Ming C. Lin
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American computer scientist
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Ming C. Lincomputer-science Degrees
Computer Science
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#1741
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Computer Graphics
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#43
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#25
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#1939
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#458
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Computer Science
Ming C. Lin's Degrees
- PhD Computer Science University of California, Berkeley
- Masters Computer Science University of California, Berkeley
- Bachelors Electrical Engineering National Taiwan University
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Why Is Ming C. Lin Influential?
(Suggest an Edit or Addition)According to Wikipedia, Ming C. Lin is an American computer scientist and a former chair of the Department of Computer Science at the University of Maryland, College Park, where she also holds an endowed faculty position as the Elizabeth Stevinson Iribe Chair of Computer Science. Prior to moving to Maryland in 2018, Lin was the John R. & Louise S. Parker Distinguished Professor of Computer Science at the University of North Carolina at Chapel Hill.
Ming C. Lin's Published Works
Published Works
- OBBTree: a hierarchical structure for rapid interference detection (1996) (2157)
- Reciprocal n-Body Collision Avoidance (2011) (1319)
- Reciprocal Velocity Obstacles for real-time multi-agent navigation (2008) (1308)
- I-COLLIDE: an interactive and exact collision detection system for large-scale environments (1995) (794)
- Fast computation of generalized Voronoi diagrams using graphics hardware (2000) (604)
- Collision Detection between Geometric Models: A Survey (1998) (594)
- Example-guided physically based modal sound synthesis (2013) (432)
- Aggregate dynamics for dense crowd simulation (2009) (379)
- Fast Proximity Queries with Swept Sphere Volumes (1999) (359)
- ClearPath: highly parallel collision avoidance for multi-agent simulation (2009) (335)
- Efficient collision detection for animation and robotics (1993) (322)
- Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition (2001) (307)
- CULLIDE: interactive collision detection between complex models in large environments using graphics hardware (2003) (302)
- Fast distance queries with rectangular swept sphere volumes (2000) (298)
- Collision and Proximity Queries (2004) (277)
- A Survey on Hair Modeling: Styling, Simulation, and Rendering (2007) (260)
- PLEdestrians: a least-effort approach to crowd simulation (2010) (259)
- V-COLLIDE: accelerated collision detection for VRML (1997) (252)
- Interactive navigation of multiple agents in crowded environments (2008) (228)
- Directing Crowd Simulations Using Navigation Fields (2011) (226)
- Fast computation of database operations using graphics processors (2005) (210)
- Fast computation of generalized Voronoi diagrams using graphics hardware (1999) (208)
- Free-flowing granular materials with two-way solid coupling (2010) (200)
- DAB: Interactive Haptic Painting with 3D Virtual Brushes (2001) (197)
- Efficient computation of a simplified medial axis (2003) (189)
- Collision queries using oriented bounding boxes (2000) (189)
- Haptic Rendering : Foundations, Algorithms, and Applications (2008) (184)
- Simulating heterogeneous crowd behaviors using personality trait theory (2011) (182)
- Applied Computational Geometry Towards Geometric Engineering (1996) (179)
- Interactive collision detection between deformable models using chromatic decomposition (2005) (178)
- Fast computation of database operations using graphics processors (2004) (178)
- Accelerated occlusion culling using shadow frusta (1997) (178)
- Fast continuous collision detection for articulated models (2004) (176)
- Centralized path planning for multiple robots: Optimal decoupling into sequential plans (2009) (171)
- Parameter estimation and comparative evaluation of crowd simulations (2014) (163)
- Real-time Path Planning for Virtual Agents in Dynamic Environments (2007) (156)
- A framework for fast and accurate collision detection for haptic interaction (1998) (154)
- IMPaSTo: a realistic, interactive model for paint (2004) (151)
- Fast and simple 2D geometric proximity queries using graphics hardware (2001) (138)
- A statistical similarity measure for aggregate crowd dynamics (2012) (136)
- Six degree-of-freedom haptic display of polygonal models (2000) (133)
- Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs (2008) (123)
- Incremental Algorithms for Collision Detection Between Polygonal Models (1997) (122)
- inTouch: interactive multiresolution modeling and 3D painting with a haptic interface (2000) (121)
- Incremental algorithms for collision detection between solid models (1995) (119)
- Fast animation of turbulence using energy transport and procedural synthesis (2008) (117)
- Fast penetration depth computation for physically-based animation (2002) (116)
- Accelerated proximity queries between convex polyhedra by multi-level Voronoi marching (2000) (116)
- Real-time navigation of independent agents using adaptive roadmaps (2008) (115)
- A Voronoi-based hybrid motion planner (2001) (115)
- Differentiable Cloth Simulation for Inverse Problems (2019) (113)
- Fast swept volume approximation of complex polyhedral models (2003) (111)
- Interactive motion planning using hardware-accelerated computation of generalized Voronoi diagrams (2000) (110)
- Fast volume-preserving free form deformation using multi-level optimization (1999) (110)
- Path Planning among Movable Obstacles: A Probabilistically Complete Approach (2008) (110)
- Adaptive dynamics of articulated bodies (2005) (108)
- A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation (2006) (108)
- Collision Detection: Algorithms and Applications (1996) (108)
- An efficient GPU-based time domain solver for the acoustic wave equation (2012) (107)
- Interactive navigation in complex environments using path planning (2003) (104)
- BRVO: Predicting pedestrian trajectories using velocity-space reasoning (2015) (103)
- Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes (2010) (102)
- Composite agents (2008) (102)
- Interactive sound synthesis for large scale environments (2006) (98)
- DAB: interactive haptic painting with 3D virtual brushes (2001) (96)
- Interactive surface decomposition for polyhedral morphing (1999) (96)
- Spherical shell: a higher order bounding volume for fast proximity queries (1998) (95)
- Continuum Traffic Simulation (2010) (95)
- Sensation preserving simplification for haptic rendering (2003) (95)
- Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory (2012) (93)
- Hybrid Long-Range Collision Avoidance for Crowd Simulation (2013) (91)
- Interactive hybrid simulation of large-scale traffic (2011) (90)
- Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data (2009) (90)
- Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition (2009) (89)
- ArtNova: touch-enabled 3D model design (2002) (89)
- Hierarchical back-face computation (1996) (86)
- Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware (2005) (86)
- Deformed distance fields for simulation of non-penetrating flexible bodies (2001) (85)
- DEEP: dual-space expansion for estimating penetration depth between convex polytopes (2002) (82)
- Haptic display of interaction between textured models (2004) (79)
- Modeling hair using level-of-detail representations (2003) (79)
- Transforming GIS Data into Functional Road Models for Large-Scale Traffic Simulation (2012) (79)
- Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations (2003) (77)
- Rapid and Accurate Contact Determination between Spline Models using ShellTrees (1998) (77)
- Fast penetration depth estimation for elastic bodies using deformed distance fields (2001) (76)
- Path Planning for Deformable Robots in Complex Environments (2005) (76)
- A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving (2019) (75)
- Visual simulation of ice crystal growth (2003) (74)
- Multi-robot coordination using generalized social potential fields (2009) (74)
- Randomized Path Planning for a Rigid Body Based on Hardware Accelerated Voronoi Sampling (1999) (73)
- Algorithmic issues in modeling motion (2002) (72)
- Constraint-Based Motion Planning Using Voronoi Diagrams (2002) (71)
- Modeling collision avoidance behavior for virtual humans (2010) (71)
- Stable and responsive six-degree-of-freedom haptic manipulation using implicit integration (2005) (70)
- Real-time navigation of independent agents using adaptive roadmaps (2007) (70)
- Scalable Differentiable Physics for Learning and Control (2020) (70)
- Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments (2007) (69)
- Feature-based surface decomposition for correspondence and morphing between polyhedra (1998) (69)
- Least-effort trajectories lead to emergent crowd behaviors. (2012) (68)
- CLODs: Dual Hierarchies for Multiresolution Collision Detection (2003) (66)
- Texturing Fluids (2006) (65)
- Fast collision detection between massive models using dynamic simplification (2004) (65)
- Sounding liquids: Automatic sound synthesis from fluid simulation (2010) (64)
- Large-scale fluid simulation using velocity-vorticity domain decomposition (2012) (61)
- Physics-Inspired Garment Recovery from a Single-View Image (2018) (61)
- Adaptive grouping and subdivision for simulating hair dynamics (2003) (61)
- Partitioning and Handling Massive Models for Interactive Collision Detection (1999) (59)
- Physics-Based Subsurface Visualization of Human Tissue (2007) (59)
- Fast contact determination in dynamic environments (1994) (58)
- Simulation-Based Joint Estimation of Body Deformation and Elasticity Parameters for Medical Image Analysis (2012) (58)
- Soft Articulated Characters with Fast Contact Handling (2007) (57)
- Fast simulation of deformable models in contact using dynamic deformation textures (2006) (56)
- Incremental penetration depth estimation between convex polytopes using dual-space expansion (2004) (56)
- Flow reconstruction for data-driven traffic animation (2013) (55)
- Learning-Based Cloth Material Recovery from Video (2017) (53)
- Citywide Estimation of Traffic Dynamics via Sparse GPS Traces (2017) (53)
- Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device (2000) (52)
- WAVE: Interactive Wave-based Sound Propagation for Virtual Environments (2015) (52)
- Implicit Formulation for SPH‐based Viscous Fluids (2015) (52)
- City-scale traffic animation using statistical learning and metamodel-based optimization (2017) (52)
- Shape-Aware Human Pose and Shape Reconstruction Using Multi-View Images (2019) (51)
- Wave-ray coupling for interactive sound propagation in large complex scenes (2013) (51)
- Six-degree-of-freedom haptic display using localized contact computations (2002) (50)
- Fast interference detection between geometric models (1995) (48)
- A versatile interactive 3D brush model (2004) (48)
- Fast and reliable collision culling using graphics hardware (2004) (47)
- Automatic simplification of particle system dynamics (2001) (47)
- Interactive and continuous collision detection for avatars in virtual environments (2004) (46)
- Fast penetration depth estimation using rasterization hardware and hierarchical refinement (2003) (46)
- A viscous paint model for interactive applications (2004) (45)
- Efficient and accurate sound propagation using adaptive rectangular decomposition. (2009) (45)
- A Fast Method for Local Penetration Depth Computation (2006) (45)
- Practical Local Planning in the Contact Space (2005) (43)
- WarpDriver: context-aware probabilistic motion prediction for crowd simulation (2016) (43)
- Predicting Pedestrian Trajectories Using Velocity-Space Reasoning (2012) (43)
- Fast continuous collision detection among deformable models using graphics processors (2006) (42)
- Hybrid Long-Range Collision Avoidancefor Crowd Simulation (2014) (42)
- Fast multiple-fluid simulation using Helmholtz free energy (2015) (41)
- Constraint-Based Motion Planning of Deformable Robots (2005) (41)
- A perceptually-inspired force model for haptic texture rendering (2004) (41)
- Detailed Garment Recovery from a Single-View Image (2016) (41)
- A hybrid algorithm for modeling ice formation (2004) (40)
- Introduction to haptic rendering (2005) (40)
- Collision detection and proximity queries (2004) (40)
- Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps (2009) (39)
- Synthesizing contact sounds between textured models (2010) (39)
- Collision Detection (2018) (38)
- Self-Aware Traffic Route Planning (2011) (38)
- Modeling ice dynamics as a thin-film Stefan problem (2006) (38)
- Haptic interaction with fluid media (2004) (38)
- A unified particle system framework for multi-phase, multi-material visual simulations (2017) (37)
- A hybrid approach for simulating human motion in constrained environments (2010) (36)
- Fast 3D Geometric Proximity Queries between Rigid and Deformable Models Using Graphics Hardware Acceleration (2002) (36)
- Interactive Virtual Hair Salon (2007) (36)
- Feature-Guided Dynamic Texture Synthesis on Continuous Flows (2007) (36)
- Incremental Algorithms for Collision Detection Between General Solid Models (1994) (35)
- Cable route planning in complex environments using constrained sampling (2007) (35)
- Sensation preserving simplification for haptic rendering (2003) (35)
- Modeling Hair Influenced by Water and Styling Products (2004) (35)
- Motion planning and autonomy for virtual humans (2008) (35)
- Use of GPUs in room acoustic modeling and auralization (2010) (35)
- Strands and hair: modeling, animation, and rendering (2007) (33)
- Simulation of Non-penetrating Elastic Bodies Using Distance Fields (2000) (33)
- Haptic Rendering - Beyond Visual Computing (2004) (33)
- Efficient and accurate interference detection for polynomial deformation (1996) (32)
- ADAPS: Autonomous Driving Via Principled Simulations (2019) (32)
- Continuum modeling of crowd turbulence. (2014) (31)
- A walking pattern generator for biped robots on uneven terrains (2010) (31)
- Identifying Opportunities for Virtual Reality Simulation in Surgical Education (2015) (31)
- Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games (2012) (30)
- Interactive Haptic Rendering of High-Resolution Deformable Objects (2007) (29)
- Estimating urban traffic states using iterative refinement and Wardrop equilibria (2018) (29)
- Interactive visibility ordering and transparency computations among geometric primitives in complex environments (2005) (29)
- Interference Detection Between Curved Objects for Computer Animation (1993) (29)
- Simulating believable crowd and group behaviors (2010) (29)
- Physically based animation and rendering of lightning (2004) (28)
- Interactive visibility ordering and transparency computations among geometric primitives in complex environments (2005) (27)
- Finite volume flow simulations on arbitrary domains (2007) (27)
- Interactive sound rendering (2009) (26)
- Real-time sound synthesis and propagation for games (2007) (26)
- Efficient Differentiable Simulation of Articulated Bodies (2021) (26)
- High Fidelity Haptic Rendering (2006) (26)
- Fast Penetration Depth Computation Using Rasterization Hardware and Hierarchical Refinement (2002) (26)
- Optimal Reciprocal Collision Avoidance for Multi-Agent Navigation (2010) (26)
- Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling (2007) (25)
- Accelerating Line of Sight Computation Using Graphics Processing Units (2004) (25)
- Virtualized Traffic at Metropolitan Scales (2015) (25)
- LSwarm: Efficient Collision Avoidance for Large Swarms With Coverage Constraints in Complex Urban Scenes (2019) (25)
- Physically based virtual painting (2004) (24)
- Representations and Algorithms for Force-Feedback Display (2013) (24)
- GAN-Based Garment Generation Using Sewing Pattern Images (2020) (23)
- Realistic hair simulation: animation and rendering (2008) (22)
- Constraint-based motion planning for virtual prototyping (2002) (22)
- An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages (2005) (22)
- Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, San Diego, CA, USA, July 26-27, 2003 (2003) (22)
- Accelerated wave-based acoustics simulation (2008) (22)
- Efficient and Accurate Interference Detection for Polynomial Deformation and Soft Object Animation (1996) (22)
- A Geometrically Consistent Viscous Fluid Solver with Two‐Way Fluid‐Solid Coupling (2019) (21)
- A Simulation-based VR System for Interactive Hairstyling (2006) (20)
- Virtual Reality Software and Technology (2015) (20)
- Fast volume-preserving free-form deformation using multi-level optimization (2000) (20)
- Auditory Perception of Geometry-Invariant Material Properties (2013) (20)
- Six Degree-of-Freedom Haptic Display (2000) (20)
- Interactive hybrid simulation of large-scale traffic (2011) (20)
- Visual simulation of shockwaves (2008) (19)
- Fast and reliable collision culling using graphics hardware (2005) (19)
- Efficient Contact Determination in Dynamic Environments (1997) (19)
- Interactive and Exact Collision Detection for Large-Scaled Environments (1997) (19)
- Exploiting perception in high-fidelity virtual environments (Additional presentations from the 24th course are available on the citation page) (2006) (18)
- Tabletop Ensemble: touch-enabled virtual percussion instruments (2012) (18)
- Fast SPH simulation for gaseous fluids (2016) (18)
- 6-dof haptic rendering using contact levels of detail and haptic textures (2004) (18)
- On Computing Reliable Optimal Grasping Forces (2012) (17)
- Pairwise Force SPH Model for Real-Time Multi-Interaction Applications (2017) (17)
- Haptic interaction for creative processes with simulated media (2002) (17)
- ISNN: Impact Sound Neural Network for Audio-Visual Object Classification (2018) (17)
- Biologically‐Inspired Visual Simulation of Insect Swarms (2015) (17)
- MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications (2016) (17)
- An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions (2018) (17)
- Adaptive Dynamics with Efficient Contact Handling for Articulated Robots (2006) (17)
- CAB: Fast Update of aBB Trees for Coil ision Detection Between Articulated Bodies (2004) (17)
- A fast n-dimensional ray-shooting algorithm for grasping force optimization (2010) (17)
- Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory (2011) (16)
- Fast Animation of Lightning Using an Adaptive Mesh (2007) (16)
- Fast algorithms for penetration and contact determination between non-convex polyhedral models (1995) (16)
- Designing virtual instruments with touch-enabled interface (2012) (16)
- User-centric viewpoint computation for haptic exploration and manipulation (2001) (16)
- Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces (2002) (15)
- Fast Simulation of Laplacian Growth (2007) (15)
- Flow Field Modulation (2013) (15)
- Stable advection‐reaction‐diffusion with arbitrary anisotropy (2007) (15)
- A simple approach for bubble modelling from multiphase fluid simulation (2015) (15)
- Reciprocal Collision Avoidance and Navigation for Video Games (2011) (15)
- Versatile interactions at interfaces for SPH-based simulations (2016) (14)
- Efficient simplex computation for fixture layout design (2010) (13)
- Fast and Accurate Collision Detection for Virtual Environments (1997) (13)
- Controlling deformable material with dynamic morph targets (2009) (13)
- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations (2008) (13)
- SynCoPation: Interactive Synthesis-Coupled Sound Propagation (2016) (13)
- Physically Based Sound Synthesis for Large-Scale Virtual Environments (2007) (13)
- Interactive modal sound synthesis using generalized proportional damping (2016) (13)
- Physically-Based Validation of Deformable Medical Image Registration (2008) (12)
- Virtual cityscapes: recent advances in crowd modeling and traffic simulation (2010) (12)
- A Voronoi-Based Hybrid Motion Planner for Rigid Bodies (2000) (12)
- Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware (2002) (12)
- Participatory route planning (2014) (12)
- A video-based rendering acceleration algorithm for interactive walkthroughs (2000) (12)
- Optimization-based Pedestrian Model Calibration for Evaluation☆ (2014) (12)
- Towards a Digital Makkah – Using Immersive 3 D Environments to Train and Prepare Pilgrims (2011) (11)
- Outdoor sound propagation with analytic ray curve tracer and Gaussian beam. (2017) (11)
- Geometric methods for multi-agent collision avoidance (2010) (11)
- WarpDriver (2016) (11)
- Psychoacoustic Characterization of Propagation Effects in Virtual Environments (2016) (10)
- Sensation-Preserving Haptic Rendering (2005) (10)
- Interactive and Exact Collision Detection for Multi-Body Environments (1994) (10)
- A touch-enabled system for multi-resolution modeling and 3D painting (2001) (10)
- Interactive Continuous Collision Detection Using Swept Volume for Avatars (2007) (10)
- Audio-Material Reconstruction for Virtualized Reality Using a Probabilistic Damping Model (2019) (10)
- Differentiable Fluids with Solid Coupling for Learning and Control (2021) (10)
- Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments (2019) (10)
- Feature-based surface decomposition for polyhedral morphing (1999) (10)
- Simulating and rendering wet hair (2004) (9)
- Controllable Dendritic Crystal Simulation Using Orientation Field (2018) (9)
- Fast and reliable collision detection using graphics processors (2005) (9)
- Video-guided real-to-virtual parameter transfer for viscous fluids (2019) (9)
- Fast optimization-based elasticity parameter estimation using reduced models (2012) (9)
- Fast and reliable collision culling using graphics hardware (2006) (9)
- Adversarial Differentiable Data Augmentation for Autonomous Systems (2021) (9)
- Constraint‐based motion synthesis for deformable models (2008) (8)
- Analytic Ray Curve Tracing for Outdoor Sound Propagation (2016) (8)
- Projects in VR (2001) (8)
- Physically-based simulation of ice formation (2006) (8)
- A Multilevel SPH Solver with Unified Solid Boundary Handling (2016) (8)
- IMMPACT: A System for Interactive Proximity Queries On Massive Models (1998) (8)
- Incremental collision detection for polygonal models (1995) (7)
- SWIFT: Accelerated Proximity Queries Using Multi-Level Voronoi Marching (2000) (7)
- Differentiable Physics Simulation (2020) (7)
- Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic (2009) (7)
- Special issue on haptics, virtual, and augmented reality. (2005) (7)
- Effects of virtual acoustics on dynamic auditory distance perception (2017) (7)
- Analyzing Liquid Pouring Sequences via Audio-Visual Neural Networks (2019) (7)
- Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report (2018) (7)
- Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm (2011) (7)
- IEEE Transactions on Visualization and Computer Graphics: Editors Note (2011) (6)
- Vis-Sort : Fast Visibility Ordering of 3-D Geometric Primitives (2004) (6)
- Frame-synchronous noise compensation for hands-free speech recognition in car environments (2000) (6)
- Fluid in Video: Augmenting Real Video with Simulated Fluids (2008) (6)
- Enhanced Transfer Learning for Autonomous Driving with Systematic Accident Simulation (2020) (6)
- Efficient Numerical Acoustic Simulation on Graphics Processors Using Adaptive Rectangular Decomposition (2016) (6)
- Accelerated Proximity Queries Between Convex Polyhedra By (2000) (6)
- Fast Fluid Simulation Using Residual Distribution Schemes (2007) (6)
- Physically-based modeling techniques for interactive digital painting (2004) (6)
- Multi‐resolution collision handling for cloth‐like simulations (2005) (6)
- State of the Journal (2014) (6)
- Adaptive dynamics of articulated bodies: implementation details (2005) (5)
- Machine learning for digital try-on: Challenges and progress (2020) (5)
- Haptic rendering of interaction between textured models (2004) (5)
- Geometry‐driven physical interaction between avatars and virtual environments (2004) (5)
- SM 01-144 : A Voronoi-Based Framework for Motion Planning and Maintainability Applications (2000) (5)
- Springer Tracts in Advanced Robotics: Preface (2010) (5)
- GPGP: General Purpose Computation using Graphics Processors (2004) (5)
- Efficient GPU-Based Solver for Acoustic Wave Equation (2010) (5)
- Optimal shape design of engine connecting rod with special lumping-mass constraint (1996) (5)
- Classification of Prostate Cancer Grades and T-Stages Based on Tissue Elasticity Using Medical Image Analysis (2016) (5)
- Exact collision detection for interactive environments (extended abstract) (1994) (5)
- Interactive virtual percussion instruments on mobile devices (2015) (4)
- 39 COLLISION AND PROXIMITY QUERIES (2003) (4)
- A Rigging‐Skinning Scheme to Control Fluid Simulation (2019) (4)
- A continuum model for simulating crowd turbulence (2014) (4)
- Real-time Simulation of Heterogeneous Crowds (2007) (4)
- A viscous paint model for interactive applications: Research Articles (2004) (4)
- Integrated multimodal interaction using normal maps (2015) (4)
- Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact (2007) (4)
- Stable advection-reaction-diffusion with arbitrary anisotropy (2007) (4)
- Accelerating Line-of-Sight Computations in Large OneSAF Terrains with Dynamic Events (2008) (4)
- Virtual Reality Software and Technology Introduction (2015) (4)
- Glass half full: sound synthesis for fluid–structure coupling using added mass operator (2017) (4)
- Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering (1996) (4)
- FAR: Fourier Aerial Video Recognition (2022) (4)
- Time‐Domain Parallelization for Accelerating Cloth Simulation (2018) (4)
- Guest Editors' Introduction: Haptic Rendering-Touch - Enabled Interfaces (2004) (4)
- Animation, simulation, and control of soft characters using layered representations and simplified physics-based methods (2008) (3)
- Generalized WarpDriver: Unified Collision Avoidance for Multi-Robot Systems in Arbitrarily Complex Environments (2018) (3)
- Simulating crowd interactions in virtual environments (doctoral consortium) (2014) (3)
- Bayesian estimation of non-rigid mechanical parameters using temporal sequences of deformation samples (2016) (3)
- Integrated multimodal interaction using texture representations (2016) (3)
- Interactive Large-Scale Crowd Simulation (2012) (3)
- Improving Robustness of Learning-based Autonomous Steering Using Adversarial Images (2021) (3)
- Predicting Pedestrian Trajectories for Robot Navigation ( Extended Abstract ) (2014) (3)
- Analysis on increasing transparency for penalty-based six degree-of-freedom haptic rendering (2011) (3)
- Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology (2010) (3)
- Constraint-based motion synthesis for deformable models (2008) (3)
- Accelerating Route Planning and Collision Detection for Computer Generated Forces Using GPUs (2006) (3)
- EIC Farewell and New EIC Introduction (2015) (3)
- Monitoring Access to User Defined Areas with Multi-Agent Team in Urban Environments (2019) (2)
- Haptic rendering--touch-enabled interfaces. (2004) (2)
- Psychoacoustic characterization of propagation effects in virtual environments (2016) (2)
- Geometric Collision Avoidance for Heterogeneous Crowd Simulation (2012) (2)
- Accelerated Proximity Queries for Haptic Rendering of Deformable Models (2007) (2)
- Simultaneous estimation of elasticity for multiple deformable bodies (2015) (2)
- A fast fractal growth algorithm (2005) (2)
- New generation crowd simulation algorithms (2014) (2)
- Modeling hair using levels of detail (2005) (2)
- Improving Generalization of Transfer Learning Across Domains Using Spatio-Temporal Features in Autonomous Driving (2021) (2)
- Representation and Interactive Manipulation of Massive CAD Databases (1999) (2)
- Virtual Reality Software and Technology (2008) (2)
- Multi-Agent Coverage in Urban Environments (2020) (2)
- Geometry-driven physical interaction between avatars and virtual environments: Research Articles (2004) (2)
- Efficient Collision Culling among Deformable Objects using Graphics Processors (2006) (2)
- Adaptive rectangular decomposition: A spectral, domain-decomposition approach for fast wave solution on complex scenes (2012) (2)
- Efficient Path Planning of Highly Articulated Robots using Adaptive Forward Dynamics (2006) (2)
- Back-face computation of polygon clusters (1997) (2)
- Chicken Sound Recognition Using Anti-noise Mel Frequency Cepstral Coefficients (2015) (2)
- Physically-based deformable image registration with material property and boundary condition estimation (2010) (2)
- Multi-resolution collision handling for cloth-like simulations: Collision Detection and Deformable Objects (2005) (1)
- Fast SPH simulation for gaseous fluids (2015) (1)
- IEEE Transactions on Visualization and Computer Graphics. Message from the editor-in-chief. (2013) (1)
- REALISTIC HAIR SIMULATION (2008) (1)
- Accelerated geometric queries and physical simulation using graphics processors (2004) (1)
- Contact Determination for Real-time Haptic Interaction in 3D Modeling, Editing and Painting (2007) (1)
- Psycho-acoustic evaluation of physically-based sound propagation algorithms (2017) (1)
- Echo-Reconstruction: Audio-Augmented 3D Scene Reconstruction (2021) (1)
- Interactive Simulation of Fibrin Fibers in Virtual Environments (2006) (1)
- Differentiable Frequency-based Disentanglement for Aerial Video Action Recognition (2022) (1)
- Multi-Agent Ergodic Coverage in Urban Environments (2021) (1)
- Cutting-Edge Computing: Using New Commodity Architectures (2008) (1)
- Fourier Disentangled Space-Time Attention for Aerial Video Recognition (2022) (1)
- IEEE Virtual Reality 2007 (2007) (1)
- Haptic display of interaction between textured models (2005) (1)
- A physically based model of ice (2004) (1)
- Haptics in Medical Applications (2008) (1)
- IEEE Transactions on Haptics: Editorial (2008) (0)
- Efficient algorithms for interference detection in dynamic environments (1997) (0)
- Graph partitioning and ordering for interactive proximity queries (1999) (0)
- Real-time Physically-based Interaction between Avatars and Virtual Environments (2004) (0)
- Proceedings of the 12th Eurographics conference on Virtual Environments (2006) (0)
- Physically-inspired haptic rendering (2006) (0)
- Fast simulation of detailed layered deformable objects in contact (2006) (0)
- Editor's Note (2014) (0)
- Special Issue on the Ninth International Workshop on Algorithmic Foundations of Robotics (WAFR) (2012) (0)
- Editor's Note (2012) (0)
- Editor's Note (2011) (0)
- 12th Eurographics Symposium on Virtual Environments (2007) (0)
- Editor's Note (2012) (0)
- Editorial Material: Untitled (2013) (0)
- Editor's Note (2013) (0)
- Editor's Note (2012) (0)
- Editor's Note [2013 Best Associate Editor Award & 2013 Best Reviewer Award] (2014) (0)
- Editor's Note (2013) (0)
- A Functional Reactive DSL Service Facility for Mixed-Reality Interactive Performance Art (2016) (0)
- Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR) (2009) (0)
- Guest Editors Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology 2015 (2017) (0)
- IEEE VIRTUAL REALITY 2008 Introduction (2009) (0)
- Editor's Note (2014) (0)
- Autonomous Driving Via Context-aware Multi-sensor Perception and Enhanced Inverse Reinforcement Learning (2020) (0)
- Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology (2015) (0)
- Guest Editor's Introduction: Special Section on Virtual Reality (2008) (0)
- Session details: Sound & elastics (2017) (0)
- IEEE Virtual Reality Conference, VR 2007, 10-14 March 2007, Charlotte, NC, USA, Proceedings (2007) (0)
- Message from the Best Paper Award Committee (2022) (0)
- IEEE Virtual Reality 2007 (2007) (0)
- Message from the Editor-in-Chief. IEEE Visualization Conference and the IEEE Information Visualization Conference. (2011) (0)
- Editor's Note (2013) (0)
- Guest Editors' Introduction (2000) (0)
- Message from the editor-in-chief. IEEE Transactions on Visualization and Computer Graphics. (2014) (0)
- Foreword to: "Special Issue on virtual environments" (2007) (0)
- Editor's Note (2013) (0)
- Editor's introduction (2009) (0)
- H Haptic Perception Sensation-preserving Haptic Rendering ______________ Projects in Vr (0)
- Quic k-CULLIDE: Fast Inter-and Intra-Object Collision Culling Using Graphics Hardware (0)
- Visual modeling and simulation of multiscale phenomena (2011) (0)
- Multiresolution Algorithms for Processing Giga-Models: Real-time Visualization, Reasoning, and Interaction (2012) (0)
- Autonomous navigation for crowds of virtual humans: part II: motion planning techniques for large-scale crowd simulation (2008) (0)
- In quest of realism and interactivity for virtual environments (2008) (0)
- Interactive sound propagation for large acoustic spaces using wave-ray coupling (2014) (0)
- Interactive Computational Algorithms for Acoustic Simulation in Complex Environments (2015) (0)
- Fast optimization-based elasticity parameter estimation using reduced models (2012) (0)
- Reconstructing Tissue Properties From Medical Images With Application in Cancer Screening (2019) (0)
- Estimating Traffic Conditions At Metropolitan Scale Using Traffic Flow Theory (2018) (0)
- Contact Levels of Detail (2008) (0)
- Inverse Reinforcement Learning with Hybrid Weight Tuning for Autonomous Maneuvering (2021) (0)
- For Peer Review O nly Flow Field Modulation (2013) (0)
- WGICP: Differentiable Weighted GICP-Based Lidar Odometry (2022) (0)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST: Preface (2010) (0)
- IEEE Virtual Reality Conference 2015 (2015) (0)
- Compact Object Representation of a Non-Rigid Object for Real-Time Tracking in AR Systems (2018) (0)
- Dynamic Simulation and Path Planning for Virtual Environments (1998) (0)
- Introduction and overview (2005) (0)
- Handling Massive Models: Representation, Real-Time Display and Interaction (2008) (0)
- Real‐time auralization of wave simulation in complex three‐dimensional acoustic spaces. (2011) (0)
- Efficient large-scale hybrid fluid simulation (2012) (0)
- Perceptually-inspired computing (2015) (0)
- Editor's Note (2011) (0)
- Simulating the complete process of sound synthesis and propagation by exploiting aural perception makes the experience of playing games much more realistic and immersive. (2007) (0)
- GeoLCR: Attention-based Geometric Loop Closure and Registration (2023) (0)
- A Framework for Active Haptic Guidance Using Robotic Haptic Proxies (2023) (0)
- A simple approach for bubble modelling from multiphase fluid simulation (2015) (0)
- Walk a Robot Dog in VR! (2020) (0)
- An efficient time domain solver for the acoustic wave equation (2012) (0)
- Multi-Agent Planning and Simulation for Intelligent Transportation Systems (2010) (0)
- Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments (2016) (0)
- The Conference in Pedestrian and Evacuation Dynamics 2014 (PED2014) Optimization-based pedestrian model calibration for evaluation (2014) (0)
- Guest Editors' Foreword (1998) (0)
- 音框同步之雜訊補償方法在汽車語音辨識之應用 (Frame Synchronous Noise Compensation for Car Speech Recognition) [In Chinese] (1999) (0)
- Introduction to 3-DoF haptic rendering (2005) (0)
- Supplementary Document : Tutorial on Nonlinear Material Model (2015) (0)
- Interactive behavior modeling for large-scale crowd simulations (2011) (0)
- Session details: Fluids (2006) (0)
- Proximity Queries with Swept Sphere Volumes (1999) (0)
- Glass half full: sound synthesis for fluid–structure coupling using added mass operator (2017) (0)
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