objective with Joel Lehman which argues for the existence of the "objective paradox", a paradox which states that "soon as you create an objective, you ruin your ability to reach it". While a professor at the University of Central Florida, he was the director of the Evolutionary Complexity Research Group which led the development of Galactic Arms Race. He also developed the HyperNEAT, CPPNs, and novelty search algorithms. He also co-founded Geometric Intelligence, an AI research firm, in 2015.
Kenneth Stanley's Published Works
Published Works
- Evolving Neural Networks through Augmenting Topologies (2002) (3188)
- Abandoning Objectives: Evolution Through the Search for Novelty Alone (2011) (879)
- A Hypercube-Based Encoding for Evolving Large-Scale Neural Networks (2009) (762)
- Compositional pattern producing networks: A novel abstraction of development (2007) (722)
- Search-Based Procedural Content Generation: A Taxonomy and Survey (2011) (644)
- Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning (2017) (581)
- Exploiting Open-Endedness to Solve Problems Through the Search for Novelty (2008) (507)
- A Taxonomy for Artificial Embryogeny (2003) (505)
- Competitive Coevolution through Evolutionary Complexification (2011) (498)
- Designing neural networks through neuroevolution (2019) (441)
- Real-time neuroevolution in the NERO video game (2005) (416)
- Quality Diversity: A New Frontier for Evolutionary Computation (2016) (366)
- Evolving a diversity of virtual creatures through novelty search and local competition (2011) (356)
- Go-Explore: a New Approach for Hard-Exploration Problems (2019) (288)
- Efficient Reinforcement Learning Through Evolving Neural Network Topologies (2002) (282)
- Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents (2017) (279)
- Efficient evolution of neural networks through complexification (2004) (236)
- Picbreeder: A Case Study in Collaborative Evolutionary Exploration of Design Space (2011) (222)
- The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities (2018) (191)
- Automatic Content Generation in the Galactic Arms Race Video Game (2009) (186)
- First return, then explore (2020) (175)
- Learning Concept Drift with a Committee of Decision Trees (2003) (168)
- Autonomous Evolution of Topographic Regularities in Artificial Neural Networks (2010) (164)
- Search-Based Procedural Content Generation (2010) (163)
- Evolving content in the Galactic Arms Race video game (2009) (163)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (2010) (163)
- Efficient evolution of neural network topologies (2002) (162)
- On the Performance of Indirect Encoding Across the Continuum of Regularity (2011) (157)
- Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions (2019) (152)
- Generating large-scale neural networks through discovering geometric regularities (2007) (143)
- A Hypercube-Based Indirect Encoding for Evolving Large-Scale Neural Networks (2009) (135)
- Evolving adaptive neural networks with and without adaptive synapses (2003) (125)
- Differentiable plasticity: training plastic neural networks with backpropagation (2018) (124)
- Novelty Search and the Problem with Objectives (2011) (122)
- Automatic feature selection in neuroevolution (2005) (120)
- Efficiently evolving programs through the search for novelty (2010) (119)
- Simple Evolutionary Optimization Can Rival Stochastic Gradient Descent in Neural Networks (2016) (110)
- Born to Learn: the Inspiration, Progress, and Future of Evolved Plastic Artificial Neural Networks (2017) (110)
- Evolving a Roving Eye for Go (2004) (107)
- Open-Ended Evolution: Perspectives from the OEE Workshop in York (2016) (104)
- Generative encoding for multiagent learning (2008) (103)
- A novel generative encoding for exploiting neural network sensor and output geometry (2007) (102)
- Learning to Continually Learn (2020) (100)
- A Case Study on the Critical Role of Geometric Regularity in Machine Learning (2008) (99)
- How novelty search escapes the deceptive trap of learning to learn (2009) (98)
- Confronting the Challenge of Quality Diversity (2015) (97)
- Indirectly Encoding Neural Plasticity as a Pattern of Local Rules (2010) (92)
- Constraining connectivity to encourage modularity in HyperNEAT (2011) (89)
- Procedural Content Generation: Goals, Challenges and Actionable Steps (2013) (87)
- Generative Teaching Networks: Accelerating Neural Architecture Search by Learning to Generate Synthetic Training Data (2019) (83)
- Evolving Reusable Neural Modules (2004) (82)
- Evolving plastic neural networks with novelty search (2010) (81)
- ES is more than just a traditional finite-difference approximator (2017) (80)
- Evolving Static Representations for Task Transfer (2010) (75)
- Safe mutations for deep and recurrent neural networks through output gradients (2017) (74)
- Backpropamine: training self-modifying neural networks with differentiable neuromodulated plasticity (2018) (73)
- Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions (2020) (72)
- On the deleterious effects of a priori objectives on evolution and representation (2011) (72)
- Evolving policy geometry for scalable multiagent learning (2010) (70)
- Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game (2012) (69)
- Exploiting Regularity Without Development (2006) (68)
- An Enhanced Hypercube-Based Encoding for Evolving the Placement, Density, and Connectivity of Neurons (2012) (66)
- Identifying Necessary Conditions for Open-Ended Evolution through the Artificial Life World of Chromaria (2014) (66)
- Effective diversity maintenance in deceptive domains (2013) (65)
- Neuroevolution of an automobile crash warning system (2005) (61)
- Real-Time Evolution of Neural Networks in the NERO Video Game (2006) (60)
- Evolving a real-world vehicle warning system (2006) (59)
- Evolvability Is Inevitable: Increasing Evolvability without the Pressure to Adapt (2013) (58)
- POET: open-ended coevolution of environments and their optimized solutions (2019) (57)
- Why Greatness Cannot Be Planned (2015) (54)
- A unified approach to evolving plasticity and neural geometry (2012) (52)
- Continual Coevolution Through Complexification (2002) (51)
- Minimal criterion coevolution: a new approach to open-ended search (2017) (49)
- On the Relationship Between the OpenAI Evolution Strategy and Stochastic Gradient Descent (2017) (48)
- Improving evolvability through novelty search and self-adaptation (2011) (48)
- Towards an empirical measure of evolvability (2005) (46)
- Petalz: Search-Based Procedural Content Generation for the Casual Gamer (2016) (45)
- Coevolution of neural networks using a layered pareto archive (2006) (43)
- Online Interactive Neuro-evolution (2000) (43)
- Enhancing es-hyperneat to evolve more complex regular neural networks (2011) (40)
- Exploiting functional relationships in musical composition (2009) (39)
- Deep neuroevolution of recurrent and discrete world models (2019) (39)
- Evolving the placement and density of neurons in the hyperneat substrate (2010) (38)
- Single-unit pattern generators for quadruped locomotion (2013) (38)
- A novel human-computer collaboration: combining novelty search with interactive evolution (2014) (37)
- Beyond Open-endedness: Quantifying Impressiveness (2012) (37)
- Evolving a Single Scalable Controller for an Octopus Arm with a Variable Number of Segments (2010) (36)
- Why Open-Endedness Matters (2019) (36)
- Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs (2008) (35)
- NEAT Particles: Design, Representation, and Animation of Particle System Effects (2007) (33)
- Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding (2012) (32)
- From modulated Hebbian plasticity to simple behavior learning through noise and weight saturation (2012) (32)
- Indirect Encoding of Neural Networks for Scalable Go (2010) (31)
- Encouraging reactivity to create robust machines (2013) (30)
- Scalable multiagent learning through indirect encoding of policy geometry (2013) (28)
- Interactively evolving harmonies through functional scaffolding (2011) (28)
- HyperNEAT: The First Five Years (2014) (27)
- Confronting the challenge of learning a flexible neural controller for a diversity of morphologies (2013) (27)
- Pareto-based evolutionary computational approach for wireless sensor placement (2011) (27)
- Interactive Evolution of Particle Systems for Computer Graphics and Animation (2009) (27)
- Evolving multimodal controllers with HyperNEAT (2013) (26)
- Real-time Learning in the NERO Video Game (2005) (26)
- Task switching in multirobot learning through indirect encoding (2011) (24)
- Mitigating fooling with competitive overcomplete output layer neural networks (2017) (23)
- Introductory tutorial on coevolution (2007) (23)
- Evolving a Diversity of Creatures through Novelty Search and Local Competition (2011) (23)
- Learning to Dance through Interactive Evolution (2010) (22)
- Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award) (2005) (22)
- Why Greatness Cannot Be Planned - The Myth of the Objective (2015) (21)
- An Overview of Open-Ended Evolution: Editorial Introduction to the Open-Ended Evolution II Special Issue (2019) (21)
- Unsupervised Feature Learning through Divergent Discriminative Feature Accumulation (2014) (21)
- Retaining Learned Behavior During Real-Time Neuroevolution (2005) (21)
- Reconciling explanations for the evolution of evolvability (2015) (21)
- GECCO 2007: Genetic and Evolutionary Computation Conference (2007) (21)
- Evolvability ES: scalable and direct optimization of evolvability (2019) (18)
- Exploring Promising Stepping Stones by Combining Novelty Search with Interactive Evolution (2012) (18)
- Indirectly Encoded Sodarace for Artificial Life (2013) (17)
- Fitted Learning: Models with Awareness of their Limits (2016) (16)
- Searching for Quality Diversity When Diversity is Unaligned with Quality (2016) (16)
- The Emergence of Canalization and Evolvability in an Open-Ended, Interactive Evolutionary System (2017) (16)
- Functional Scaffolding for Composing Additional Musical Voices (2014) (16)
- Open-Ended Evolution and Open-Endedness: Editorial Introduction to the Open-Ended Evolution I Special Issue (2019) (16)
- Multirobot Behavior Synchronization through Direct Neural Network Communication (2012) (15)
- Integration and Evaluation of Exploration-Based Learning in Games (2006) (13)
- GENERATING MUSICAL ACCOMPANIMENT THROUGH FUNCTIONAL SCAFFOLDING (2011) (13)
- Transfer learning through indirect encoding (2010) (13)
- Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms (2015) (13)
- WebAL Comes of Age: A Review of the First 21 Years of Artificial Life on the Web (2016) (12)
- Rewarding Reactivity to Evolve Robust Controllers without Multiple Trials or Noise (2012) (10)
- Achieving High-Level Functionality through Complexification (2003) (10)
- Interactive genetic engineering of evolved video game content (2010) (10)
- Comparing Artificial Phenotypes with Natural Biological Patterns (2006) (10)
- Investigating Biological Assumptions through Radical Reimplementation (2015) (10)
- Fiber: A Platform for Efficient Development and Distributed Training for Reinforcement Learning and Population-Based Methods (2020) (9)
- How the Strictness of the Minimal Criterion Impacts Open-Ended Evolution (2016) (9)
- Computational Intelligence in Games (2006) (8)
- Why Evolutionary Robotics Will Matter (2011) (8)
- Picbreeder: Collaborative Interactive Evolution of Images (2008) (8)
- Incorporating Advice into Neuroevolution of Adaptive Agents (2006) (7)
- On the Critical Role of Divergent Selection in Evolvability (2016) (7)
- Evolution through Large Models (2022) (7)
- Art in the Sciences of the Artificial (2016) (7)
- Genetic and Evolutionary Computation Conference 2008 : GECCO 2008 (2008) (7)
- Guided self-organization in indirectly encoded and evolving topographic maps (2014) (7)
- An Extended Study of Quality Diversity Algorithms (2016) (7)
- Directional communication in evolved multiagent teams (2014) (7)
- VINE: an open source interactive data visualization tool for neuroevolution (2018) (6)
- Towards Consistent Predictive Confidence through Fitted Ensembles (2021) (6)
- Real-time Interactive Neuro-evolution (1998) (6)
- Voxelbuild: a minecraft-inspired domain for experiments in evolutionary creativity (2017) (6)
- Diversity preservation in minimal criterion coevolution through resource limitation (2020) (6)
- Synthetic Petri Dish: A Novel Surrogate Model for Rapid Architecture Search (2020) (6)
- CPPNs Effectively Encode Fracture : A Response to Critical Factors in the Performance of HyperNEAT (2013) (5)
- Major evolutionary transitions in the Voxelbuild virtual sandbox game (2017) (5)
- Galactic Arms Race: an experiment in evolving video game content (2010) (5)
- On the Benefits of Divergent Search for Evolved Representations (2012) (5)
- Generative and developmental systems (2008) (5)
- MaestroGenesis: Computer-Assisted Musical Accompaniment Generation (2012) (5)
- The Amalthea Reu Program: Activities, Experiences, And Outcomes Of A Collaborative Summer Research Experience In Machine Learning (2009) (5)
- Fully Autonomous Real-Time Autoencoder-Augmented Hebbian Learning through the Collection of Novel Experiences (2016) (4)
- NEAT Drummer: Interactive Evolutionary Computation for Drum Pattern Generation (2007) (4)
- Evolving neural networks (2009) (4)
- Improving Deep Neuroevolution via Deep Innovation Protection (2019) (4)
- Real-time Hebbian Learning from Autoencoder Features for Control Tasks (2018) (4)
- Altruists Proliferate Even at a Selective Disadvantage within Their Own Niche (2015) (4)
- Steps Toward a Modular Library for Turning Any Evolutionary Domain into an Online Interactive Platform (2014) (4)
- POET (2019) (3)
- Deep HyperNEAT : Evolving the Size and Depth of the Substrate Evolutionary (2018) (3)
- Evolving neural networks for geometric game-tree pruning (2011) (3)
- VINE (2018) (3)
- The Role of Subjectivity in the Evaluation of Open-Endedness (2016) (3)
- The NERO Real-time Video Game (2004) (2)
- To achieve our highest goals, we must be willing to abandon them (2010) (2)
- On the Potential Benefits of Knowing Everything (2018) (2)
- Real-Time Interactive Learning in the NERO Video Game (2006) (2)
- Benchmarking open-endedness in minimal criterion coevolution (2019) (2)
- Implications from Music Generation for Music Appreciation (2013) (2)
- Correction: Evolvability Is Inevitable: Increasing Evolvability without the Pressure to Adapt (2013) (2)
- The NERO Video Game (2006) (2)
- Answering the Call of Open-Endedness (2018) (2)
- Generative and developmental systems (2010) (2)
- Generative and developmental systems tutorial (2014) (2)
- NeuroEvolutionary meta-optimization (2013) (1)
- Evolving neural networks (2012) (1)
- The Art of Breeding Art (2015) (1)
- Is evolution fundamentally creative ? (2016) (1)
- GECCO ’14: Proceedings of the 2014 conference on Genetic and evolutionary computation (2014) (1)
- A Proposed Infrastructure for Adding Online Interaction to Any Evolutionary Domain (2014) (1)
- Scalable multiagent learning through indirect encoding of policy geometry (2013) (1)
- Generative and Developmental Systems Tutorial (2015) (1)
- Interactively Evolving Harmonies through Functional Scaffolding In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2011). New York, NY: ACM Winner of the Best Paper Award in the Digital Entertainment Technologies and Arts (DETA) Track (2011) (1)
- The Case for Evolution in Engineering Brains (2013) (0)
- Deep Innovation Protection (2019) (0)
- Generative and Developmental Systems Tutorial (2016) (0)
- Farewell to the Mirage (2015) (0)
- Exploring Biological Intelligence through Artificial Intelligence and Radical Reimplementation (2013) (0)
- Case Study 1: Reinterpreting Natural Evolution (2015) (0)
- Generative and developmental systems (2012) (0)
- Generative and developmental systems tutorial (2017) (0)
- Additional Stability for Single-Unit Pattern Generators (2014) (0)
- Designing neural networks through neuroevolution (2019) (0)
- Deep Innovation Protection: Confronting the Credit Assignment Problem in Training Heterogeneous Neural Architectures (2021) (0)
- Long Live the Treasure Hunter (2015) (0)
- Art in the Sciences of the Artificial (2018) (0)
- Evolving neural networks (2008) (0)
- Indirectly Encoding Running and Jumping Sodarace Creatures for Artificial Life (2015) (0)
- Demo: A Computer-Assisted Approach to Composing with MaestroGenesis (2021) (0)
- The Interesting and the Novel (2015) (0)
- Practical issues in evolving neural network controllers for video game agents (2009) (0)
- Session details: Track 8: generative and developmental systems (2009) (0)
- Session details: International workshop on learning classifier systems (2009) (0)
- NOVELTY SEARCH AND THE PROBLEM WITH OBJECTIVES TO APPEAR IN: GENETIC PROGRAMMING THEORY AND PRACTICE IX (GPTP 2011). NEW YORK, NY: SPRINGER (2011) (0)
- Evolvability ES : Scalable Evolutionary Meta-Learning (2018) (0)
- Review of "Why Greeatness Cannot Be Planned: The Myth of the Objective" by Kenneth O. Stanley and Joel Lehman (2016) (0)
- Scalable Heterogeneous Multiagent Teams Through Learning Policy Geometry (2011) (0)
- Victory for the Aimless (2015) (0)
- About This Issue (2014) (0)
- Training a Multiagent Hive Brain for Coordinated UGV Operations (4.4.2) (2014) (0)
- Case Study 2: Objectives and the Quest for AI (2015) (0)
- Session details: Track 8: generative and developmental systems (2009) (0)
- Artificial Life 13 (2012) (0)
- Generative and developmental systems (2009) (0)
- The False Compass (2015) (0)
- Posterior Anterior Body Segments 1 2 3 4 5 6 7 Embryo Adult gr ad ie nt Gaussian gradient left right gradient (2006) (0)
- How AI can change the way we play games (2012) (0)
- Generative and developmental systems (2013) (0)
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