Stefania Serafin
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Stefania Serafin's Degrees
- PhD Sound and Music Computing Pompeu Fabra University
- Masters Sound and Music Computing Pompeu Fabra University
- Bachelors Computer Science University of Padua
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Why Is Stefania Serafin Influential?
(Suggest an Edit or Addition)According to Wikipedia, Stefania Serafin is a professor at the Department of Architecture, Design and Media technology at Aalborg University in Copenhagen. Education Stefania Serafin completed her master's degree in acoustics, computer science and signal processing applied to music, from IRCAM in 1997. Following, she received her PhD in computer-based music theory and acoustics from Stanford University in 2004.
Stefania Serafin's Published Works
Published Works
- The Sonification Handbook (2011) (507)
- Sonic Interaction Design (2013) (171)
- 15 Years of Research on Redirected Walking in Immersive Virtual Environments (2018) (147)
- Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence (2016) (121)
- Missing the point: an exploration of how to guide users' attention during cinematic virtual reality (2016) (95)
- Sound Design to Enhance Presence in Photorealistic Virtual Reality (2004) (94)
- Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions (2016) (85)
- Interactive Simulation of rigid body interaction with friction-induced sound generation (2005) (79)
- Proceedings of the International Computer Music Conference (2007) (71)
- Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input (2013) (70)
- Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion (2014) (69)
- The sound of friction: Real-time models, playability and musical applications (2004) (67)
- Haptic Feedback for Enhancing Realism of Walking Simulations (2013) (66)
- Mobile virtual reality for musical genre learning in primary education (2019) (65)
- Natural Walking in Virtual Reality (2018) (58)
- Sound design and perception in walking interactions (2009) (57)
- Sound synthesis and evaluation of interactive footsteps for virtual reality applications (2010) (55)
- Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions (2018) (53)
- Sonic interaction design: sound, information and experience (2008) (53)
- Audio-haptic physically-based simulation of walking on different grounds (2010) (50)
- Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis (2010) (47)
- An investigation of the impact of torsion waves and friction characteristics on the playability of virtual bowed strings (1999) (47)
- Considerations on the use of virtual and augmented reality technologies in music education (2017) (44)
- Walking in Place Through Virtual Worlds (2016) (43)
- Visual realism and presence in a virtual reality game (2017) (43)
- A Technological Review of the Instrumented Footwear for Rehabilitation with a Focus on Parkinson’s Disease Patients (2016) (43)
- Physically Based Sound Synthesis and Control of Footsteps Sounds (2010) (41)
- The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements (2013) (41)
- Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications (2011) (39)
- MODELING INTERACTIONS BETWEEN RUBBED DRY SURFACES USING AN ELASTO-PLASTIC FRICTION MODEL (2002) (38)
- Theory of Banded Waveguides (2004) (36)
- Walking pace affected by interactive sounds simulating stepping on different terrains (2013) (35)
- Playability Evaluation of a Virtual Bowed String Instrument (2003) (32)
- Disguising rotational gain for redirected walking in virtual reality: Effect of visual density (2016) (32)
- Augmented exercise biking with virtual environments for elderly users: A preliminary study for retirement home physical therapy (2014) (32)
- Estimation of detection thresholds for acoustic based redirected walking techniques (2013) (32)
- Going Outside While Staying Inside — Exercise Motivation with Immersive vs. Non–immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents (2016) (28)
- Gestural Control of a Real-Time Physical Model of a Bowed String Instrument (1999) (27)
- Haptic and Audio Interaction Design (2009) (27)
- A Quantitative Evaluation of the Differences between Knobs and Sliders (2009) (27)
- Volvo intelligent news: A context aware multi modal proactive recommender system for in-vehicle use (2014) (25)
- BOWED STRING SIMULATION USING AN ELASTO-PLASTIC FRICTION MODEL (2003) (25)
- A Waveguide Mesh Model of High-Frequency Violin Body Resonances (2000) (25)
- BOWED STRING PHYSICAL MODEL VALIDATION THROUGH USE OF A BOW CONTROLLER AND EXAMINATION OF BOW STROKES (2003) (24)
- Can you cut it?: an exploration of the effects of editing in cinematic virtual reality (2017) (24)
- Estimation of detection thresholds for audiovisual rotation gains (2016) (23)
- Friction and Application to Real-time Physical Modeling of a Violin (1999) (23)
- The Experience of Sonic Interaction (2013) (23)
- Extraction of ground reaction forces for real-time synthesis of walking sounds (2009) (22)
- Motivating elderly to exercise - recreational virtual environment for indoor biking (2016) (22)
- Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality (2020) (21)
- Controlling Physically Based Virtual Musical Instruments Using The Gloves (2014) (20)
- Haptically Induced Illusory Self-motion and the Influence of Context of Motion (2012) (20)
- A Practical Approach towards an Exploratory Framework for Physical Modeling (2010) (20)
- An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions (2016) (19)
- Using problem based learning to support transdisciplinarity in an HCI education (2008) (19)
- Cyberinstruments via Physical Modeling Synthesis: Compositional Applications (2007) (18)
- Vertical illusory self-motion through haptic stimulation of the feet (2012) (18)
- A multimodal architecture for simulating natural interactive walking in virtual environments (2011) (18)
- Semantic congruence in audio–haptic simulation of footsteps (2014) (18)
- Longitudinal Evaluation of the Integration of Digital Musical Instruments into Existing Compositional Work Processes (2012) (18)
- Examining the role of context on the recognition of walking sounds (2010) (18)
- From Idea to Realization - Understanding the Compositional Processes of Electronic Musicians (2009) (18)
- MODELING BOWL RESONATORS USING CIRCULAR WAVEGUIDE NETWORKS (2002) (17)
- Musical Applications of Banded Waveguides (2004) (17)
- Spatio-Operational Spectral (S.O.S) Synthesis (2003) (17)
- The Effects of Ecological Auditory Feedback on Rhythmic Walking Interaction (2015) (17)
- DESIGN AND EVALUATION OF PHYSICALLY INSPIRED MODELS OF SOUND EFFECTS IN COMPUTER GAMES (2009) (16)
- Analysis and synthesis of unusual friction-driven musical instruments (2002) (16)
- Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces (2012) (16)
- Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation (2012) (16)
- Multimodal Rendering of Walking Over Virtual Grounds (2013) (16)
- Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation (2016) (15)
- Pedagogical Approaches and Methods (2013) (15)
- A preliminary study of users' experiences of meditation in virtual reality (2017) (15)
- PHYSMISM: a control interface for creative exploration of physical models (2007) (14)
- Computer models and compositional applications of plastic corrugated tubes (2005) (14)
- The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion (2014) (14)
- The banded digital waveguide mesh (2001) (14)
- How can soundscapes affect the preferred walking pace (2016) (14)
- The Exbow MetaSax: Compositional Applications of Bowed String Physical Models Using Instrument Controller Subsititution (2002) (13)
- Investigating the amplitude of interactive footstep sounds and soundscape reproduction (2013) (13)
- Qualitative and Quantitive Assessment of a Virtual Bowed String Instrument (2000) (13)
- Binaural sound reduces reaction time in a virtual reality search task (2017) (13)
- The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios (2018) (12)
- The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds (2015) (12)
- Simulating Nature for Elderly Users - A Design Approach for Recreational Virtual Environments (2015) (12)
- EXPRESSIVE CONTROLLERS FOR BOWED STRING PHYSICAL MODELS. (2001) (11)
- "Shoes-Your-Style": Changing Sound of Footsteps to Create New Walking Experiences (2010) (11)
- System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis (2021) (11)
- Proceedings of the 19th International Congress on Acoustics (2007) (11)
- THE VOICE OF THE DRAGON: A PHYSICAL MODEL OF A ROTATING CORRUGATED TUBE (2003) (11)
- The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds (2015) (10)
- Real-time Control of Large-scale Modular Physical Models using the Sensel Morph (2019) (10)
- The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR (2014) (10)
- Audio Arduino - an ALSA (Advanced Linux Sound Architecture) Audio Driver for FTDI-based Arduinos (2011) (10)
- Synthesis and control of everyday sound reconstructing Russolo's Intonarumori (2006) (10)
- The effect of geometric realism on presence in a virtual reality game (2017) (10)
- Virtual reality instruments capable of changing physical dimensions in real-time (2007) (10)
- Wings and flying in immersive VR — Controller type, sound effects and experienced ownership and agency (2015) (10)
- MODELING HIGH-FREQUENCY MODES OF COMPLEX RESONATORS USING A WAVEGUIDE MESH (2000) (10)
- REAL-TIME SPATIAL PROCESSING AND TRANSFORMATIONS OF A SINGING BOWL (2002) (9)
- Unintended positional drift and its potential solutions (2013) (9)
- Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation (2017) (9)
- Conflicting Audio-haptic Feedback in Physically Based Simulation of Walking Sounds (2010) (9)
- Rhythmic walking interactions with auditory feedback: an exploratory study (2012) (9)
- Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket (2016) (9)
- Medialogy: a bridge between technology and creativity based on the Aalborg model (2004) (9)
- Tromba Moderna: A Digitally Augmented Medieval Instrument (2016) (9)
- An Enactive Approach to the Preservation of Musical Instruments Reconstructing Russolo's Intonarumori (2009) (9)
- International Computer Music Conference (ICMC) (2005) (8)
- Design and evaluation of interactive musical fruit (2014) (8)
- An exploration of input conditions for virtual teleportation (2017) (8)
- Heigh Ho: Rhythmicity in Sonic Interaction (2013) (8)
- Influence of Attack Parameters on the Playability of a Virtual Bowed String Instrument (2000) (8)
- A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion (2014) (8)
- Product Sound Design: Form, Function, and Experience (2015) (8)
- Contact Sounds for Continuous Feedback (2004) (8)
- A MULTIRATE, FINITE-WIDTH, BOW-STRING INTERACTION MODEL (2000) (8)
- Audio-visual attractors for capturing attention to the screens when walking in CAVE systems (2014) (8)
- From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies (2016) (8)
- Spatial Sound and Multimodal Interaction in Immersive Environments (2015) (7)
- Participatory Amplitude Level Adjustment of Gesture Controlled Upper Body Garment Sound in Immersive Virtual Reality (2014) (7)
- Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion (2018) (7)
- Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies (2019) (7)
- Self-characterstics and sound in immersive virtual reality — Estimating avatar weight from footstep sounds (2015) (7)
- Effects of vibrotactile stimulation during virtual sandboarding (2016) (7)
- Virtual reality musical instruments: Guidelines for multisensory interaction design (2016) (7)
- Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality (2019) (6)
- Sound design in virtual reality concert experiences using a wave field synthesis approach (2017) (6)
- Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism (2012) (6)
- CARess, a Gentle Touch Informs the Driver (2014) (6)
- Evaluating two alternative walking in place interfaces for virtual reality gaming (2016) (6)
- Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming (2020) (6)
- Mobile rhythmic interaction in a sonic tennis game (2013) (6)
- Agency Enhances Body Ownership Illusion of Being a Virtual Bat (2018) (6)
- ADEPT: Exploring the Design, Pedagogy, and Analysis of a Mixed Reality Application for Piano Training (2019) (6)
- Multisensory Plucked Instrument Modeling in Unity3D: From Keytar to Accurate String Prototyping (2020) (6)
- Toward a generalized friction controller: from the bowed string to unusual musical instruments (2004) (6)
- Data driven identification and computer animation of bowed string model (2001) (6)
- Designing Interactive Sound for Motor Rehabilitation Tasks (2013) (6)
- No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation (2019) (6)
- Real, foley or synthetic? An evaluation of everyday walking sounds (2013) (6)
- Linearly-implicit schemes for collisions in musical acoustics based on energy quadratisation. (2021) (6)
- Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study (2021) (5)
- Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception (2013) (5)
- The Mutha Rubboard controller (2002) (5)
- PHOXES - Modular Electronic Music Instruments based on Physical Modeling Sound Synthesis (2010) (5)
- A Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks (2020) (5)
- A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion (2014) (5)
- An investigation on the influence of soundscapes and footstep sounds in affecting preferred walking pace (2015) (5)
- Audio-Visual Perception - The Perception of Object Material in a Virtual Environment (2016) (5)
- Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive Commodities (2013) (4)
- Modelling Savart's trapezoidal violin using a digital waveguide mesh (2003) (4)
- Perceptual Integration of Audio and Touch: A Case Study of PebbleBox (2013) (4)
- ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis (2017) (4)
- Navigate as a Bat. Real-Time Echolocation System in Virtual Reality (2018) (4)
- Minivosc - a minimal virtual oscillator driver for ALSA (Advanced Linux Sound Architecture) (2012) (4)
- Real-time Implementation of a Physical Model of the Tromba Marina (2020) (4)
- Do You Hear a Bump or a Hole?: An Experiment on Temporal Aspects in Footsteps Recognition (2010) (4)
- An alternative controller for a virtual bowed string instrument (2000) (4)
- Friction Sounds for Sensorial Substitution (2004) (4)
- Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR (2010) (4)
- A mobile music museum experience for children (2015) (4)
- Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes (2018) (4)
- Design and evaluation of Binaural auditory rendering for CAVEs (2014) (4)
- Waiting for the ultimate display: can decreased fidelity positively influence perceived realism? (2017) (4)
- Sonic Tennis: a rhythmic interaction game for mobile devices (2013) (4)
- Sonic interaction in virtual environments (2015) (4)
- Physmism: Re-Introducing Physical Modelling for Electronic Musical Exploration (2007) (4)
- HOBA-VR: HRTF On Demand for Binaural Audio in immersive virtual reality environments (2018) (4)
- Immersive Audio Programming in a Virtual Reality Sandbox (2019) (4)
- Multimodal Design for Enactive Toys (2008) (4)
- Recent advances in real-time bowed string synthesis: evaluation of the models (2007) (4)
- Virtual Analog Simulation and Extensions of Plate Reverberation (2017) (4)
- Real Time Extended Physical Models for the Composer and Performer (2001) (4)
- An Analog I/O Interface Board for Audio Arduino Open Sound Card System (2011) (3)
- Augmenting sonic reality. Cyberinstruments designed with digital waveguides (2008) (3)
- Investigating the Performance of a Violin Physical Model: Recent Real Player studies (2007) (3)
- What Is It Like to Be a Virtual Bat? (2018) (3)
- A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments (2017) (3)
- Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists (2019) (3)
- Audio-visual attractors for capturing attention to the screens when walking in CAVE systems (2014) (3)
- Design and evaluation of a gesture driven wave field synthesis auditory game (2016) (3)
- An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction (2016) (3)
- NO STRINGS ATTACHED: FORCE AND VIBROTACTILE FEEDBACK IN A GUITAR SIMULATION (2019) (3)
- Physical Synthesis of Bowed String Instruments (2007) (3)
- ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram (2013) (3)
- Developing Block-Movement, Physical-Model Based Objects for the Reactable (2008) (3)
- A Stationary Bike in Augmented Audio Reality (2015) (3)
- A Case of Cooperative Sound Design (2016) (3)
- Auditory feedback in a multimodal balancing task:: Walking on a virtual rope (2011) (3)
- An Investigation on Temporal Aspects in the Audio-Haptic Simulation of Footsteps (2010) (3)
- New Interfaces for Musical Expression (NIME 2013) (2013) (3)
- Auditory rendering and display of interactive floor cues (2012) (3)
- Reflections from five years of Sonic Interactions in Virtual Environments workshops (2020) (3)
- An Expressive Multidimensional Physical Modelling Percussion Instrument (2018) (3)
- Proc. of the 10th International Symposium on Computer Music Multidisciplinary Research, Marseille, France, October 15-18, 2013 (2013) (3)
- Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences (2016) (3)
- A simple practical approach to a wireless data acquisition board (2006) (3)
- Sonification of the Human EEG (2013) (2)
- Auditory feedback affects perception of effort when exercising with a Pulley machine (2013) (2)
- Dynamic Grids for Finite-Difference Schemes in Musical Instrument Simulations (2021) (2)
- Sonic interaction design for multimodal environments (2013) (2)
- Medialogy and Interactive Sound Design (2005) (2)
- INFLUENCE OF INTERACTIVE AUDITORY FEEDBACK ON THE HAPTIC PERCEPTION OF VIRTUAL OBJECTS (2007) (2)
- The Fujara: A Physical Model of The Bass Pipe Instrument in An Interactive Composition (2006) (2)
- Flag beat: a novel interface for rhythmic musical expression for kids (2013) (2)
- Physical Model Synthesis and Performance Mappings of Bowl Resonators (2002) (2)
- Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments (2013) (2)
- NOVEL INTERFACES FOR CONTROLLING SOUND EFFECTS AND PHYSICA L MODELS (2006) (2)
- Connecting strangers at a train station (2005) (2)
- A Stationary Bike in Virtual Reality - Rhythmic Exercise and Rehabilitation (2015) (2)
- The A20: Interactive Instrument Techniques for Sonic Design Exploration (2013) (2)
- Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis (2016) (2)
- Augmented Exercise Biking with Virtual Environments for Elderly Users: Considerations on the use of auditory (2014) (2)
- The Gamelunch: Basic SID Exploration of a Dining Scenario (2013) (2)
- 3D ear shape as an estimator of HRTF notch frequency (2020) (2)
- Combining Texture-Derived Vibrotactile Feedback, Concatenative Synthesis and Photogrammetry for Virtual Reality Rendering (2019) (2)
- Does a rhythmic auditory feedback help exercising with an auditory instruction ? (2)
- Sound and Music Computing (2018) (2)
- (and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar (2013) (2)
- Real-Time Implementation of an Elasto-Plastic Friction Model applied to Stiff Strings using Finite Difference Schemes (2019) (2)
- Audio-haptic physically based simulation and perception of contact textures (2007) (2)
- Investigating the Role of Auditory Feedback in a Multimodal Biking Experience (2017) (2)
- Rhythmic Walking Interaction with Auditory Feedback: Ecological Approaches in a Tempo Following Experiment (2015) (2)
- Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings (2018) (2)
- Does Fitts' law sound good? (2006) (2)
- Russolo's Intonarumori: acoustical description and real-time simulation using physical models (2005) (2)
- Following Tempo on an Exercising Bike With and Without Auditory Feedback (2013) (2)
- Proceedings - IEEE Virtual Reality (2014) (2)
- The Mutha Rubboard Contoller: Interactive Heritage (2002) (2)
- Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes (2021) (2)
- Investigating the Role of Auditory Feedback in a Multimodal Biking Experience (extended) (2018) (2)
- A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility (2018) (2)
- Sonic Interactions in Virtual Environments (2019) (2)
- Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon (2016) (1)
- Virtual Reality and The Senses (2017) (1)
- The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses (2016) (1)
- Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context (2013) (1)
- Sonic Interactions in Multimodal Environments (2014) (1)
- A preliminary study on sound delivery methods for footstep sounds (2011) (1)
- Contextualisation and evaluation of novel sonic interfaces using problem based learning (2008) (1)
- Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing (2015) (1)
- The balance between generalists and specialists in the Medialogy education (2012) (1)
- Auditory Feedback to Improve Navigation in a Maze Game (2013) (1)
- Perceived Naturalness of Virtual Walking Speeds during WIP Locomotion (2016) (1)
- Towards an open sound card: bare-bones FPGA board in context of PC-based digital audio: based on the AudioArduino open sound card system (2011) (1)
- Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments (2012) (1)
- Evaluation of Individualized HRTFs in a 3D Shooter Game (2021) (1)
- Investigating the relationship between pressure force and acoustic waveform in footstep sounds (2013) (1)
- Towards the Design and Evaluation of Delay-based Modeling of Acoustic Scenes in Mobile Augmented Reality (2018) (1)
- Temporal and amplitude aspects in sonically simulating walking over bumps, holes and flat surfaces (2012) (1)
- Avatar weight estimates based on footstep sounds in three presentation formats (2015) (1)
- The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation (2019) (1)
- Tickle Tuner - Haptic Smartphone Cover for Cochlear Implant Users' Musical Training (2022) (1)
- Sonic Interactions in Multimodal Virtual Environments (2020) (1)
- Multimodal interaction in physics based sound synthesis (2004) (1)
- Poster: The Fwobble: Continuous audio-haptic feedback for balance control (2012) (1)
- The Daïs: A Haptically Enabled NIME for Controlling Physical Modeling Sound Synthesis Algorithms (2020) (1)
- Physically based sonic interaction synthesis for computer games (2006) (1)
- Proceedings of the Fourth Danish Human-Computer Interaction Research Symposium (2004) (1)
- Russolo’s Intonarumori: Musical Innovation at the Beginning of the Twentieth Century (2012) (1)
- The StringPhone: a novel voice driven physically based synthesizer (2015) (1)
- A physically informed model of a musical toy: the singing tube (2004) (1)
- The digital Intonarumori (2015) (1)
- Generalizing Digital Waveguides for Composition (2006) (1)
- MUSICAL APPLICATIONS OF GENERALISED MULTICHANNEL DIGITAL WAVEGUIDES (2003) (1)
- Keywords Sound Design, Auditory Display, Multimodal Interaction, Product Design, Interactive Arts and Music, Sound Perception and Cognition, Sound Modelling (2008) (1)
- International Computer Music Conference 2006 (2006) (1)
- Continuous Auditory and Tactile Interaction Design (2013) (1)
- Semiacoustic Sound Exploration with the Sound of Touch (2013) (1)
- Stirring, Shaking, and mixing: Musicalizing everyday Actions (2007) (1)
- Chapter 5 Sonic Interaction Design (2011) (1)
- Modeling stiffness in virtual bowed‐string instruments (2000) (1)
- Embouchure Interaction Model for Brass Instruments (2020) (1)
- Sixteen years of sound and music computing: A look into the history and trends of the conference and community (2020) (1)
- Proceedings of the 5th international conference on new interfaces for musical expression (2005) (1)
- Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music (2021) (1)
- Computer generation and manipulation of sounds (2012) (1)
- A Review of Interactive Sound in Computer Games (2014) (1)
- Simulating Contacts between Objects in Virtual Reality with Auditory, Visual, and Haptic Feedback (2013) (1)
- Special Issue on “Sound and Music Computing” (2018) (1)
- Perceptual Evaluation of Sound-Producing Objects (2013) (1)
- Determination of Olivine Composition from Thermal Infrared Spectra (2006) (1)
- 8 th International Conference on New Interfaces for Musical Expression NIME 08 (2010) (1)
- Acoustics of the Intonarumori (2005) (1)
- Sound design to enhance presence in photorealistic virtual environments (2004) (0)
- In proceedings of 4th International Conference on Serious Games and Applications for Health (Orlando 2016) (2016) (0)
- Everyday sounds with the digital Intonarumori (2005) (0)
- Novel haptic displays for walking interactions (2011) (0)
- SiMPE: 8th workshop on speech and sound in mobile and pervasive environments (2013) (0)
- Exploring interactive systems using peripheral sounds (2010) (0)
- An Experimental Study in Generative Music for Exercising to Ease Perceived Exertion by use of Heart Beat Rate as a Control Parameter (2017) (0)
- 3D mesh design to evaluate sense of place in closed spaces (2004) (0)
- Digitally Augmented Everyday Objects in Music Composition (2007) (0)
- Proceedings of Forum Acusticum 2011 (2011) (0)
- Sound and Music Computing at Aalborg University in Copenhagen (2014) (0)
- Audio Mostly 2007 - 2nd Conference on Interaction with Sound (2007) (0)
- and Sound) of SiMPE (2013) (0)
- Proceedings of Sound and Music Computing Conference (2010) (0)
- High-Density Sonification: Overview Information in Auditory Data Explorations (2013) (0)
- 2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) (2015) (0)
- Aalborg Universitet Walking in Place Through Virtual Worlds (2016) (0)
- Audio and Touch (2013) (0)
- The Effects of Ecological Feedback on Rhythmic Interaction (2015) (0)
- The Croaker: a Physical Model and a LEGO controller (2005) (0)
- THE CROAKER: DESIGN AND EVALUATION OF A NEW MULTIMODAL INTERFACE (2005) (0)
- Front Matters and ToC (2014) (0)
- Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica (2016) (0)
- AM '12 Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound (2012) (0)
- The Perception of Sound Movements as Expressive Gestures (2013) (0)
- Aalborg Universitet Sound Synthesis and Evaluation of Interactive Footsteps for Virtual Reality Applications (2010) (0)
- Drawing learning support system with the past brilliant learner-self using visual and auditory feedback (2015) (0)
- The Da ̈ıs: A Haptically Enabled New Interface for Musical Expression for Controlling Physical Models for Sound Synthesis (2020) (0)
- Recreating an instrument inspired by the glass harmonica using fabrication techniques and physical models. (2018) (0)
- The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting (2018) (0)
- Sonic interaction design: case studies from the Medialogy education (2007) (0)
- The International ComputerMusic Association President: Tae Hong Park Vice President for Membership: Michael Gurevitch Vice President for Conferences: Rob Hamilton Vice President for Asia/Oceania: -- Vice President for the Americas: Eric Honor Vice President for Europe: Stefania Serafin Vice Presiden (2019) (0)
- The Relationship Between Frequency and Hand Region Actuated (2022) (0)
- Influence of auditory and haptic feedback on a balancing task (2013) (0)
- Analyzing Bowstrokes: Why Do We Need Calibrated, Multi-Parameter Data? (2006) (0)
- ACM SUI 2018 welcome message (2018) (0)
- Curriculum (Study Programme) for the M.Sc., Medialogy, at Aalborg University in Copenhagen (2004) (0)
- Estimation of Spectral Notches From Pinna Meshes: Insights From a Simple Computational Model (2021) (0)
- Medialogy at Aalborg University Copenhagen (2005) (0)
- Auditory and Visual Cues for Spatiotemporal Rhythm Reproduction (2013) (0)
- Perceived spatial positioning of self-footstep sounds in three surround sound speaker setups for immersive virtual reality (2013) (0)
- Learning Sounding gestures (2007) (0)
- The musical heritage of futurism: A digital reconstruction of the intonarumori family (2009) (0)
- Presence studies in multimodal augmented floors (2011) (0)
- Gestural Control Of Wavefield synthesis (2016) (0)
- Editorial Interactions in Mobile Sound and Music Computing (2019) (0)
- Proceedings of the 6th Audio Mostly (2011) (0)
- Evaluation of multimodal ground cues (2012) (0)
- Using an Augmented Wobble Board as a Game Controller (2017) (0)
- Treatment of resting muscle tension through transdermal sound waves of specific wavelengths (2018) (0)
- The Good, the Bad and the Challenging, Conference proceedings (2009) (0)
- Novel interfaces for controlling musical expression: historical overview and current directions (2012) (0)
- About This Issue (2010) (0)
- The Natural Interactive Walking Project and Emergence of Its Results in Research on Rhythmic Walking Interaction and the Role of Footsteps in Affecting Body Ownership (2015) (0)
- A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed (2015) (0)
- Physical models and real-time control with the Sensel Morph (2019) (0)
- Open soundcard as a platform for practical, laboratory study of digital audio: a proposal (2014) (0)
- The Medialogy education - AAU Copenhagen: Where art and creativity meet technology. Special focus on interactive systems design, programming and evaluation in problem based learning. (2007) (0)
- MARTYR: Exploring Ingredients of Virtual Dining Experiences (2021) (0)
- Movement Patterns in the Harmonic Walk Interactive Environment (2018) (0)
- Aalborg Universitet Contextualisation and evaluation of novel sonic interfaces using problem based learning (2008) (0)
- The Dynamic Grid: Time-Varying Parameters for Musical Instrument Simulations Based on Finite-Difference Time-Domain Schemes (2022) (0)
- Proceedings CHI 2008 conference (2008) (0)
- Sound in Virtual Reality (2013) (0)
- Musical Applications of Banded Waveguides Bar Percussion Instruments (2004) (0)
- Sonification of Human Activities (2013) (0)
- Physical Modeling Modular Boxes: PHOXES (2010) (0)
- Analysis and synthesis of bowed plates (2007) (0)
- Proceedings of the International Conference on New Interfaces for Musical Expression (NIME 2015) (2015) (0)
- Proceedings of 2016 IEEE Virtual Reality (2016) (0)
- Fitt's laws in an audio perspective (2004) (0)
- Cue and Mood Mapping for Rendering Presence (2004) (0)
- 16th Sound and Music Computing Conference SMC 2019 (28–31 May 2019, Malaga, Spain) (2019) (0)
- A Physical Model of the Trombone Using Dynamic Grids for Finite-Difference Schemes (2021) (0)
- Prolegomena to sonic toys (2007) (0)
- NordicSMC: A nordic university hub on sound and music computing (2018) (0)
- Audio-haptic interaction in simulated walking experiences (2011) (0)
- A BUMP OR A HOLE ? AN EXPERIMENT ON TEMPORAL ASPECTS IN THE RECOGNITION OF FOOTSTEPS SOUNDS (2010) (0)
- Interactions in Mobile Sound and Music Computing (2019) (0)
- Interdisciplinarity in Medialogy with applications to Sonic Interaction Design (2009) (0)
- Exploring sonic interaction design and presence: Natural Interactive Walking in Porto. (2009) (0)
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