Paul Debevec
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American computer graphics professional
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Paul Debeveccomputer-science Degrees
Computer Science
#994
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#1030
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#537
USA Rank
Computer Graphics
#23
World Rank
#25
Historical Rank
#17
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#1713
World Rank
#1797
Historical Rank
#437
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Computer Science
Paul Debevec's Degrees
- PhD Computer Science University of California, Berkeley
- Masters Computer Science University of California, Berkeley
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Why Is Paul Debevec Influential?
(Suggest an Edit or Addition)According to Wikipedia, Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known for his work in finding, capturing and synthesizing the bidirectional scattering distribution function utilizing the light stages his research team constructed to find and capture the reflectance field over the human face, high-dynamic-range imaging and image-based modeling and rendering.
Paul Debevec's Published Works
Published Works
- Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach (1996) (2104)
- Recovering high dynamic range radiance maps from photographs (1997) (1998)
- High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (2010) (1434)
- Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography (1998) (1141)
- Acquiring the reflectance field of a human face (2000) (1053)
- Recovering high dynamic range radiance maps from photographs (1997) (965)
- Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping (1998) (583)
- Modeling and Rendering Architecture from Photographs (1996) (557)
- Inverse global illumination: recovering reflectance models of real scenes from photographs (1999) (511)
- Rendering for an interactive 360° light field display (2007) (420)
- High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) (2005) (404)
- Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination (2007) (336)
- DeepView: View Synthesis With Learned Gradient Descent (2019) (299)
- Dynamic shape capture using multi-view photometric stereo (2009) (289)
- Performance relighting and reflectance transformation with time-multiplexed illumination (2005) (286)
- Image-based lighting (2002) (259)
- Linear light source reflectometry (2003) (214)
- Baking Neural Radiance Fields for Real-Time View Synthesis (2021) (210)
- Multiview face capture using polarized spherical gradient illumination (2011) (208)
- NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination (2021) (183)
- A lighting reproduction approach to live-action compositing (2002) (176)
- Single image portrait relighting (2019) (174)
- Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides (2010) (173)
- Achieving eye contact in a one-to-many 3D video teleconferencing system (2009) (166)
- Compressive light transport sensing (2009) (165)
- Image-based modeling, rendering, and lighting (2002) (163)
- Facial performance synthesis using deformation-driven polynomial displacement maps (2008) (158)
- Relighting human locomotion with flowed reflectance fields (2006) (153)
- The Digital Emily Project: Achieving a Photorealistic Digital Actor (2010) (142)
- Immersive light field video with a layered mesh representation (2020) (138)
- A median cut algorithm for light probe sampling (2005) (136)
- The Digital Emily project: photoreal facial modeling and animation (2009) (125)
- Practical modeling and acquisition of layered facial reflectance (2008) (123)
- Digitizing the Parthenon: Estimating Surface Reflectance Properties of a Complex Scene under Captured Natural Illumination (2004) (115)
- Capturing and Rendering with Incident Light Fields (2003) (112)
- Acquiring reflectance and shape from continuous spherical harmonic illumination (2013) (109)
- A system for acquiring, processing, and rendering panoramic light field stills for virtual reality (2018) (108)
- Direct HDR capture of the sun and sky (2004) (102)
- A photometric approach to digitizing cultural artifacts (2001) (98)
- Digital Reunification of the Parthenon and its Sculptures (2003) (97)
- Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination (2009) (96)
- Acquisition of time-varying participating media (2005) (92)
- Driving High-Resolution Facial Scans with Video Performance Capture (2014) (91)
- Circularly polarized spherical illumination reflectometry (2010) (87)
- The Light Stages and Their Applications to Photoreal Digital Actors (2012) (85)
- Post-production facial performance relighting using reflectance transfer (2007) (82)
- DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality (2019) (76)
- Animatable Facial Reflectance Fields (2004) (75)
- Real-Time High Dynamic Range Texture Mapping (2001) (70)
- Creating a Photoreal Digital Actor: The Digital Emily Project (2009) (68)
- Neural Light Transport for Relighting and View Synthesis (2020) (66)
- Effect of illumination on automatic expression recognition: A novel 3D relightable facial database (2011) (65)
- Temporal upsampling of performance geometry using photometric alignment (2010) (61)
- Mesoscopic Facial Geometry Inference Using Deep Neural Networks (2018) (58)
- New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor's Interactive Storytelling (2015) (57)
- Reconstructing Polyhedral Models of Architectural Scenes from Photographs (1996) (57)
- A dual light stage (2005) (56)
- Single-shot photometric stereo by spectral multiplexing (2010) (56)
- Total Relighting: Learning to Relight Portraits for Background Replacement (2021) (54)
- Relighting human locomotion with flowed reflectance fields (2006) (52)
- Virtual Cinematography: Relighting through Computation (2006) (52)
- An autostereoscopic projector array optimized for 3D facial display (2013) (50)
- 09 – Image-based Lighting (2006) (50)
- An interactive 360° light field display (2007) (49)
- 13th Eurographics Workshop on Rendering (2002) (46)
- Skin microstructure deformation with displacement map convolution (2015) (43)
- Comprehensive Facial Performance Capture (2011) (43)
- The relightables (2019) (41)
- An automultiscopic projector array for interactive digital humans (2015) (38)
- Digital Ira: creating a real-time photoreal digital actor (2013) (38)
- Direct HDR capture of the sun and sky (2004) (37)
- Prototyping a light field display involving direct observation of a video projector array (2011) (36)
- Multi‐View Stereo on Consistent Face Topology (2017) (34)
- Efficient Estimation of Spatially Varying Subsurface Scattering Parameters (2006) (34)
- Direct HDR capture of the sun and sky (2004) (32)
- Interpolating vertical parallax for an autostereoscopic three-dimensional projector array (2014) (32)
- The Parthenon (2004) (31)
- Measurement-based synthesis of facial microgeometry (2012) (31)
- Image-based modeling and lighting (1999) (30)
- A Tutorial on Image-Based Lighting (2002) (30)
- Image-based modeling and rendering of architecture with interactive photogrammetry and view-dependent texture mapping (1998) (29)
- Estimating Surface Normals from Spherical Stokes Reflectance Fields (2012) (29)
- Practical multispectral lighting reproduction (2016) (28)
- Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra (2003) (28)
- A Reflective Light Stage (2006) (27)
- A single-shot light probe (2012) (27)
- Time-offset interaction with a holocaust survivor (2014) (27)
- Unlighting the Parthenon (2004) (27)
- Near‐Instant Capture of High‐Resolution Facial Geometry and Reflectance (2016) (27)
- Digital ira and beyond: creating real-time photoreal digital actors (2014) (25)
- Light Stage Super-Resolution: Continuous High-Frequency Relighting (2020) (25)
- Performance geometry capture for spatially varying relighting (2005) (25)
- Image-based separation of diffuse and specular reflections using environmental structured illumination (2009) (24)
- Deep reflectance fields (2019) (21)
- Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination (2015) (20)
- High dynamic range imaging and image-based lighting (2005) (20)
- Fast image-based separation of diffuse and specular reflections (2007) (19)
- Assembling the sculptures of the Parthenon (2003) (19)
- A blendshape model that incorporates physical interaction (2011) (19)
- Rapid Photorealistic Blendshape Modeling from RGB-D Sensors (2016) (18)
- Head-Mounted Photometric Stereo for Performance Capture (2011) (18)
- Keynote Talk (2007) (18)
- Practical Image-Based Relighting and Editing with Spherical-Harmonics and Local Lights (2011) (16)
- Welcome to light fields (2018) (16)
- Image-based techniques for digitizing environments and artifacts (2003) (16)
- Variance minimization light probe sampling (2009) (16)
- FACADE: modeling and rendering architecture from photographs and the campanile model (1997) (15)
- Total relighting (2021) (15)
- Cosine Lobe Based Relighting from Gradient Illumination Photographs (2009) (15)
- Exploring the effect of illumination on automatic expression recognition using the ICT-3DRFE database (2012) (14)
- Measurement‐Based Synthesis of Facial Microgeometry (2012) (13)
- A realtime immersive application with realistic lighting: The Parthenon (2006) (13)
- Learning Illumination from Diverse Portraits (2020) (13)
- Simulating spatially varying lighting on a live performance (2006) (13)
- Proceedings of the 13th Eurographics Workshop on Rendering Techniques, Pisa, Italy, June 26-28, 2002 (2002) (12)
- Light stage super-resolution (2020) (12)
- DeepView: High-quality view synthesis by learned gradient descent (2019) (12)
- A blendshape model that incorporates physical interaction (2012) (10)
- Concave surround optics for rapid multiview imaging (2006) (10)
- Photometric stereo for archeological inscriptions (2004) (10)
- A framework for locally retargeting and rendering facial performance (2011) (10)
- Pursuing Reality with Image-Based Modeling, Rendering, and Lighting (2000) (9)
- Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera (2015) (9)
- Reconstructing and Augmenting Architecture with Image-Based Modeling, Rendering, and Lighting (2001) (9)
- Image-based modeling, rendering, and lighting in Fiat Lux (1999) (9)
- Driving high-resolution facial blendshapes with video performance capture (2013) (8)
- DeepView Immersive Light Field Video (2020) (8)
- Rendering with natural light (1998) (8)
- Compositing light field video using multiplane images (2019) (8)
- The making of welcome to light fields VR (2018) (8)
- Measurement-based synthesis of facial microgeometry (2012) (8)
- High Dynamic Range Imaging - Acquisition, Display, and Image-Based Lighting (2. ed.) (2010) (8)
- Rapid photorealistic blendshapes from commodity RGB-D sensors (2015) (8)
- Making “ The Parthenon ” ( Invited Paper ) (2005) (7)
- Geometry-corrected light field rendering for creating a holographic stereogram (2012) (7)
- Virtual Museum Guides demonstration (2010) (7)
- Photogrammetric Modeling and Image-based Rendering for Rapid Virtual Environement Creation (2004) (7)
- Optimal LED selection for multispectral lighting reproduction (2016) (7)
- Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array (2016) (7)
- Facial cartography: interactive high-resolution scan correspondence (2011) (6)
- A median cut algorithm for light probe sampling (2008) (6)
- A Cinematographic Spectral Similarity Index (2016) (6)
- DeepLight (2019) (6)
- Light Stage 2.0 (2001) (5)
- Deep relightable textures (2020) (5)
- Interpolating Vertical Parallax for an Autostereoscopic 3 D Projector Array (2014) (5)
- Creating near-field VR using stop motion characters and a touch of light-field rendering (2015) (5)
- Digitizing the Parthenon: Estimating Surface Reflectance under Measured Natural Illumination (2011) (5)
- A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture (2019) (5)
- Postproduction re-illumination of live action using interleaved lighting (2004) (5)
- Real-time Geometry and Reflectance Capture for Digital Face Replacement (2008) (5)
- Chapter 9 – High Dynamic Range Images (2010) (5)
- A vision for computer vision: emerging technologies (2016) (4)
- AR-ia: Volumetric Opera for Mobile Augmented Reality (2019) (4)
- HDR Shop (2001) (4)
- A system for high-resolution face scanning based on polarized spherical illumination (2007) (4)
- Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination (2012) (4)
- Spatial Tone Reproduction (2006) (4)
- A high-resolution geometry capture system for facial performance (2008) (4)
- Session details: High-dynamic-range imaging: theory and applications (2006) (4)
- Facial cartography: interactive scan correspondence (2011) (4)
- High dynamic range imaging & image-based lighting (2008) (4)
- HeadSPIN: a one-to-many 3D video teleconferencing system (2009) (4)
- Scanning and printing a 3D portrait of president Barack Obama (2015) (4)
- Efficient multispectral facial capture with monochrome cameras (2018) (4)
- Estimating specular roughness from polarized second order spherical gradient illumination (2009) (3)
- Blendshapes from commodity RGB-D sensors (2015) (3)
- HDR Image Capture (2006) (3)
- Vuvuzela: a facial scan correspondence tool (2013) (3)
- Optimized local blendshape mapping for facial motion retargeting (2011) (3)
- Creating a life-sized automultiscopic Morgan Spurlock for CNNs "Inside Man" (2014) (3)
- The Human Visual System and HDR Tone Mapping (2006) (3)
- A New Dimension in Testimony: Relighting Video with Reflectance Field Exemplars (2021) (2)
- Data-driven diffuse-specular separation of spherical gradient illumination (2009) (2)
- Estimating multi-layer scattering in faces using direct-indirect separation (2008) (2)
- Improved Linear Light Source material reflectance scanning (2012) (2)
- Postproduction Re-Illumination of Live Action Using Time-Multiplexed Lighting (2004) (2)
- NeRFactor (2021) (2)
- Improved linear light source material reflectance scanning (2012) (2)
- Panel Session on Visual Scene Representation (2000) (2)
- Efficient Multispectral Reflectance Function Capture for Image-Based Relighting (2016) (2)
- Computation & cultural heritage: fundamentals and applications (2009) (2)
- Post-Production Facial Performance Relighting Using (2008) (2)
- Rouen revisited (1996) (2)
- Modeling vellus facial hair from asperity scattering silhouettes (2017) (2)
- A median cut algorithm for light probe sampling (2005) (2)
- Hollywood meets simulation: creating immersive training environments at the ICT (2003) (1)
- Jointly Optimizing Color Rendition and In-Camera Backgrounds in an RGB Virtual Production Stage (2022) (1)
- Improved chromakey of hair strands via orientation filter convolution (2017) (1)
- Free-form polarized spherical illumination reflectometry (2010) (1)
- A cell phone based platform for facial performance capture (2012) (1)
- Computational photography: advanced topics (2008) (1)
- Digital ira: high-resolution facial performance playback (2013) (1)
- 13th eurographics workshop on rendering , Pisa, Italy, June 26-28, 2002 (2002) (1)
- HDR Image Encodings (2006) (1)
- Relighting human locomotion (2006) (1)
- Estimating diffusion parameters from polarized spherical gradient illumination (2012) (1)
- HDR Lighting Dilation for Dynamic Range Reduction on Virtual Production Stages (2022) (1)
- Frame decimation for Structure and Motion. Discussion (2001) (1)
- Image-based lighting (2005) (1)
- Introduction (Some Course 5 presentations are available on the introduction citation page) (2006) (1)
- Measurement and modeling of microfacet distributions under deformation (2014) (1)
- Capturing and Simulating Physically Accurate Illumination in Computer Graphics (2005) (0)
- Visual scene representation (2001) (0)
- Workshop on Volumetric Scattering in Vision and Graphics PI : Srinivasa (2009) (0)
- Re-envisioning reality: reflectance field acquisition of actors, objects, and environments (2005) (0)
- Computer Graphics with Real Light (2004) (0)
- Building a Life-Size Automultiscopic Display Using Consumer Hardware (2015) (0)
- [5] P. Besl. Active optical imaging sensors. In J. Sanz, editor, Advances in Machine Vision: Ar- chitectures and Applications. Springer Verlag, 1989. (1999) (0)
- Near-instant capture of high-resolution facial geometry and reflectance (2015) (0)
- Recovering Arches in Facade using Ray-Plane intersections in 3-D (1999) (0)
- ICT-TR-01-2012 : Measurement-Based Synthesis of Facial Microgeometry (2012) (0)
- Panel session on visual scene representation. Discussion (2001) (0)
- 1 . RELATED WORK 1 . 1 3 D Reconstruction (2016) (0)
- Rendering with non-uniform approximate concentric mosaics. Discussion (2001) (0)
- The Phenonenon of Eclipsed Bokeh (2020) (0)
- Relighting Character Motion for Photoreal Simulations (2006) (0)
- Frequency Domain and Gradient Domain Tone Reproduction (2006) (0)
- Realistic realtime illumination of complex environment for immersive systems. A case study: the Parthenon (2005) (0)
- Fast rendering of realistic faces with wavelength dependent normal maps (2007) (0)
- Virtual headcam: pan/tilt mirror-based facial performance tracking (2015) (0)
- Compressive Light Transport Sensing Natural Illumination Relighting Reference Photograph Complex Illumination Relighting (2008) (0)
- Head-mounted photometric stereo for performance capture (2010) (0)
- Spherical Light Field Capture with Rotating Camera Array (2018) (0)
- Combining spherical harmonics and point-source illumination for efficient image-based relighting (2010) (0)
- Interactive lighting manipulation application on GPU (2009) (0)
- 05 – Display Devices (2006) (0)
- Creating Photoreal Digital Actors: Capturing Light and Reflectance (2012) (0)
- Camera Model Design (2006) (0)
- Estimating specular normals from spherical Stokes reflectance fields (2012) (0)
- Facial Cartography : Interactive Scan Correspondence ( Supplement ) (2011) (0)
- Compact Representation of Reflectance Fields using Clustered Sparse (2009) (0)
- Light and Color (2006) (0)
- Digital Holographic Display ( 3 ) (2018) (0)
- Supplemental Materials : Efficient Multispectral Facial Capture With Monochrome Cameras (2018) (0)
- Modeling and digitizing human facial reflectance (2005) (0)
- Total relighting (2021) (0)
- フリーフォーム光源とイメージベースド・ライティングによる物体の反射特性の推定(MR/ARの実用化に向けたCV/PR技術の課題と展望) (2011) (0)
- 2D and 3D facial correspondences via photometric alignment (2009) (0)
- Estimating specular normals from spherical Stokes reflectance fields (2012) (0)
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What Schools Are Affiliated With Paul Debevec?
Paul Debevec is affiliated with the following schools: