Simon Colton
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British computer scientist
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Why Is Simon Colton Influential?
(Suggest an Edit or Addition)According to Wikipedia, Simon Colton is an English computer scientist, currently working as Professor of Computational Creativity in the Game AI Research Group at Queen Mary University of London and in the Sensilab at Monash University, Australia.
Simon Colton's Published Works
Published Works
- A Survey of Monte Carlo Tree Search Methods (2012) (2432)
- Computational Creativity: The Final Frontier? (2012) (353)
- Creativity Versus the Perception of Creativity in Computational Systems (2008) (257)
- Full-FACE Poetry Generation (2012) (173)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2011) (155)
- The Painting Fool: Stories from Building an Automated Painter (2012) (152)
- Evolving Behaviour Trees for the Commercial Game DEFCON (2010) (137)
- On the notion of interestingness in automated mathematical discovery (2000) (124)
- Multi-faceted evolution of simple arcade games (2011) (95)
- Evaluating Machine Creativity (2001) (91)
- Computational Creativity: Coming of Age (2009) (82)
- On impact and evaluation in computational creativity: a discussion of the Turing Test and an alternative proposal (2011) (77)
- COINVENT: Towards a Computational Concept Invention Theory (2014) (77)
- Automatic Concept Formation in Pure Mathematics (1999) (70)
- Automatic Generation of Implied Constraints (2006) (70)
- On the Notion of Framing in Computational Creativity (2012) (64)
- Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design (2013) (64)
- Automated Theory Formation in Pure Mathematics (2002) (59)
- Combining AI Methods for Learning Bots in a Real-Time Strategy Game (2009) (56)
- Emotionally aware automated portrait painting (2008) (53)
- Refactorable Numbers - A Machine Invention (1999) (51)
- The ANGELINA Videogame Design System—Part I (2017) (51)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2014) (49)
- Constraint Generation via Automated Theory Formation (2001) (48)
- Automated Collage Generation - With Intent (2010) (46)
- Initial Results from Co-operative Co-evolution for Automated Platformer Design (2012) (42)
- Unsupervised Modeling of Player Style With LDA (2012) (41)
- The ANGELINA Videogame Design System—Part II (2017) (41)
- Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency (2017) (38)
- The HR Program for Theorem Generation (2002) (37)
- Automatic Invention of Fitness Functions with Application to Scene Generation (2008) (37)
- Automatic Invention of Integer Sequences (2000) (37)
- Aesthetic Considerations for Automated Platformer Design (2012) (36)
- Automatic Identification of Mathematical Concepts (2000) (36)
- Mathematical applications of inductive logic programming (2006) (36)
- The Effect of Input Knowledge on Creativity (2001) (36)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2011) (35)
- The Painting Fool Sees! New Projects with the Automated Painter (2015) (34)
- Modelling serendipity in a computational context (2014) (34)
- Automatic Generation of Classification Theorems for Finite Algebras (2004) (33)
- Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30 - August 3, 2000, Austin, Texas, USA (2000) (31)
- Automated Fictional Ideation via Knowledge Base Manipulation (2016) (30)
- The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems (2014) (30)
- Proceedings of the 16th international joint conference on Artificial Intelligence - IJCAI '99 (1999) (30)
- A Discussion on Serendipity in Creative Systems (2013) (29)
- Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output (2016) (29)
- The TM System for Repairing Non-Theorems (2005) (27)
- The "Beyond the Fence" Musical and "Computer Says Show" Documentary (2022) (27)
- Assessing Progress in Building Autonomously Creative Systems (2014) (27)
- Player Classification Using a Meta-Clustering Approach (2010) (24)
- Evolving 3D Buildings for the Prototype Video Game Subversion (2010) (24)
- Automated Collage Generation - With More Intent (2011) (23)
- Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation (2016) (23)
- Ludic Considerations of Tablet-Based Evo-Art (2011) (22)
- On acid drops and teardrops: observer issues in computational creativity (2014) (22)
- Automatic Construction and Verification of Isotopy Invariants (2006) (22)
- Capturing player experience with post-game commentaries (2010) (22)
- Automated conjecture making in number theory using HR, Otter and Maple (2005) (21)
- Bridging the Gap Between Argumentation Theory and the Philosophy of Mathematics (2009) (21)
- A Rogue Dream: Automatically Generating Meaningful Content For Games (2014) (20)
- You Can't Know my Mind: A Festival of Computational Creativity (2014) (19)
- ILP for Mathematical Discovery (2003) (19)
- Explainable Computational Creativity (2022) (19)
- Stakeholder Groups in Computational Creativity Research and Practice (2015) (19)
- Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness (2015) (18)
- Computational Poetry Workshop: Making Sense of Work in Progress (2015) (18)
- Automating Game Design In Three Dimensions (2014) (18)
- Agent Based Cooperative Theory Formation in Pure Mathematics (2000) (18)
- Automated Puzzle Generation (2002) (18)
- Classification results in quasigroup and loop theory via a combination of automated reasoning tools (2008) (18)
- A model of Lakatos’s philosophy of mathematics (2004) (18)
- Framing In Computational Creativity - A Survey And Taxonomy (2019) (18)
- Evolving Approximate Image Filters (2009) (17)
- Bridging Generative Deep Learning and Computational Creativity (2020) (17)
- Redesigning Computationally Creative Systems For Continuous Creation (2018) (17)
- Evolving a Library of Artistic Scene Descriptors (2012) (16)
- Employing Theory Formation to Guide Proof Planning (2002) (16)
- Seven Catchy Phrases for Computational Creativity Research (2009) (16)
- General Analytical Techniques For Parameter-Based Procedural Content Generators (2019) (15)
- Evolving pixel shaders for the prototype video game Subversion (2010) (15)
- Automatic Generation of Benchmark Problems for Automated Theorem Proving Systems (2002) (15)
- Mixed-Initiative Approaches to On-Device Mobile Game Design (2017) (15)
- Experiments in Meta-theory Formation (2001) (15)
- Towards a general framework for program generation in creative domains (2007) (14)
- Experiments in constraint-based automated scene generation (2008) (13)
- Issues of Authenticity in Autonomously Creative Systems (2018) (13)
- The FloWr Online Plat-form: Automated Programming and Computational Creativity as a Service (2016) (13)
- Computational Discovery in Pure Mathematics (2007) (13)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2016) (13)
- Predictive and Descriptive Approaches to Learning Game Rules from Vision Data (2006) (12)
- Active Divergence with Generative Deep Learning - A Survey and Taxonomy (2021) (12)
- Artificial Intelligence and Scientific Creativity (2002) (12)
- Danesh: Interactive Tools for Understanding Procedural Content Generators (2022) (11)
- No photos harmed/growing paths from seed: an exhibition (2012) (11)
- Curious users of casual creators (2018) (10)
- Automating fictional ideation using ConceptNet (2014) (10)
- Adapting and Enhancing Evolutionary Art for Casual Creation (2020) (10)
- Rapid game jams with fluidic games: A user study & design methodology (2018) (10)
- Semi-automated level design via auto-playtesting for handheld casual game creation (2016) (10)
- Fluidic Games in Cultural Contexts (2017) (10)
- From Mechanics to Meaning and Back Again: Exploring Techniques for the Contextualisation of Code (2013) (9)
- The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity (2015) (9)
- Making Conjectures about Maple Functions (2002) (9)
- The HR3 discovery system: design decisions and implementation details (2014) (9)
- Expressivity of parameterized and data-driven representations in quality diversity search (2021) (9)
- Cross Domain Mathematical Concept Formation (2000) (9)
- Baseline Methods for Automated Fictional Ideation (2014) (9)
- Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design (2013) (8)
- Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools (2020) (8)
- Guest Editorial: Special Issue on Computational Aesthetics in Games (2012) (7)
- A Grand Challenge of Theorem Discovery (2003) (7)
- Neighbouring Communities: Interaction, Lessons and Opportunities (2018) (7)
- Wevva: Democratising Game Design (2021) (7)
- Lakatos-style methods in automated reasoning (2003) (7)
- Generative Search Engines: Initial Experiments (2021) (6)
- On the Machine Condition and its Creative Expression (2020) (6)
- Automated plugging and chugging (2000) (6)
- A Global Workspace Framework for Combining Reasoning Systems (2008) (6)
- A Multi-agent Approach to Modelling Interaction in Human Mathematical Reasoning (2001) (6)
- Towards a Computational Reading of Emergence in Experimental Game Design (2016) (6)
- Proceedings of the Seventh International Conference on Computational Creativity (2016) (6)
- Stroke Matching for Paint Dances (2010) (6)
- Computational creativity in a closed game system (2012) (6)
- HR - Automatic Concept Formation in Finite Algebras (1998) (6)
- Camera Obscurer: Generative Art for Design Inspiration (2019) (6)
- Towards the automatic optimisation of procedural content generators (2016) (6)
- An Application-based Comparison of Automated Theory Formation and Inductive Logic Programming (2000) (6)
- Proceedings of AISB 2000 symposium on creative and cultural aspects and applications of AI and cognitive science (2000) (6)
- Applying Lakatos-style reasoning to AI domains (2010) (6)
- Semantic negotiation: Modelling ambiguity in dialogue (2002) (6)
- Mining Rules from Player Experience and Activity Data (2012) (5)
- Managing Automatically Formed Mathematical Theories (2006) (5)
- Artiicial Intelligence and Scientiic Creativity (1999) (5)
- The painting fool in new dimensions (2011) (5)
- Boosting Descriptive ILP for Predictive Learning in Bioinformatics (2007) (5)
- Experiments in Example-based Image Filter Retrieval (2008) (5)
- A Parameter-Space Design Methodology for Casual Creators (2018) (5)
- Automated tweaking of levels for casual creation of mobile games (2016) (5)
- Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities (2021) (4)
- Guest editorial: special issue on Inductive Logic Programming (2008) (4)
- Using Analogical Representations for Mathematical Concept Formation (2010) (4)
- Lakatos and machine creativity (2002) (4)
- Assessing Exploratory Theory Formation Programs (2000) (4)
- The @artbhot Text-To-Image Twitter Bot (2022) (4)
- Evolving Simple Art-Based Games (2009) (4)
- Investigating and Automating the Creative Act of Software Engineering: A Position Paper (2018) (4)
- The HR3 System for Automatic Code Generation in Creative Settings (2019) (4)
- Applying Lakatos-style reasoning to AI problems (2009) (4)
- Automatic Generation of Implied Constraints : Initial Progress (2001) (4)
- Towards a Flowcharting System for Automated Process Invention (2013) (4)
- Tracing in some works by Caravaggio (2000) (4)
- Exploring Novel Game Spaces with Fluidic Games (2018) (4)
- Special Issue on Agents (2001) (4)
- Proceedings of the 6th Workshop on the semantics and pragmatics of dialogue (Edilog 2002) (2002) (4)
- Countdown Numbers Game: Solved, Analysed, Extended (2014) (3)
- Automated Theorem Discovery: A Future Direction for Theorem Provers (2001) (3)
- The Use of Classification in Automated Mathematical Concept Formation (1997) (3)
- The Importance of Applying Computational Creativity to Scientific and Mathematical Domains (2019) (3)
- Towards the automatic invention of simple mixed reality games (2009) (3)
- MODEL-BASED REASONING IN SCIENCE AND TECHNOLOGY: ABDUCTION, LOGIC AND COMPUTATIONAL DISCOVERY (2010) (3)
- Towards a computational model of embodied mathematical language (2009) (3)
- Creative Logic Programming (2003) (3)
- Towards the Automatic Generation of Fictional Ideas for Games (2014) (3)
- Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design (2019) (3)
- Automated Theory Formation: The Next Generation (2013) (3)
- The Homer System (2003) (3)
- The NumbersWithNames Program (2002) (3)
- Controlling Self-organization in Generative Creative Systems (2020) (3)
- Expressing General Problems as CSPs (2006) (3)
- HR: A System for Machine Discovery in Finite Algebras (1998) (3)
- The painting fool teaching interface (2010) (2)
- Evolving Neural Style Transfer Blends (2021) (2)
- GANlapse Generative Photography (2021) (2)
- Applications of a Global Workspace Framework to Mathematical Discovery (2008) (2)
- Second Workshop on Creative Systems, Approaches to Creativity in Artificial Intelligence and Cognitive Science, European Conference on Artificial Intelligence (ECAI 2002) (2002) (2)
- Towards Ontology Use, Re-use and Abuse in a Computational Creativity Collective - A Position Statement (2010) (2)
- Emotionally aware automated portrait painting demonstration (2008) (2)
- Using Model Generation in Automated Concept Formation (2003) (2)
- Gamika: Art Based Game Design (2016) (2)
- ANGELINA - Coevolution in automated game design (2012) (2)
- Exploring XAI for the Arts: Explaining Latent Space in Generative Music (2021) (2)
- Towards Liveness in Game Development (2019) (2)
- Towards Narrative Ideation via Cross-Context Link Discovery Using Banded Matrices (2013) (2)
- Workshop: The Role of Automated Deduction in Mathematics (2000) (2)
- Semi-Automated Design Space Exploration for Formal Modelling (2016) (1)
- A Grid-based Application of Machine Learning to Model Generation (2004) (1)
- Case-based player simulation for the commercial strategy game DEFCON (2007) (1)
- Combining Automated Reasoning Systems using Global Workspace Architectures (2006) (1)
- Finding Chemical Organisations in Matter-Conserving AChems (2022) (1)
- Towards Educating Artificial Neural Systems (2022) (1)
- Using Formal Concept Analysis in Mathematical Discovery (2007) (1)
- Design Methods for Democratising Mobile Game Design (2017) (1)
- Inferring Design Constraints From Game Ruleset Analysis (2018) (1)
- Automated Parameterisation of Finite Algebras (2008) (1)
- Solving Mutilated Problems (2009) (1)
- What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions (2016) (1)
- Uncertainty modelling in automated concept formation (2012) (1)
- The Use of Automated Theory Formation in Support of Hazard Analysis (2018) (1)
- Computing and the cultures of proving. Dicussion (2005) (1)
- Lakatos-Style Automated Theorem Modification (2004) (1)
- Proceedings of SimCat 1997: An Interdisciplinary Workshop on Similarity and Categorisation, November 28-30, 1997, Edinburgh University (1997) (1)
- Generative Search Engines: First Experiments (2021) (1)
- Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control (2017) (1)
- Proceedings of the European Computing and Philosophy Conference (ECAP 2004) (2004) (1)
- Toward the adaptive generation of bespoke game content (2014) (1)
- A Systematic Evaluation of GPT-2-Based Music Generation (2022) (1)
- The Digital Synaptic Neural Substrate (2016) (1)
- Explorer Constructing , Selecting and Repairing Representations of Knowledge (0)
- PhilMath Intersem 2012 Complexities of Proof : Varieties , Effects & Management June 6 – June 26 , 2012 (0)
- Using grounded theory to suggest types of framing information for Computational Creativity (2012) (0)
- Prediction using Machine Learned Constraint SatisfactionPrograms (2007) (0)
- Automatically Adding to Artistic Cultures (2023) (0)
- Using Theory Formation Techniques for the Invention of Fictional Concepts (2013) (0)
- Identifying Critical Decision Points in Musical Compositions using Machine Learning (2022) (0)
- Boosting Descriptive ILP for Predictive Learning (2006) (0)
- Experiments in Metatheory Formation (0)
- SKETCHI - FROM SKETCHES TO GUIS (2009) (0)
- Neighbouring Communities : Interaction , Lessons and Opportunities Study Paper (2018) (0)
- On Shape Poems and the Shape of Poems: A Computational Creativity Perspective (2013) (0)
- COINVENT: Concept Invention Theory - Ontologies and Semantic Web Technologies for Concept Invention. (2014) (0)
- Art-Based Game Design with the Cyllr App (2016) (0)
- Semantic Understanding of Mathematical Formulae in Documents (2015) (0)
- Connecting Audio and Graphic Score Using Self-supervised Representation Learning - A Case Study with György Ligeti's Artikulation (2022) (0)
- Proceedings of the Seventh International Conference on Computational Creativity, UPMC, Paris, France, June 27 - July 1, 2016. (2016) (0)
- In conjunction with CADE-19, Miami, USA (2003) (0)
- Joined-Up Reasoning for Automated Scientific Discovery: A Position Statement and Research Agenda (2008) (0)
- The TekaTekiTech System for Automated Minigame Generation : First Steps (2015) (0)
- Proceedings of the Sixth International Conference on Computational Creativity, Park City, Utah, USA, June 29 - July 2, 2015. (2015) (0)
- An Evaluation of HR’s Theories (2002) (0)
- Neo-Riemannian Theory for Generative Film and Videogame Music (2022) (0)
- Erratum: Finding Chemical Organisations in Matter-Conserving AChems (2022) (0)
- Automated ’plugging and chugging‘ (poster session) (2001) (0)
- I Create, You Destroy installation (2016) (0)
- Trash to Treasure: Using text-to-image models to inform the design of physical artefacts (2023) (0)
- Reports of the AAAI 2008 Spring Symposia (2008) (0)
- Automated Fictional Ideation via Knowledge Base Manipulation (2016) (0)
- Uncertainty Modelling in Automated Concept Formation Flaminia Cavallo (2012) (0)
- Intrinsically Motivated General Companion NPCs Extended Abstract (2016) (0)
- Consolidation of Results (2016) (0)
- Hybrid Procedural Content Generation : A Proposal (2015) (0)
- Possibilities and Limitations for AI: What Can’t Machines Do? (2020) (0)
- Creativity Theatre for Demonstrable Computational Creativity (2020) (0)
- AAAI 2008 Spring Symposia Reports (2008) (0)
- Extending Generative Neo-Riemannian Theory for Event-Based Soundtrack Production (2023) (0)
- Towards Mode Balancing of Generative Models via Diversity Weights (2023) (0)
- Combining AI systems for classification in non-associative algebra (2006) (0)
- Ludic Computing Course 345 Lecture 15 Social Networks (2013) (0)
- An Industry / Academia Research Network on Artificial Intelligence and Games Technologies (2007) (0)
- Unit of Assessment: 11, Computer Science and Informatics Title of case study: AI as Creative Collaborator: empowering human creativity Period when the underpinning research was undertaken: 2000-2020 Details of staff conducting the underpinning research from the submitting unit: Name(s): (2021) (0)
- Conference Report: AISB Members Workshop VII: Serendipity Symposium (2017) (0)
- Employing Theory Formationto Guide Proof (2002) (0)
- Background Paper Submitted for the Spring Term Table of Contents (2003) (0)
- Proceedings of the Fifth International Conference on Computational Creativity, Ljubljana, Slovenia, June 10-13, 2014. (2014) (0)
- CHAPTER 1 TOWARDS THE ADAPTIVE GENERATION OF BESPOKE GAME CONTENT (2014) (0)
- The HR Program for Theorem GenerationSimon Colton ? (2002) (0)
- What is a proof? Discussion (2005) (0)
- Automated Theory Formation Applied to Four Learning Tasks (0)
- The 2001 International Conference on Intelligent Agent Technology (IAT-01) (2001) (0)
- The Application of HR to Discovery Tasks (2002) (0)
- 13th biennial European Conference on Artificial Intelligence Workshop 1998 (1998) (0)
- Automated Theory Formation in Bioinformatics (2006) (0)
- A cognitive model of axiom formulation and reformulation with application to AI and software engineering (2007) (0)
- Editorial: Special Issue on Agent Technology (2001) (0)
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