Thad Starner
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American computer scientist
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Thad Starnercomputer-science Degrees
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Artificial Intelligence
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#511
Historical Rank
#193
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Computer Science
Thad Starner's Degrees
- Bachelors Electrical Engineering Georgia Tech
Why Is Thad Starner Influential?
(Suggest an Edit or Addition)According to Wikipedia, Thad Eugene Starner is a founder and director of the Contextual Computing Group at Georgia Tech's College of Computing, where he is a full professor. He is a pioneer of wearable computing as well as human-computer interaction, augmented environments, and pattern recognition. Starner is a strong advocate of continuous-access, everyday-use systems, and has worn his own customized wearable computer continuously since 1993. His work has touched on handwriting and sign-language analysis, intelligent agents and augmented realities. He also helped found Charmed Technology.
Thad Starner's Published Works
Published Works
- Energy scavenging for mobile and wireless electronics (2005) (2594)
- View-based and modular eigenspaces for face recognition (1994) (2268)
- Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video (1998) (1399)
- The Aware Home: A Living Laboratory for Ubiquitous Computing Research (1999) (1231)
- Using GPS to learn significant locations and predict movement across multiple users (2003) (1201)
- Real-time American Sign Language recognition from video using hidden Markov models (1995) (992)
- Human-Powered Wearable Computing (1996) (893)
- Visual Recognition of American Sign Language Using Hidden Markov Models. (1995) (829)
- Augmented Reality through Wearable Computing (1997) (514)
- Activity Recognition of Assembly Tasks Using Body-Worn Microphones and Accelerometers (2006) (473)
- Learning Significant Locations and Predicting User Movement with GPS (2002) (409)
- American sign language recognition with the kinect (2011) (352)
- The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring (2000) (319)
- Recognizing Workshop Activity Using Body Worn Microphones and Accelerometers (2004) (314)
- Remembrance Agent: A Continuously Running Automated Information Retrieval System (1996) (311)
- Wearable Devices: New Ways to Manage Information (1999) (261)
- Visually Controlled Graphics (1993) (229)
- The Challenges of Wearable Computing: Part 1 (2001) (227)
- Twiddler typing: one-handed chording text entry for mobile phones (2004) (220)
- Mobile phones as computing devices: the viruses are coming! (2004) (215)
- Human-Generated Power for Mobile Electronics (2018) (210)
- A review of head-mounted displays (HMD) technologies and applications for consumer electronics (2013) (200)
- Using multiple sensors for mobile sign language recognition (2003) (183)
- The Gesture Watch: A Wireless Contact-free Gesture based Wrist Interface (2007) (181)
- Visual contextual awareness in wearable computing (1998) (171)
- Data-Free Knowledge Distillation for Deep Neural Networks (2017) (164)
- Don't mind me touching my wrist: a case study of interacting with on-body technology in public (2013) (158)
- The Challenges of Wearable Computing: Part 2 (2001) (154)
- Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs (2007) (154)
- MAGIC: a motion gesture design tool (2010) (149)
- Discovering Characteristic Actions from On-Body Sensor Data (2006) (148)
- Georgia tech gesture toolkit: supporting experiments in gesture recognition (2003) (147)
- A wearable computer-based American sign Language Recogniser (1997) (144)
- BuzzWear: alert perception in wearable tactile displays on the wrist (2010) (143)
- Project Glass: An Extension of the Self (2013) (136)
- Expectation grammars: leveraging high-level expectations for activity recognition (2003) (131)
- The locust swarm: an environmentally-powered, networkless location and messaging system (1997) (126)
- EarBit: Using Wearable Sensors to Detect Eating Episodes in Unconstrained Environments (2017) (124)
- Stochasticks: augmenting the billiards experience with probabilistic vision and wearable computers (1997) (122)
- On-line cursive handwriting recognition using speech recognition methods (1994) (117)
- Living laboratories: the future computing environments group at the Georgia Institute of Technology (2000) (116)
- Quickdraw: the impact of mobility and on-body placement on device access time (2008) (110)
- MIND-WARPING: towards creating a compelling collaborative augmented reality game (2000) (106)
- Discovering Multivariate Motifs using Subsequence Density Estimation and Greedy Mixture Learning (2007) (104)
- An empirical study of typing rates on mini-QWERTY keyboards (2005) (99)
- American sign language recognition in game development for deaf children (2006) (98)
- Recognizing and Discovering Human Actions from On-Body Sensor Data (2005) (97)
- Wearable computing and contextual awareness (1999) (90)
- Mobile music touch: mobile tactile stimulation for passive learning (2010) (87)
- Detecting Subdimensional Motifs: An Efficient Algorithm for Generalized Multivariate Pattern Discovery (2007) (84)
- Monitoring children’s developmental progress using augmented toys and activity recognition (2012) (83)
- A comparison of order picking assisted by head-up display (HUD), cart-mounted display (CMD), light, and paper pick list (2014) (83)
- FIDO - facilitating interactions for dogs with occupations: wearable dog-activated interfaces (2013) (81)
- Expert chording text entry on the Twiddler one-handed keyboard (2004) (80)
- Powerful Change Part 1: Batteries and Possible Alternatives for the Mobile Market (2003) (77)
- Recognizing mimicked autistic self-stimulatory behaviors using HMMs (2005) (77)
- An investigation into round touchscreen wristwatch interaction (2008) (75)
- Perceptive Spaces for Performance and Entertainment Untethered Interaction Using Computer Vision and Audition (1997) (75)
- Guided by voices: An audio augmented reality system (2000) (74)
- Reading on-the-go: a comparison of audio and hand-held displays (2006) (74)
- PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills (2008) (73)
- The perceptive workbench: Computer-vision-based gesture tracking, object tracking, and 3D reconstruction for augmented desks (2003) (73)
- The Textile Interface Swatchbook: Creating graphical user interface-like widgets with conductive embroidery (2010) (71)
- An empirical task analysis of warehouse order picking using head-mounted displays (2010) (69)
- TapSkin: Recognizing On-Skin Input for Smartwatches (2016) (68)
- Improving Activity Discovery with Automatic Neighborhood Estimation (2007) (66)
- GART: The Gesture and Activity Recognition Toolkit (2007) (64)
- FreeDigiter: a contact-free device for gesture control (2004) (64)
- Device synchronization using an optimal linear filter (1992) (64)
- FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing (2018) (64)
- The Perceptive Workbench: toward spontaneous and natural interaction in semi-immersive virtual environments (2000) (62)
- Hambone: A Bio-Acoustic Gesture Interface (2007) (62)
- Web Technologies - Thick Clients for Personal Wireless Devices (2002) (61)
- SoundButton: design of a low power wearable audio classification system (2003) (59)
- Performance Metrics and Evaluation Issues for Continuous Activity Recognition (2006) (58)
- Speech and Gesture Multimodal Control of a Whole Earth 3D Visualization Environment (2002) (58)
- Mobile capture for wearable computer usability testing (2001) (56)
- The impacts of limited visual feedback on mobile text entry for the Twiddler and mini-QWERTY keyboards (2005) (56)
- Wearable Computers: No Longer Science Fiction (2002) (55)
- I/O Braid: Scalable Touch-Sensitive Lighted Cords Using Spiraling, Repeating Sensing Textiles and Fiber Optics (2018) (55)
- The tongue and ear interface: a wearable system for silent speech recognition (2014) (54)
- Detecting Mastication: A Wearable Approach (2015) (54)
- FingerSound: Recognizing unistroke thumb gestures using a ring (2017) (53)
- Augmenting conversations using dual-purpose speech (2004) (53)
- Recognizing Soldier Activities in the Field (2007) (52)
- ActionGSR: A Combination Galvanic Skin Response-Accelerometer for Physiological Measurements in Active Environments (2006) (49)
- Development of an American Sign Language game for deaf children (2005) (48)
- Going to the dogs: towards an interactive touchscreen interface for working dogs (2014) (48)
- FIDO—Facilitating interactions for dogs with occupations: wearable communication interfaces for working dogs (2014) (48)
- EarBit (2017) (47)
- A wearable system for detecting eating activities with proximity sensors in the outer ear (2015) (46)
- A gesture-based american sign language game for deaf children (2005) (46)
- SATURN: A Thin and Flexible Self-powered Microphone Leveraging Triboelectric Nanogenerator (2018) (45)
- TongueBoard: An Oral Interface for Subtle Input (2019) (45)
- We need to communicate!: helping hearing parents of deaf children learn american sign language (2011) (45)
- Towards a one-way American sign language translator (2004) (45)
- Use of mobile appointment scheduling devices (2004) (43)
- Smooth eye movement interaction using EOG glasses (2016) (43)
- Order Picking with Head-Up Displays (2015) (42)
- American Sign Language Phrase Verification in an Educational Game for Deaf Children (2010) (42)
- Learning the basic units in American Sign Language using discriminative segmental feature selection (2009) (41)
- Passive haptic learning of typing skills facilitated by wearable computers (2014) (41)
- Itchy nose: discreet gesture interaction using EOG sensors in smart eyewear (2017) (41)
- Attention, Memory, and Wearable Interfaces (2002) (40)
- Finding location using omnidirectional video on a wearable computing platform (2000) (40)
- SynchroWatch: One-Handed Synchronous Smartwatch Gestures Using Correlation and Magnetic Sensing (2018) (40)
- Stick it in your ear: building an in-ear jaw movement sensor (2015) (40)
- WatchOut: extending interactions on a smartwatch with inertial sensing (2016) (40)
- Textile Interfaces: Embroidered Jog-Wheel, Beaded Tilt Sensor, Twisted Pair Ribbon, and Sound Sequins (2012) (38)
- Experimental Evaluations of the Twiddler One-Handed Chording Mobile Keyboard (2006) (38)
- Toward Spontaneous Interaction with the Perceptive Workbench (2000) (37)
- Synchronization in Virtual Realities (1992) (37)
- The Role of Speech Input in Wearable Computing (2002) (36)
- How Wearables Worked their Way into the Mainstream (2014) (36)
- A Wearable Interface for Topological Mapping and Localization in Indoor Environments (2006) (36)
- Search and rescue: dog and handler collaboration through wearable and mobile interfaces (2016) (36)
- Whoosh: non-voice acoustics for low-cost, hands-free, and rapid input on smartwatches (2016) (35)
- Towards Passive Haptic Learning of piano songs (2015) (35)
- Application Design for Wearable Computing (2008) (34)
- Automatic whiteout++: correcting mini-QWERTY typing errors using keypress timing (2008) (31)
- Passive haptic learning of Braille typing (2014) (30)
- Visual Context Awareness via Wearable Computing (1998) (30)
- Thick Clients for Personal Wireless Devices (30)
- Is It Gropable? – Assessing the Impact of Mobility on Textile Interfaces (2009) (29)
- AirTouch: Synchronizing In-air Hand Gesture and On-body Tactile Feedback to Augment Mobile Gesture Interaction (2011) (29)
- Canine computer interaction: towards designing a touchscreen interface for working dogs (2016) (28)
- Texting while walking: an evaluation of mini-qwerty text input while on-the-go (2014) (28)
- On-Line Cursive Handwriting Recognition Using Hidden Markov Models and Statistical Grammars (1994) (28)
- A method to evaluate haptic interfaces for working dogs (2017) (28)
- Mobile Music Touch: Vibration stimulus in hand rehabilitation (2010) (27)
- Unencumbered Virtual Environments (1995) (26)
- MAGIC 2.0: A web tool for false positive prediction and prevention for gesture recognition systems (2011) (26)
- A novel approach to American Sign Language (ASL) phrase verification using reversed signing (2010) (25)
- The digital doctor: an experiment in wearable telemedicine (1997) (25)
- FingOrbits: interaction with wearables using synchronized thumb movements (2017) (25)
- Localization and 3D Reconstruction of Urban Scenes Using GPS (2008) (25)
- Leveraging Mobile Technology to Increase the Permanent Adoption of Shelter Dogs (2015) (22)
- Evaluation of a multimodal interface for 3D terrain visualization (2002) (22)
- Dancing in the Streets: The design and evaluation of a wearable health game (2010) (22)
- Revisiting and validating a model of two-thumb text entry (2007) (22)
- Recognizing song-based blink patterns: applications for restricted and universal access (2004) (22)
- Toward Silent-Speech Control of Consumer Wearables (2015) (21)
- NEW WAYS TO MANAGE INFORMATION (1999) (21)
- Towards a canine-human communication system based on head gestures (2015) (21)
- AstroWheelie: A wheelchair based exercise game (2008) (21)
- Two-Way Communication between Working Dogs and Their Handlers (2014) (20)
- Can i wash it?: the effect of washing conductive materials usedin making textile based wearable electronic interfaces. (2013) (20)
- Mobile Music Touch: The effect of primary tasks on passively learning piano sequences (2010) (20)
- Discriminative feature selection for hidden Markov models using Segmental Boosting (2008) (20)
- Universal Design: Lessons for Wearable Computing (2003) (20)
- Wristwash: towards automatic handwashing assessment using a wrist-worn device (2018) (20)
- MAGIC summoning: towards automatic suggesting and testing of gestures with low probability of false positives during use (2013) (20)
- CopyCat: An American Sign Language game for deaf children (2011) (19)
- Designing toys with automatic play characterization for supporting the assessment of a child's development (2008) (19)
- Comparing order picking assisted by head-up display versus pick-by-light with explicit pick confirmation (2015) (19)
- Keyboards Redux: Fast Mobile Text Entry (2004) (19)
- Tactile taps teach rhythmic text entry: passive haptic learning of morse code (2016) (19)
- Evaluation of graphical user-interfaces for order picking using head-mounted displays (2011) (18)
- Electronic Communication: Themes from a Case Study of the Deaf Community (2007) (18)
- Providing support for mobile calendaring conversations: a wizard of oz evaluation of dual--purpose speech (2005) (17)
- An evaluation of video intelligibility for novice american sign language learners on a mobile device (2010) (17)
- Mobile gesture interaction using wearable tactile displays (2009) (17)
- Predicting the Suitability of Service Animals Using Instrumented Dog Toys (2018) (17)
- Situation Aware Computing with Wearable Computers (2001) (16)
- Passive Haptic Training to Improve Speed and Performance on a Keypad (2017) (16)
- Wearable Subtitles: Augmenting Spoken Communication with Lightweight Eyewear for All-day Captioning (2020) (16)
- Creating collar-sensed motion gestures for dog-human communication in service applications (2016) (16)
- Wearable vibrotactile stimulation for upper extremity rehabilitation in chronic stroke: clinical feasibility trial using the VTS Glove (2020) (16)
- Canine-Centered Computing (2017) (16)
- A comparison of order picking methods augmented with weight checking error detection (2016) (15)
- Heat dissipation in wearable computers aided by thermal coupling with the user (1999) (15)
- RF-pick: comparing order picking using a HUD with wearable RFID verification to traditional pick methods (2018) (15)
- Improving the language ability of deaf signing children through an interactive American sign language-based video game (2010) (15)
- UbiquiTouch: Self Sustaining Ubiquitous Touch Interfaces (2020) (15)
- Saturn (2018) (14)
- T owards Spontaneous Interaction with the Perceptive Workbench, a Semi-Immersive Virtual Environment* (2000) (14)
- Electronic Communication by Deaf Teenagers (2005) (14)
- Stop burdening your eyes: A wearable electro-tactile display (2008) (14)
- OptoSense: Towards Ubiquitous Self-Powered Ambient Light Sensing Surfaces (2020) (13)
- The electronic textile interface workshop: Facilitating interdisciplinary collaboration (2013) (13)
- KeyMenu: a keyboard based hierarchical menu (2003) (13)
- Wearable computing for the developing world (2005) (13)
- Facilitating communication for deaf individuals with mobile technologies (2010) (13)
- A heat dissipation tutorial for wearable computers (1998) (13)
- Towards haptic learning on a smartwatch (2018) (13)
- A wearable vibration glove for improving hand sensation in persons with Spinal Cord Injury using Passive Haptic Rehabilitation (2015) (13)
- Touchfire: Towards a glove-mounted tactile display for rendering temperature readings for firefighters (2010) (12)
- Studying Order Picking in an Operating Automobile Manufacturing Plant (2012) (12)
- TTY phone: direct, equal emergency access for the deaf (2008) (12)
- Probabilistic extraction and discovery of fundamental units in dolphin whistles (2014) (12)
- Symbiotic Interfaces For Wearable Face Recognition (2001) (12)
- Wearable computing: through the looking glass (2013) (12)
- Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input (2019) (12)
- SynchroWatch (2018) (11)
- Five Years of Graduate CS Education Online and at Scale (2019) (11)
- E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics (2020) (11)
- Bioacoustics-Based Human-Body-Mediated Communication (2017) (11)
- Biometric Identification using Song-Based Blink Patterns (2005) (11)
- Towards Conversational Speech Recognition for a Wearable Computer Based Appointment Scheduling Agent (2002) (11)
- The Enigmatic Display (2003) (10)
- SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography (2022) (10)
- Construction and Exploitation of Sign Language Corpora. 3rd Workshop on the Representation and Processing of Sign Languages (2008) (10)
- An underwater wearable computer for two way human-dolphin communication experimentation (2013) (10)
- Mobile music touch: using haptic stimulation for passive rehabilitation and learning (2012) (9)
- Comparing Order Picking Guidance with Microsoft Hololens, Magic Leap, Google Glass XE and Paper (2021) (9)
- Perception in Hand-Worn Haptics: Placement, Simultaneous Stimuli, and Vibration Motor Comparisons (2015) (9)
- American sign language vocabulary: computer aided instruction for non-signers (2008) (9)
- Serpentine (2019) (9)
- FingerSound (2017) (9)
- Digital Kick in the Shin: On-body communication tools for couples trapped in face-to-face group conversations (2010) (9)
- Solar system: smooth pursuit interactions using EOG glasses (2016) (9)
- Privacy, Wearable Computers, And Recording Technology (1998) (8)
- UbiquiTouch (2020) (8)
- MARS: Nano-Power Battery-free Wireless Interfaces for Touch, Swipe and Speech Input (2021) (8)
- Buzzwear: supporting multitasking with wearable tactile displays on the wrist (2010) (8)
- Mobile, Hands-free, Silent Speech Texting Using SilentSpeller (2021) (8)
- A Wideband, Quasi-Isotropic, Kilometer-Range FM Energy Harvester for Perpetual IoT (2020) (8)
- A model of two-thumb chording on a phone keypad (2009) (8)
- Integration of Wireless Gesture Tracking, Object Tracking, and 3D Reconstruction in the Perceptive Workbench (2001) (8)
- Augmented realities integrating user and physical models (1999) (7)
- Improving Novice Performance on the Twiddler One – Handed Chording Keyboard (2005) (7)
- Wearable Computing: Meeting the Challenge (2015) (7)
- An Auto Encoder For Audio Dolphin Communication (2020) (7)
- Wearable Agents (2002) (7)
- The cyborgs are coming (1994) (7)
- Improving support of conversations by enhancing mobile computer input (2005) (7)
- Recognizing Sign Language from Brain Imaging (2010) (7)
- I/O Braid: Scalable Touch-Sensitive Lighted Cords Using Spiraling, Repeating Sensing Textiles and Fiber Optics (2018) (6)
- Enabling Ad{Hoc Collaboration Through Schedule Learning and Prediction (2002) (6)
- Mobile Sign Language Learning Outside the Classroom. (2012) (6)
- Perceptive Spaces for Performance and Entertainment ( Revised ) yChristopher (1997) (6)
- A Naive Technique Correcting Time-Series Data for Recognition Applications (2009) (6)
- Automatic Whiteout : Discovery and Correction of Typographical Errors in Mobile Text Input (2007) (6)
- Examinator: A Plagiarism Detection Tool for Take-Home Exams (2020) (6)
- Hand detection in American Sign Language depth data using domain-driven random forest regression (2015) (6)
- Canine reachability of snout-based wearable inputs (2014) (6)
- SATURN (2020) (5)
- Reading on the Go: An Evaluation of Three Mobile Display Technologies (2006) (5)
- SelfSync: exploring self-synchronous body-based hotword gestures for initiating interaction (2019) (5)
- SATURN: an introduction to the internet of materials (2020) (5)
- Technology for working dogs (2018) (5)
- Activity Discovery : Sparse Motifs from Multivariate Time Series (5)
- Learning visual models of social engagement (2001) (5)
- The Use of Different Technologies During a Medical Interview: Effects on Perceived Quality of Care (2007) (5)
- Seesaw: rapid one-handed synchronous gesture interface for smartwatches (2018) (5)
- PARQR: Automatic Post Suggestion in the Piazza Online Forum to Support Degree Seeking Online Masters Students (2020) (4)
- Wearable Computing: The New Dress Code [Guest editors' introduction] (2015) (4)
- TV Watcher: Distributed Media Analysis and Correlation (2004) (4)
- Applying Compute-Proximal Energy Harvesting to Develop Self-Sustained Systems for Automobiles (2022) (4)
- Improving the form factor of a wrist-based mobile gesture interface (2010) (4)
- Towards Finding the Optimum Position in the Visual Field for a Head Worn Display Used for Task Guidance with Non-registered Graphics (2021) (4)
- Effects of head-worn display lateral position on visual comfort while reading (2017) (4)
- Effects of Lateral Eye Displacement on Comfort While Reading from a Video Display Terminal (2018) (4)
- Jack Watson: Addressing Contract Cheating at Scale in Online Computer Science Education (2019) (4)
- Augmenting a pH Medical Study with Wearable Video for Treatment of GERD (2004) (4)
- A study of cultural effects on mobile-collocated group photo sharing (2010) (4)
- Feature Learning and Automatic Segmentation for Dolphin Communication Analysis (2016) (4)
- KissGlass: Greeting Gesture Recognition using Smart Glasses (2020) (4)
- A context-based document system for wearable computers (2000) (4)
- Flexible computational photodetectors for self-powered activity sensing (2022) (3)
- The Korean twiddler: one-handed chording text entry for Korean mobile phones (2006) (3)
- Exploring Computer Augmented Communication through an Examination of the Collocated Use of Multiple Mobile Displays (2008) (3)
- Seesaw (2018) (3)
- Typing on Tap: Estimating a Finger-Worn One-Handed Chording Keyboard’s Text Entry Rate (2021) (3)
- Proprioceptively displayed interfaces: aiding non-visual on-body input through active and passive touch (2021) (3)
- Conversational Speech Recognition for Creating Intelligent Agents on Wearables (2001) (3)
- ScratchVR: low-cost, calibration-free sensing for tactile input on mobile virtual reality enclosures (2018) (3)
- Handheld, Non-Contact Wound Measurement Device (2006) (3)
- JacquardToolkit: enabling interactions with the Levi's Jacquard jacket (2019) (3)
- Conversational greeting detection using captioning on head worn displays versus smartphones (2020) (3)
- Wristwash (2018) (3)
- Toward Spontaneous Interaction with the Perceptive Workbench 1 (2000) (3)
- PARQR: Augmenting the Piazza Online Forum to Better Support Degree Seeking Online Masters Students (2019) (2)
- SelfSync (2019) (2)
- The Beware Home: A Contextually Aware Haunted House (2000) (2)
- JacquardToolkit: enabling and exploring interactions with the Levi's jacquard jacket (2019) (2)
- Methods of Evaluation for Wearable Computing (2009) (2)
- Methods for discovering models of behavior: A case study with wild Atlantic spotted dolphins (2016) (2)
- Surface++: A Scalable and Self-sustainable Wireless Sound Sensing Surface (poster) (2019) (2)
- Widespread Easy and Subtle Tracking with Wireless Identification Networkless Devices -- WEST WIND: an Environmental Tracking System (2000) (2)
- MoodLens: towards improving nonverbal emotional expression with an in-lens fiber optic display (2016) (2)
- Boosting Diverse Learners for Domain Agnostic Time Series Classification (2007) (2)
- OptoSense (2020) (2)
- Wearable Systems Design Issues for Aging or Disabled Users (2008) (2)
- Automated Data Gathering and Training Tool for Personalized "Itchy Nose" (2018) (2)
- JackMarker with GitDown: A Framework to Counter Plagiarism at Scale (2021) (2)
- A preliminary apparatus and teaching structure for passive tactile training of stenography (2019) (2)
- An overview of the international symposium on wearable computers 1998 (2000) (2)
- Bit Whisperer: Enabling Ad-hoc, Short-range, Walk-Up-and-Share Data Transmissions via Surface-restricted Acoustics (2021) (1)
- Self-managed Speech Therapy (2018) (1)
- 2021 International Symposium on Wearable Computers (2021) (1)
- Opportunities in wearable computing and augmented reality [Panel Session] (2004) (1)
- SATURN: Technical and Design Challenges of Building a Self-sustaining Sound and Vibration Sensing Material (2020) (1)
- Missing the wave? Scattershot funding has its costs (2005) (1)
- KissGlass (2020) (1)
- Visually guided interaction and animation (1994) (1)
- Technology Trends Favor Thick Clients for User-Carried Wireless Devices (2002) (1)
- A Wearable User's Dashboard and Turn Signals (2007) (1)
- Passive Haptic Rehearsal for Accelerated Piano Skill Acquisition (2022) (1)
- Capture for Wearable Computer Evaluation (2001) (1)
- Interfaces For Wearable Computers (1998) (1)
- Examinator (2020) (1)
- ScratchVR (2018) (1)
- Reading Your Mind: Interfaces for Wearable Computing (2008) (1)
- Conversational Partner’s Perception of Subtle Display Use for Monitoring Notifications (2021) (1)
- Wearable Computers as Intelligent Agents (2002) (1)
- HEADLINE FROM THE FUTURE (2004) (1)
- Perspectives on the design and performance of upper-limb wearable stimulation devices for stroke survivors with hemiplegia and spasticity (2020) (1)
- BELT: Bluejeans codE Leak deTection (2020) (1)
- The virtual patrol: capturing and accessing information for the soldier in the field (2006) (1)
- Salient Movies by Karrie Karahalios (2007) (0)
- SATURN (2020) (0)
- 25 Years of ISWC (2021) (0)
- Designing Linux for wearable and ubiquitous computing (1999) (0)
- Augmenting Cognition with Wearable Computers (2005) (0)
- During the COVID-19 Pandemic, Everyone Had a Head-up Display (2022) (0)
- Experience Visual Impairment via Optical See-through Smart Glasses (2022) (0)
- Calibration-Free Estimation of User-Specific Bending of a Head-Mountable Device (2017) (0)
- Cover Feature Wearable Devices New Ways to Manage Information (1999) (0)
- The Glass Class: Designing Wearable Interfaces (2015) (0)
- Towards an Understanding of Real-time Captioning on Head-worn Displays (2020) (0)
- ISWC 2018: Towards Smarter Wearable Technologies That Blend With Our Bodies (2019) (0)
- The Natural Aspect of Mobile Interfaces: Becoming Borg, Designing Body Worn Technolgy (2009) (0)
- JacquardToolkit (2019) (0)
- HCI Book Chapter Wearable Computers (2010) (0)
- WHAT DOES IT LOOK LIKE ? WHAT CAN YOU DO WITH IT ? (0)
- Face to Face Discussion with Wearable Computers (2005) (0)
- User Workbench Mirror B / W Camera w / IR filter Projector IR Illuminator Side View Color Camera B / W Camera w / IR filter Workbench Arm Shadow User Projector IR Illuminator IR Illuminator Ceiling mounted IR Illuminators (1999) (0)
- Multimodel gestural control using on-body sensors (2006) (0)
- Authentication using an interactive cord (2016) (0)
- Smooth Eye Movement Interaction Using EOG Glasses ; Smooth Eye Movement Interaction Using {EOG} Glasses (2016) (0)
- Go Jackets! Oral Presentation Sessions Student Center, 3rd Floor Pan-cancer Analysis for Studying Cancer Stage Using Protein Expression Data Robustness Analysis of the Total Cavopulmonary Connection with Steady and Pulsatile Computational Fluid Dynamics Simulations Finding Meaning in Text: Parsing S (0)
- PARQR (2019) (0)
- WAG’D: Towards a Wearable Activity and Gait Detection Monitor for Sled Dogs (2022) (0)
- Design Now: A Panel Discussion (2013) (0)
- Situation Aware Computing with Wearable (1999) (0)
- Development of a custom keyboard for extended use in salt water (2015) (0)
- First Bite/Chew: distinguish typical allergic food by two IMUs (2023) (0)
- Wearable vibrotactile stimulation for upper extremity rehabilitation in chronic stroke: clinical feasibility trial using the VTS Glove (2021) (0)
- Wearable Computing Keyboards Redux : Fast Mobile Text Entry (2004) (0)
- Learning Piano Songs with Passive Haptic Training: an Interactive Lesson (2022) (0)
- Post Recommendation System Impact on Student Participation and Performance in an Online AI Graduate Course (2022) (0)
- ITR/SY: a distributed programming infrastructure for integrating smart sensors (2009) (0)
- Detecting Canine Mastication: A Wearable Approach (2022) (0)
- BELT (2020) (0)
- Aware Computing with wearable Computers (2001) (0)
- Note from the editors of the special issue of the best paper nominees from the 2011 International Symposium on Wearable Computers (2011) (0)
- Quantifying canine interactions with smart toys assesses suitability for service dog work (2022) (0)
- Monitoring children’s developmental progress using augmented toys and activity recognition (2011) (0)
- Wear-a-CUDA: a GPU based dolphin whistle recognizer for underwater wearable computers (2018) (0)
- Preferences for Captioning on Emulated Head Worn Displays While in Group Conversation (2022) (0)
- Entry on the Twiddler One – Handed Keyboard (2013) (0)
- Multimodal Gestural Control Using On-body Sensors — Final Report (2010) (0)
- FIDO—Facilitating interactions for dogs with occupations: wearable communication interfaces for working dogs (2014) (0)
- Design of a Wearable Vibrotactile Stimulation Device for Individuals With Upper-Limb Hemiparesis and Spasticity (2022) (0)
- Face Card: An Information-sharing Framework on Google Glass (2016) (0)
- Towards Conversational Speech Recognition for Scheduling Agents on Wearable Computers (0)
- Note from the editors of the special issue of the best paper nominees from the 2011 International Symposium on Wearable Computers (2013) (0)
- First Bite/Chew: distinguish different types of food by first biting/chewing and the corresponding hand movement (2023) (0)
- Pattern Discovery for Locating Motifs in Multivariate , Real-valued Time-series Data (2007) (0)
- Remote control for operator training simulators (2009) (0)
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